Method of playing a group participation game

Information

  • Patent Grant
  • 6648753
  • Patent Number
    6,648,753
  • Date Filed
    Monday, June 29, 1998
    26 years ago
  • Date Issued
    Tuesday, November 18, 2003
    20 years ago
Abstract
A group wagering game is provided in which all entrants win or lose simultaneously as a group. The method of playing the game includes forming a group consisting of all entrants who have made a wager on the outcome of the game, and determining whether the group is a winner. The game can either be played as a stand alone game, or in combination with an individual participation game. When combined with another game, the method includes forming a group of at least some of the entrants in the individual participation game, e.g. all winners, who have made a wager on the outcome of the group participation game. As such, a “bonus” round of play is provided which generates group interest and excitement in the gaming experience.
Description




CROSS-REFERENCE TO RELATED APPLICATIONS




“Not Applicable”.




STATEMENT REGARDING FEDERALLY SPONSORED RESEARCH OR DEVELOPMENT




“Not Applicable”.




BACKGROUND OF THE INVENTION




This invention relates generally to games of chance, and more particularly to a method of playing a group wagering game in which all entrants win or lose simultaneously as a group.




In known wagering games, each individual entrant places a wager on the outcome of an event such as a roll of dice, a selection of one or more randomly generated indicia such as cards or numbers, a horse or dog race, a Jai Alai game, a sporting event, or the like, and the wager is won or lost depending on the outcome of the event. Typically, entrants are able to place their wagers on one or more of several possible outcomes of an event such that the actual outcome creates both winners and losers among the group of entrants of a particular game.




Some wagering games are designed around a particular apparatus such that the entrants must seek out a gaming table or machine in order to play. Other games can be played anywhere people are gathered and wagering is available. Regardless of the game being played or the venue in which it is presented for wagering, there is a need for a gaming method that will attract new entrants to wagering games and hold the attention of existing entrants so that such games remain attractive relative to the many new games and diversions constantly being developed.




BRIEF SUMMARY OF THE INVENTION




In one aspect, the invention is directed to a method of playing a group participation wagering game having a minimum wager amount in which the method may comprise facilitating the forming of a group of a plurality of entrants, wherein each of the entrants participates in the group participation game irrespective of the entrant's participation in an individual participation game, and wherein each of the entrants is an individual who has wagered at least the minimum wager amount. The amount each entrant wagered may be made on a single outcome of a single group participation game, and each outcome of said group participation game may be independent of an outcome of the individual participation game. The method may further comprise determining the outcome of the single group participation game based on a single set of indicia common to the group, wherein all entrants in the group collectively win or collectively lose the single group participation game based on the single set of indicia.




In another aspect, the invention is directed to a method of playing a group participation wagering game having a minimum wager amount in which the method may comprise enabling entrants to participate in the group participation game irrespective of the entrants' participation in an individual participation game, wherein each of the entrants is an individual who has wagered at least the minimum wager amount. The amount each entrant wagered may be made on a single outcome of a single group participation game, and each outcome of the group participation game may be independent of an outcome of the individual participation game. The method may further comprise determining the outcome of the single group participation game based on a single set of indicia common to the group wherein all entrants in the group collectively win or collectively lose the single group participation game based on the single set of indicia.




Other aspects of the invention are defined by the claims set forth at the end of this patent.




It is an object of the present invention to provide a simple wagering game that can be used in combination with existing games to generate and sustain player interest by offering a socially exhilarating group win environment around the game.




It is another object of the present invention to provide a wagering game that can be used as a stand alone game in which all entrants win or lose simultaneously as a group rather than as individuals, again providing group excitement.




In accordance with these and other objects evident from the following description of a preferred embodiment of the invention, a method of playing a group participation wagering game is provided, wherein the game includes the principle steps of forming a group consisting of all entrants who have made a wager on the outcome of the game, determining whether the group as a whole is a winner, and indicating the outcome of the game. Preferably, each entrant is able to make a wager that differs in size from the wagers being made by the other entrants, and the size of the winnings awarded to each entrant corresponds to the size of the entrant's wager. However, regardless of the amount of the wager placed by any entrant, all entrants in the group game win or lose together depending on the outcome of the game.




In accordance with a particular embodiment of the present invention, the step of determining whether the group is a winner includes randomly generating indicia in an array and comparing at least a portion of the array with one or more predetermined winning combinations of indicia. As such, the entire group can watch the display of such indicia one-by-one, anticipating a win or loss and celebrating or mourning collectively. This social event adds to the enjoyment of the game and draws others to learn about the game and become entrants.




When used in combination with an individual participation game such as keno, bingo, slot machines, card games, dice games, sporting events and the like, the method of the present invention includes the steps of forming a group of at least some of the entrants in the first game, e.g. all winners, who made a wager on the outcome of the group participation game, determining whether the entire group is a winner of the group game, and indicating the outcome of the group game. Again, use of the group game increases the enjoyment of the gaming entrants and draws new players to the games.











BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWING




The preferred embodiment of the present invention is described in detail below with reference to the attached drawing, wherein:





FIG. 1

is a schematic view of an apparatus for use in hosting a group wagering game in accordance with the preferred embodiment;





FIG. 2

is a flow chart of a method of playing a keno game to be used in combination with the group participation game of the preferred embodiment;





FIG. 3

is a flow chart of the method of the preferred group participation game; and





FIG. 4

is a plan view of a display indicating the outcome of a sample iteration of the group participation game.











DETAILED DESCRIPTION OF THE INVENTION




An apparatus capable of being used in hosting a group participation game in accordance with the preferred embodiment of the present invention is illustrated in

FIG. 1

, and includes a central processing unit


10


for generating random numbers or other indicia and transmitting the generated indicia to plural remote receivers


12


, and a monitor or display


14


associated with each receiver for displaying the indicia and providing an indication of the outcome of the game. In addition, the receiver may form a part of a processing unit, such as a conventional interactive compact disk player or the like, for driving the display


14


so that entrants can observe the game in progress and witness the outcome thereof from various remote sites such as restaurants, taverns and gathering spots. Preferably, the central processing unit


10


includes software for generating the random numbers or indicia and for encoding the generated indicia for transmission to the various receivers, and the remote receivers associated with the displays include software for decoding the transmission and for driving the displays.




It is understood that the apparatus shown in

FIG. 1

is provided for illustrative purposes only, and that the game of the present invention need not be hosted using any particular apparatus but may instead be carried out by any suitable electronic, mechanical or manual device as would be evident by a reading of the following description. For example, it is possible to employ a number generator in the form of a conventional blower-type apparatus adapted for use with ping pong balls, on which indicia are printed, for randomly generating the indicia, and a manual or mechanical display can be used at one or more locations to display the drawn indicia so that the group of entrants can monitor the progress of the game and determine whether the group is a winner or a loser. As such, the apparatus shown and described does not in any way limit the scope of the present invention, but merely represents one mode for carrying out the game.




In accordance with a first embodiment of the preferred game, the group game is combined with an individual participation keno game. As shown in

FIG. 2

, the keno game is played by allowing entrants at


16


to select the number of “spots” to be played in a given game of keno, and at


18


to place a wager on the outcome of a random drawing of a predetermined range of indicia or numbers out of a large field, e.g. a drawing of 20 indicia out of a field of 80. If desired, an option may be provided whereby the entrant can allow the host to select his indicia automatically. At


20


, the player selects the particular indicia or numbers to be played, and at


22


the central processing unit randomly draws the range of indicia from the field, and these indicia are encoded and transmitted to the various remote receivers where they are decoded and displayed, as at step


24


. The individual entrants are thus able to watch as the generated range of indicia are displayed so that they can monitor their individual results and determine whether they are a winner or loser in the game. If they are a winner, they turn in their game card, which they filled out when placing their wager, and the indicia they selected are compared with the range for matches at


25


.




If at least some of the numbers selected by the entrant are among the numbers in the range drawn from the field, the entrant wins a reward at


26


. For example, a the reward for selecting a single indicia that matches one of the 20 indicia drawn from a field of 80 might be $2, whereas the reward for selecting 10 indicia that match 10 of the 20 indicia drawn from the same field might be $100,000. If all of the numbers selected by the entrant are not among the range drawn from the field, a smaller percentage of correct selections wins. Thus, if an entrant selected 10 indicia and 5 of them match indicia drawn from the field, a prize of $2 might be rewarded.




The keno game is combined with the group game of the present invention by allowing an individual to enter the group participation game at the same time he or she enters the keno game. For example, at


16


, each entrant is given the opportunity not only to enter the keno game, but also to enter the group participation game, and at


18


, an entry fee is paid for each of the games entered. Entrants are not required or allowed to make any selection or prediction of a particular winning combination, and all entrants have the identical odds of winning the game. If the group game is selected and a wager made, then after the keno game is over, the group game is played. With reference to

FIG. 3

, at


28


, the same unit


10


used to play the keno game can be used to randomly generate indicia in a predetermined array that is transmitted to the various receivers and displayed at


30


. If a comparison of the generated array with a predetermined array or subset thereof, at step


32


, reveals a match, then the group is a winner and each entrant is awarded a specified prize for each unit of his or her wager, as at


34


. However, if no match is made, the group is a loser, as shown in step


36


, and all wagers revert to the operator of the game.




An exemplary display of the outcome of a group participation game played in accordance with the preferred embodiment is shown in

FIG. 4

, and includes an array made up of a plurality of rows and columns in which the randomly generated indicia


38


are displayed. Along the left side of the array are numbers indicating the game or row numbers in the array, and along the right side of the array is a column in which the winnings, if any, are displayed.




The indicia


38


generated and displayed in the group game preferably represent multipliers of the wager made by each player, and the odds of a given multiplier correspond to the magnitude of the multiplier. For example, if the multipliers 1, 2, 5, 10, 20 and 50 represent the field from which the range of indicia generated are to be selected, the odds of generating a 1 are far greater than those of generating a 50. One method employed to accomplish this weighted drawing is to employ a large field of numbers, and to assign each multiplier to a predetermined range of numbers, wherein the range of numbers assigned to the larger multipliers is substantially smaller than the range assigned to smaller multipliers. For example, if a field of 1000 numbers is used to generate the 6 multipliers noted, a multiplier of 1 would be generated if any number between 1 and 500 is drawn. Likewise, a multiplier of 2 would be generated if any number between 501 and 750 is drawn, a multiplier of 5 would be generated if a number between 751 and 850 is drawn, a multiplier of 10 would be generated if a number of between 851 and 900 is drawn, etc.




The multipliers generated during the game are displayed at random locations within the array, as dictated by the central processing unit, and are displayed one-by-one within the array so that all entrants can monitor the progress of the game and anticipate whether the group will win or lose. In the illustrated embodiment, the group wins if the three multipliers in any given row of the array match one another, and the group loses if the multipliers in all of the rows of the array fail to include all matching multipliers. Thus, as shown in

FIG. 4

, by generating the multiplier 5 for all three columns of row


2


of the array, winnings of $5 are awarded to all entrants who wagered $1 on the group game. Because the indicia generated during the game is a multiplier of the amount wagered on the game, if an entrant wagered $5 on the group game, his or her winnings would be $25. Thus, although all of the entrants win or lose simultaneously during play of the game, individual entrants are awarded winnings based on the entry wagers made.




In accordance with another aspect of the preferred game, the indicia


38


generated during the game can be numbers, pictures, playing cards, dice or other indicia representative of actual dollar amounts to be paid to all entrants, or they can be symbols or other indicia that must be arranged in a predetermined array or order to represent a winner for the group. In any event, a characteristic feature of the group game is the simultaneous observation of the game by all entrants gathered at each display so that a group excitement of anticipation is generated that draws people to the game and keeps their attention.




When played in combination with an individual participation game such as keno, the group participation game resembles a bonus game in which all players, not just the winners of the keno game, are rewarded by the drawing of a winning combination of multipliers. As such, even if an individual loses his or her keno wager, they have the same chance as all other entrants in the group game to win that game.




Although the “bonus” nature of the game does not exist when it is offered independent of other games, it is possible to host the group game as a stand alone game. In order to play the game in this manner, a group is first formed at


40


of all individuals who enter the game by making a wager, a drawing is made at


28


, and a determination is then made at


32


, as to whether the group is a winner or loser. Thus, all entrants are able to simultaneously observe the game, and they win or lose as a group rather than as individuals. As with the combination game, none of the entrants is required or allowed to select indicia to play, but rather the entire group wins or loses with the same combinations, providing an environment in which every player is rooting for the same outcome as every other player.




Although the invention has been described with reference to the preferred embodiment illustrated in the attached drawing figures, it is noted that substitutions may be made and equivalents employed herein without departing from the scope of the invention as recited in the claims. For example, the group game can be employed in combination with games other than keno, such as bingo, a lottery, horse racing, dog racing, Jai Alai, table games, and gaming machines.




When the group game is combined with a bingo game, a separate blower is preferably provided along with predetermined quantities of bingo-type balls, wherein the numbers on the balls represent multipliers as described herein. A three-by-three array is displayed in which the randomly drawn balls are arranged, and the group of entrants in the game wins if the multipliers in any row, column or diagonal of the array match a predetermined winning combination. The group is formed of all entrants of the previous bingo game who made a wager on the outcome of the group game at the same time that they wagered on the bingo game.




When used in combination with a lottery game, the group game is conducted in conjunction with the lottery drawing in the same manner as it is conducted in combination with the keno game, with the group being formed of all entrants in the lottery who also made a wager on the outcome of the group game.




At the time an individual makes a wager on a dog race, horse race, Jai Alai game or other sporting event, they can also make a wager on a group game that is to be played during an intermission or between events. The group game is hosted as described herein, with multipliers or other indicia being generated and compared with a winning combination of indicia for a match. If such a match occurs, the group wins as a whole, and the amount of the winnings to each player are dictated by the amount of his or her wager.




As gaming machines grow in popularity, and improvements to such machines are made, it is possible to provide a group gaming experience to individual players of such machines by combining the machine play with the group game of the present invention. An example of such a combination would include interrupting regular play of the machines at regular intervals in order to host a group game. Preferably, the group would include all machines that had maintained a predetermined level of play for the previous time interval such that this continued play would represent the wager required to enter the machine in the group game. Alternately, each player could be given the choice to either continue individual play or participate in a group game, the group for the group game would be formed of all those who indicated a desire to wager on the group game. As with the keno game, individuals could be allowed to make an increased wager, and the reward would be a multiplier that would be applied to this wager in establishing an individual's winnings.




The particular game with which the group game is played can vary, as can the apparatus used to host the game and display the indicia being generated by the host. Such variations do not depart from the invention as claimed.



Claims
  • 1. A method of playing a group participation wagering game having a minimum wager amount, said method comprising:facilitating the forming of a group of a plurality of entrants, wherein each of said entrants participates in the group participation game irrespective of said entrant's participation in an individual participation game, wherein each of said entrants is an individual who has wagered at least said minimum wager amount, the amount each entrant wagered being made on a single outcome of a single group participation game, and wherein each outcome of said group participation game is independent of an outcome of the individual participation game; and determining the outcome of said single group participation game based on a single set of indicia common to the group, wherein all entrants in the group collectively win or collectively lose said single group participation game based on said single set of indicia.
  • 2. The method as recited in claim 1 wherein none of said entrants are allowed or required to make an indicia selection prior to entering the group participation game.
  • 3. The method as recited in claim 1 wherein each of said entrants that made an equivalent wager on an outcome of the group game is awarded an equivalent prize amount if said outcome is a winning outcome.
  • 4. The method as recited in claim 1 wherein each of said entrants is guaranteed participation in the group game.
  • 5. The method as recited in claim 2 wherein each of said entrants that made an equivalent wager on an outcome of the group game is awarded an equivalent prize amount if said outcome is a winning outcome.
  • 6. The method as recited in claim 5 wherein each of said entrants is guaranteed participation in the group game.
  • 7. The method as recited in claim 4 wherein none of said entrants are allowed or required to make an indicia selection prior to entering the group participation game.
  • 8. The method as recited in claim 4 wherein each of said entrants that made an equivalent wager on the outcome of the group game is awarded an equivalent prize amount if said outcome is a winning outcome.
  • 9. A method of playing a group participation wagering game having a minimum wager amount, said method comprising:enabling entrants to participate in the group participation game irrespective of said entrants' participation in an individual participation game, wherein each of said entrants is an individual who has wagered at least said minimum wager amount, the amount each entrant wagered being made on a single outcome of a single group participation game, and wherein each outcome of said group participation game is independent of an outcome of the individual participation game; and determining the outcome of said single group participation game based on a single set of indicia common to the group wherein all entrants in the group collectively win or collectively lose said single group participation game based on said single set of indicia.
  • 10. The method as recited in claim 9 wherein none of said entrants are allowed or required to make an indicia selection prior to entering the group participation game.
  • 11. The method as recited in claim 9 wherein each of said entrants who made an equivalent wager on an outcome of the group game is awarded an equivalent prize amount if said outcome is a winning outcome.
  • 12. The method as recited in claim 10 wherein each of said entrants who made an equivalent wager on an outcome of the group game is awarded an equivalent prize amount if said outcome is a winning outcome.
  • 13. The method as recited in claim 12 wherein each of said entrants is guaranteed participation in the group game.
  • 14. The method as recited in claim 9 wherein each of said entrants is guaranteed participation in the group game.
  • 15. The method as recited in claim 10 wherein each of said entrants is guaranteed participation in the group game.
US Referenced Citations (53)
Number Name Date Kind
4805907 Hagiwara Feb 1989 A
4998199 Tashiro et al. Mar 1991 A
5112050 Koza et al. May 1992 A
5116049 Sludikoff et al. May 1992 A
5186463 Marin et al. Feb 1993 A
5232221 Sludikoff et al. Aug 1993 A
5259616 Bergmann Nov 1993 A
5273281 Lovell Dec 1993 A
5332219 Marnell, II et al. Jul 1994 A
5342049 Wichinsky et al. Aug 1994 A
5380007 Travis et al. Jan 1995 A
5393057 Marnell, II Feb 1995 A
5401024 Simunek Mar 1995 A
5451052 Behm et al. Sep 1995 A
5456465 Durham Oct 1995 A
5486005 Neal Jan 1996 A
5513846 Niederlein et al. May 1996 A
5540442 Orselli et al. Jul 1996 A
5564700 Celona Oct 1996 A
5655961 Acres et al. Aug 1997 A
5722891 Inoue Mar 1998 A
5732948 Yoseloff Mar 1998 A
5741183 Acres et al. Apr 1998 A
5743800 Huard et al. Apr 1998 A
5752882 Acres et al. May 1998 A
5770533 Franchi Jun 1998 A
5772509 Weiss Jun 1998 A
RE35864 Weingardt Jul 1998 E
5820459 Acres et al. Oct 1998 A
5823874 Adams Oct 1998 A
5830063 Byrne Nov 1998 A
5833537 Barrie Nov 1998 A
5836817 Acres et al. Nov 1998 A
5848932 Adams Dec 1998 A
5876284 Acres et al. Mar 1999 A
5882261 Adams Mar 1999 A
5911418 Adams Jun 1999 A
5996997 Kamille Dec 1999 A
6004207 Wilson, Jr. et al. Dec 1999 A
6012982 Piechowiak et al. Jan 2000 A
6077162 Weiss Jun 2000 A
6089978 Adams Jul 2000 A
6142872 Walker et al. Nov 2000 A
6149521 Sanduski Nov 2000 A
6179710 Sawyer et al. Jan 2001 B1
6217448 Olsen Apr 2001 B1
6227969 Yoseloff May 2001 B1
6238288 Walker et al. May 2001 B1
6309300 Glavich Oct 2001 B1
6334814 Adams Jan 2002 B1
6340158 Pierce et al. Jan 2002 B2
6375568 Roffman et al. Apr 2002 B1
6419579 Bennett Jul 2002 B1
Foreign Referenced Citations (31)
Number Date Country
1842892 Dec 1992 AU
2107092 Oct 1993 AU
5249996 Feb 1997 AU
199716432 Sep 1997 AU
5032796 Oct 1997 AU
4540397 Jun 1998 AU
6355398 Oct 1998 AU
30 35 898 Apr 1982 DE
30 35 947 May 1982 DE
29 38 307 Jun 1982 DE
34 15 114 Oct 1985 DE
29 38 307 Jul 1987 DE
38 22 636 Jan 1990 DE
197 06 286 May 1998 DE
298 03 107 Sep 1998 DE
298 16 453 Apr 1999 DE
197 51 746 May 1999 DE
0 798 676 Oct 1997 EP
0 874 337 Oct 1998 EP
0 896 304 Feb 1999 EP
0 919 965 Jun 1999 EP
529535 Jun 1983 ES
529536 Jun 1983 ES
2 006 400 Apr 1989 ES
2 006 401 Apr 1999 ES
2 230 373 Oct 1990 GB
2 222 712 Jun 1992 GB
2 295 775 Jun 1996 GB
2 328 311 Feb 1999 GB
WO 9117529 Nov 1991 WO
WO 9840138 Sep 1998 WO
Non-Patent Literature Citations (1)
Entry
Website entitled “Oregon Lottery Megabucks-How to play” last updated on Jul. 31, 2000 located at http://www.oregonlottery.org/mega/mhowto.htm.