Claims
- 1. A method of processing principal game outcomes in order to determine a prize in an auxiliary game played along with a principal game, the method comprising the steps of:establishing a first class of outcomes in said principal game associated with a no-credit event in said auxiliary game; establishing a second class of outcomes in said principal game associated with a credit event in said auxiliary game; establishing a third class of outcomes in said principal game associated with a non-event hold; monitoring credit events and no-credit events in said auxiliary game with said no-credit events erasing all of current credit events monitored; and signaling that a prize in said auxiliary game is to be awarded when a predetermined number of credits are monitored.
- 2. The method of claim 1, wherein:said principal game is a poker game; a credit criterion is defined as the occurrence of a poker hand of at least a predetermined credit value according to the poker rules; a non-event hold criterion is defined as the occurrence of a poker hand of at least a predetermined hold value lower than said credit value according to the poker rules; and a no-credit criterion is defined as any poker hand having failing to match said credit and said hold criterion.
- 3. The method of claim 1 wherein:said principal game is a poker game; a credit criterion is defined as the occurrence of a poker hand bearing at least one card from a predetermined first set of cards; a non-event hold criterion is defined as the occurrence of a poker hand bearing no card for said first set and bearing at least one card from a predetermined second set of cards; and a no-credit criterion is defined as any poker hand failing to match said credit and said hold criterion.
- 4. The method of claim 1, wherein said step of signaling comprises evaluating said number of credits independently of an order or a sequence thereof.
- 5. The method of claim 1, wherein a bet is required for the completion of said step of monitoring events in said auxiliary game.
- 6. The method of claim 1, further comprising the step of displaying information regarding credits obtained in a predetermined number of past events.
- 7. The method of claim 6, wherein said step of displaying information further comprises the step of displaying information regarding prizes awarded.
- 8. The method of claim 6, wherein said step of displaying information is accomplished by:displaying a matrix-like display; filling up a row or column of said matrix-like display each time a new said credit event occurs in said principal game with symbols corresponding to said credit events; and erasing all of said symbols in said matrix-like display with the occurrence of a new said no-credit event in said principal game.
- 9. The method of claim 8, wherein said step of filling up said matrix-like display further comprises erasing or replacing credit symbols participating in the awarding of an auxiliary prize.
- 10. The method of claim 8, wherein each said row or said column is used to monitor a different number of said credit symbols and each said row or said column is associated with a prize.
- 11. The method of claim 10, wherein each said row or said column associated with a prize contains a number of cells equal to the number of said credit symbols required to award a prize on said row or said column.
- 12. The method of claim 10, wherein said matrix-like display concurrently monitors at least three (3) said auxiliary prizes.
- 13. A gaming apparatus including an auxiliary component, said apparatus comprising:a principal game controller generating a signal representing principal game outcomes in a principal game; a class determination means for interpreting a principal game outcome and generating a class signal, said class signal corresponding to a credit event, a no-credit event, or a non-event hold; a monitoring means for keeping track of credit events while the occurrence of no-credit events resetting the monitoring means; a payoff means for awarding a prize when a predetermined number of credits are monitored; and a display.
- 14. A method of processing principal game outcomes in order to determine a prize in an auxiliary game played along with a principal game, the method comprising the steps of:establishing a first class of outcomes in said principal game associated with no-credit events in said auxiliary game; establishing a second class of outcomes in said principal game associated with credit events in said auxiliary game; establishing a third class of outcomes in said principal game associated with non-event holds; monitoring credit events and no-credit events in said auxiliary game over a predetermined number of past events in said auxiliary game with non-event holds increasing the number of principal game outcomes required for an event to stop being monitored; and signaling that a prize in said auxiliary game is to be awarded when a predetermined number of credits is present in said predetermined number of past events in said auxiliary game.
- 15. The method of claim 14, wherein:said principal game is a poker game having poker rides; a credit criterion is defined as the occurrence of a poker hand of at least a predetermined credit value according to the poker rules; a non-event hold criterion is defined as the occurrence of a poker hand of at least a predetermined hold value lower than said credit value according to the poker rules; and a no-credit criterion is defined as any poker band failing to match said credit and said hold criterion.
- 16. The method of claim 14, wherein:said principal game is a poker game; a credit criteria is defined as the occurrence of a poker hand bearing at least one card from a predetermined first set of cards; a hold criteria is defined as regarding the occurrence of a poker hand bearing no cards from said first set and bearing at least one card from a predetermined second set of cards; and a no-credit criteria is defined as any poker hand failing to match said credit and said hold criteria.
- 17. The method of claim 14, wherein said step of signaling comprises evaluating said number of credits independently from an order or a sequence thereof.
- 18. The method of claim 14, wherein said step of signaling comprises evaluating said number of credits according to an order or a sequence thereof.
- 19. The method of claim 14, wherein a bet is required for the completion of said step of monitoring events in said auxiliary game.
- 20. The method of claim 14, wherein said number of past events is at least six (6).
- 21. The method of claim 14, further comprising the step of displaying information regarding credits obtained in said number of past events.
- 22. The method of claim 21, wherein said step of displaying information further comprises the step of displaying information regarding prizes awarded.
- 23. The method of claim 20, wherein said step of displaying information is accomplished by:displaying a matrix display; and filling up a row or a column of said matrix display each time a new said event occurs in said principal game with symbols corresponding to a credit event or a no-credit event.
- 24. The method of claim 23, wherein the number of cells filled up with either credit or no credit symbols after the occurrence of an event is determined according to bet level on said principal game.
- 25. The method of claim 23, wherein each said row or said column is used to monitor a different number of said credit symbols, and each said row or said column is associated to a prize.
- 26. The method of claim 23, wherein said step of signaling comprises evaluating at least two (2) but not all of the cells of said matrix according to a predetermined pattern based on each said evaluated cell bearing either a credit or a no-credit symbol.
- 27. The method of claim 23, wherein said step of filling up said matrix is accomplished by:erasing said symbols corresponding to oldest said events; and displaying new symbols in said matrix according to new event to keep a constant number of said events monitored in said auxiliary game.
- 28. The method of claim 27, wherein said step of filling up said matrix further comprises erasing or replacing credit symbols participating in the awarding of an auxiliary prize.
- 29. The method of claim 28, wherein said matrix monitors at least three (3) said auxiliary prizes.
- 30. A gaming apparatus including an auxiliary component, the apparatus comprising:a principal game controller generating a signal representing principal game outcomes in a principal game; a class determination means for interpreting a principal game outcome and generating a class signal, said class signal corresponding to either a credit event, a non-credit event, or a non-event hold; a monitoring means for keeping track of credit events and no-credit events over a predetermined number of past events; a payoff means for awarding a prize when a predetermined number of credits are monitored within said predetermined number of past events; and a display.
RELATED APPLICATION
The present patent application is a continuation-in-part of Ser. No. 09/496,280 entitled “METHOD FOR PLAYING AN AUXILIARY GAME WITH PRIZE REWARDING SYSTEM”, filed Feb. 1, 2000 now U.S. Pat. No. 6,416,406.
US Referenced Citations (12)
Foreign Referenced Citations (5)
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Jul 1999 |
DE |
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Continuation in Parts (1)
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Number |
Date |
Country |
| Parent |
09/496280 |
Feb 2000 |
US |
| Child |
10/118342 |
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US |