Ball games are a common in the art as are full contact sports such as wrestling and boxing. One popular element of ball games is the excitement surrounding exchanges between team members in the heat of competition that involve acts of antagonism and aggression that are not part of the rules of the game but add excitement to the event.
Full contact sports such as wrestling and boxing are not commonly team sports and do not commonly attract the same kind of audience and participants as so ball sports such as football or hockey.
The described invention is designed to address these limitations by combining the goal oriented point scoring system of a ball game with the interpersonal confrontation of full contact sport.
Accordingly, in one broad form of the invention, there is provided a game for play between two or more opposing teams of players wherein a winning outcome is determined by at least a play object entering an opposing team's designated goal area of a playing field; said game including players incapacitating opposing players for predetermined periods during play of said game.
Preferably said incapacitating includes restraining a said opposing player in an inactive state for a predetermined time.
Preferably said incapacitating includes causing an opposing player a sufficient degree of discomfort so as to induce said opposing player to admit defeat.
Preferably said incapacitating includes inducing a loss of consciousness in an opposing player.
Preferably an incapacitating event causes an incapacitated player to be disqualified from participating in said game for a predetermined period; said predetermined period a function of the method whereby incapacitation was induced.
Preferably defence of a said designated goal area includes use of non-lethal obstructive implements.
In a further broad form of the invention there is provided a method of play of a game between two or more opposing teams of players; a winning outcome of said game determined by credits gained by entry of a game object into an opposing team's designated goal area; said game including physically incapacitating opposing players so as to disqualify an incapacitated player from participating in said game for a predetermined period.
In yet a further broad form of the invention there is provided a method of gaining advantage in a game played between two or more teams of opposing players; said method including causing disqualification from play of said game of one or more opposing players by incapacitating said one or more opposing players.
Preferably a winning outcome of said game is a function of credits obtained by a game object or a player with a game object entering an opposing team's designated goal area.
Preferably said incapacitating said one or more opposing players includes physically restraining a said opposing player in an inactive state for a predetermined period.
Preferably incapacitating a said opposing player includes causing sufficient discomfort to said opposing player so as to induce said opposing player to admit defeat.
Preferably a said discomfort includes discomfort from an injury inflicted according to actions sanctioned in any one of a number of martial art disciplines.
Preferably incapacitating a said opposing player includes inducing a state of unconsciousness in said opposing player.
Preferably an incapacitating of a said opposing player leads to a disqualification of said opposing player from participation in said game for a predetermined period.
Preferably said predetermined period is a function of the manner in which said incapacitation was induced.
In yet a further broad form of the invention there is provided a game for digital recording and dissemination over an electronic communication network; said game including play between two or more opposing teams of players wherein a winning outcome is determined by at least a play object entering an opposing team's designated goal area of a playing field; said game including players incapacitating opposing players for predetermined periods during play of said game.
Preferably said digital recording includes use of one or more video recording devices; images of said game captured by said video recording devices transmitted to storage media or to said electronic communication network.
Preferably said digital recording includes alternative outcomes of interactions between opposing players; said alternative outcomes selectable by a viewer/player of said game.
Preferably said incapacitating includes restraining a said opposing player in an inactive state for a predetermined time.
Preferably said incapacitating includes causing an opposing player a sufficient degree of discomfort so as to induce said opposing player to admit defeat.
Preferably said incapacitating includes inducing a loss of consciousness in an opposing player.
Preferably an incapacitating event causes an incapacitated player to be disqualified from participating in said game for a predetermined period; said predetermined period a function of the method whereby incapacitation was induced.
Preferably defence of a said designated goal area includes use of non-lethal obstructive implements.
In yet a further broad form of the invention there is provided an interactive game playable by a viewer/player over a communication network; said game including recorded video imagery captured within a dedicated recording and data transmission facility of interactions between two opposing teams of players; said teams of players striving for a winning outcome which includes moving a game object into an opposing team's designated goal area; said viewer/player enabled to vary aspects of said game via an input device interacting with a computer system of said facility to select alternative said recorded video imagery.
In yet a further broad form of the invention there is provided a method of play of a game for digital recording and transmission to storage media or an electronic communication network; said game played before one or more video recording devices between two or more opposing teams of players; a winning outcome of said game determined by credits gained by entry of a game object into an opposing team's designated goal area; said game including physically incapacitating opposing players so as to disqualify an incapacitated player from participating in said game for a predetermined period.
In yet a further broad form of the invention is provided a method of gaining advantage in a game played for digital recording and transmission to storage media or an electronic communication network; said game played before one or more video recording devices between two or more teams of opposing players; said method including causing disqualification from play of said game of one or more opposing players by incapacitating said one or more opposing players.
Preferably a winning outcome of said game is a function of credits obtained by a game object or a player with a game object entering an opposing team's designated goal area.
Preferably said incapacitating said one or more opposing players includes physically restraining a said opposing player in an inactive state for a predetermined period.
Preferably incapacitating a said opposing player includes causing sufficient discomfort to said opposing player so as to induce said opposing player to admit defeat.
Preferably a said discomfort includes discomfort from an injury inflicted according to actions sanctioned in any one of a number of martial art disciplines.
Preferably incapacitating a said opposing player includes inducing a state of unconsciousness in said opposing player.
Preferably an incapacitating of a said opposing player leads to a disqualification of said opposing player from participation in said game for a predetermined period.
Preferably said predetermined period is a function of the manner in which said incapacitation was induced.
In a particular preferred form media are programmed with instructions for execution on a digital computer to give effect to the method described in any paragraph above.
In the example embodiment of the invention there is a key element of the sport that make the invention unique. While the aim of the game is to score goals by putting a ball or a person with a ball into the goal of the opposing team, a secondary aim and strategic goal is to disable or restrain members of the opposite team by means of the use of martial arts or full contact sport techniques. A member of the opposing team can be disabled by having the opposing team member admit defeat, or by using a wrestling hold that will make them pass out. As a result the opposing team will lose the player from their team for a fixed period of time giving the opposing team a distinct disadvantage.
In the first example 10 a player from the opposing team 14 has been held in a disabled position by a player 15 for a predetermined length of time 13 leading to the players disqualification for a predetermined period of time and giving the opposing team a disadvantage in numbers of players during that period.
In the second example 11 a player from the opposing team 17 has been placed in a hold by another player 16 that is causing pain to the player 17. As the pain increases the player 17 admits defeat and signals that defeat by tapping 18 on the floor. This gives the opposing team a disadvantage in numbers of players during the disqualification period.
In the third example 12 a player from the opposing team 20 has been placed in a strangle hold by another player 19 that has caused the player 20 to pass out. The player 20 is subsequently disqualified for a predetermined period of time. This gives the opposing team a disadvantage in numbers of players during the disqualification period.
The example embodiment comprises a floor plan 40, where a team 41 and opposing team 42 are positioned at opposite ends of the floor. Each team 41, 42 has their own respective goals 43, 44 which they attempt to defend.
In this representation each team has four players 45 represented by circles. Three of these players can play anywhere on the floor and one player is reserved for protecting the goals 43, 44.
This representation of the example embodiment also discloses to player location 46, 47 that do not have players because they have been disqualified from play under the guidelines of the game explained in
The described embodiment includes timed restraint, passing out, and admission of defeat as methods of disqualification forcing a reduction in the number of players for that team. An alternative embodiment could use any full contact or martial arts technique for restraining or limiting the player as a means of disqualifying that player for a period of time.
The described embodiment discloses a five man team and two goals. An alternative embodiment could use any number of team players over two per side. An alternative embodiment could use anything more than two teams in a game and use any configuration of floor plan, goal design, ball design or throw-able device.
In a preferred embodiment, the game is embedded in a system comprising digital recording facilities and infrastructure for dissemination of captured imagery and audio over an electronic communication network. That is, in this embodiment, the game is played only within a dedicated recording and data transmission facility. In this sense, the facility comprises in effect a gaming machine within which the rules of the game as described above are implemented.
As shown in
The recording and dissemination system may thus record and store a game played for later transmission over a distributed communication network 56, or may transmit the game action live. Transmission may be by any known means. Thus imagery and audio may be sent to subscribers' or viewers' display devices 58 over the internet, mobile phone networks or via cable. In at least one form of this embodiment, the game may be presented “on demand”, that is, a viewer or subscriber may view a recorded game at a time of the their choosing.
In a further arrangement, the game may be recorded in a fragmented form. That is, various alternative scenarios and outcomes may be enacted by the players of the game in accordance with the game rules and stored on the database. In this way various forms of the game may be made available as an interactive game in which the user or subscribing viewer becomes, in effect, a viewer/player of the game. In this arrangement illustrated in
Interactivity between a viewer/player and the game system can further include the selection of different viewing aspects. That is the viewer/player may select from a number of possible cameras and zoom in or out through a camera control panel displayed on a section of the viewer/player's display device 58. Interactivity
In a further embodiment, the viewer/player may have the facility to place wagers on a game outcome
The following is an example of rules of the game to be recorded and disseminated by the system of the invention. The rules are couched within the context of national and supranational game playing associations.
2
Before you play the game:
To play Footbrawl the player must first sign a player agreement stating that the player is
To put the ball in the net as many times as you can. Either by kicking the ball, throwing the ball or picking up the person who has the ball and throw them through the net. Highest score wins. (minus any deductions) Goals are worth 2 points each. In the event of a draw, sudden death will result in the winner, in other words first to score will win.
The game should be played in a spirit of respect, control and sportsmanship.
Footbrawl was first designed as a training aid for martial arts people and evolved into a stand alone sport. Having said that, Footbrawl allows anyone to play who has completed an WFF approved training course. But the underlying principle is to test your self in a realistic situation. Because the rules include attacks and defense of multiple opponents, self- discipline must be exercised so the participants must adhere to the code of conducts handed down by the WFF. Discipline is enforced with harsh penalties for deliberate infringements of the rules.
Who can play Footbrawl?
Anyone can play Footbrawl provided he/she has fulfilled a,b,c,d & e.
The purpose of the Competition Rules is to manage fairly and smoothly all matters pertaining to competitions of all levels to be promoted and/or organized by the W.F.F, Regional Unions and member National Associations, ensuring the application of standardized rules.
The Competition Rules shall apply to all the competitions to be promoted and/or organized by the WFF, each Regional Union and member National Association. However, any member National Association wishing to modify some any part of the Competition Rules must first gain the approval of the WFF.
The Competition Area shall comprise Contest Arena measured 28 m×12 m (for Seniors) and 20 m×10 m (for juniors) in metric system and have a flat surface without any obstructing projections. The Contest Arena shall be covered with matting at a minimum of 30 millimeters thick. A protective barrier of 1 meter shall be erected to surround the Contest Arena. In total shall be known as the Competition Arena or the Arena.
The position of the Referee shall be marked at the half way line of the Arena. See appendix -a)
The position of the 1 Umpire shall be marked at a point 0.5 m outwards from the center of the 1 Boundary Line facing towards the center point of the Contest Arena and the position of the 2 Umpire shall be marked 0.5 m outwards from the bottom corner of the 2 Boundary Line facing the center of the Contest Arena. The position of the 3 Umpire shall be marked at the opposite point of the 4 Boundary Line with e position of the 2 Umpire.
The position of the Recorder shall be marked at a point more than 2 m back from the position of the 1 Umpire.
The position of the Commission Doctor shall be marked at a point more than 2 m to the right side from the Boundary Line.
The position of the Players shall be marked at a point 1 m to the respective left and right sides from the center point of the Contest Arena facing towards the position of the opposing goals. The right side shall be the Blue Team's Mark and the left side shall be the Red Team's Mark. Position will be reversed at the end of each quarter.
The position of the Coaches shall be marked at a point 1 m away from the Boundary Line in line with the wing starting position.
The position of the Inspection Desk shall be near the entrance of the Competition Area for inspection of the Players' protective equipment
See specification sheet for Competition Equipment.
Senior Competitions (16 years up) will be carried out using the following age group categories. Age is determined by the date of birth at the time of the game being played.
E.g. the player is entered as an under 17 team member, he/she must be 16 years old at maximum at the time of the event. Mixed teams (male and female in the same team) are to be not allowed in these age categories.
Male and Female teams will be catered for in the below categories. Please see junior competition rules for further explanation.
Under 13 years old And below.
All of the above can be divided into “Extreme Division” and “Warrior Class” grade teams. Teams with more than 10 league games experience. i.e. games conducted as part of the regional, state, national, international leagues will be known as “Extreme Division”. Teams with less than 10 games will be known as “Warrior Class”.
Professional Team rules and classes will be listed in the Professional Footbrawl Competition Rules.
The duration of the contest shall be four rounds of two minutes each, with a one-minute rest period between rounds. Except half time with a 2 minute rest
In case of a tie score after the completion of the 4 round, a 5 round of two minutes will be conducted as the sudden death overtime round, after a three-minute rest period following the 4 round. Finals will be 2 minutes 40 second rounds.
The weigh shall be completed on the previous day of the competition.
The name of the Team shall be announced three times beginning three minutes prior to the scheduled start of the contest. The contestant who fails to appear in the Contest Arena within five minute after the scheduled start of the competition shall be regarded as withdrawn.
After being called, the Team shall undergo physical and costume inspection at the designated inspection desk by the marshal designated by the WFF, and the contestant shall not show any signs of aversion, and also shall not bear any materials which may cause harm to the other contestant.
After inspection, the contestant shall enter into the waiting position (warm up area) with one coach and an assistant are permitted.
The contest in each round shall begin with the sound of the starters horn and shall end with the sound of the Starters Horn. The game is not over until the ball is grounded or has been put out of bounds.
5. Procedure before the Beginning and after the End of the Game
If the ball is dead(i.e. the ball is in a stagnant position) the referee can elect at his discretion to restart the game from the position the ball became dead. Dead ball is totally a referee decision.
The teams must leave the Footbrawl Arena in an orderly fashion.
1.
Any strike to the body protector is allowed. Punches, palm, kicks, knees, elbows, forearms strikes are to trunk only.
2.
The Goalie may strike any player on the opposing team at any time. He may strike a player either standing or on the ground. {Footbrawl has a broad spectrum of techniques available in play and as such is not to be taken lightly. The game officials, player and spectators are to behave in a Martial Arts spirit and in a sportsman like fashion at all times.}
To score a goal (2 points) in Footbrawl you must put the ball in the net. You can do this by;
Basically there are two types of penalties.
A; RED Cards B; YELLOW Cards
If there is any query as to valid techniques or strikes the “pad only” rule shall apply, that is, that any strike off the pad is illegal and therefore will attract penalties.
Deliberate use of bad language (1 point deduction)
There are time limits for the exchanges.
If a player is submitted by a legal technique he/she will receive a BLUE card. The BLUE Card means that the player will be forced to leave the Footbrawl arena for forty seconds of play time. This will mean that the player BLUE Carded will not be able to play or be substituted for the forty second period and have one man less for that time frame. The player can be substituted after the 40 second period has lapsed if required by the coach.
If the player is struck by a legal technique and cannot continue the referee must give the player a standing 10 count and the player must be able to continue willingly.
Article 20. Procedure in the event of a Tap Out or TKO
If tapped out the referee will hold up a BLUE Card and blow his whistle to stop the game. The player with the BLUE Card will then leave the matt and be side lined. The game will be re-started back to the original starting positions with one man less. Time out cannot be called at the time of tap-out or TKO
Article 21. Procedures for suspending the game (Time Out)
Only 3 time outs can be called during the game by each coach the particular of team, only 30 seconds is allowed. Possession of the ball is given to the team who has possession prior to the “Time Out signal”
Holders of International Referee Certificate registered by the WFF. All referees must have the appropriate WFF qualification. E.g. Level 1 referee minimum for regional games. Level 2 for National Championships. The Head Referee must be accorded the same respect a Master Instructor would at all times. He or she shall be addressed as “Sir”. The referees are to be independent and not to be associated with any of the teams participating.
There are 3 referees per game.
Decisions made by the referees and umpire shall be conclusive and they shall be responsible to the Board of Arbitration for those decisions. If deemed by the Chief Referee video footage may be require to review goals if in question.
Small spots of blood or small spills
Deliberate infringement of the above rules who inflict physical damage to the player will result in suspension for a time seen fit by the WFF Disciplinary board. Physical damage is defined as a break, dislocation or head/facial injury drawing blood. 6 months suspension will be the starting point for deliberation.
Deliberate infringement not resulting in physical damage may attract a conference decision to be jointly made by the 3 Referees. Ranging from 1 game suspension to 3 months suspension. The “3 strikes your out” method applies to players who break the rules 3 times. One year suspension will be mandatory. That player will not be able to play Footbrawl unless given leave by the WFF disciplinary board. However he/she may have the right of appeal.
The recorder shall time the contest and periods of time-out, suspension, and also shall record and publicize the awarded points, and/or deduction of points. The recorder will also be responsible for noting player statistics.
If requested by the Chief Referee, video footage may be replayed to obtain an objective decision. The video replay is the responsibility of the Game Coordinator.
In the case that any matters not specified in the Rules occur, they shall be dealt with as follows.
| Number | Date | Country | Kind |
|---|---|---|---|
| 2012902730 | Jun 2012 | AU | national |