Claims
- 1. A method of playing a game, comprising the sequential acts of:
forming a group of tiles, blank-side up, on a playing surface wherein each tile comprises a solution piece; selecting a plurality of tiles to define player tiles for a player; receiving a clue regarding information on a code card from a game captain, the information comprising a passage information; if the player, having a turn, possesses a player tile matching the clue regarding information, then selecting that tile for play by placing the tile on the playing surface; if the player does not have a player tile that matches the clue regarding information, then passing a turn to a second player; and wherein the game ends when a plurality of tiles selected for play completely and uniquely correspond to the information on the code card.
- 2. A method of playing a game, comprising the acts of:
selecting a game captain, the game captain for passing selected information maintained on a code card to a plurality of players; forming a group of tiles, blank-side up and each tile having a solution piece on an upper side, on a playing surface, the group of tiles collectively comprising on their upper surface all solution pieces necessary to completely and uniquely match the code card information; selecting a plurality of tiles to define player tiles for each of the plurality of players; receiving a clue regarding information on a code card from a game captain; identifying a player order amongst the plurality of players, a single player acting in order defining a player turn, and the sum of the single players acting in order defining a round; if a player, having a turn, possesses a player tile matching the clue regarding information, then the player selecting that tile for play by placing the tile on the playing surface; if the player does not have a player tile does that matches the clue regarding information, then passing a turn to a second player; and wherein the game ends when a plurality of tiles selected for play completely and uniquely correspond to the information on the code card.
- 3. A method of playing a game, comprising the acts of:
selecting a game captain, the game captain for passing selected information regarding a passage maintained on a code card to a plurality of players; forming a group of tiles, blank-side up and each tile having a solution piece on an upper side, on a playing surface, the group of tiles collectively comprising on their upper surface all solution pieces necessary to completely and uniquely match the code card information; selecting a plurality of tiles to define player tiles for each of the plurality of players; receiving a clue regarding information on a code card from a game captain; identifying a player order amongst the plurality of players, a single player acting in order defining a player turn, and the sum of the single players acting in order defining a round; if a player, having a turn, possesses a player tile matching the clue regarding information, then the player selecting that tile for play by placing a first tile on the playing surface and then passing a turn to a second player; if the player does not have a player tile does that matches the clue regarding information, then passing a turn to a second player; wherein a second tile is placed on the playing surface adjacent to the first tile such that the first tile and the second tile together comprise a sequential portion of the information on the code card; and wherein the game ends when a plurality of tiles selected for play completely and uniquely correspond to the information on the code card.
CROSS REFERENCE TO RELATED APPLICATIONS
[0001] This patent application is related to, is a continuation in part of, and claims priority from co-pending U.S. patent application Ser. No. 10/141,903 also by Onstad, et al., entitled Scripture Domino Game, filed 8 May 2002.
Continuation in Parts (1)
|
Number |
Date |
Country |
Parent |
10141903 |
May 2002 |
US |
Child |
10887286 |
Jul 2004 |
US |