Claims
- 1. A method of operating a gaming device, said method comprising:(a) dividing a termination variable into a plurality of termination units and setting a limit of termination units for the termination variable; (b) randomly generating and displaying an award and a number of termination units for said termination variable upon a pick made by a player; (c) providing the award to the player; (d) accumulating the termination units; and (e) enabling the player to make picks until the termination units generated by the picks reach the limit.
- 2. The method of claim 1, which includes using at least one probability to generate the number of termination units upon each pick by the player.
- 3. The method of claim 1, which includes setting the limit for the termination variable to be a positive number of termination units.
- 4. The method of claim 1, which includes accumulating the termination units on the display device from zero to a positive number.
- 5. The method of claim 1, which includes setting the limit for the termination variable to zero termination units.
- 6. The method of claim 1, which includes accumulating the termination units on the display device from a positive number to zero.
- 7. The method of claim 1, which includes: (i) dividing a second termination variable into a plurality of second termination units; (ii) setting a second limit of units for the second termination variable; (iii) generating a number of termination units for each termination variable upon picks by the player; and (iv) accumulating the termination units until the units for one of the termination variables reaches the limit for that variable.
- 8. The method of claim 7, which includes generating randomly a zero value award upon a pick by the player.
- 9. The method of claim 7, which includes generating randomly zero termination units for either of the termination variables upon a pick by the player.
- 10. The method of claim 7, which includes generating randomly zero termination units for each termination variable upon a pick by the player.
- 11. The method of claim 1, which includes generating randomly a zero value award upon a pick by the player.
- 12. The method of claim 1, which includes generating randomly zero termination units upon a pick by the player.
- 13. The method of claim 1, which includes displaying the award on a spinning device.
- 14. The method of claim 1, which includes basing the award and the number of termination units on which selector of a plurality of selectors is picked by the player.
- 15. The method of claim 14, which includes associating an award with each selector.
- 16. The method of claim 14, which includes associating a number of termination units which each selector.
- 17. The method of claim 14, which includes associating, for a plurality of termination variables that are each divisible into a plurality of termination units and each have a limit of the units, a number of termination units for each termination variable with each selector and accumulating the termination units upon each player pick of one of the selectors until the termination units for one of the termination variables reaches the limit for said termination variable.
- 18. The method of claim 17, which includes associating a positive number of termination units for at least one termination variable with one of the selectors.
- 19. The method of claim 17, which includes associating a positive number of termination units for each termination variable with one of the selectors.
- 20. The method of claim 17, which includes associating a positive number of termination units for one of the termination variables with each of the selectors.
- 21. The method of claim 17, which includes associating a negative number of termination units for at least one termination variable with one of the selectors.
- 22. The method of claim 17, which includes associating a negative number of termination units for each termination variable with one of the selectors.
- 23. The method of claim 17, which includes associating a negative number of termination units for one of the termination variables with each of the selectors.
- 24. The method of claim 1, which includes enabling the player to pick until the termination units reach the limit of units or the player makes a maximum number of allowed picks.
- 25. The method of claim 1, which includes enabling the player to make at least one pick in a plurality of stages, wherein each stage repeats steps (a) to (e).
- 26. The method of claim 25, which includes providing a second award to the player for completing each stage before the accumulated termination units for the termination variable reach the limit.
- 27. The method of claim 25, which includes providing a jackpot award to the player upon completing all of said stages before the accumulated termination units for the termination variable reach the limit.
- 28. The method of claim 1, which includes enabling the player to pick in a plurality of stages, wherein each stage includes a new limit of termination units for the termination variable.
- 29. The method of claim 1, which includes basing the award and the number of termination units for each pick on an order in which the pick is made relative to other picks by the player.
- 30. The method of claim 1, which includes dividing the termination variable into a number of survival units that are generated randomly upon picks by the player, wherein the accumulated termination units are reduced by the number of survival units.
- 31. The method of claim 30, which includes generating a zero value award, a number of termination units and a number of survival units upon a pick by the player.
- 32. The method of claim 30, which includes generating a number of termination units or a number of survival units upon a pick by the player.
- 33. The method of claim 30, which includes enabling the player to exchange an award value for a number of survival units.
- 34. The method of claim 30, which includes, for a plurality of termination variables each divisible into a plurality of termination units and having a limit of termination units, wherein termination units are accumulated for each variable until one of the accumulations reaches a limit for its associated variable, enabling the player to exchange a number of accumulated units for one of the variables with a number of accumulated units for another variable.
- 35. The method of claim 30, which includes, for a plurality of termination variables each divisible into a plurality of termination units and having a limit of termination units, wherein termination units are accumulated for each variable until one of the accumulations reaches a limit for its associated variable, enabling the player to exchange a portion of an accumulated award for a reduction of a number of accumulated units for one of the variables.
- 36. The method of claim 1, which includes providing steps (a) to (e) via a data network.
- 37. The method of claim 36, wherein the data network includes an internet.
- 38. A method of operating a gaming device, said method comprising:(a) dividing a plurality of termination variables each into termination units and setting a limit of termination units for each termination variable; (b) randomly generating and displaying an award and a number of termination units for each termination variable upon a pick made by a player; (c) providing the award to the player; (d) accumulating the termination units for each termination variable; and (e) enabling the player to make picks until the termination units for one of the termination variables reaches the limit for that variable.
- 39. The method of claim 38, which includes setting the limit for each variable to a non-negative number.
- 40. The method of claim 38, which includes enabling the player to make picks until the units accumulate to the limit for one of the variables or the player makes a maximum number of picks.
- 41. The method of claim 38, which includes enabling the player to make at least one pick of a plurality of stages, wherein each stage repeats steps (a) to (e).
- 42. The method of claim 41, which includes providing a second award to the player for completing each stage without the accumulated termination units for any of the variables reaching the associated limit.
- 43. The method of claim 38, which includes a plurality of stages that each include at least one pick by the player, wherein each stage includes a new limit of termination units for at least one of the termination variables.
- 44. The method of claim 38, which includes providing steps (a) to (e) via a data network.
- 45. The method of claim 44, wherein the data network includes an internet.
- 46. A method of operating a gaming device, said method comprising:(a) dividing a termination variable into a plurality of termination units and setting a limit of termination units for the termination variable; (b) randomly generating and displaying an award and a number of termination units for the termination variable; (c) providing the award to the player; (d) accumulating the termination units; and (e) making further generations until the units accumulate to the limit.
- 47. The method of claim 46, wherein step (b) includes using at least one slot machine reel.
- 48. The method of claim 46, which includes dividing the termination variable into a plurality of survival units and generating a number of the survival units that counteract the accumulated termination units.
- 49. The method of claim 46, which includes making further generations until: (i) the termination units accumulate to the limit or (ii) the awards accumulate to a predefined goal amount.
- 50. The method of claim 46, which includes making further generations until: (i) the termination units accumulate to the limit or (ii) no more generations are available.
- 51. The method of claim 46, which includes providing steps (a) to (e) via a data network.
- 52. The method of claim 51, wherein the data network includes an internet.
- 53. A method of operating a gaming device, said method comprising:(a) dividing a termination variable into a plurality of termination units and setting a limit of termination units for the termination variable; (b) randomly generating and displaying an award and a number of termination units for the termination variable; (c) providing the award to the player; (d) accumulating the termination units; and (e) making further generations until the units accumulate to reach the limit, until the awards accumulate to a predefined amount or until no more generations are available.
- 54. The method of claim 53, which includes providing steps (a) to (e) via a data network.
- 55. The method of claim 54, wherein the data network includes an internet.
- 56. A method of operating a gaming device, said method comprising:(a) dividing a plurality of termination variables each into termination units and setting a limit of termination units for each termination variable; (b) randomly generating and displaying an award and a variable number of termination units for each termination variable upon a random selection by the gaming device; (c) providing the award to the player; (d) accumulating the termination units for each termination variable; and (e) making further selections until the termination units generated upon the selections for one of the termination variables reaches the limit for that termination variable.
- 57. The method of claim 56, which includes providing steps (a) to (e) via a data network.
- 58. The method of claim 57, wherein the data network includes an internet.
- 59. A method of operating a gaming device, said method comprising:(a) dividing a termination variable into termination units and survival units that counteract the termination units and setting a limit of termination units for the variable; (b) randomly generating and displaying an award, a number of termination units and a number of survival units for the termination variable; (c) providing the awards to the player; (d) accumulating the termination and the survival units for each termination variable; and (e) enabling termination and survival units to be generated until the termination units accumulate to the limit for the termination variable.
- 60. The method of claim 59, which includes providing steps (a) to (e) via a data network.
- 61. The method of claim 60, wherein the data network includes an internet.
- 62. A method of operating a gaming device, said method comprising:(a) dividing a termination variable into a plurality of termination units; (b) setting a limit of termination units for the termination variable in each of a plurality of stages, wherein each stage includes at least one player pick and provides an award to the player when all the picks are completed; (c) randomly generating and displaying a number of termination units for the termination variable upon a pick by a player; (d) accumulating the termination units; and (e) enabling the player to make picks until the termination units generated upon the picks reach the limit in one of the stages.
- 63. The method of claim 62, which includes providing an award for completing all of the stages.
- 64. The method of claim 62, which includes providing an award upon each pick made by the player.
- 65. The method of claim 62, which includes providing steps (a) to (e) via a data network.
- 66. The method of claim 65, wherein the data network includes an internet.
- 67. A method of operating a gaming device, said method comprising:(a) dividing a termination variable into a plurality of termination units; (b) setting a limit of termination units for the termination variable in each stage, wherein each stage includes at least one generation and provides an award to the player when all the generations are completed; (c) generating and displaying a variable number of termination units for the termination; (d) accumulating the termination units; and (e) repeating steps (c) and (d) until the termination units accumulate to the limit in a stage.
- 68. The method of claim 67, which includes providing steps (a) to (e) via a data network.
- 69. The method of claim 68, wherein the data network includes an internet.
- 70. A method of operating gaming device, said method comprising:(a) displaying a number of selectors to a player; (b) dividing a termination variable into a plurality of termination units and setting a limit of termination units for the termination variable; (c) displaying and providing an award to the player and at least one termination unit upon picks of the selectors by the player; and (d) repeating steps (a) to (c) until the limit of termination units for the termination variable is reached.
- 71. The method of claim 70, which includes enabling awards and termination units to be generated upon picks of selectors until the limit is reached or all the selectors are picked.
- 72. The method of claim 70, which includes randomly associating an award with each selector.
- 73. The method of claim 70, which includes randomly associating a number of termination units with each selector.
- 74. The method of claim 73, which includes randomly associating a plurality of termination variables with each selector.
- 75. The method of claim 70, which includes dividing the termination variable into survival units that counteract the termination units and providing a number of survival units upon picking one of the selectors.
- 76. The method of claim 70, which includes providing a jackpot award to the player after an event occurs, the event chosen from the group consisting of: picking a selector that yields the jackpot award, picking a number of selectors that yield the jackpot award, picking a predefined number of selectors in a predetermined order, picking a number of selectors that complete a path, picking a number of selectors that complete a stage, and picking a number of selectors that complete a plurality of stages.
- 77. The method of claim 70, which includes randomly associating a jackpot award with one of the selectors.
- 78. The method of claim 70, which includes providing a jackpot award upon completion of a path, wherein the pick of at least one of the selectors generates a number of movements along the path.
- 79. The method of claim 70, which includes displaying a number of paths that terminate at a single point, wherein the pick of a selector determines which path is used to reach the point.
- 80. The method of claim 79, which includes associating each path with at least one of: an award and a number of termination units.
- 81. The method of claim 70, which includes a plurality of game stages each having the termination variable and the limit, and providing the player with new picks with which to pick selectors in each stage.
- 82. The method of claim 81, which includes advancing the player to a new stage after accumulating a predefined number of awards in a current stage.
- 83. The method of claim 81, which includes using a mechanical spinning device to randomly generate awards during play of at least one of said stages.
- 84. The method of claim 81, which includes advancing the player to a new stage after completion of a path, and causing a position change along the path upon the player's pick of one of the selectors.
- 85. The method of claim 81, which includes providing a jackpot award to the player after completing one of the stages.
- 86. The method of claim 81, which includes providing a jackpot award to the player after completing a plurality of the stages.
- 87. The method of claim 81, which includes resetting accumulated units for the termination variable to an initial setting upon entering a new stage.
- 88. The method of claim 81, which includes changing the termination limit to a new value upon entering a new stage.
- 89. The method of claim 70, which includes providing a set of selectors and allowing only a predefined percentage of the selectors in the set to be picked at a given time.
- 90. The method of claim 70, which includes providing a plurality of the sets and requiring the player to pick from each set to achieve a jackpot award.
- 91. The method of claim 90, which includes providing a detour upon a pick of a selector, the detour causing the player to re-pick from a different set of selectors.
- 92. The method of claim 70, which includes providing a detour upon a pick of a selector, the detour causing the player to re-pick another selector.
- 93. The method of claim 70, which includes providing steps (a) to (e) via a data network.
- 94. The method of claim 93, wherein the data network includes an internet.
PRIORITY CLAIM
This application is a continuation of and claims the benefit of U.S. patent application Ser. No. 09/966,658, filed Sep. 28, 2001, entitled, “Gaming Device Having Termination Variables” now U.S. Pat. No. 6,607,438.
The present invention relates to the following co-pending commonly owned U.S. patent applications: “GAMING DEVICE HAVING A SELECTIVELY ACCESSIBLE BONUS SCHEME,” Ser. No. 09/657,916; “GAMING DEVICE HAVING A BONUS ROUND WITH MULTIPLE RANDOM AWARD GENERATION AND MULTIPLE RETURN/RISK SCENARIOS,” Ser. No. 09/678,989; “GAMING DEVICE HAVING BONUS SCHEME WITH INCREMENTAL VALUE DISCLOSURE,” Ser. No. 09/627,198, now U.S. Pat. No. 6,582,306; “GAMING DEVICE WITH BONUS SCHEME HAVING MULTIPLE AWARD LEVELS,” Ser. No. 09/602,140, now U.S. Pat. No. 6,688,977; “GAMING DEVICE HAVING A COMPETITION BONUS SCHEME,” Ser. No. 09/628,144, now U.S. Pat. No. 6,406,369; “GAMING DEVICE HAVING TOUCH ACTIVATED ALTERNATING OR CHANGING SYMBOL,” Ser. No. 09/602,331; “GAMING DEVICE HAVING A MULTIPLE SELECTION GROUP BONUS ROUND,” Ser. No. 09/605,107, now U.S. Pat. No. 6,511,375; “GAMING DEVICE HAVING AN AWARD EXCHANGE BONUS ROUND AND METHOD FOR REVEALING AWARD EXCHANGE POSSIBILITIES,” Ser. No. 09/689,510; “GAMING DEVICE HAVING A MULTI-ROUND BONUS SCHEME WHEREIN EACH ROUND HAS A PROBABILITY OF SUCCESS,” Ser. No. 09/688,441; “GAMING DEVICE HAVING GRADUATING AWARD EXCHANGE SEQUENCE WITH A TEASE CONSOLATION SEQUENCE AND AN INITIAL QUALIFYING SEQUENCE,” Ser. No. 09/680,601; “GAMING DEVICE WITH A BONUS SCHEME INVOLVING MOVEMENT ALONG PATHS WITH PATH CHANGE CONDITIONS,” Ser. No. 09/686,538, now U.S. Pat. No. 6,602,136; “GAMING DEVICE HAVING A DESTINATION PURSUIT BONUS SCHEME WITH ADVANCED AND SETBACK CONDITIONS,” Ser. No. 09/686,409, now U.S. Pat. No. 6,494,785; “GAMING DEVICE HAVING VALUE SELECTION BONUS,” Ser. No. 09/684,605, now U.S. Pat. No. 6,514,141; “GAMING DEVICE HAVING RELATED MULTI-GAME BONUS SCHEME,” Ser. No. 09/688,972, now U.S. Pat. No. 6,634,943; “GAMING DEVICE HAVING A MULTIPLE SELECTION AND AWARD DISTRIBUTION BONUS SCHEME,” Ser. No. 09/688,635, now U.S. Pat. No. 6,599,185; “GAMING DEVICE HAVING AN ORDERED DESIGNATION OF BONUS VALUES IN MULTIPLE VALUE SETS,” Ser. No. 09/978,913, now U.S. Pat. No. 6,688,975; “GAMING DEVICE HAVING ACHIEVEMENT CRITERIA FOR ADVANCEMENT,” Ser. No. 09/964,022; “PROGRESSIVE GAMING DEVICE,” Ser. No. 09/966,694, now U.S. Pat. No. 6,599,193; “GAMING DEVICE INCLUDING CHOICES HAVING VARYING PROBABILITIES OF CONTRIBUTING TO GAME'S TERMINATION,” Ser. No. 09/957,308; “APPARATUS AND METHOD FOR MODIFYING GENERATED VALUES TO DETERMINE AN AWARD IN A GAMING DEVICE,” Ser. No. 09/957,018; “GAMING DEVICE HAVING IMPROVED AWARD OFFER BONUS SCHEME,” Ser. No. 09/682,368, now U.S. Pat. No. 6,506,118; “GAMING DEVICE HAVING A BONUS SCHEME WITH MULTIPLE POTENTIAL AWARD SETS,” Ser. No. 09/822,697; “GAMING DEVICE HAVING OFFER/ACCEPTANCE ADVANCE THRESHOLD AND LIMIT BONUS SCHEME,” Ser. No. 09/838,014; “GAMING DEVICE HAVING AN AWARD DISTRIBUTOR AND AN AWARD ACCUMULATOR BONUS GAME,” Ser. No. 09/682,369, now U.S. Pat. No. 6,663,489; “GAMING DEVICE HAVING MULTIPLE AWARD ENHANCING LEVELS,” Ser. No. 09/967,016; “GAMING DEVICE HAVING MULTIPLE AWARD ENHANCING LEVELS,” Ser. No. 09/966,956, now U.S. Pat. No. 6,638,164, “GAMING DEVICE WITH SIGNIFIED SYMBOLS,” Ser. No. 09/990,484, now U.S. Pat. No. 6,588,254; “GAMING DEVICE HAVING A COMPETITION BONUS SCHEME,” Ser. No. 10/114,837; “GAMING DEVICE HAVING AN AWARD EXCHANGE BONUS ROUND AND METHOD FOR REVEALING AWARD EXCHANGE POSSIBILITIES,” Ser. No. 10/165,132; “GAMING DEVICE HAVING A GAME WITH DECREASING PROBABILITIES OF SUCCESS,” Ser. No. 10/238,237; “GAMING DEVICE HAVING AN OFFER/ACCEPTANCE GAME WHEREIN EACH OFFER IS BASED ON A PLURALITY OF INDEPENDENTLY GENERATED EVENTS,” Ser. No. 10/244,134; “GAMING DEVICE WITH AN INCREASING GOAL ADVANCEMENT GAME,” Ser. No. 10/233,979; “GAMING DEVICE HAVING A DESTINATION PURSUIT BONUS SCHEME WITH ADVANCED AND SETBACK CONDITIONS,” Ser. No. 10/288,750; “GAMING DEVICE HAVING IMPROVED AWARD OFFER BONUS SCHEME,” Ser. No. 10/290,800; “GAMING DEVICE HAVING VALUE SELECTION BONUS,” Ser. No. 10/306,295; “GAMING DEVICE HAVING IMPROVED AWARD OFFER BONUS SCHEME,” Ser. No. 10/318,752; “GAMING DEVICE HAVING A DESTINATION PURSUIT BONUS SCHEME WITH ADVANCED AND SETBACK CONDITIONS,” Ser. No. 10/393,201; “GAMING DEVICE HAVING VALUE SELECTION BONUS.” Ser, No. 10/354,514; “GAMING DEVICE HAVING A MULTIPLE SELECTION GROUP BONUS ROUND,” Ser. No. 10/327,538; “GAMING DEVICE HAVING BONUS SCHEME WITH INCREMENTAL VALUE DISCLOSURE,” Ser. No. 10/447,779; “GAMING DEVICE HAVING A BONUS SCHEME WITH MULTIPLE POTENTIAL AWARD SETS,” Ser. No. 10/652,457; “GAMING DEVICE HAVING A MULTIPLE SELECTION AND AWARD DISTRIBUTION BONUS SCHEME,” Ser. No. 10/459,809; “GAMING DEVICE HAVING A MULTIPLE SELECTION AND AWARD DISTRIBUTION BONUS SCHEME,” Ser. No. 10/452,304; “PROGRESSIVE GAMING DEVICE,” Ser. No. 10/463,503; “GAMING DEVICE WITH A BONUS SCHEME INVOLVING MOVEMENT ALONG PATHS WITH PATH CHANGE CONDITIONS,” Ser. No. 10/623,420; GAMING DEVICE HAVING RELATED MULTI-GAME BONUS SCHEME,” Ser. No. 10/662,496; GAMING DEVICE HAVING RELATED MULTI-GAME BONUS SCHEME,” Ser. No. 10/662,929; “GAMING DEVICE HAVING BONUS SCHEME WITH INCREMENTAL VALUE DISCLOSURE AND VALUE MODIFICATION,” Ser. No. 10/661,209; “GAMING DEVICE HAVING A MULTIPLE ROUND GAME WHERE SUCCESS IN ONE ROUND DETERMINES THE PROBABILITIES OF SUCCESS IN ANOTHER ROUND,” Ser. No. 10/659,629; “GAMING DEVICE HAVING AN AWARD EXCHANGE BONUS ROUND AND METHOD FOR REVEALING AWARD EXCHANGE POSSIBILITIES,” Ser. No. 10/629,416; “GAMING DEVICE HAVING A DESTINATION PURSUIT BONUS SCHEME WITH ADVANCED AND SETBACK CONDITIONS,” Ser. No. 10/660,075; “GAMING DEVICE HAVING MULTIPLE SELECTABLE DISPLAY INTERFACES,” Ser. No. 10/659,093; “GAMING DEVICE HAVING AN AWARD DISTRIBUTOR AND AN AWARD ACCUMULATOR BONUS GAME,” Ser. No. 10/715,796; “GAMING DEVICE HAVING A SELECTIVELY ACCESSIBLE BONUS SCHEME,” Ser. 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Continuations (1)
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Number |
Date |
Country |
Parent |
09/966658 |
Sep 2001 |
US |
Child |
10/429001 |
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US |