The invention relates to a method of and system for operating a gaming machine or financial services kiosk. More particularly, the present invention relates to systems and methods for cashless gaming or financial services operation.
Gaming machines and financial services kiosks, including smart card gaming machines take a myriad of forms. Gaming machines are designed to offer enjoyment, entertainment and pleasure, while financial services kiosks offer convenience allowing financial transactions to occur independent from physical business locations of various financial institutions. Some gaming machines offer payouts, which add to the enjoyment of the game. Some financial services kiosks offer the ability to transfer funds between financial accounts, withdraw funds, add funds by depositing currency or via debit card or credit card input, and purchase alternative currencies such as cryptocurrency, all of which increase the convenience provided by financial services kiosks.
Transaction of cash on gaming machines or financial services kiosks needed for operation of the games or financial services has also evolved. Where once only coin handling mechanisms were present on gaming machines, credit devices such as cash-out tickets now find wide use. Some casinos issue magnetic player cards that players use to obtain awards for frequent playing. A player holding such a card inserts it into a card reader provided on a gaming machine before starting to play. Other casinos issue bar-coded tickets. When a player or user terminates interaction on a gaming machine or financial services kiosk, the gaming machine or financial services kiosk prints a ticket, which visibly indicates the player's or user's final status such as a cash-out value and the time. The player or user then retrieves the ticket and may redeem it for credit at another game or financial services kiosk or exchange it for cash or alternative currency including, but not limited to cryptocurrency at a change booth or a pay machine such as a financial services kiosk.
Users of gaming machines or financial services kiosks could benefit by improving cash handling of such systems.
This invention provides systems and methods for cashless gaming and financial services experience by utilizing biometric user recognition and a single electronic wallet (e-wallet) environment.
According to an aspect of the invention a gaming system and financial services system is provided comprising a gaming or financial services server, a plurality of user terminals, and a first database operatively coupled with the gaming or financial services server for handling an e-wallet account of a user; wherein the gaming or financial services server and the user terminals are connected via a network; each user terminal comprising at least one payment device and a biometric device, wherein the biometric device is adapted to provide a user-identification-signal to the gaming or financial services server; and wherein the gaming or financial services server, upon, receiving the user-identification-signal, is adapted to request a credit value of the user terminal and the value of the e-wallet account; and wherein if the credit value is zero and the e-wallet account value is greater than zero, then a disable-signal for locking the biometric device is sent to the biometric device and the e-wallet value is transferred from the e-wallet account to the credit of the user terminal; and wherein while the biometric device is locked, the payment device is unlocked.
Such a system particularly provides the advantage of operating the gaming machine or financial services kiosk (user terminal) by on the one hand conventional tangible money, tickets, coins, or token etc. and on the other hand by electronic money optionally in a simple manner, particularly not requiring user interaction or selection screens.
According to a further aspect of the invention a gaming or financial services system is provided comprising a gaming or financial services server, and a plurality of user terminals, the gaming or financial services server and the gaming machines or the financial services kiosks (user terminals) being connected via a network; the gaming or financial services server providing a database to store a plurality of records, each record having an account number as a key value; each of the gaming machines or the financial services kiosks comprising a biometric interface for requesting a user's biometric data for storing with the account; and means for handling e-wallet cash information of the user; and wherein at least one user terminal is adapted as a cash out terminal to provide cash payout of the users e-wallet to the user upon authentication by means of the biometric interface and the stored biometric data.
Ideally a software program is introduced and stored on the gaming machine or the financial services kiosk, or on a network server, to enable the gaming machine or the financial services kiosk to utilize biometric and e-wallet features. The software program may include firmware.
In one embodiment, the gaming device or the financial services kiosk may also include at least one payment device in communication with the processor. A payment device such as a payment acceptor may include a note, ticket or bill acceptor wherein the player or user inserts paper money, a ticket, or voucher and a coin slot where the player or user inserts money, coins, or tokens. In other embodiments, payment devices such as readers or validators for credit cards, debit cards or credit slips may accept payment. In one embodiment, a player or user may insert an identification card into a card reader of the gaming device or the financial services kiosk wherein the identification card may be a smart card comprising a programmed microchip and a biometric (fingerprint) sensor. In another embodiment, a player or user may carry a portable device, such as a smart cell phone, or any other suitable wireless device, which may communicate, upon biometric verification of the player or user, a player's or user's identification, credit totals (or related data), and other relevant information to the gaming device or to the financial services kiosk. In one embodiment, money may be transferred to a gaming device or to a financial services kiosk through electronic funds transfer. When a player funds the gaming device or financial services kiosk, the processor may determine the amount of funds entered and may display the corresponding amount on the credit or other suitable display as described above.
In an embodiment this network may be implemented in a so-termed single-wallet-environment including a database for storing e-wallet information and further including interconnected gaming machines or financial services kiosks, computer terminals at a restaurant or a bar and/or an online or mobile casino.
A software update can adapt various gaming machines or financial services kiosks to employ the methods of the present invention. It may be necessary to add hardware components to an existing gaming machine or financial services kiosk. However, a network interface may be introduced to a non-networked gaming machine or financial services kiosk according to one embodiment of the invention.
Accordingly, one significant benefit of the present invention is to retrofit an existing gaming machine or financial services kiosk to employ the methods and software of the present invention. Software, as defined herein, includes updatable firmware and programmable code stored on a hard drive, solid-state memory, or other media. Software may be updated en masse via a network server in communication with the gaming machines or the financial services kiosks, or by updating each machine or financial services kiosk.
The system in accordance with the present invention includes a plurality of gaming machines or financial services kiosks and a gaming machine or financial services server that are networked. The gaming or financial services server provides a database to store a plurality of records, each record may have an account number as a key value.
Each of the gaming machines or financial services kiosks comprises a gaming or financial services processor. Each of the gaming machines or financial services kiosks may comprise a ticket reader and a ticket printer, and a network interface for providing a data connection to the database of the server. The account number is assigned to a user (player).
Various examples of the invention are explained by reference to the drawings in which:
Once a guest or patron or user is registered he may login to the gaming or financial services system via biometric recognition by means of the biometric (sensor) device 72 to gain access to the e-wallet and gaming or financial services area. The user then further may select the gaming machine or financial services kiosk by means of the landbased access touch field 312. Alternatively the user may gain access to an online gaming or financial services platform by means of the online access touch field 310.
In any case, if the amount of electronic cash stored in the e-wallet account 71 is sufficient, the gaming or financial services processor 20 starts the game or financial transaction. After the game or financial transaction the electronic cash information respectively e-wallet account 71 value is updated or stored on the cash ticket 5 according to the results of the game or financial transaction. If for example the user wins a game or makes a deposit from a financial account into the e-wallet, then the amount of cash is increased. If however the user loses the game or makes a withdrawal from the e-wallet into a financial account a certain amount of the cash is subtracted from the initial cash information.
In one embodiment, one input device may be a touch-screen coupled with a touch-screen controller or some other touch-sensitive display overlay to allow for a player or user interaction with the images on the display. The touch-screen and the touch-screen controller may be connected to a video controller. A player or user may make decisions and input signals into the gaming device or financial services kiosk by touching the touch-screen at the appropriate locations. One such input device may be a conventional touch-screen button panel.
In one embodiment, one input device may be a cash-out button. In one embodiment, the cash-out button may include a biometric input device respectively sensor used in addition to, or in lieu of, any tangible item that the player or user has or is given to uniquely identify that person. The biometric input device respectively sensor may be a type of, by way of example, and not by way of limitation, fingerprint sensor, handprint sensor, voice recognition, hand writing analysis, facial recognition, retinal scan, DNA scan, thermal scans. Furthermore the biometric device may be able to scan hand veins, i.e. to scan pattern of blood vessels hidden underneath the skin and/or arterial pulse.
In an embodiment, a smart card also has the biometric input device included within the card. Biometric data stored in the card itself is compared with the input from the biometric input device when inserted or connected wirelessly to the card reader for the gaming device or financial services kiosk client.
The player or user may push the cash out button to receive, upon approval respectively an enable signal by the biometric sensor, a cash payment or other suitable form of payment corresponding to the number of remaining credits. In one embodiment, when the player or user cashes out, a payment device via a payout mechanism provides payment, or a note generator prints or otherwise may generate a ticket or credit slip to provide it to the player or user. The player or user may receive the ticket or credit slip and may redeem the value associated with the ticket or credit slip via a cashier (or other suitable redemption system). In another embodiment, when the player or user cashes out, the player or user may receive bills, coins or tokens in a bill/coin payout tray. It may be appreciated that any other suitable payout mechanisms, such as funding to the player's or user's e-wallet or electronically recordable identification card or smart card, may be implemented in accordance with the gaming device or financial services kiosk or gaming or financial services system disclosed herein. It is further appreciated that a user's e-wallet or electronically recordable identification card or smart card may also be directly linked to, and/or physically manifested as, the user's debit card, credit card, or government issued identification card or passport.
In one embodiment, biometric devices are used in combination with a username and/or password to gain access to a player or user account.
In another embodiment, the biometric input device (e.g., fingerprint, eye, or image scanner) is part of, or connected to the gaming device or financial services kiosk, player-or-user-tracking unit, or separate device. In one embodiment, the biometric data to which the biometric input is compared is a remote third party trusted biometric registry, such as Verisign (Registered trademark), a bank, or the U.S. or another Government. The input is sent to the trusted registry, along with a user ID, and for example, a password, and the trusted registry sends back an answer as to whether the biometric data matches. Biometric data may be digitally encrypted with a public/private key cryptographic process prior to sending to any remote server. In one embodiment, the biometric data is sent as template or hash or other encrypted data that uniquely identifies the raw biometric data. In another embodiment, instead of using a third party trusted registry, the casino has its own biometric database.
In another embodiment, a personal computing device includes the biometric reader that compares biometric input against a local biometric database, or a remote biometric registry to approve gaming or financial transaction activity. Further, one embodiment, electronic funds are transferred into the gaming device or financial services kiosk or gaming or financial services server using a secure wallet to allow game wagers or credit purchases or other financial transactions to occur.
Biometric information may be beneficial at remote gaming or financial transaction locations and with wireless devices to help with the age and person identification of the player or user for regulated gaming and financial transaction markets and products. Periodic biometric scans may be required in some embodiments during play of a game or operation of a financial services kiosk to ensure the authorized person is actually playing or operating the financial services kiosk, and not another substituted person. At registration time a biometric scan takes place for an individual, and the data representative of the biometric scan is to be stored in a secure database associated with the player or user account. User age or birth date is entered into the database so as to create a jurisdictionally compliant gaming or financial transaction system per player or user and per access point to the system gaming or financial services server 140. In one embodiment, this registration takes place at any casino or government approved registration location. Casino personnel or government-approved personnel take the registration data from the player or user and authenticate the player's or user's various forms of identification. Age and/or biometrics are checked for whether they are associated to the one person. In one embodiment, registration kiosks are used in combination with or alone without extra personnel required in the process.
In order to be able to track the activity of a user of the gaming machine or financial services kiosk 2 each of the gaming machines 2 or financial services kiosks is connected to the financial services server 1. The financial services server 1 comprises a database 11. The database 11 provides a respective record 13 for each of the users, wherein each record 13 is uniquely assigned to one of the users of the gaming machine or financial services kiosk 2. When entering the Casino or before starting to play an account number is assigned to the user.
Before starting a game or financial transaction on the gaming machine or financial services kiosk 2 the user is invited to log on via the biometric device 72 to the gaming machine or financial services kiosk 2. The gaming machine or financial services kiosk 2 may invite the user to provide a cash ticket 5 and to start the game or financial transaction in case if there is no sufficient cash in the respective e-wallet account. Optionally, instead of the cash ticket 5, bills and/or coins may be provided via a bill acceptor 61 and/or coin acceptor 62 of the gaming machine or financial services kiosk 2, or alternatively, funds may provided via a credit card or debit card inserted into a card acceptor (not pictured), or transferred from another financial account via EFT or other electronic means to start the game or financial transaction.
In order to avoid manipulations the information exchange on the network may be encrypted.
Even if it is possible to connect personal information of the user, such as name, address, credit card number, telephone number etc. with the account number of the user, the preferred example of the invention avoids linking or connecting such a data in order to maintain the privacy of the user. One or more records 13 exclusively contain the account number and information relating to the games or financial transactions. Personal information may be prohibited to be stored on those records.
In one embodiment the biometric server 500 is in communication with the biometric (sensor) device 72, which in the present case is the biometric sensor FPS_1 related to the gaming device or financial services kiosk 2; the biometric server 500 in turn communicates with the gaming or financial services server 1. The gaming or financial services system is made more secure as only the biometric device 72 is the only component of the gaming or financial services system able to communicate directly with the biometric server 500. Thus, the network interface 23 of the gaming device or financial services kiosk 2 cannot access the biometric server 500. User input to the biometric device 72, moreover, is not shared with the remainder of the (user terminal) gaming device or financial services kiosk 2, thereby preventing the user's biometric data from being shared with any entity other than the trusted biometric server 500.
Upon learning that the user is present at a specific gaming machine or financial services kiosk 2, the gaming or financial services server 1 will make the user's account available and complete all necessary transactions and account modifications to correctly maintain the user's account record 13, including his e-wallet 71. For example, the user can make a deposit via the currency acceptor 61, which will then be credited to the user's e-wallet account 71. In one embodiment, the acceptor 61 may unlock only upon communication from the gaming or financial services server 1 that a validated user is present. That is, while the biometric device 72 is locked, the acceptor 61 is unlocked. In another embodiment, the biometric device 72 and the acceptor 61 stay respectively locked and unlocked for a limited period of time, such as thirty seconds for instance. This time period may be extended depending on the user's interactions with the (user terminal) gaming machine or financial services kiosk 2. According to the present example, the (user) customer has 10 £ on the e-wallet account 71 (deposit), that is to say the e-wallet account value is an electronic representation of the cash value of 10 Euro. In this case the value of 10 £ will be transferred from the e-wallet account 71 (deposit) to the credit of the gaming machine or financial services kiosk 2 and the acceptor will be unlocked for a time span of 40 seconds (acceptor_unlock_time_span=40 s). Each bank note inserted to the acceptor 61 will result in extension of the time span (acceptor_unlock_time_span=current_acceptor_unlock_time_span+40 s).
The acceptor_unlock_time_span is decremented based on a timer clock input. While the acceptor 61 is unlocked (i.e. activated) the fingerprint scanner (biometric device) is deactivated (locked). It may be mentioned that start of game play or financial transaction, i.e. if the user is activating the play button or otherwise starting game play, may immediately lock (inactivate) the acceptor 61 and unlock (activate) the biometric device 72.
As the value of 10 £ is being transferred from the e-wallet account 71 (deposit) to the credit of the machine, the e-wallet account 71 is being emptied respectively set to the threshold value of zero. It may be mentioned that the value of the e-wallet account 71 may be set to another threshold value, for instance one (1) Euro.
It may be mentioned that according to an embodiment a user identification signal 83 is provided to the gaming or financial services server 1 based on the user's biometric data upon accessing the biometric device 72; and wherein the gaming or financial services server 1, upon, receiving the user-identification-signal 83, is adapted to request both a credit value of the user terminal 2 and the value of the respective user's e wallet account 71; and wherein if the credit value is zero and the e-wallet account 71 value is greater than or equal to zero, then a disable-signal 84 for locking the biometric device 72 is sent to the user terminal 2 respectively the biometric device 72 and, if the e-wallet account 71 value is greater than zero then the e-wallet value is transferred from the e-wallet account 71 to the credit of the user terminal 2; and wherein while the biometric device 72 is locked, the payment device 61, 62, 21 is unlocked.
While the present invention has been described in terms of various examples described in the drawings and the written specification, it can be appreciated that variations in the invention are contemplated herein. The full scope of the present invention is particularly described in the following claims. Also, where the term and/or is used herein, it is meant to have the broadest interpretation and scope of the stated possibilities.
NBS=Novomatic Biometric System
FPR=Fingerprint Reader
Number | Date | Country | Kind |
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14153728.2 | Feb 2014 | EP | regional |
This application is a continuation-in-part of U.S. application Ser. No. 15/115,478 filed 29 Jul. 2016, now U.S. Pat. No. ______ B1 that in turn is a U.S. National Phase of PCT Application Serial No. PCT/EP2015/051981 filed 30 Jan. 2015 that in turn claims priority benefit of European Application Serial No. 14153728.2 filed 3 Feb. 2014; the contents of which are hereby incorporated by reference.
Number | Date | Country | |
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Parent | 15115478 | Jul 2016 | US |
Child | 16548411 | US |