Method of playing a slot machine with location dependent symbol award values

Information

  • Patent Application
  • 20070281777
  • Publication Number
    20070281777
  • Date Filed
    May 11, 2007
    17 years ago
  • Date Published
    December 06, 2007
    17 years ago
Abstract
The present invention includes a variety of methods to calculate symbol award values based upon the location of one or more predetermined symbols in the symbol matrix. In a preferred embodiment, the award value for a symbol varies according to the row in which said symbol appears. In another embodiment, the award value for symbols varies according to the relative locations of said symbols to each other in the symbol matrix.
Description

BRIEF DESCRIPTION OF THE DRAWINGS

The accompanying figures illustrate various stages of a preferred embodiment of the present invention:



FIG. 1 shows a representative game screen with a “D-D-D” line pay appearing across the middle row of the symbol matrix.



FIG. 2 shows a representative game screen with an “S” symbol appearing in the top row of the symbol matrix.



FIG. 3 shows a representative game screen with an “S” symbol appearing in the middle row of the symbol matrix.



FIG. 4 shows a representative game screen with an “S” symbol appearing in the bottom row of the symbol matrix.





DESCRIPTION OF A PREFERRED EMBODIMENT

To play a preferred embodiment of the present invention, the player initializes credits, sets the wager, spins the reels, and collects awards for line pays and scatter pays, as detailed below with reference to FIGS. 1 to 4:


Initialize Credits. The player initializes credits by depositing money in the form of coins, gaming tokens or paper currency into a coin head (not shown) or bill acceptor (not shown). Coins and gaming tokens are collected in a reservoir (not shown) inside the gaming machine; paper currency is collected in the bill acceptor (not shown) inside the gaming machine.


If the coins, gaming tokens or paper currency are validated as authentic, the player accrues the appropriate number of playing credits on the Credit meter 116. More credits may be initialized, if necessary, by additional deposits. Alternatively, any method of initializing credits may be used including debit cards, credit cards, smart cards, or other form of electronic funds transfer.


Set the Wager. The player sets the wager by selecting pay lines and setting the bet per pay line. The wager is calculated by multiplying the number of selected pay lines by the bet per pay line. For example, the player places a 5-credit wager on each of the nine available pay lines for a 45-credit total bet. The total bet amount is displayed on the Total Bet meter 122.


To select pay lines, the player uses the Select Pay Lines button 108 and views the number of selected pay lines on the Select Pay Lines meter 118. The player uses the Select Pay Lines button to select pay lines in a predetermined order. For example, the first pay line selected is always pay line 1, second pay line selected is always pay line 2, etc. Alternatively, fewer or greater than nine pay lines may be used with any order of pay line activation.


To set the bet per pay line, the player uses the Bet Per Pay Line button 110 and views the amount bet per pay line on the Bet Per Pay Line meter 120. The same amount is wagered on each pay line. For example, the player may place up to 5-credit wagers on each pay line. Alternatively, wagers of any amount may be placed on a pay line, with the same or different amount wagered on each pay line.


In addition, the player may use the Bet Max button 112 to place the maximum bet per pay line on all pay lines. Alternatively, any wager may be assigned a button.


Spin the Reels. The player uses the Spin button 114 to randomly rearrange the symbols displayed in the symbol matrix 190. The symbol matrix 190 contains three symbol positions for each of the five slot reels 156-164 for a total of fifteen symbol positions 126-154. Alternatively, any number of reels with any number of symbol positions may be used.


The slot reels 156-164 spin and randomly stop one reel at-a-time, from left to right, until all five reels have stopped and all fifteen symbol positions 126-154 of the symbol matrix 190 are revealed. Alternatively, any size symbol matrix may be used and any method may be used to rearrange symbols in the symbol matrix.


Line Pay Awards. The player collects line pay awards based upon the appearance of three or more same symbols in adjacent positions of a payline, starting from the leftmost position of a pay line. The value of all line pay awards are defined in the pay schedule (not shown), with a predetermined award value assigned to each listed line pay.


Alternatively, line pays may be comprised of any number of same or different symbols appearing in any positions of a payline. Further, the pay schedule may define any number of line pays, with any award type and/or amount assigned to each line pay. The player may view the pay schedule by using the Pays button 104.


In FIG. 1, a winning D-D-D symbol combination 136-140 appears on a payline defined across the middle row 136-144 of the symbol matrix 190. The game calculates the value of the D-D-D symbol combination 136-140, without regard to its location in the symbol matrix, by multiplying the combination's 100-credit award, as listed on a predetermined pay schedule (not shown), by the five credits bet per pay line, as set by the Bet Per Pay Line button 110 and displayed on the Bet Per Pay Line meter 120. The resulting 500-credit line pay award is displayed on the Paid meter 124.


Scatter Pay Awards. The player also collects awards based upon the appearance of one or more predetermined symbols “scattered” anywhere in the symbol matrix 190 (“scatter symbols”), with the award value dependent upon the row in which the scatter symbols appear. The value of a scatter symbol award in each of the rows—top 126-134, middle 136-144, and bottom 146-154—is defined in the pay schedule (not shown).


In FIG. 2, a scatter symbol “S” appears in the first row 126-134 of the symbol matrix 190. The game calculates the value of the “S” scatter symbol 130 by multiplying the 5-credit scatter award value for the first row 126-134, as listed on a predetermined pay schedule (not shown), by the 45-credit total amount bet, as displayed on the Total Bet meter 122. The resulting 225-credit scatter pay award is displayed on the Paid meter 124.


In FIG. 3, a scatter symbol “S” appears in the middle row 136-144 of the symbol matrix 190. The game calculates the value of the “S” scatter symbol 140 by multiplying the 10-credit scatter award value for the middle row 136-144, as listed on a predetermined pay schedule (not shown), by the 45-credit total amount bet, as displayed on the Total Bet meter 122. The resulting 450-credit scatter pay award is displayed on the Paid meter 124.


In FIG. 4, a scatter symbol “S” appears in the bottom row 146-154 of the symbol matrix 190. The game calculates the value of the “S” scatter symbol 150 by multiplying the 20-credit scatter award value for the bottom row 146-154, as listed on a predetermined pay schedule (not shown), by the 45-credit total amount bet, as displayed on the Total Bet meter 122. The resulting 900-credit scatter pay award is displayed on the Paid meter 124.


Thus, the location of the scatter symbol in the symbol matrix 190 controls the value of the scatter symbol award, with award increasing from the top row to the middle row and again from the middle row to the bottom row:


In FIG. 2, the scatter symbol appears in the top row 126-134 and results in a lower award, 225 credits, than the scatter symbol appearing in the middle row 136-144, 450-credit award, or bottom row 146-154, 900-credit award;


In FIG. 3, the scatter symbol appears in the middle row 136-144 and results in a higher award, 450-credits, than the scatter symbol appearing in the top row 126-134, 225-credit award, but a lower award that the bottom row 146-154, 900-credit award; and


In FIG. 4, the scatter symbol appears in the bottom row 146-154 and results in a higher award, 900-credits, than the scatter symbol appearing in the top row 126-134, 225-credit award, or middle row 136-144, 450-credit award.


Following the calculation of the scatter pay and/or line pay awards, the credit values are added to the player's balance of credits. As long as the player has credits on the Credit meter 116, the player may continue to play the gaming machine or the player may also collect the balance of credits by pressing the Cash Out button 102. In addition, the player may press the Help button 106 to view the rules of the game.


SCOPE & SPIRIT OF THE PRESENT INVENTION

The many features and advantages of the present invention are apparent from the descriptions of the preferred and alternative embodiments. The present invention, however, is not limited to these particular embodiments, as the invention is capable of being practiced and carried out in various ways. For example, new features may be added to an existing embodiment or features from two or more embodiments may be combined to produce a new embodiment. Further, features mentioned in any embodiment may be interchanged with similar features not mentioned that perform the same or similar functions. And, finally, the phraseology and terminology used to explain the embodiments are only descriptive and should not be regarded as limiting. The claims, therefore, seek to cover all features and advantages that fall within the true spirit and scope of the present invention.

Claims
  • 1. A method of playing a game using a symbol matrix formed by at least one row intersecting with a plurality of columns, with the rows and columns including a plurality of symbols, comprising: a) randomly rearranging the plurality of symbols;b) displaying the rearranged symbols;c) issuing an award for one or more predetermined symbols appearing anywhere in the symbol matrix such that the award value depends on the location of the predetermined symbols in the symbol matrix.
  • 2. A method of claim 1 in which the award value is calculated based upon the row in which a predetermined symbol appears in the symbol matrix.
  • 3. A method of claim 1 in which the award value is calculated based upon the column in which a predetermined symbol appears in the symbol matrix.
  • 4. A method of playing a game using a symbol matrix formed by at least one row intersecting with a plurality of columns, with the rows and columns including a plurality of symbols, comprising: a) randomly rearranging the plurality of symbols;b) displaying the rearranged symbols;c) issuing an award for one or more predetermined symbols appearing anywhere in the symbol matrix such that the award value depends on the row and/or column in which the predetermined symbols appear in the symbol matrix.
  • 5. A method of playing a game using a symbol matrix formed by at least one row intersecting with a plurality of columns, with the rows and columns including a plurality of symbols, comprising: a) randomly rearranging the plurality of symbols;b) displaying the rearranged symbols;c) issuing an award for two or more predetermined symbols appearing in the symbol matrix such that the award value depends on the relative locations of the predetermined symbols to each other in the symbol matrix.
  • 6. A method of claim 5 in which the number of rows separating the predetermined symbols determines the value of the award for said predetermined symbols.
  • 7. A method of claim 5 in which the number of columns separating the predetermined symbols determines the value of the award for said predetermined symbols.
  • 8. A method of playing a game using a symbol matrix formed by at least one row intersecting with a plurality of columns, with the rows and columns including a plurality of symbols, comprising: a) randomly rearranging the plurality of symbols;b) displaying the rearranged symbols;c) issuing an award for two or more predetermined symbols appearing in the symbol matrix such that the award value depends on the number of rows and/or columns separating the predetermined symbols in the symbol matrix.
PRIORITY CLAIM

This application is a non-provisional patent application that claims priority to and the benefit of U.S. Provisional Patent Application Ser. No. 60/801,665, filed May 19, 2006, incorporated herein by reference.

Provisional Applications (1)
Number Date Country
60801665 May 2006 US