Claims
- 1. A method of operating a game of chance comprising the steps of:
displaying a plurality of selectable objects divided in a plurality of groups, each selectable object being associated with at least one of (a) a hidden value, and (b) a hidden operator; receiving player selections of a selectable object from each group; associating the selectable objects selected by the player; repeating the steps of receiving player selections, and associating, until there is no possible association left; and evaluating an association value for each association; awarding a prize based on said association values.
- 2. The method of claim 1, wherein the step of evaluating an association value comprises calculating a logical or mathematical operation result according to said player selections.
- 3. The method of claim 1, wherein the step of awarding a prize comprises awarding a prize corresponding to the highest association value.
- 4. The method of claim 1, wherein the step of awarding a prize comprises awarding a prize corresponding to the sum of said association values.
- 5. The method of claim 1, wherein the steps of displaying a plurality of selectable objects comprises associating all said selectable objects of a group with either (a) values, (b) operators or (c) values and operators.
- 6. A gaming apparatus comprising;
a display means to display a plurality of selectable objects divided in a plurality of groups, each selectable object being associated with one of (a) a hidden value, (b) a hidden operator and (c) a hidden value and a hidden operator; control means to receive player selections of a selectable object from each group; controller means to associate the player selections, to evaluate a value for said association and to end the game when there is no possible association left; awarding means to award a prize based on said association values.
- 7. A computer program embodied on a computer readable medium having codes adapted to:
display a plurality of selectable objects divided in a plurality of groups, each selectable object being associated with one of (a) a hidden value, (b) a hidden operator and (c) a hidden value and a hidden operator; receive player selections of a selectable object from each group; associate the player selections; repeat the steps of receiving a player selection, associating, until there is no possible association left; evaluate an association value for each association; and award a prize based on said association values.
- 8. A computer program carried on an electrical or electromagnetic signal having codes adapted to:
display a plurality of selectable objects divided in a plurality of groups, each selectable object being associated with one of (a) a hidden value, (b) a hidden operator and (c) a hidden value and a hidden operator; receive player selections of a selectable object from each group; associate the player selections; repeat the steps of receiving a player selection, associating, until there is no possible association left; evaluate an association value for each association; and award a prize based on said association values.
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] This application claims priority under 35USC§119(e) of U.S. provisional patent application(s) 60/473,025 filed May 27th 2003, the specification of which is hereby incorporated by reference.
Provisional Applications (1)
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Number |
Date |
Country |
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60473025 |
May 2003 |
US |