Claims
- 1. A method of playing a competitive game for four competitors that simulates a competitive wrestling tag team match, wherein one team has two partners and another opposing team has two partners, said game having a plurality of images representing wrestling maneuvers, the method comprising the steps of: identifying a member of the one team and a member of the other opposing team to challenge one another; each identified member drawing at least three images; if desired, the identified member tagging the partner thereof to interchange the identified member of the respective team between the partners of the respective team; the partners of each team sharing information on the images drawn by the respective partners; drawing and displaying images by the identified members of the opposing teams in alternating sequence, the identified member of the one team displaying the images in a predetermined sequence, the identified member of the other team displaying a counter image, if available, and if said counter image is unavailable, determining a winning team to be the team displaying the predetermined sequence of images.
- 2. The method of claim 1, wherein each identified member draws an equal number of images.
- 3. The method of claim 1, wherein the predetermined sequence of images is three images.
- 4. The method of claim 3, wherein the three images are identical images.
- 5. The method of claim 1, wherein the partners of the respective teams visually share information on images continuously throughout the progress of the game, the exchange of images between partners being prevented.
- 6. A method of playing a competitive game for two or more competitors that simulates a competitive wrestling match, said game having a plurality of images including at least a first portion of images representing wrestling maneuvers, a second portion of images representing countering maneuvers to the first portion of images and a third portion of images representing completion of a wrestling match, the method comprising the steps of: distributing a predetermined number of images to each competitor; drawing and displaying images by the competitors in a sequential manner; displaying a predetermined sequence of wrestling maneuver images and at least one completion image by one of the competitors; displaying the counter maneuver image, if available, by the other competitor; continuing drawing and displaying images by the respective competitors, and determining a loser to be the other competitor not having available a counter maneuver image to display following display by the one competitor of the predetermined sequence of wrestling maneuver images and the at least one completion image.
- 7. The method of claim 6, wherein the first portion of wrestling maneuvers are representations of individual wrestlers engaging in said maneuvers.
- 8. The method of claim 6, wherein the predetermined sequence of images is three images.
- 9. The method of claim 8, wherein the three images are identical images.
- 10. The method of claim 8, wherein at least three completion images are displayed.
Parent Case Info
This application is a continuation of U.S. patent application Ser. No. 584,084, filed Sept. 18, 1990 now U.S. Pat. No. 5,056,794.
US Referenced Citations (3)
Foreign Referenced Citations (1)
Number |
Date |
Country |
2164262 |
Mar 1986 |
GBX |
Continuations (1)
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Number |
Date |
Country |
Parent |
584084 |
Sep 1990 |
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