Claims
- 1. A method of playing a ball game comprising the steps of:
- (A) providing a rectangular court having a floor and two pairs of oppositely facing walls, one pair of walls comprising side walls and being approximately 40 feet long and the other pair of walls comprising a front wall and a back wall, each being about 20 feet long, the walls being at least 10 feet high;
- (B) providing a ball having a weight ranging from 70 to 90 grams;
- (C) providing at least one catching and throwing element comprising a scoop means having an inner and outer surface with a distal end and a proximal end, and a ball holding cup means having inner and outer surfaces with an open edge and a closed edge, the closed edge secured to the proximal end thereby defining a scoop-cup means, the scoop means having an elongated central first axis extending from the distal end to the proximal end, a portion of the scoop means along the first axis having a portion thereof in the configuration of a segment of a hyperbolic spiral, the spiral having a formula in which the polar coordinates RO equal a constant C (R.theta.=C) and wherein the values of R range from 1.5 to 60 centimeters and the values of the constant C range from 10 to 30 centimeter-radians when .theta. is measured in radians; and,
- (D) using the element for attempting to throw the ball toward the front wall and using means for attempting to catch the ball rebounding from the front wall, side walls, or floor before the ball touches the floor twice and then immediately attempting to throw the ball toward the front wall so that the ball does not touch the floor before it strikes the front wall.
- 2. The method of claim 1 further including the step of attempting to prevent an out by throwing the ball against the front wall before the ball first touches the back wall.
- 3. The method of claim 1 wherein a fault results when attempting to catch and throw the ball but the ball is allowed to strike the floor twice before it is caught.
- 4. The method of claim 1 further including the step of attempting to rebound the ball from the back wall and attempting to throw it toward the front wall without a catching motion such that the ball remains in the scoop means no more than one second.
- 5. The method of claim 1 further including the step of attempting to serve the ball by first bouncing the ball off the floor and catching it in the scoop of the element and throwing it against the front wall.
- 6. The method of claim 1 further including the step of attempting to catch the ball in cup means of the element.
- 7. The method of claim 1 further including the step of attempting to assist in rebounding the ball from the back wall and attempting to throw it toward the front wall without a catching motion such that the ball remains on the scoop means of the element and does not enter the cup means.
- 8. The method of claim 1 wherein the dynamic coefficient of friction of the surface of the ball as measured against the surface of the scoop means ranges from 0.1 to 0.4.
- 9. The method of claim 7 wherein during the attempted rebounding step, the ball from the back wall is thrown toward the front wall in a manner such that the ball does not make a substantial striking noise against the scoop means.
- 10. The method of claim 1 wherein there is a telltale foul line on the front wall.
- 11. The method of claim 10 wherein the line ranges up to 18 inches above the floor.
- 12. A method of playing a cestaball game comprising the steps of:
- (A) providing a rectangular court having a floor and two pairs of oppositely facing walls, a first pair of walls comprising side walls and being approximately 40 feet long and a second pair of walls comprising a front wall and a back wall, each being about 20 feet long, the walls being at least 10 feet high;
- (B) providing a ball having a weight ranging from 70 to 90 grams;
- (C) providing at least one catching and throwing element comprising a scoop means having an inner and outer surface with a distal end and a proximal end, and a shaped ball holding cup means having inner and outer surfaces with an open edge and a closed edge, the closed edge secured to the proximal end thereby defining a scoop-cup means, the scoop means having an elongated central first axis extending from the distal end to the proximal end, a portion of the scoop means along the first axis having a portion thereof in the configuration of a segment of a hyperbolic spiral, the spiral having a formula in which the polar coordinates RO equal a constant C (R.theta.=C) and wherein the values of R range from 1.5 to 60 centimeters and the values of the constant C range from 10 to 30 centimeter-radians when .theta. is measured in radians;
- (D) providing a service box delineated on the floor and extending between the side walls and being parallel to the front wall;
- (E) providing each of a first player and a second player with an element; and
- (F) the first player attempting to serve the ball by first holding the element and then bouncing the ball while standing in the service box.
- 13. The method of claim 12 wherein after bouncing the ball, the first player attempts to catch the ball in the element on the first bounce.
- 14. The method of claim 13 wherein after catching the ball in the element, the first player attempts to throw the ball towards the front wall so that it hits the first wall before hitting the floor.
- 15. The method of claim 14 further providing a telltale foul line across the front wall parallel to the floor and spaced approximately up to 18 inches above the floor.
- 16. The method of claim 15 wherein the ball hitting the front wall above the telltale line is in play.
- 17. The method of claim 15 wherein the ball hitting the front wall below the telltale line causes a fault and stops play.
- 18. The method of claim 16 wherein the ball rebounds from the front wall a first time and the second player attempts to catch the ball on the fly in a second element and attempts to throw it back toward the front or side walls.
- 19. The method of claim 16 wherein the ball rebounds from the front wall a first time and thereafter the second player attempts to catch the ball in a second element and attempts to throw it back toward the front or side walls before the ball bounces on the floor twice.
- 20. The method of claims 18 or 19 wherein the second player by attempting to catch and throw the ball back toward the front or side wall attempts to start a rally.
- 21. The method of claims 18 or 19 wherein after the ball rebounds from the front or side walls, the first player attempts to catch the ball with the element and attempts to throw it back towards the front or side wall before the ball bounces on the floor twice.
- 22. The method of claim 18 or 19 wherein the ball rebounds from the front or side wall and thereafter before the ball bounces twice on the foor, the first player attempts to catch the ball with the element and attempts to throw it against the front wall with such force that the ball rebounds directly from the front wall against the back wall without touching the floor.
- 23. The method of claim 22 wherein the second player using the second element contacts the ball rebounding from the back wall with the inner surface of the scoop means and attempts to increase the velocity of the ball traveling toward the front wall so that the ball strikes the front wall without striking the floor twice.
- 24. The method of claim 14 wherein the serving box has two spaced apart lines between the front wall and the back wall.
- 25. The method of claim 24 wherein the first player must remain in the service box until the served ball passes beyond the service box moving toward the front wall.
- 26. The method of claim 13 wherein the first player attempting to serve fails to catch the bounded ball in the element thereby causing a fault.
- 27. The method of claim 13 wherein after attempting and catching the bounced ball with the element the first player steps between the service box and the front wall and causes a fault.
- 28. The methods of claims 14 or 16 wherein after the ball hits the front wall and rebounds therefrom the second player attempting to catch the ball with the second element permits the ball to strike the floor twice thereby causing a fault and providing the first player with a point.
- 29. The method of claim 28 wherein after the second player causes a fault, the first player is permitted a second turn to serve the ball.
- 30. The method of claim 23 wherein the second player is not permitted to hold the ball against the inner surface of the scoop means for more than one second.
- 31. The method of claim 23 wherein the second player attempting to play the ball must contact the ball with the scoop means of the second element and increase its velocity towards the front wall in one continuous motion.
- 32. The method of claim 31 wherein this mode of contact with the ball is called a rebote shot.
- 33. The method of claim 14 wherein after catching the ball the first player attempting to throw the ball toward the front wall permits the ball to hit the floor before striking the front wall thereby causing a fault.
- 34. The method of claims 18 or 19 wherein the serving box has two spaced apart lines between the front wall and the back wall.
- 35. The method of claim 34 wherein the ball after it rebounds from the front wall but before it passes over both spaced lines hits the floor thereby causing a fault.
- 36. The method of claim 24 wherein the ball strikes the front wall and rebounds therefrom over the serving box and the second player does not catch the ball with a second element before the ball strikes the ground twice thereby creating a fault.
- 37. The method of claim 36 wherein the first player is awarded a point since the second player causes a fault during the first player's serving period.
- 38. The method of claim 37 wherein the player to first be awarded 15 points wins the game.
- 39. A method of playing a ball game comprising the steps of:
- (A) providing a rectangular court having a floor, two pairs of oppositely facing walls, one pair of walls comprising side walls and being approximately 40 feet long and the other pair of walls comprising a front wall and a back wall, each being about 20 feet long, the walls being at least 10 feet high and a ceiling parallel to the floor, the front wall having a telltale line up to 18 inches above the floor;
- (B) providing a ball having a weight ranging from about 70 grams to about 90 grams and a coefficient of restitution ranging from about 0.65 to about 0.80;
- (C) providing for a first and a second player;
- (D) providing each player with a throwing and catching element comrising the scoop means having inner and outer surfaces with a distal end and a proximal end, a ball holding cup means having an inner surface for holding a ball and an outer surface, the cup means having an open edge and a closed edge, the cloed edge secured to or integral with the proximal end of the scoop means thereby defining a scoop-cup means, the scoop means having an elongated central first axis extending from the distal end to the proximal end, a portion of the scoop means along the first axis having a portion thereof in the configuration of a segment of a hyperbolic spiral, the spiral having a formula in which the polar coordinates R.theta. equal a constant C (R.theta.=C) and wherein the values of R range from 1.5 to 60 centimeters and the values of the constant C range from 10 to 30 centimeter-radians when .theta. is measured in radians;
- (E) providing a service box located on the floor extending between the side walls and being parallel to the front wall;
- (F) attempting to serve the ball by the first player first bouncing the ball in the service box then catching the ball in the scoop-cup means; and
- (G) thereafter attempting to throw the ball so that the ball strikes the front wall before it hits the floor.
- 40. The method of claim 39 wherein the served ball to stay in play return from the front wall across the service box before hitting the floor and rebounding therefrom.
- 41. The method of claim 39 wherein the served ball first rebounds hitting the floor only once after crossing the service box and then strikes the back wall and rebounds therefrom.
- 42. The method of claim 40 or 41 wherein after the rebound the second player attempts to contact the ball with the inner surface of the scoop means of the element such that the ball does not go into the cup and thereafter the second player attempts to propel the ball toward the front or side walls with a continuous motion.
- 43. The method of claim 42 wherein after being propelled the ball hits the ceiling before it strikes the front or side walls and remains in play.
- 44. A method of playing a ball game comprising the steps of:
- (A) providing a rectangular court having a floor and two pairs of oppositely facing walls, one pair of walls comprising side walls and being approximately 40 feet long and the other pair of walls comprising a front wall and a back wall each being about 20 feet long, the walls being at least 10 feet high;
- (B) providing a ball having a weight ranging from 70 to 90 grams;
- (C) providing at least two catching and throwing elements comprising a scoop means having an inner and outer surface with a distal end and a proximal end, and a shaped ball holding cup means having inner and outer surfaces with an open edge and a closed edge, the closed edge secured to the proximal end thereby defining a scoop-cup means, a portion of the scoop-cup means having a portion thereof in the shape of a hyperbolic spiral, the spiral having a formula in which the polar coordinates R.theta. equal a constant C (R.theta.=C) wherein the values of R range from 1.5 to 60 centimeters and the values of the constant C range from 10 to 30 centimeter-radians when .theta. is measured in radians;
- (D) using the element for attempting to throw the ball against the front wall before it strikes the floor or any other walls; and
- (E) using a second element for attempting to catch the ball rebounding from the front wall, side walls, or floor before the ball touches the floor twice and then immediately throwing the ball toward the front wall so that the ball does not touch the foor before it strikes the front or side walls.
- 45. A method of playing a game comprising the steps of:
- (a) each player using an element comprising:
- (i) an elongated scoop means having inner and outer surfaces, a tip end, a base end and a pair of outwardly and upwardly facing edges;
- (ii) a curvilinear shaped ball cup means having inner and outer surfaces, an open edge and a closed edge, the closed edge secured to the base end of the scoop;
- (iii) the scoop means having an elongated central axis extending from the tip of the base, a portion of the scoop means along the axis having a portion thereof in the configuration of a segment of a hyperbolic spiral, the spiral having a formula in which the polar coordinates RO equal a constant C (RO=C) and wherein the values of R range from 1.5 to 60 centimeters and the values of the constant C range from 10 to 30 centimeter-radians when O is measured in radians;
- (b) using a ball having a weight ranging from about 70 grams to about 90 grams; and
- (c) providing a court having a floor and two pairs of oppositely facing walls, one pair of walls comprising side walls and being approximately 40 feet long and the other pair of walls comprising a front wall and a back wall, each being about 20 feet long, the walls being at least 10 feet high;
- (d) complying with the rules comprising:
- Rule 1.1--Types of Games
- The game may be played by two (singles), three (cut throat), or four (doubles) players;
- Rule 1.2--Description
- Cestaball is a competitive game in which the ball is caught and thrown with a scoop-cup element;
- Rule 1.3--Objective
- The object is to win each rally by serving or returning the ball so the oponent is unable to keep the ball in play; a rally is over when a side makes an error, or is unable to return the ball before it touches the floor tiwce;
- Rule 1.4--Points
- Points are scored only by the serving side when it serves an ace or wins a rally; when the serving side loses a rally, it loses the serve;
- Rule 1.5--Game
- A game is won by the side first scoring 15 points;
- Rule 1.6--Match
- A match is won by the side first winning two games;
- Rule 2.1--Courts
- The specifications for the court are approximately the same as for the standard four-wall racquetball court:
- (a) Dimension: the dimensions shall be about 20 feet wide, 10 feet high, and 40 feet long, with the backwall at least 10 feet high;
- (b) Lines and Zones: Cestaball courts shall be divided and marked on the floors with wide lines as follows:
- (1) Short line: The short line is midway between and is parallel with the front and back walls dividing the court into equal front and back courts,
- (2) Service line: The service line is parallel with and located about 5 feet in front of the short line,
- (3) Service box: The service box is the space between the outer edges of the short and service lines;
- (4) Service zone: A service zone is located at each end of the service box by lines around 18 inches from and parallel with each side wall;
- (5) Telltale: The telltale is a line across the front wall approximately parallel to the floor, up to 18 inches from the floor to the top of the line; any ball hitting on or below the line is out of play and results in a point or an out;
- Rule 3.1--Serve
- (a) Order: The player or side so selected becomes the first server and starts the first game, and the third game, if any;
- (b) Start: Games are started by the referee calling "play ball" (if there is a referee);
- (c) Place: The server may serve from any place in the service box; no part of either foot may extend beyond either line of the service box; stepping on the line (but not beyond it) is permitted; server must remain in the service box until the served ball passes short line; violations are called "foot faults";
- (d) Manner: In serving, the ball is required to be bounced on the floor in the service box, caught in the element on the first bounce and thrown so it hits the front wall first and on the rebound hits the floor back of the short line, either with or without touching one of the side walls; if the server fails to catch the ball from the bounce, it is an out;
- (e) Fault: One serve is allowed for each point; if a fault occurs, it is an out;
- (f) Readiness: The server shall not serve until his opponent is ready or the Referee calls "play";
- Rule 3.2--Fault Serves
- The following serves are faults and result in an out:
- (a) Foot Faults: A foot fault results:
- (1) When the server leaves the service box before the served ball pases the short line;
- (2) When the server's partner leaves the service zone before the served ball passes the short line
- (b) Short serve: A short serve is any served ball that first hits the front wall and on the rebound hits the floor in front of the back edge of the short line either with or without touching one side wall;
- (c) Three-Wall Serve: A two-side serve is any ball that first hits the front wall and on the rebound hits two side walls on the fly;
- (d) Ceiling Serve: A ceiling serve is any served ball that touches the ceiling after hitting the front wall either with or with out touching one side wall;
- (e) Long Serve: A long serve is any served ball that first hits the front wall and rebounds to the back wall before touching the floor;
- (f) Missed Ball: any ball that is not caught from the bounce;
- (g) Non-front Serve: Any served ball that strikes the server's partner, or the ceiling, floor or side wall, before striking the front wall;
- (h) Touched Serve: Any served ball that on the rebound from the front wall touches the server or touches the server's partner while any part of his body is out of the service box, or the server's partner intentionally catches the served ball on the fly;
- (i) Out-Of-Order Serve: In doubles, when either partner serves out of order; any points which may have been scored during an out-of-order serve will be automatically void with the score reverting to the score prior to the out-of-order serve.
- Rule 3.3--Receiving Service
- (a) Receiving Position: The receiver or receivers must stand at least 5 feet back of the short line and cannot return the ball until it passes the short line; any infraction result in a point for the service;
- (b) Legal Return: After the ball is legally served, one of the players on the receiving side must catch the ball either on the fla or after the first bounce and before the ball touches the floor the second time, and return the ball to the front wall either directly or after touching one or both side walls, the ceiling or any combination of those surfaces; it is not legal to return the ball by striking the back wall first;
- Rule 3.4--Rallies
- Each legal return after the serve is called a rally; play during the rallies shall be according to the following rules:
- (a) Front Wall Returns; Balls rebounding from the front wall, a side wall, the ceiling or the floor must be caught cleanly, and thrown immediately with a noticeable pause;
- (b) Back Wall Returns: Balls rebounding from the back wall are thrown without a separate catching motion; the effect is that the ball's motion towards the front wall is not slowed down as a result of its contact with the element;
- (c) Juggles: Any ball that contact the element more than once during any return is called a juggle and results in a pont or an out;
- Rule 3.5--Dead Ball Hinders:
- Hinders are of two types--"dead ball" and "avoidable"; dead ball hinders as described in this rule result in the point being replayed;
- (a) Situations: When called by the referred the following are dead ball hinders:
- (1) Court Hinders: Hits any part of the court which under local rules is dead ball;
- (2) Hitting Opponent: Any returned ball that touches an opponent on the fly before it returns to the front wall;
- (3) Body Contact: Any body contact with an opponent that interferes with seeing or returning the ball;
- (4) Screen Ball: any ball rebounding from the front wall close to the body of a player on the side which just returned the ball, to interfere with or prevent the returning side from seeing the ball;
- (5) Straddle Ball: A ball passing between the legs of a player on the side which just returned the ball, if there is no fair chance to see or return the ball;
- (6) Other Interference: Any other unintentional interference which presents an opponent from having a fair chance to see or return the ball;
- Rule 3.6--Avoidable Hinders;
- An avoidable hinder results in an "out" or a point depending upon whether the offender was serving or receiving;
- (1) Failure to Move: Does not move sufficiently to allow opponent his shot;
- (2) Blocking: Moves into a position effecting a block, on the opponent about to return the ball, or, in doubles, one partner moves in front of an opponent as his partner is returning the ball;
- (3) Moving into Ball: Moves in the way and is struck by the ball just played by his opponent;
- (4) Pushing: Deliberately pushes or shoves opponent during a rally.
Parent Case Info
This is a continuation, of application Ser. No. 158,267, filed on June 10, 1980, now abandoned.
US Referenced Citations (13)
Foreign Referenced Citations (2)
Number |
Date |
Country |
140771 |
Feb 1935 |
ATX |
64794 |
Jun 1955 |
FRX |
Non-Patent Literature Citations (2)
Entry |
Sports Illustrated, vol. 18, #1, p. 41, Jan. 1963. |
Sporting Goods Dealer, Jun. 1971, p. 140. |
Continuations (1)
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Number |
Date |
Country |
Parent |
158267 |
Jun 1980 |
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