The invention relates to a method of gesture selection and, more particularly, to a method of gesture selection of displayed content on a general user interface
Providing pedagogical assistance through technological devices for people seeking to learn foreign languages is an area of technology that has been explored since computers developed sufficient multimedia capabilities to record and play a sound file which could be correlated to text or images displayed on the screen. Until now these capabilities have been underused. Computerized linguistic learning software has mainly been used to present traditional language-learning exercises in a digitized format, and has never fully harnessed the potential of the technology.
Now that mobile touchscreen computing devices are commonly available that contain speakers, microphones, and high definition visual displays, all of these can be leveraged to provide a more engaging method of learning a foreign language; creating a pedagogical immersion system that enables a language learner to more quickly and easily acquire proficiency in a new language.
A language learning system is provided and includes multilingual content in both text and audio versions, a means for correlating the multilingual content with a translation of the text and audio version, and a computing device. The computing device includes a general user interface permitting a user to choose a specific subset of the multilingual content and a central processing unit to translate native language of the specific subset to a selected language translation.
The invention will now be described by way of example with reference to the accompanying Figures of which:
The invention will now be described in greater detail with reference to an embodiment including the attached figures.
A language learning system 1 according to the invention will be described through exemplary embodiments as shown in the Figures. The language learning system 1 employs software and hardware to review and convert between a native language and a secondary translation of the native language through a framework of pictorial images of non-linguistic contextual cues that work with the linguistic elements to enhance the user's understanding of lexical material as related to the native language and the translation into the secondary language.
Referring first to
The language learning system 1 allows a user to access to a plurality of language learning files 20 that includes multilingual data 24, such as information and images, through the computing device 10 and a network traffic information on the database server 4 (i.e. SQLServer or WindowsServer2012 or newer) that connects to a web server 6. The web server 6 functions as a way for network router 2 to communicate to the database server 4 through an application-programming interface (API) between the computing device 10 and the database server 4. A firewall 8 is integrated for security purposes such as, but is not limited to, blocking unauthorized access to the web server 6 and permitting unauthorized communication thereto. The language learning system 1 is designed to run through the computing device 10 through the language learning files 20 that are downloaded over personal area networks (PANs), local area networks (LANs), campus area networks (CANs), wide area networks (WANs), metropolitan area networks (MANs) and any new networking system developed in the future. These networks are represented with the network 9. One skilled in the art should appreciate that the language learning system 1 can be maintained solely through the computing device 10, as the language learning files 20 can be pre-loaded to the computing device 10. In the shown embodiment, the user connects to the network router 2 using the computing device 10 through the network 9.
With reference to
With reference to
The language learning file 20 includes a sequence of instructions, which is written to perform a specified tasks to display, and generally includes a language display module 30 and a language learning module 40. The language learning file 20 further includes multilingual data 24, including graphical constant elements 25, dynamic lexical elements 26, and auditory elements 27. In particular, the language display module 30 displays graphical constant elements 25 and dynamic lexical elements 26 through the general user interface 12, while the language learning module 40 switches a display of the dynamic lexical elements 26 between native language data and secondary language data that is a translation of the native language data. The language learning module 40 also performs auditory function by broadcasting auditory elements 27 corresponding to the native language data and secondary language data.
As shown in
Now with reference to
In general, the gesture selection module 80 provides a system and method for user to select one or more distinct objects, such as the dynamic lexical elements 26, displayed in the zones 19 by means of a circular gesture. The gesture selection module 80 selects the one or more distinct objects, for instance, and stores that content in a user personal file or account for subsequent review. In the shown embodiment, the user selects one or more dynamic lexical elements 26 from the general user interface 12 of the computing device 10, and the gesture selection module 80 stores information concerning the dynamic lexical elements 26 in a user personal account using the account module 56 of the learning language management application 50. However, one skilled in the art should appreciate that the gesture selection module 80, discussed in more detail below, could be used with other systems requiring a user to select and store information displayed on a general user interface 12.
With reference to
As further shown in
As shown in
Before registering a conclusion action, by lifting the finger of the computing device 10 (e.g. touch up action), the coordinates of the continuous arc 84 are stored. If the arc path of the continuous arc 84 reaches an area within a predefined radius of the gesture initiation location 82 or the gesture selection module 80 recognizes when the user's fingers crosses the gesture path already generated the continuous arc 84 is considered completed (see
It is not imperative for the gesture path of the continuous arc 84 create a closed geometric symbol (e.g. oval, circle, square, rectangle, etc.). In the case where the user lifts off of the computing device 10 (i.e. “touch up” action) before the gesture path of the continuous arc 84 is completed or crossed, the result is an open arc 86 (see
As shown in
Once the gesture selection module 80 concludes the arc path has been completed, as determined above, the gesture selection module 80 determines a selection area 88 enclosed by the gesture path and completed continuous arc 84. In the shown embodiment of
As shown in
Once the selection area 88 is determined, the gesture selection module 80 uses an element capture algorithm that can be used for determining the eligibility of each object of interest for inclusion into a selected subset (based on selection area, stored as coordinates, etc.).
For instance, the gesture selection module 80 can use a center coordinates method to determine the eligibility of each object of interest. Using the center coordinates method, the gesture selection module 80 evaluates metadata for each object of interest, i.e. one or more dynamic lexical elements 26, to determine whether the center of the object is within the enclosed area. If the center of the object, such as a center of the zone 19, is found to be within the selection area 88, the object is included in the subset stored in the memory device 15.
As shown in
The language learning system 1 according to the invention makes use of the multimedia capabilities of computers and mobile devices, and leverages the communicative capability of a publication, such as a graphic novel/comic book format to provide a variety of contextual elements (e.g. locale, character, storyline), while the computational power of the device allows instructional elements to be stored and presented in multiple languages, both in textual format and in recorded audio. The language learning system 1 will absorb the content of the pictorial context, and then can utilize the touchscreen interface to initiate the translations, cause the lexical elements to change from one language to another, i.e. a native language to a secondary language, as well as initiate the playing of the pre-recorded proper pronunciation of lexical elements. The language learning system 1 allows the user to record his/her own pronunciation of the words and compare it to the pre-recorded proper pronunciation via auditory elements. The embedded translations are not automatically generated in real-time, but instead have been written (in the case of textual translations) and recorded (in the case of audio translations) previously by a professional staff and stored in a language learning file. Consequently, the translations of lexical elements reflect proper grammar and pronunciation.
The foregoing illustrates some of the possibilities for practicing the invention. Many other embodiments are possible within the scope and spirit of the invention. Therefore, more or less of the aforementioned components can be used to conform to that particular purpose. It is, therefore, intended that the foregoing description be regarded as illustrative rather than limiting, and that the scope of the invention is given by the appended claims together with their full range of equivalents.
This application is a continuation application claiming the benefit of the filing dates under 35 U.S.C. § 119(e) of Non-Provisional patent application Ser. No. 14/732,226, filed Jun. 5, 2015.
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Number | Date | Country | |
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20200335009 A1 | Oct 2020 | US |
Number | Date | Country | |
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Parent | 14732226 | Jun 2015 | US |
Child | 16921505 | US |