Claims
- 1. A method of operating a game comprising the steps of:
displaying a plurality of selectable objects, each selectable object being associated with a characteristic; receiving a first player selection from said plurality of selectable objects; receiving a subsequent player selection from said plurality of selectable objects; comparing said characteristic of said subsequent player selection to at least one of (1) the characteristic of the precedent player selection, and (2) the characteristics of all precedent player selections; and determining from said comparison if the steps of receiving a subsequent player selection and of comparing said characteristics are repeated.
- 2. The method of claim 1, wherein the step of comparing comprises applying at least one of (a) a predetermined play condition; (b) a partly predetermined play condition; (c) a play condition determined according to at least part of the characteristic of said first player selection and at least part of the characteristic of the subsequent player selection immediately following said first player selection and (d) a play condition determined according to at least part of the characteristic of said subsequent player selection and at least part of the characteristic of the precedent player selection.
- 3. The method of claim 2, wherein the step of comparing comprises applying a play condition in which at least part of the characteristic of the subsequent selection matches at least part of one of (1) the characteristic of the precedent player selection, and (2) the characteristics of all precedent player selections.
- 4. The method of claim 2, wherein the step of comparing comprises applying a play condition in which at least part of the characteristic of the subsequent selection follows, precedes or completes at least part of one of (1) the characteristic of the precedent player selection, and (2) the characteristics of all precedent player selections.
- 5. The method of claim 1, wherein said characteristic of said step of displaying comprises at least one of (1) a value, (2) a color, and (3) an identity.
- 6. The method of claim 1, wherein said characteristic of said step of displaying comprises a hidden characteristic.
- 7. The method of claim 6, wherein the step of comparing comprises revealing said hidden characteristic.
- 8. The method of claim 1, further comprising the step of awarding a prize.
- 9. The method of claim 5, wherein the step of awarding a prize comprises establishing a prize value depending at least in part on the number of player selections.
- 10. The method of claim 5, wherein the step of awarding a prize comprises establishing a prize value by adding the values of the selected selectable object.
- 11. A game apparatus comprising:
display means to display a plurality of selectable objects, each selectable object being associated with a characteristic; input means to receive a first and subsequent player selections; and controller means to compare said characteristic of said subsequent player selection to one of (1) the characteristic of the precedent player selection, and (2) the characteristics of all precedent player selections, and to determine, based on said comparison, if the input means are authorized to receive a new subsequent player selection.
- 12. A computer program embodied on a computer readable medium or in processor-readable memory, having codes adapted to:
display a plurality of selectable objects, each selectable object being associated with a characteristic; receive a first player selection; receive a subsequent player selection; and compare said characteristic of said subsequent player selection to one of (1) the characteristic of the precedent player selection, and (2) the characteristics of all precedent player selections, according to a play condition; determine from said comparison if the steps of receiving a subsequent player selection and of comparing said characteristics are repeated.
- 13. A computer program carried on an electrical or electromagnetic signal having codes adapted to:
display a plurality of selectable objects, each selectable object being associated with a characteristic; receive a first player selection; receive a subsequent player selection; and compare said characteristic of said subsequent player selection to one of (1) the characteristic of the precedent player selection, and (2) the characteristics of all precedent player selections, according to a play condition; determine from said comparison if the steps of receiving a subsequent player selection and of comparing said characteristics are repeated.
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] This application claims priority under 35USC §119(e) of U.S. provisional patent application(s) 60/473,258 filed May 27th 2003, the specification of which is hereby incorporated by reference.
Provisional Applications (1)
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Number |
Date |
Country |
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60473258 |
May 2003 |
US |