Claims
- 1. A method for transferring credits between gaming devices connected by a network to a host computer comprising:creating a player account accessible by the host computer; providing access to the account responsive to a first command initiated by a player at one of the gaming devices; detecting a credit applied by the player to said one gaming device; storing the credit and any awards resulting from gaming-device play on a credit meter associated with said one gaming device; terminating access to the account responsive to a second command initiated by the player; detecting a player-initiated request to redeem the balance stored on the credit meter; transferring the balance on the credit meter to the player account if the request to redeem occurs before the second command; and paying the balance on the credit meter to the player via the gaming machine if the request to redeem occurs after the second command.
- 2. The method of claim 1 wherein providing access to the account comprises transmitting data representing the player account over the network to a local memory associated with said one gaming device.
- 3. The method of claim 2 wherein transferring the balance on the credit meter to the player account comprises transferring data from the credit meter to the player account in the local memory.
- 4. The method of game 3 wherein said method further comprises transferring the player-account data from the local memory to the central computer responsive to the second command.
- 5. The method of claim 4 wherein said method further comprises:providing access to the account responsive to the first command initiated by a player at a second one of said gaming devices; and transferring the credit in the player account to a credit meter associated with the second one of said gaming devices.
- 6. The method of claim 5 wherein said method further includes:initiating a timed count responsive to the second command; and preventing transfer of the credit in the player account to the credit meter associated with the second one of said gaming devices if the timed count exceeds a predetermined maximum when the player initiates the first command at the second one of said gaming devices.
- 7. The method of claim 4 wherein said method further comprises:receiving a request from the player to redeem the balance stored in the account; and paying the balance to the player at a location remote from said one gaming device.
- 8. The method of claim 1 wherein said method further comprises preventing machine payment of the credit meter balance if the balance is above a predetermined maximum.
- 9. The method of claim 8 wherein said method further comprises hand paying the credit meter balance if the balance is above the maximum.
- 10. The method of claim 3 wherein the log-in command comprises inserting a card into a card reader associated with said one gaming device and wherein said log-out command comprises withdrawing the card.
- 11. The method of claim 10 wherein said method further comprises preventing initiation of said first command until a unique code is entered at a keypad associated with said one gaming device.
- 12. The method of claim 1 wherein said method further comprises debiting each wager from the credit meter and wherein the balance on the credit meter is less than the credit applied by the player to said one gaming device.
- 13. The method of claim 1 wherein the balance on the credit meter is greater than the credit applied by the player to said one gaming device.
- 14. The method of claim 1 wherein said method further comprises:receiving a request from the player to redeem the balance stored in the account; and paying the balance to the player at a location remote from said one gaming device.
- 15. A method for transferring credits between gaming devices connected by a network to a host computer that contains a plurality of player accounts accessible at said gaming devices, said method comprising:transmitting data representing the player account over the network to a local memory associated with said one gaming device; transferring any balance in the account to a credit meter associated with one of said gaming devices responsive to a login command initiated by a player at said one gaming device; storing any awards resulting from gaming device play on the credit meter; detecting a player-initiated request to redeem the balance stored on the credit meter; and transferring the balance on the credit meter to the player account.
- 16. The method of claim 15 wherein transferring the balance on the credit meter to the player account comprises transferring data from the credit meter to the player account in the local memory.
- 17. The method of game 16 wherein said method further comprises transferring the player-account data from the local memory to the central computer responsive to a log-out command initiated by a player at said one gaming device.
- 18. The method of claim 15 wherein said method further includes:detecting a log-out command initiated by a player at said one gaming device; transferring any balance in the account to a second credit meter associated with a second one of said gaming devices responsive to a log-in command initiated by the player at said second gaming device; and storing any awards resulting from play on said second gaming device on the second credit meter.
- 19. The method of claim 18 wherein said method further includes:initiating a timed count responsive to the log-out command; and preventing transfer of the balance in the account to the second credit meter if the timed count exceeds a predetermined maximum when the log-in command is initiated at said second gaming device.
- 20. The method of claim 15 wherein said method further includes:detecting money paid by the player to the gaming device; and applying the money paid to the credit meter.
- 21. A method for paying credits on a gaming device connected by a network to a host computer that contains a plurality of player accounts accessible at said gaming devices, said method comprising:transmitting data representing the player account over the network to a local memory associated with said one gaming device; transferring any balance in the account to a credit meter associated with one of said gaming devices responsive to a login command at said one gaming device; storing any awards resulting from gaming device play on the credit meter; detecting a log-out command at said one playing device; and paying the balance on the credit meter to the player via the gaming machine.
- 22. The method of claim 21 wherein said method further comprises preventing machine payment of the credit meter balance if the balance is above a predetermined maximum.
- 23. A method for facilitating transfer of credit between gaming devices connected by a network to a host computer that contains a plurality of player accounts accessible at said gaming devices, said method comprising:detecting a log-in command at one of said gaming devices; and transferring an initial player credit from a credit meter associated with said one gaming device to the account in response to a player-generated command at said one gaming device.
- 24. The method of claim 23 wherein applying an initial credit to the account in response to a player-generated command at said one gaming device includes applying a money payment to the gaming device.
- 25. The method of claim 23 wherein applying an initial credit to the account in response to a player-generated command at said one gaming device further comprises:storing any awards resulting from gaming-device play on a credit meter associated with said one gaming device; detecting a player-initiated request to redeem the balance stored on the credit meter; detecting a log-out command at said one gaming device; and transferring the balance on the credit meter to the player account if the request occurs before the log-out command.
- 26. The method of claim 25 wherein said method further includes paying the balance on the credit meter to the player via the gaming machine if the request occurs after the log-out command.
- 27. The method of claim 1 wherein terminating access to the account responsive to a second command initiated by the player comprises terminating access to the account responsive to a second command initiated by the player at said one gaming device.
- 28. The method of claim 27 wherein detecting a player-initiated request to redeem the balance stored on the credit meter comprises detecting a request initiated by the player at said one gaming device to redeem the balance stored on the credit meter.
- 29. The method of claim 1 wherein the first command comprises a log-in command initiated by the player at said one gaming device and wherein said second command comprises a logout command initiated by the player at said one gaming device.
- 30. The method of claim 15 wherein transferring any balance in the account to a credit meter associated with one of said gaming devices responsive to a log-in command initiated by a player at said one gaming device comprises transferring the entire balance in the account to a credit meter associated with one of said gaming devices responsive to a log-in command initiated by a player at said one gaming device.
- 31. The method of claim 15 wherein the log-in command comprises inserting a card into a card reader associated with said one gaming device.
- 32. The method of claim 17 wherein the log-in command comprises inserting a card into a card reader associated with said one gaming device and wherein the log-out command comprises withdrawing the card.
- 33. The method of claim 21 wherein the log-in command comprises inserting a card into a card reader associated with said one gaming device and wherein the log-out command comprises withdrawing the card.
- 34. The method of claim 23 wherein the log-in command comprises inserting a card into a card reader associated with said one gaming device.
- 35. The method of claim 25 wherein the log-in command comprises inserting a card into a card reader associated with said one gaming device and wherein the log-out command comprises withdrawing the card.
- 36. The method of claim 21 wherein transferring the balance on the credit meter to the player account comprises transferring data from the credit meter to the player account in the local memory.
- 37. The method of game 36 wherein said method further comprises transferring the player-account data from the local memory to the central computer responsive to a log-out command initiated by a player at said one gaming device.
Parent Case Info
This application claims the benefit of U.S. Provisional Application No. 60/083,302, filed on Apr. 28, 1998.
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|
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