Claims
- 1. A method for printing a grid of promotional game pieces on a web, each game piece including at least a first and second type of indicia, the second type of indicia indicating game outcomes, the method comprising:printing the first type of indicia on the grid of game pieces formed on the web using a repetitive printing process; printing the second type of indicia on the grid of game pieces formed on the web using a variable printing process; and the variable printing process registering with the repetitive printing to form combinations of first indicia and second indicia, the variable printing process selectively placing the second indicia on the grid with the first indicia; wherein the resulting promotional game pieces are printed in a manner that is not repetitive and that inhibits prediction of game outcome.
- 2. A method for printing a grid of promotional game pieces on a web, each game piece including at least one field preselected for receiving indicia that are categorical in nature and also including at least one field preselected for receiving indicia that are conditional in nature, the method comprising:printing the indicia that are categorical in nature in the corresponding at least one preselected field on the promotional game pieces on the web using a repetitive printing process; and printing the indicia that are conditional in nature in the corresponding at least one preselected field on the promotional game pieces on the web using a variable printing process, the variable printing being in registry with the repetitive printing; wherein the resulting promotional game pieces include fields of higher resolution associated with a repetitive printing process than a resolution of the indicia of the conditional nature printed using the variable printing process, but the indicia as a whole are printed in a manner that is not repetitive and that inhibits prediction of game outcomes.
- 3. The method of claim 2, in which the game piece further includes at least one preselected field for printing a benday pattern, which preselected benday field intersects with other fields of the game piece, the method further comprising:printing the benday pattern in the at least one corresponding preselected field using a repetitive printing process.
- 4. The method of claim 3, in which the repetitive printing process is a rotary offset lithographic process.
- 5. The method of claim 3, in which the repetitive printing process is a flexographic printing process.
- 6. The method of claim 2, in which the repetitive printing process is a rotary offset lithographic process.
- 7. The method of claim 2, in which the repetitive printing process is a flexographic printing process.
- 8. The method of claim 2, in which the variable printing process is an ink jet printing process.
Parent Case Info
This application is a division of U.S. application Ser. No. 08/514,298 filed Aug. 11, 1995, now U.S. Pat. No. 5,944,355.
US Referenced Citations (18)
Foreign Referenced Citations (1)
Number |
Date |
Country |
998978 |
Jan 1952 |
FR |
Non-Patent Literature Citations (1)
Entry |
Sample McDonald's “Splash for Cash” Game Stamp (copyright 1988). |