The instant invention generally relates to the field of advertising, and more specifically to the field of interactive advertising, involving mutual action between consumers and producers.
With the advent of the World-Wide-Web, which by today has adopted the status of an omnipresent and ubiquitous medium, a new form of advertising has developed, the so-called Interactive Advertising (IA). IA is the paid and unpaid presentation and promotion of products, services and ideas by an identified sponsor through mediated processes involving mutual action between consumers and producers. Thus, IA is a step closer to real communications; it is bi-directional, personalized, and shifts control to the customers' side, which is the main paradigm shift from traditional advertising. Interactivity as such is not restricted to a “human-machine human” interaction, but may be construed as “human-machine-human”, “human-machine”, “human-message”, or “machine-machine” type interaction.
There are at least two parties involved in IA, consumers and companies, and optionally an agency takes on the role of a third party. The mutual action between producers and consumers implies a significantly increased role of consumers in the process. Consumers become more of active participants of advertising, rather than passive perceivers of messages sent to them. As active participants, consumers achieve power to influence the advertising process and its future development. Like in the traditional advertising process, agencies are intermediaries between the consumer and the company, but the peculiarity of an interactive process is that the agency has the control over the interactivity level and process. Also, there are new types of issues for the agency to deal with, such as new technology and creativity in new environment, as well as different types of competitors, amongst others. The key phrase “mutual action” affects the companies not less than consumers, and IA requires flexibility and coordination from the companies. In the age of integrated marketing communication, IA constitutes another possibility to reach consumers, with the inherent danger to loose costumers, if the strategic approach followed in IA does not satisfy costumers' expectation values.
A review of the current literature including the patent database of the United States Patent and Trademark Office reveals that a plurality of systems and methods has been devised, which exploit the aspect of interactive advertising. However, the systems and methods known in the art approach IA from a “machine-machine” based approach, or at best a “human-message” based approach, rather than putting the emphasis on the human component itself. Two examples will be sufficient to underline this point.
In U.S. Pat. No. 6,188,398 to Collins-Rector et al., issued Feb. 13, 2001, there is disclosed a method for enabling an interactive video experience utilizing the Internet in which entertainment is combined with advertising to create an enhanced advertising experience. The invention utilizes techniques to deliver demographically targeted advertisements at predetermined times while watching a video. In addition, selectable buttons are maintained in a visible stack, which, when selected, cause a window to be opened containing further information. In this manner, a user is able to select an object, and obtain more information about the selected object, while the video stream is still playing, as well as make a purchase decision.
In U.S. patent application No. 2002/0059590 to Kitsukawa et al., published May 16, 2002, there is disclosed a method according to which on-demand electronic advertising information is provided for items used in scenes of television programs. The advertising information is received along with broadcasts of associated television programs. Selected advertisement modes alert a viewer when advertising information is available for an item displayed in a scene of the television program broadcast. The viewer alert comprises displayed marks superimposed over the broadcast of the television program. The displayed marks comprise indicators for each item for which advertising data is available, and the indicators may be representative of the items to which the indicators correspond. The advertising information for a particular item is selected when the viewer selects the indicator corresponding to the item in which the viewer is interested. Upon selection, the advertising information is displayed along with the broadcast of the currently selected television program. The advertising information may be used to electronically order the associated item.
The “machine-machine” based approach is evident, as an advertisement is displayed as immediate response to a signal received. According to Collins-Rector et al., a user is able to select an object, and to obtain more information about the selected object, while the video stream is still playing. According to Kitsukawa et al., advertising information is displayed along with the broadcast. In both cases, information is displayed at the same time that a main event takes place, and little notion is taken how the display of selected information might possibly interfere with the user's degree of received pleasure while participating in the main event, like watching a video. It is likely that in many cases, the display of further information is received as disturbing, interfering, and bothersome, and the negative aspect of IA as outlined above, the danger of loosing costumers, becomes effective with all it consequences.
It would be advantageous to devise IA techniques, typically individually designed for given advertising scenarios and particular advertising environments, that following “human-machine-human” based approaches rather than “machine-machine” based approaches.
It is an advantage of the instant invention that the customer reaction is registered, but not reacted to immediately. Instead, data corresponding to a customer's response is stored and corresponding action is taken at a later time, such that a main event a customer is immersed in is not disturbed. This outlines the “human-machine-human” approach to IA. A response from a human component is registered, the machine component stores the response and does not act immediately, but at a time accommodating needs of the human component, and once a response is issued and further data from the human component are received, the machine takes suitable action corresponding to the further data received.
It is a further advantage of the instant invention, that an approach is taken other than a “machine-machine” based approach, according to which intermediate replies to signals received are issued, possibly disturbing a main event the IA is embedded in.
In accordance with an aspect of the instant invention, there is provided a method of interactive advertising. During a process of entertainment, the entertainment relating to an entertainment event other than an event centered around a shopping experience, performed are the steps of displaying an interactive advertisement for a product or service, receiving from an individual participating in the entertainment event data indicating an interest relating to the advertised product or service, and storing the received data relating to the interactive advertisement for a product or service. The method further comprises the steps of upon near completion of the entertainment event, providing the individual with an indication of the interactively advertised product or service for which an indication of interest was received; and receiving from the individual further data relating to the interactively advertised product or service.
In accordance with another aspect of the instant invention, there is further provided a method for selling a product or service within an entertainment environment, the entertainment environment comprising a customer site, a vendor site, and an agency site, the method comprising the steps of displaying an interactive advertisement for a product or service during the display of an entertainment event within the entertainment environment; issuing a purchase order for an interactively advertised product or service from the customer site to the vendor site, paying a charge associated with the purchased product or service from the agency site to the vendor site, and paying a charge associated with the purchased product or service from the customer site to the agency site.
The instant invention is now described in conjunction with the following drawings, in which
The instant invention is now described with reference to selected examples, in which the concept of interactive advertising (IA) according to the instant invention is beneficially employed. However, it is evident to a person of skill in the art that the detailed description provides illustrative examples only, and that the principle and underlying ideas are extended without difficulties to other areas in which interactive advertising (IA) is utilized, or which exhibit a potential for future use of IA.
The procedure displayed in
Referring now to
Referring now to
In the entertainment environment for interactive advertising 300 an Internet service provider 321 takes on the role as an agency. However, the main role of the ISP 321 is that of an intermediary between the consumer site 303 and the company site 301.In the case of this particular example, the agency has only limited control over the interactivity level and process. On the consumer site 303, there is typically located an entertainment unit having a screen for displaying the entertainment, an audio system, and interactive devices such as keyboard, mouse, joystick, and the like.
In many cases, the different sites at the company site appear on different virtual sites, but are stored on an identical physical site. A MSP 311 might integrate the service of an ASP 313. In this case, the interactive advertisement is preferably presented in form of product placement. Also, the different sites 301, 302, and 303 are possibly in contact with other sites outside the entertainment environment for interactive advertising 300, the contact established via a network (not shown).
Although the ISP as agency site in many cases is not involved in an interactive process, there exist different scenarios in which the ISP plays a vital role in the interactive process. Such an example is illustrated in reference to
Whereas the example described above relates to a particular product advertised with IA, the advertisement of a service can also be envisioned. For example, hotels might provide IA on their in house video channels for escort services. Many other services lend themselves beneficially to IA.
Although embodiments of the invention have been described above, it is not limited thereto, and it will be apparent to persons skilled in the art that numerous modifications and variations form part of the present invention as so far as they do not depart form the spirit, nature and scope of the claimed and described invention.
This application claims benefit from U.S. Provisional application 60/543,266 filed Feb. 11, 2004.
Number | Date | Country | |
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60543266 | Feb 2004 | US |