A fundamental aspect of free content delivery, such as for example over the Internet, is the ability of a sponsor to provide advertising along with content desired by an end user. The revenue generated by advertisers often allows a content provider to provide content without requiring subscription fees from users. In exchange for free content delivery, users either view advertisements along side their desired content, or view an advertisement before their content is delivered.
Video advertisements typically have a greater impact on viewers than traditional static and text-based advertisements. However, the current process for creating a high-end, polished video advertisement is complicated and time consuming for advertising agencies and video designers. It would be advantageous for advertising agencies and video designers to have simplified tools for creating high-end video advertisements. Moreover, typical advertisers do not have the know-how or tools to create a high-end video advertisement. If advertisers had simplified tools for creating high-end video advertisements, they may be able to create these advertisements without the added time and expense of having to hire an outside agency or designer to create the advertisement.
Embodiments of the present system allow an advertiser or other user of the present system to create high end advertisements, for example including a Flash® video or other video. The present system employs a plurality of software-based, predefined templates which a user may employ to configure the appearance, flow, interactivity and other features of an advertisement. Thus, an advertiser with little or no coding experience may select one or more predefined templates and, using the template(s), the advertiser may create a high-end, interactive advertisement including high end video, graphics and other media.
The templates may for example be markup language software templates which the advertiser can use to create an interactive video advertisement. The language may for example be XML, MCML (Media Center Markup Language) or other known markup languages. The present system may further provide a graphical interface with which the user may interact in order to create an advertisement. The user interface may present a user with template default values that set the appearance, flow, interactivity, transitions, timers, etc. of the advertisement. If the advertiser wants more of a custom look and feel to the advertisement, they can choose to override the default values. In addition to controlling these parameters, the templates also allow a user to associate one or more content files, or assets, with an advertisement. Thus, an advertiser may easily incorporate a video or other content into an advertisement.
In accordance with the present system, the templates may further prompt and/or allow an advertiser to specify audio, including for example music, songs, sounds, spoken text and any other type of audio. The audio file included in the template may alternatively be a background sound (to be played while browsing any piece of content), a navigation sound (that will be played along with any focus change), or a commit sound (which is what would play when selecting an item). The templates may prompt or allow an advertiser to include audio files for other purposes.
Moreover, the template allows a user to control the interactivity with an advertisement. For example, the templates may allow an advertiser to include a “learn more” option within an advertisement. The advertiser could associate a wide variety of assets with an advertisement so that, if a viewer selects the “learn more option,” the viewer may be provided with a menu driven interface through which a viewer can access as much or as little additional information as desired.
Typically, advertisers require viewers to sit through at least a given amount of an advertisement. In order to provide greater end-user control of the experience, embodiments of the present system employ countdown timers showing how much time remains in the advertisement. Embodiments also provide seamless flow-through, so that when the timer has expired, the original content of interest to the viewer may automatically run. Embodiments may further provide the ability to skip out of a longer ad after watching only a portion of it.
Embodiments of the invention will now be described with reference to
The invention is operational with numerous other general purpose or special purpose computing systems, environments or configurations. Examples of well known computing systems, environments and/or configurations that may be suitable for use with the invention include, but are not limited to, personal computers, server computers, multiprocessor systems, microprocessor-based systems, set top boxes, programmable consumer electronics, network PCs, minicomputers, mainframe computers, laptop and palm computers, hand held devices, gaming systems such as the Xbox® gaming system, smart phones, television connected devices, and distributed computing environments that include any of the above systems or devices, and the like.
The invention may be described in the general context of computer-executable instructions, such as program modules, being executed by a computer. Generally, program modules include routines, programs, objects, components, data structures, etc., that perform particular tasks or implement particular abstract data types. The invention may also be practiced in distributed computing environments where tasks are performed by remote processing devices that are linked through a communication network. In a distributed computing environment, program modules may be located in both local and remote computer storage media including memory storage devices.
With reference to
Computer 110 typically includes a variety of computer readable media. Computer readable media can be any available media that can be accessed by computer 110 and includes both volatile and nonvolatile media, removable and non-removable media. By way of example, and not limitation, computer readable media may comprise computer storage media and communication media. Computer storage media includes both volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data. Computer storage media includes, but is not limited to, RAM, ROM, EEPROM, flash memory or other memory technology, CD-ROM, digital versatile disks (DVDs) or other optical disk storage, magnetic cassettes, magnetic tapes, magnetic disk storage or other magnetic storage devices, or any other medium which can be used to store the desired information and which can be accessed by computer 110. Communication media typically embodies computer readable instructions, data structures, program modules or other data in a modulated data signal such as a carrier wave or other transport mechanism and includes any information delivery media. The term “modulated data signal” means a signal that has one or more of its characteristics set or changed in such a manner as to encode information in the signal. By way of example, and not limitation, communication media includes wired media such as a wired network or direct-wired connection, and wireless media such as acoustic, RF, infrared and other wireless media. Combinations of any of the above are also included within the scope of computer readable media.
The system memory 130 includes computer storage media in the form of volatile and/or nonvolatile memory such as read only memory (ROM) 131 and random access memory (RAM) 132. A basic input/output system 133 (BIOS), containing the basic routines that help to transfer information between elements within computer 110, such as during start-up, is typically stored in ROM 131. RAM 132 typically contains data and/or program modules that are immediately accessible to and/or presently being operated on by processing unit 120. By way of example, and not limitation,
The computer 110 may also include other removable/non-removable, volatile/nonvolatile computer storage media. By way of example only,
The drives and their associated computer storage media discussed above and illustrated in
The computer 110 may operate in a networked environment using logical connections to one or more remote computers, such as a remote computer 180. The remote computer 180 may be a personal computer, a server, a router, a network PC, a peer device or other common network node, and typically includes many or all of the elements described above relative to the computer 110, although only a memory storage device 181 has been illustrated in
When used in a LAN networking environment, the computer 110 is connected to the LAN 171 through a network interface or adapter 170. When used in a WAN networking environment, the computer 110 typically includes a modem 172 or other means for establishing communication over the WAN 173, such as the Internet. The modem 172, which may be internal or external, may be connected to the system bus 121 via the user input interface 160, or other appropriate mechanism. In a networked environment, program modules depicted relative to the computer 110, or portions thereof, may be stored in the remote memory storage device. By way of example, and not limitation,
A template based method of creating interactive advertisements may be used with a computing environment as described above. In general, the template based method of creating interactive advertisements allows an advertiser with little or no coding experience to select one or more predefined templates and, using the template(s), the advertiser may create an interactive video advertisement. With a template based model of creating video advertisements, much of the hard work is done for the advertiser. Accessibility, transitions, timers, flow, etc. would all be handled by the templates with smart default values. If the advertiser wants more of a custom look and feel, they can choose to override the default values.
The templates may be markup language software templates which the advertiser can interact with to create an interactive video advertisement. The language may for example be XML, MCML or other known markup languages. Using this model, the content, or assets, provided by the advertiser may be separated from the code and markup to display those assets. This enables a solution that works cross platform. Once an ad is sold the ad can be shown on any platform that supports the template that the ad uses. Thus, even though a media platform may not run Flash® media, the interactive ads created by the template method of the present system will operate on that platform. Similarly, the Microsoft XBox® media and gaming system may have its platform restrictions. The interactive ads created by the template method of the present system will also operate on the XBox platform.
A template in general may define a high level look and feel to an advertisement. Once an advertiser selects a particular template having the look and feel the advertiser desires, the advertiser works with the template using a graphical user interface tool (described hereinafter) to add additional content, or assets, to the video advertisement. The templates may prompt and/or allow an advertiser to specify parameters including text labels, color, fonts, sounds, images, videos, layout choices, animation choices, timeouts, counts, etc. Variable-length lists may be formed for any of the above. The templates include design elements such as a timer and “learn more” options as explained below.
In accordance with the present system, the templates may further prompt and/or allow an advertiser to specify audio, including for example music, songs, sounds, spoken text and any other type of audio. This may be done by the template prompting the user to add a .wav or other type of audio file to the advertisement. The audio may for example be used for an advertiser to include their audio brand in the advertisement. The audio file included in the template may alternatively be a background sound (to be played while browsing any piece of content), a navigation sound (that will be played along with any focus change), or a commit sound (which is what would play when selecting an item). The templates may prompt or allow an advertiser to include audio files for other purposes.
The template may also allow advertisers to add interactive properties to advertisements. For example, an advertisement may include a “learn more” button, which when accessed, presents the user with any manner of additional content which would be specified by the advertiser via the selected template or templates. For example, upon accessing the “learn more” button, the user may be provided with a menu. An advertiser may add assets relating to lists that would populate these menu items. The “learn more” button may also run a more in-depth video clip which would be provided by the advertiser via the template. In alternative embodiments, the “learn more” option and other interactivity options may be omitted from the templates.
In embodiments, the content or assets may be provided in an “ad asset manifest” in an XML file, which will represent all of the assets associated with their advertisement. This XML includes links to all the relevant assets to the ad, and various associated parameters. It also refers to the template ID, such as for example: 8a5d134e-2384-40a4-9884-d638f609b4e1. This template ID would specify how the above assets would be laid out, and all the interactivity related to these assets.
Typically, in order to provide free content, a content provider will force end-users to sit through one or more advertisements. In order to provide greater end-user control of the experience, embodiments of the present system employ countdown timers showing how much time remains in the advertisement. Embodiments also provide seamless flow-through, so that when the timer has expired, the original content of interest to the user may automatically run. However, in embodiments, advertisers may omit the automatic flow-through so that a viewer must interact with the advertisement in order to end the advertisement and receive the requested content. Embodiments may further provide the ability to skip out of a longer ad after watching only a portion of it.
According to embodiments of the present system, accessibility, common elements, navigation, and flow are all handled by software code, which in turn communicates with the template. The template also provides the ability to play the ad across a set of platforms/apps, both hardware, and software. The navigation elements used by the templates are consistent across the different templates.
Templates may be used together in creating an advertisement. It is possible to have a template within a template. It is also possible to string templates together to form any number of flows.
The system further includes tools for generating the XML code for specific templates, and then provides a visual interface for populating the templates. In embodiments, a tool may present an advertiser with a graphical user interface allowing a user provide the necessary and desired information to the template. In operation, an advertiser selects a template, and the tool prompts the advertiser for assets, creates the advertisement, and then provides a preview of the advertisement. For example, the tool would output an XML such as shown in the Appendix attached hereto and incorporated in its entirety herein. This XML includes links to all the relevant assets to the ad, and various associated parameters. It also refers to the template ID.
For the above XML, as shown in
Each template would allow for a certain amount of flexibility. The template would have defaults for each customizable point to make it simple to start off, but many parameters can be tweaked to help support a broad array of ad look and feel. For example, the advertiser could easily set a property that would move the picture strip to the top/left/right. The advertiser could choose whether or not to have a timer, or if the strip refers to videos instead of images.
It is conceivable that the advertiser could be allowed a vast array of customization options in addition to simply selecting which template to use. Examples Include
The templates offer a consistent user experience. In order to preserve a usable experience, certain restrictions could be enforced on each template. Examples Include
The tool for use with the present system would allow the advertiser to choose a template. Then the tool would present an aid to help the advertiser select the appropriate assets to build that template. The output of this tool would be the “ad asset manifest” XML file (similar to the example above) which would be properly constructed and would link to all the assets. The tool would include a link to preview the ad. Once the manifest has been authored to include links to all the related assets, any application that supports template based ads could display the ad.
There are certain behavior points that are related to the present system. The templates of the present system provide giving viewers the best of TV and internet ads by allowing a flow-through model with the ability to interact. A further feature is the ability to telescope out to a landing page and automatically send the end user back to the end-user's content without requiring user navigation. A further feature is the ability to provide a longer ad with an option to leave the ad after only a portion of it is displayed so that the end-user can return to his or her desired content. For instance, an ad may be 60 seconds long, but the end-user may be provided with the option to skip the ad after 30 seconds.
A further feature is the ability to get back to any ad within a content set, as shown in the screenshot in
Template based ads will be fully instrumented. Clicks will be associated with each element, and reported for tracking purposes, and time spent in each template will also be measured. The time when a user interacts with the ad will also be recorded.
The present system provides several benefits for advertisers. Advertisers only have to select a template, hand off the assets, and they can have the following:
Moreover, users can have an experience that can be controlled by the keyboard, mouse, touch, or a remote control depending on the environment that happens to support the template based ad.
The foregoing detailed description of the inventive system has been presented for purposes of illustration and description. It is not intended to be exhaustive or to limit the inventive system to the precise form disclosed. Many modifications and variations are possible in light of the above teaching. The described embodiments were chosen in order to best explain the principles of the inventive system and its practical application to thereby enable others skilled in the art to best utilize the inventive system in various embodiments and with various modifications as are suited to the particular use contemplated. It is intended that the scope of the inventive system be defined by the claims appended hereto.
- <InteractiveAd xmlns:xsi=“http://www.w3.org/2001/
- <Properties>
- <Property Name=“GalleryData”>
- <List>
- <PropertySet>
- <Property Name=“Image”>
- <Property Name=“Description”>
- <PropertySet>
- <Property Name=“Image”>
- <Property Name=“Description”>
- <PropertySet>
- <Property Name=“Image”>
- <Property Name=“Description”>
- <PropertySet>
- <Property Name=“Image”>
- <Property Name=“Description”>
- <PropertySet>
- <Property Name=“Image”>
- <Property Name=“Description”>
- <PropertySet>
- <Property Name=“Image”>
- <Property Name=“Description”>
- <PropertySet>
- <Property Name=“Image”>
- <Property Name=“Description”>
- <PropertySet>
- <Property Name=“Image”>
- <Property Name=“Description”>
- <PropertySet>
- <Property Name=“Image”>
- <Property Name=“Description”>
- <Property Name=“BackgroundImage”>
- <Property Name=“VideoBugImage”>
- <Property Name=“TextColor”>
- <Property Name=“ImageBackgroundColor”>
- <Property Name=“CaptionTextColor”>
- <Property Name=“CaptionFont”>
- <Property Name=“GalleryBackgroundColor”>
- <Property Name=“FeaturedVideo”>
- <Property Name=“FocusSound”>
- <Property Name=“SelectSound”>
The present application claims priority to U.S. Provisional Patent Application No. 60/979,051, by Sauve et. al., entitled METHOD INCLUDING AUDIO FILES FOR GENERATING TEMPLATE BASED VIDEO ADVERTISEMENTS, filed Oct. 10, 2007, which application is incorporated by reference herein in its entirety.
Number | Date | Country | |
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60979051 | Oct 2007 | US |