The present invention relates to block building activities, particularly structured block play, and more particularly to methods of, and systems for facilitating, structured block play, including competitive structured block play.
It is increasingly recognized as important for children to attain more advanced levels of competence in science, technology, engineering and math fields (STEM), particularly in view of the relevance of these areas to economic competiveness and national security. Despite the promising amount of growth for the STEM fields, employers have expressed concern that the number of qualified employees may be insufficient to meet future demand. One potential answer to this concern is to engage children in spatial thinking early, for research has shown that spatial thinking plays a critical role in an individual's STEM success. Research as far back as Bingham's 1937 Aptitudes and Aptitude Testing reported that one's abilities in spatial thinking can be associated with success in occupations and tasks related to engineering, science, and mathematics.
Play is an important way that young children learn, and playing with spatial toys and engaging in spatial activities may prove to be an essential part of the development of spatial thinking. Block play, in particular, has received much attention in terms of its potential link to spatial thinking, and has been shown to impact spatial ability in children. A recent study that examined 847 four to seven-year-olds found that spatial play, including block building and playing with puzzles and board games, was associated with increased spatial ability.
There are at least two key types of spatial skills closely related to block building. The first is spatial visualization, which involves mentally combining objects to produce designs. As an individual is working with blocks, he or she is mentally visualizing how blocks will fit and interact with one another. Another spatial skill related to block building is mental rotation, which involves mentally visualizing what an object will look like after it is rotated. Evidence suggests a strong relationship between spatial and mathematical abilities. Studies have found that performance on spatial tasks, like mental rotation, is correlated with math achievement in school-age children, and that visuospatial working memory is related to mathematical problem-solving.
Although many preschool and elementary programs and homes have block toys, how these toys are played with impacts whether and how spatial skills are developed. Two types of block play are free block play in which children are provided blocks and they create designs, and structured block play in which children are provided blocks and they copy a model of a structure.
In structured block play, a pre-defined model of an assembly or arrangement of blocks is analyzed by the user. Usually, the blocks in the model are not tangible blocks, but are visual representations of blocks in a predefined arrangement. Hence, a typical model for structured block play is an image representing a predefined arrangement of blocks. It is structured block play that requires analysis of a spatial representation and that may result in more significant improvements in spatial ability. Structured block play is thought to develop skills in estimation, measurement, patterning, part-whole relations, visualization, symmetry, transformation, and balance. Arguably, while classrooms may have block building activities, there is not enough structured block play for children to greatly enhance spatial learning; some researchers suggest that systematically including structured block play in the early childhood classroom could further develop spatial reasoning.
Blocks Rock!™, a commercially-available competitive block building game available from Blocks Rock! LLC, 733 S. West Street, Indianapolis, Ind. 46225 USA (www.blocksrockgame.com; www.blocksrock.com), is a speeded, structured block building system in the form of a game. To play the game, two or more players (preferably of at least age six) race to complete their respective replications of predefined models using identical sets of wooden replication blocks. In Blocks Rock!™, the models are two-dimensional (2-D) images shown on cards that represent three-dimensional (3-D) arrangements of component model blocks.
The Blocks Rock!™ set includes a variety of rectangular, square, and triangular blocks of different sizes and/or colors: blue, red, yellow, green, and purple, with each color corresponding to a particular block shape or size. Specifically, Blocks Rock!™ includes 24 of the following replication blocks in their parenthetically indicated quantities, each type defined by a particular combination of shape and color:
A. Green triangular prisms (4);
B. Red square prisms (4);
C. Yellow square prisms (4);
D. Small, purple rectangular prisms (8); and
E. Large, blue rectangular prisms (4).
The model block types used in each depicted model represent corresponding replication block types. The models depicted on the cards each use no more than ½ of each of the above-described replication block types. Therefore, in Blocks Rock!™, one full set of 24 replication blocks accommodates play between two players. Players each receive the same set of 12 replication blocks, which they position on any flat surface, to manually assemble their replications of the 2-D model. As used herein, to “manually” assemble a replication means to position replication blocks through direct contact with a player's hand.
The rules of the Blocks Rock!™ game call for the players to take turns flipping over a card. The players then concurrently build their respective replications of the 2-D model shown on the card by positioning the replication blocks of their respective sets. The first player to finish his or her replication rings a call bell to audibly signal its completion. If the player's replication is accurate, he or she wins the round. If the player's replication is not accurate, the round is still in play, with either player having the option to continue positioning replication blocks to complete an accurate replication, ring the bell, and win the round. Ringing the bell is an enjoyable part of the game for most young children. The player winning the round collects the card displaying the image. Cards depicting certain models may have relatively greater or lesser point values than cards depicting other models, and at the end of the game each player adds up the points on his or her collected cards. The player with the highest total number of points wins the game. Alternatively, as when a player is too young to add points, the winner is the person with the most collected cards at the end of the game. Blocks Rock!™ thus facilitates competitive structured block play, which encourages not only accuracy but speed in analyzing and then replicating the structures represented by the predefined models.
As used herein, “competitive” structured block play means that the activity is a contest between two or more players pitted against each other in a race to concurrently build their respective replications and be the first to finish an accurate replication of the model. Compared to structured block play designed as a timed contest between two or more players, each player separately and independently racing against a clock (e.g., a stopwatch) to finish his or her replication in the comparatively shortest time, competitive structured block play between two or more players forces rapid play and is believed to better enhance related brain activity.
Structured block building games or systems like Blocks Rock!™ are thought to improve a number of visuospatial skills including patterning and visualization. And studies show a strong relationship between spatial processing ability and mathematical competency. A recent study supports the hypothesis that competitive structured block play with the game Blocks Rock!™ can result in improvement in spatial ability, and that such improvement would transfer to mental rotation tasks as well as visuospatial problem-solving tasks. Sharlene D. Newman, Mitchell T. Hansen & Arianna Gutierrez, An fMRI Study of the Impact of Block Building and Board Games on Spatial Ability, 7 Frontiers in Psychol. 1278 (2016). Based on imaging data, the study found that structured block play using Blocks Rock!™ “resulted in increased activation in the parahippocampal gyri, cerebellum, and the fusiform gyri,” all of which are connected to different aspects of spatial processing. Id. at 1283. The study concluded that improvements in spatial processing made by training with Blocks Rock! transfer to other visuospatial tasks. Id. at 1284. Given the importance of spatial thinking to success in STEM fields, activities involving structured block play, and particularly competitive structured block play, may prove to be important for helping to set a solid foundation in these areas.
It is, therefore, desirable to provide methods of and systems for facilitating structured block play, and particularly competitive block play, in ways that introduce additional challenges to users and/or enhance the appeal of structured block play, especially to children.
One way of enhancing the appeal of structured block play is to allow the user to experience it in new, interesting, and exciting ways, and in combination with additional challenges, such as by increasing the complexity of the model to be replicated. The present invention does this by facilitating structured block play in a virtual reality (VR) environment, particularly in conjunction with the use of three-dimensional (3-D) models for replication.
Certain embodiments of systems and methods for facilitating structured block play according to the present invention provide both a displayed model and a user's replication thereof as computer-generated displays and/or constructions utilizing VR technologies. The model, and a user's replication thereof, may be computer-generated spatial representations of a 3-D arrangement of component model blocks and replication blocks, respectively.
The invention includes, in one form thereof, a system for facilitating structured block play in a VR environment. The system includes a set of computer-generated images providing a spatial representation of a predefined arrangement of blocks for analysis by a user in a VR environment. The system also includes a set of intangible, computer-generated blocks configured to be positioned by the user into a replication of the predefined arrangement in the VR environment.
Some embodiments of the system include a VR headset adapted for use by a player. The set of images is adapted for electronic display on the VR headset.
Some embodiments of the system include a VR interface device. The set of blocks is configured to be manually positioned by the user using the VR interface device.
In some embodiments of the system, the set of blocks is configured to be positioned with the user's hand in the VR environment.
In some embodiments of the system, the VR interface device is a haptic VR interface device.
Some embodiments of the system include an indicator, actuation of the indicator producing a signal indicative of the user's completion of the replication.
In some embodiments of the system, the indicator is computer-generated and actuable by the user in the VR environment.
In some embodiments of the system, in the VR environment the indicator represents a bell.
In some embodiments of the system, actuation of the indicator causes production of an audible signal.
In some embodiments of the system, actuation of the indicator causes production of a visual signal.
In some embodiments of the system, at least one image of the predefined arrangement of blocks is an animated image. A changing view of the predefined arrangement of blocks that changes in real time is provided by the animated image.
In some embodiments of the system, a rotating view of the predefined arrangement of blocks is provided by the animated image.
In some embodiments of the system, an exploding view of the predefined arrangement is provided by the animated image.
In some embodiments of the system, a view of the predefined arrangement in at least one expanded state in which the blocks of the predefined arrangement are shown separated from each other is provided by the animated image.
In some embodiments of the system, a rotating view and an exploding view of the predefined arrangement are provided by the animated image.
In some embodiments of the system, cyclically repeating views of the predefined arrangement are provided by the animated image.
In some embodiments of the system, concurrent replication of the predefined arrangement by each of two or more users in competitive structured block play, including a race between the users to complete their respective replications, is facilitated.
In some embodiments of the system, replication of the predefined arrangement by a user in structured block play, including an individual race against a clock to complete the user's respective replication, is facilitated.
In some embodiments of the system, the facilitated structured block play includes two or more users each in an individual race against a clock to complete the user's respective replication in a comparatively shorter time.
In some embodiments of the system, the predefined arrangement of blocks is a predefined 3-D arrangement of blocks.
The invention includes, in another form thereof, a method of structured block play in a VR environment. The method includes: providing a set of computer-generated images spatially representing a predefined arrangement of blocks and including at least one animated image; a player analyzing the set of images in a VR environment; and the player positioning a set of intangible, computer-generated blocks to replicate the predefined arrangement of blocks in the VR environment.
Some embodiments of the method also include the player actuating an indicator in the VR environment to signal completion of the replication.
The invention includes, in yet another form thereof, a method of competitive structured block play in a VR environment. The method includes: providing a set of computer-generated images spatially representing a predefined arrangement of blocks and including at least one animated image; each of two or more players analyzing the set of images in a VR environment; and two or more players concurrently replicating the predefined arrangement in a race to complete respective replications of the predefined arrangement of blocks by positioning sets of intangible, computer-generated blocks in a VR environment, whereby the players engage in competitive structured block play.
Some embodiments of the method also include generating a signal to indicate the first player has completed his or her replication.
The above-mentioned aspects and other characteristics and advantages of an apparatus and/or method according to the present disclosure will become more apparent and will be better understood by reference to the following description of exemplary embodiments taken in conjunction with the accompanying drawings, wherein:
Corresponding reference characters indicate corresponding parts throughout the several views. Although the drawings represent an embodiment of the disclosed system and/or method, the drawings are not necessarily to scale or to the same scale, and certain features may be exaggerated in order to better illustrate and explain the present disclosure.
The invention is adaptable to various modifications and alternative forms, and the specific embodiments thereof shown by way of example in the drawings is herein described in detail. The exemplary embodiments of the present disclosure are chosen and described so that others skilled in the art may appreciate and understand the principles and practices of the present disclosure. It should be understood, however, that the drawings and detailed description are not intended to limit the invention to the particular forms disclosed, but on the contrary, the intention is to cover all modifications, equivalents and alternatives falling within the spirit and scope of the present invention as defined by the appended claims.
A system for facilitating structured block play according to certain embodiments of the present disclosure includes a set of images providing a spatial representation of a predefined 3-D arrangement of model blocks for analysis by the user(s). The system also includes a set of replication blocks configured to be positioned by the user into a replication of the predefined 3-D arrangement.
The replication blocks of some embodiments of a system according to the present disclosure are tangible and positioned directly by the user's hand to “manually assemble” the replication, as in Blocks Rock!™. Indeed, the set of replication blocks used in such embodiments may be the set of 24 manually-positionable replication blocks included in Blocks Rock!™. Utilizing the set of 24 manually-positionable replication blocks included in Blocks Rock!™ is envisioned to promote the commercialization of apps or internet downloads of software for generating the models. Those already owning the Blocks Rock!™ game can immediately enjoy embodiments of the system and method involving manual replication. Vendors of apps or downloads for such embodiments may then, to some extent, avoid inventorying and shipping sets of replication blocks.
In other embodiments of the system, the replication blocks are intangible and computer-generated, such that the replication is electronically displayed on a display screen of, for example, a video or computer monitor, tablet, smart phone, or VR headset. It is known to use computer game software (e.g., MINECRAFT®) to produce intangible, computer-generated building blocks, whereby a desired arrangement of blocks created through free or structured block play is electronically displayed on the display screen of a video or computer monitor, tablet, or smart phone. Such previous uses do not contemplate facilitating structured block play in a VR environment, competitive block play, or provide a model for analysis as herein described.
Like Blocks Rock!™, some embodiments of a system for facilitating structured block play according to the present disclosure take the form of a game, and a user of such a system embodiment may be referred to as a player of the game. “Competitive” structured block play in the context of a system or method according to the invention also means that the activity is a contest between two or more players pitted against each other in a race to concurrently build their respective replications and be the first to finish an accurate replication of the model, as discussed above in describing Blocks Rock!™. Thus, some embodiments according to the present disclosure involve two or more players engaging in competitive structured block play whereby, as discussed above, the players concurrently build their respective replications of the predefined model in a race against each other to finish their respective replications. As noted above, by forcing rapid play between players, competitive structured block play is believed to better enhance related brain activity vis-à-vis other types of structured block play. System and method embodiments according to the present disclosure also facilitate structured block play designed as timed contests between two or more players each separately and independently racing against a clock to finish his or her replication in the comparatively shortest time.
In certain embodiments, the first player to finish his or her replication during competitive structured block play indicates its completion with a signal. If the replication is accurate, the round ends. The signal may be audible, such as in Blocks Rock!™, where a call bell serves as a signal-producing indicator actuated by the first-finishing player. An audible signal may alternatively be a sound produced by a buzzer or horn.
In other embodiments, the first player to finish his or her replication during competitive block play may instead indicate its completion with a visual signal, such as by illuminating a lamp or raising a flag. In still other embodiments, the player may indicate completion of his or her replication during competitive block play with an audible or visual signal by, for example, using his or her voice or raising an arm. Certain embodiments of the system, therefore, also include an indicator by which a player in a game facilitating competitive structured block play, audibly or visually signals completion of his or her replication. The signal may, for example, be produced by an indicator device or indicated with the player's voice or body movement as described above, whereby in some embodiments the indicator is a physically separable part of the system.
According to some other embodiments discussed further below, the indicator is an integral part of the machine that provides the computer-generated model and/or the replication. Such a machine may employ an app or other computer program that provides an indicator program executed by actuating a touchscreen, depressing a key or keypad, making a computer-readable gesture, or simulating the actuation of a virtual indicator, for example.
Users involved in structured block play according to certain embodiments of the system may, as described above, independently build respective replications of a model as quickly as possible in separate races against the clock, as measured by stopwatch, for example. The player finishing their respective replication in the shortest comparative amount of time will win that round. Such timed contests would not, in the context of the present disclosure, be construed as “competitive” structured block play, but are expected to provide some level of the advantages resulting from direct, head-to-head competition. Additionally, such timed contests would beneficially facilitate structured block play between, for example, players located remotely from each other or who must alternatingly use a shared display device too small to accommodate their concurrent analyses of a model.
Referring to
In the present system embodiment, the first type of component model block 28A or replication block 32A shown in
In the present embodiment, the electronically displayed set of images 22 of
At one point during the loop, rotation of the model 24 halts and the animated image 36 then provides an exploding view 42 of the model 24, as shown in
Certain embodiments of a system and method according to the present disclosure are envisioned in which the 3-D model 24 displayed for analysis by the user is depicted in a set of images that includes only multiple static images similar to static images 34, without the benefit of an animated image 36 or perhaps even a display screen 26. These multiple static images may be provided on a display screen 26 as described above, or they may be provided on one or multiple cards. The multiple static images of such embodiments may be solely orthographic views of the 3-D model, or a combination of orthographic and isometric views of the 3-D model. Moreover, it is envisioned that these multiple static images might include cross-sectional views of certain 3-D models 24, whereby details relating to interior portions of the model's structure and the relationships between its component model blocks 28 may be inspected during user analysis.
Certain embodiments of system 20 include replication blocks 32 having magnetic surfaces or otherwise comprising magnets.
With continuing reference to
As mentioned above, in certain embodiments of a system according to the present disclosure, the replication blocks 32 are intangible and computer-generated, such that the replication is electronically displayed on a display screen of, for example, a video or computer monitor, tablet, or smart phone. Referring to
Referring to
As mentioned above, in certain embodiments of the inventive system and method both the model 24 and a user's replication 62 are computer-generated and displayed and/or constructed utilizing VR technologies.
VR is a rapidly growing technological field becoming increasingly well-known to the general public, and constantly being advanced through new developments and improvements by those having ordinary skill in the relevant arts. VR technology applications, components, systems and methods are exemplified in the following references, the disclosures of which are expressly incorporated herein by reference: Pub. No. US 2007/0018973 A1 (Shih et al.); Pub. No. US2008/0088620 A1 (Shih et al.); Pub. No. US 2009/0305204 A1 (Connolly et al.); Pub. No. US 2011/0102434 A1 (Tarr et al.); Pub. No. US 2014/0088941 A1 (Banerjee et al.); Pub. No. US 2014/0118357 A1 (Covington); Pub. No. US 2014/0212860 A1 (Bal et al.); Pub. No. US 2015/0316980 A1 (Miller); Pub. No. US 2016/0100034 A1 (Miller); Pub. No. US 2016/0189334 A1 (Mason); Pub. No. US 2016/0189427 A1 (Wu et al.); Pub. No. US 2016/0209658 A1 (Zalewski); and Pub. No. US 2016/0232715 A1 (Lee).
VR technology is used, for example, as a training tool in fields involving the manual manipulation and placement of small objects or techniques requiring fine motor movements. It, therefore, lends itself well to structured block play wherein a user or player simulates the manual assembly of a replication as described above. Through use of known VR interface devices such as gloves, manual assembly of the replication can be achieved in a VR environment. Moreover, haptic VR interface devices provide a user the sensation of touching and bearing the weight of real-world replication blocks that would be experienced during structured block play, and enhances the structured block play experience in a VR environment. For the purposes of this disclosure, structured block play can be said to involve manual assembly of a replication though the replication is only simulated and occurs in a VR environment.
Herein, a “VR embodiment” of the inventive system or method provides or utilizes an intangible, computer-generated model and replication blocks to construct the replication. The model and a user's respective replication are shown on the display screen of a user's VR headset. For example, a user's VR headset display screen may be substantially as shown on display screen 66 (
As with the above-described embodiments, some VR embodiments of a system or method according to the present disclosure take the form of a game, and a user of such an embodiment may be referred to as a player of the game. Some VR embodiments according to the present disclosure involve two or more players engaging in competitive structured block play in VR environment(s), each player having his or her own VR headset and interface device (e.g., VR gloves).
As described above regarding other embodiments according to the present disclosure, in certain VR embodiments the first player to finish his or her replication during competitive structured block play indicates its completion with a signal and, if the replication is accurate, the round ends. The signal may be audible or visual, and in VR embodiments the indicator may be part of the VR environment. In other words, according to some VR embodiments, the indicator is computer-generated by the machine providing the viewable image of the model and the replication blocks. Such a machine may employ an app or other computer program that provides an indicator program executed by actuating, in the VR environment, a representation of a bell or light switch serving as the indicator. Inspections of the replications for accuracy relative to the model, to determine whether the first-finishing player in competitive structured block play has faithfully replicated the model, may be performed by a judge by viewing a display screen (e.g., display screen 66) that shows both the model and the replication(s).
Users involved in structured block play according to certain VR embodiments may, as described above, independently build respective replications of a model as quickly as possible in separate races against the clock as described above. Such timed contests would beneficially facilitate structured block play between, for example, players located remotely from each other or who must alternatingly use a single, shared VR headset.
While exemplary embodiments have been disclosed hereinabove, the invention is not necessarily limited to the disclosed embodiments. Instead, this application is intended to cover any variations, uses, or adaptations of the present disclosure using its general principles. Further, this application is intended to cover such departures from the present disclosure as come within known or customary practice in the art to which this present disclosure pertains and which fall within the limits of the appended claims.
This application is a continuation-in-part of U.S. patent application Ser. No. 15/260,016 filed Sep. 8, 2016, entitled METHOD OF AND SYSTEM FOR FACILITATING STRUCTURED BLOCK PLAY (Attorney Docket No. 12160-0017), the entire disclosure of which is incorporated herein by reference.
Number | Date | Country | |
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Parent | 15260016 | Sep 2016 | US |
Child | 15625014 | US |