An object of the invention is to provide a method for playing a game with multiple winning thresholds.
A second object of the invention is to provide a machine for playing a game with multiple winning thresholds.
A third object of the invention is to provide an entertaining variation on previously known games by introducing multiple winning thresholds.
Other objects and advantages of the invention will become apparent in the following disclosure.
The present invention relates to games which evaluate the outcome of the game based upon a fixed ranking of various outcomes, such as dice or poker. Instead of simply comparing a player or players outcome(s) to a fixed pay table, or ranking the outcomes of multiple players' hands against a statistically or subjectively determined preferred ranking, the present invention teaches a method of combining the combination of both types of outcome evaluation to provide a novel and interesting version of such a game. As the invention is particularly suitable for play on an electronic device, a device incorporating the method of play is also included in the present application.
The characteristic features of the invention will be particularly pointed out in the claims. The descriptions of the preferred embodiment refer to the preceding drawings:
The description of the preferred embodiment uses the invention as applied to the poker variant commonly known as “Hold 'Em” or “Texas Hold 'Em,” as played with a standard 52-card deck. It could be used in any desired gaming or entertainment device, including but not limited to such things as a video poker game, a video keno game, a combination gaming machine, or even a coin-operated or bartop amusement device.
The description of the preferred embodiment further refers to the evaluation objects as “cards,” since those are what are used to play Hold 'Em, and to the evaluation groupings as “hands” likewise. If the invention were applied to a dice game, the evaluation objects would be individual dice, hands would be groups of dice, and so forth. Wherever the term “cards” is used, it should be understood to mean “the appropriate individual evaluation objects,” and the term “hand” or “hands” should be understood to mean, “the group of evaluation objects which cumulatively produce a rankable outcome.” In some games this group might have only one member.
Before play begins, it is required to define a minimum ranking or score which will determine whether the player is entitled to collect any winnings at all. For purposes of the preferred embodiment, the minimum ranking will be considered a pair of Jacks or better, under the commonly understood laws of poker. If the player's hand meets or exceeds the minimum ranking, they are eligible to receive a payout. It does not, they are not so eligible. It is further required to assign a pay value—usually a multiple of the initial wager, but this is neither preferred nor required—to all rankings. For hands below the minimum ranking, this is zero, as is obvious. For hands equal to or above it, it may be constant, or related to the ranking of the hand. It is preferred that the values be assigned in such a way that over a statistically significant number of games, the player will tend to get enough zero-value hands to more than negate the value of all positive-value hands. If this is not done, the House (defined below) will lose money and the game will not be sustainable. It is also preferred that the value of a hand be statistically related to and increase with the rarity of a hand, as this makes the game more exciting and allows for larger values at the extremes of the possible number of outcomes while allowing small values to be assigned to more common hands, which reduces the number of zero-value hands which produce a loss for the player.
It is required that there be at least one “player,” who is an independent entity making at least one wager, ante, or other form of bet, and at least one “House,” the House being the entity which retains the player's wager, etc if the player fails to win anything under the rules of the individual game to which the invention is applied. The description of the preferred embodiment describes a game with only one player (other than the House) but it is neither preferred nor required that this be the case. It is required, if more than one player participates, that it be predetermined whether players are playing against other players as well as the House, or whether all players are playing against the House only, and provisions be made for determining the outcome in either event. If the House is allowed more than one hand, it is required that the result of the player beating any given number of the House's hands be determined in advance. It is preferred that the player receive the value of the player's hand multiplied by the number of the House's hands which they beat. It is preferred that the player be given the opportunity to choose the number of House hands which they will be ranked against, and that increasing the number of House hands increases the player's wager proportionately. For instance, if the player's ante or participation wager is ten cents, the player might be allowed to wager a hundred cents (one dollar) in exchange for being ranked against ten House hands.
It should also be noted that although the description of the preferred embodiment refers to the single hand which is evaluated against the others as the player's hand and the others as the House hands, it is obvious that the same game using what are otherwise the same rules could be played where the multiple hands dealt are referred to as the player's hands and the single comparison hand is referred to as the House's hand. Instead of the player wagering on the comparison of the player's hand against multiple House hands, the player wagers that one or more of the multiple player's hands will be superior to a single House hand. Mathematically and logically this is the same method, with only the labels being reversed, and the minimum threshold part of the winning requirement being applied to the player's multiple hands instead of a single player hand. For purposes of the claimed invention, a method or machine involving a single House hand and multiple player hands is equivalent to a method or machine involving a single player hand and multiple House hands.
By referring to
Additionally, if the invention is being practiced as part of a gaming machine, that gaming machine would incorporate a computer unit with a processor, a main memory which contains dynamic information processed by the processor during operation, and a static memory which contains the fixed information, such as an operating system, game programs, and configuration information, necessary for the processor to consistently process input from the player through a control array (the control array being a keyboard, a touch-screen, or any other desired combination of controls able to accept input from a player) and produce output to the display in response to a player's input. While there are any number of potential means for evaluating the outcome of a game, in general, the computer unit would contain, within its static memory, either an algorithm for examining a particular outcome against a fixed set of rules to determine whether it is a winning outcome, or a list of all possible winning outcomes against which the particular outcome of a game can be compared. The computer unit would determine the outcome of a particular game using the rules stored in the static memory, and recognize the outcome as a particular individual outcome. As is typical in the art, it would start from some first configuration, typically the configuration produced by the particular individual outcome of the prior game, randomly reorganize the game elements, and display the reorganized game elements as a second configuration which would be the particular individual outcome of the current game.
If multiple human players are playing, or the House also has the ability to wager or fold, Player's Hand 10 should also be dealt facedown so that only the player is aware of what cards they hold. If only one player is playing against multiple fixed hands (such as First House Hand 12 and Second House Hand 14,) it is not important whether Player Hand 10 is dealt faceup or in such a way that only the one player knows what the value of the cards are. If multiple players are playing, it is required that none of them know what the values of the other players' cards are until the final ranking step. It is always required for a player to know (or at least have the opportunity to learn) what their own cards are as soon as they are dealt or at least by the time they are required to make a wager related to the value of their hands (as opposed to an ante or participation wager, which can be collected first.) The cards of the Board and of fixed hands may be dealt all at once or in any desired sequence: the description herein will assume that they are all dealt at once. If the cards are not all dealt at once, they may be dealt faceup so long as they are not dealt until it is appropriate for the player(s) and/or the House to know what their values are.
After the cards are dealt as shown in
While the description above details the preferred and best mode(s) of practicing the invention, many other configurations and variations are possible. For example, the invention need not be practiced with a commercial gaming unit, but could used with a variety of coin-operated amusement devices, home gaming systems, or any other appropriate system. Accordingly, the scope of the invention should be determined not by the embodiment(s) illustrated, but by the claims below and their equivalents.
Number | Date | Country | |
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61410973 | Nov 2010 | US |