Claims
- 1. A method of operating a game of chance comprising the steps of:
displaying a plurality of groups comprising positions; displaying a plurality of selectable objects, each associated with a hidden value; receiving a player selection of at least one of (a) an object and (b) a group; creating a group-object association based on said player selection; assigning a position from said group to said object; and awarding a prize based on player selections upon occurrence of an ending condition.
- 2. The method of claim 1, further comprising repeating the steps of receiving a player selection and creating an association until occurrence of said ending condition.
- 3. The method of claim 1, wherein the step of displaying a plurality of groups comprises displaying said positions.
- 4. The method of claim 1, wherein the step of displaying a plurality of groups comprises at least one of (a) providing a predetermined number of groups and (b) providing a randomly determined number of groups.
- 5. The method of claim 4, wherein the step of displaying a plurality of groups comprises one of (a) providing a predetermined number of positions in each group, and (b) providing a randomly determined number of positions in each group.
- 6. The method of claim 5, wherein the step of displaying a plurality of groups comprises providing groups having the same number of positions.
- 7. The method of claim 5, wherein the step of displaying a plurality of selectable objects comprises providing a number of selectable objects at least equal to the number of positions.
- 8. The method of claim 1, wherein the step of receiving a player selection comprises receiving said choice of group before said choice of selectable object.
- 9. The method of claim 1, wherein the step of receiving a player selection comprises randomly selecting a group.
- 10. The method of claim 1, wherein the step of receiving a player selection comprises randomly selecting a selectable object.
- 11. The method of claim 1, wherein the step of providing positions comprises displaying said positions as unoccupied positions.
- 12. The method of claim 1, wherein the step of awarding a prize occurs when all positions of a group are occupied.
- 13. The method of claim 12, wherein the step of awarding a prize comprises calculating said prize by adding the values of the selectable objects associated with said group.
- 14. The method of claim 1, wherein the step of awarding a prize occurs when all positions are occupied.
- 15. The method of claim 14, wherein the step of awarding a prize comprises determining for each group a group value by adding the values of the selectable objects associated with the grouped position of said group.
- 16. The method of claim 15, wherein the step of awarding a prize comprises awarding a prize corresponding to the highest group value.
- 17. The method of claim 1, wherein said game of chance is a bonus game played upon occurrence of a triggering event in a primary game.
- 18. The method of claim 17, further comprising going back to said primary game after said association.
- 19. The method of claim 17 wherein said game of chance is shared by a plurality of players.
- 20. A game apparatus comprising:
display means to display (a) a plurality of groups comprising positions and (b) a plurality of selectable objects, each selectable object being associated with a value; input means to receive a player selection of at least one of (a) an object and (b) a group; controller means to create a group-object association based on said player selection and to assign a position from said group to said object; and awarding means to award a prize based upon player selections upon occurrence of an ending condition.
- 21. The gaming apparatus of claim 20, further comprising communication means to communicatively link said game apparatus to another game apparatus.
- 22. A computer program embodied on a computer readable medium or in processor-readable memory having codes adapted to:
display a plurality of groups comprising positions; display a plurality of selectable objects, each selectable object being associated with a hidden value; receive a player selection of one of (a) a group and a selectable object, (b) and object and (c) a group; create a group-object association based on said player selection; assign a position from said group to said object; and award a prize based upon player selections upon occurrence of an ending condition.
- 23. A computer program carried on an electrical or electromagnetic signal having codes adapted to:
display a plurality of groups comprising positions; display a plurality of selectable objects, each selectable object being associated with a hidden value; receive a player selection of one of (a) a group and a selectable object, (b) and object and (c) a group; create a group-object association based on said player selection; assign a position from said group to said object; and award a prize based upon player selections upon occurrence of an ending condition.
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] This application claims priority under 35USC§119(e) of U.S. provisional patent application(s) 60/473,260 filed May 27th 2003, the specification of which is hereby incorporated by reference.
Provisional Applications (1)
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Number |
Date |
Country |
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60473260 |
May 2003 |
US |