The present invention relates to the continuous learning and development of an given workforce, in an industry, that is categorized with needing skilled workers with in depth knowledge to create expert high performers who deliver measurable business results. The platform delivers customized, personalized, and optimized learning activities over time that stimulate multiple areas of the brain to build up complex webs of knowledge, as the individual develops deep expertise.
The focus of most learning and development internal support functions is to teach people how to do their jobs. The goal is to get them trained as fast as possible and get them out the door to start producing. Because of this, the learning and development departments and systems are all geared toward delivering as little training as possible and still getting employees up and running/operating in their jobs. Yet in many industries, especially in complex ones such as in information technology, every job role has to have a complex level of expertise to do the job well (example: IT helpdesk).
The present invention is defined as an expert development (learning) system or method. The method is a new and innovative learning platform that delivers various types of learning content and experiences over time, to maximize the neurological learning process that occurs in the brain. The result takes a learner beyond the superficial learning of a subject, to the development of an extensive and deep neurological network of knowledge—research has proven that experts have complex webs of knowledge that they continuously access many facets of as they perform in their various fields of expertise. Being an expert in applied science by definition means a person is a high performer, therefore, to achieve maximum organizational performance, and ultimately achieve business results, workers have to develop expertise that goes deep beyond the surface.
Further features and advantages of the invention, as well as the structure and operation of various embodiments of the invention, are described in detail below with reference to the accompanying drawings. It is noted that the invention is not limited to the specific embodiments described herein. Such embodiments are presented herein tom illustrative purposes only. Additional embodiments will be apparent to persons skilled in the relevant art(s) based on the teachings contained herein.
The present invention will be described with reference to the accompanying figures, wherein like elements are the same when used in similar context across the figures.
The method combines interactive opportunities into a holistic platform that tracks, recommends and adapts based on what other successful people completed and rated as most useful to develop expertise. The method is designed to continue fine tuning or even changing recommendations as experts continue to use it. It learns and automatically adjusts the algorithm it uses to make recommendations. Therefore the method uses crowd sourcing to identify the best learning activities, and eventually the best expert contributors.
Experts are high performers, in fact research shows that experts have many patterns in their brain associated with their area of expertise, they have experienced so many situations in their field that they've built up extensive webs of knowledge. Most experts developed their expertise as they worked, learning more as they progressed—somewhat accidentally. The expert development method guides learners giving them the opportunity to speed up then development, perform better and faster the more they interact with the method, ultimately advance their careers, and in a critical mass make an impact on their organization's business.
All learning experiences be they events or content must have dynamic meta data that calculates and stores the average rating on a 5 star scale. All learning activity stream data is stored that tells what each learner did and when in the process of their learning. Content recommended by the learners who achieve 100 points with the least amount of attempts is weighted more to make sure their recommendations float to the top.
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Research shows that experts have a vast web of knowledge in their brains that needs many stimulated neurons, activated and added to continuously over time. Experts would be the first ones to say they never stop learning. The learning method stimulates the learners' neurons by delivering expert recommended activities sequenced in accordance with the neurological learning process. Learning is the process by which a learner takes information into the brain, processes it in short term memory, and then stores it in long term memory with enough effectiveness and strength of neurological connections that the learner can recall and use this knowledge as a platform to analyze a variety of situations and determine what the appropriate actions are to take in each.
Learning activities that activate multiple neural connections result in better recall. The learning activities give learners as much context as possible. Learning on the job, in context—results in the strongest memories because new information is saved using all the context dues that are later used as recall triggers. All the senses can be used to help make and recall the memory the look of the job (a performer's vantagepoint) the smell of the equipment, the sound of the equipment the feeling of the job is it outside, is it up high? The expert development method strives to activate as many senses as possible to create the strongest, contextualized memories.
A 3D simulation or an in person session where learners get to touch and operate the equipment helps bring more of the context of the job, into the learning process. On the job training evaluations can also be added to the method to track if successful completion of training really does impact performance. However, important to note that what we actually experience and what we can imagine experiencing has the same impact in terms of neurological activation in the brain. So, stories/case studies/examples that experts contribute to the method, that enable people to imagine themselves on the job is equally powerful. That is why the method will solicit content from experts in the same manner.
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Adult learners want options, so the method allows substitution for learning activities. Over time several learning experiences could apply to each step in the learning process for a given topic. Learners are then able to replace recommendations with other learning activities that accomplish the same learning goals. The notion of equivalencies comes up when we consider that there could be several types of learning activities that all satisfy various learning objectives, though they may be rated differently. The method recommends at least the top 3 and allows learners to look even deeper if they wish.
The method observes learner preferences and makes recommendations accordingly. What each learner gravitates towards in terms of learning activity/content types becomes obvious, for example learners who prefer video versus a white paper, versus an in person class. Learner preferences will naturally reveal themselves. Learning activity substitutions have to be monitored/counted and if the learner replaces most white papers with video, the method will deliver and recommend the learning activity type that is closest to the preferences of learners, in this example, that would be video.
Pre-tests/quizzes allow learners to identify their knowledge gaps and focus on closing them. Adult learners want to be self-directed to drive their own learning activities, in addition focused, goal driven learning that covers that particular learner's knowledge gaps is ideal to minimize time, maximize learning effectiveness and create a personalized learning experience. As there are no gates in the method, learners can jump, in and out of learning activities as they wish. They can quiz out if they know the material already. Each quiz will give feedback to the learner on what knowledge gaps to focus on while they are going through the learning activity therefore it keeps the learning focused. When the brain has a goal, such as to find the answers to the missed quiz questions, learning and long term recall are much stronger because they are active learners versus passive with just a general goal of studying.
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Each activity will be assigned points based on the learning objectives the activity covers, Each learning objective will be given a set number of points; 1-10 as an example. Successfully completing a competency or learning objective results in a badge, gathering all badges needed for a certification earns that certification. Meta data used for tagging the learning activities includes fields for role and topic, learning objective, points needed to pass, badge and certification.
The method is not a typical training program of courses and catalogs; the method delivers and tracks any type of activity,
Examples of activity types: attending an event, watching a video, contributing to a threaded discussion, completing a module, completing a quiz, interacting with a 3D simulation, etc.
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Level 2 seeks to gather data about the effectiveness of the learning experiences. Learners have to take a quiz after each learning experience to ascertain whether or not they have achieved enough points to move onto the next learning experience, if not, the method continues to recommend learning experiences that meet the same learning objectives, until the learner achieves the maximum points needed to move on.
Level 3 of the measurement framework looks at on the job behavior and seeks to ascertain whether or not people are successfully performing their new skills, underscored by their new knowledge, on the job. Minimally, the method can automatically survey each learner's supervisor, to have them rate their employees on the job performance before and after the training. Ideally, the client organization can feed score card or key per indicator (KPI) data into the dashboard as well to see the hard numbers that represent on the job performance improvements.
Level 4 uncovers the impact of the learning to the business. Building on level 3, conclusions can be made to figure out how much the on the job performance improvements have contributed to the organization's overall business goals.
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Wanting to learn more usually leads learners towards taking deep dives into the content, this is when the learner digs into all the details; this type of content tends to be Pillar 2 of the A4 framework as it delivers very rich learning activities and content with a lot of depth; tends to be formal training.
Trying to remember (all the detailed learned in Pillar 2) can be difficult unless you can practice your skills. Actually doing what you have learned maximizes the neural connections that are created with all of your senses. Pillar 3 focuses on applying what you have learned and can take place in classroom sessions with hands on manipulation of the equipment or in a 3D environment. Trying to remember is also aligned with the A4 framework's pillar 4 that is intended to reinforce new learnings.
Things change speaks to keeping our learners up to date on the rapid changes in the industry and in turn in the learning associated. Learners are able to customize the notifications they receive.
Finally, something went wrong is a teaming need that necessitates excellent on the job tools and resources that quickly allow learners to diagnose a problem and fix it. How to information, such as equipment installation specifications, should be easily searchable on the job and retrievable.
Through the use of the method, experts become visible through the ratings they receive. As experts contribute to the learning process, their contributions are rated by others in the community. An organization could then use the reporting dashboard to find and connect with the experts in the organization, mobilize them to help move the needle on the business.
While various embodiments of the present invention have been described above, it should be understood that they have been presented by way of example only, and not limit limitation.
The present application claims the benefit of the filing date of U.S. Provisional Application No. 62/377,639, filed Aug. 21, 2016.
Number | Date | Country | |
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62377639 | Aug 2016 | US |