The present invention relates to a card game and a method of playing it. More particularly, it pertains to an improved counting card game with both entertainment and educational value. It is a significant improvement over the known game called “Trash” (or sometimes “Garbage”) whose rules are listed below. As proposed, this invention offers an ability to teach young children, especially pre-school aged toddlers, counting and other language skills in English and selected foreign dialects. It would also serve as a good teaching tool for ESL (English Second Language) students, regardless of age. One of the names being considered for marketing these cards is Trash Talking™.
The use of card games for entertainment is known in the art. Numerous educational card games have also been devised, made and sold. The card game of the present invention departs from conventional concepts in so much as it was developed for both entertainment and educational value. Though other such combination card games exist, this invention helps make preschoolers learn their counting skills in both English and other languages fun!
The present invention provides an improved counting card game, particularly one that is readily expandable and multi-lingual. It constitutes an improvement over playing the basic card game Trash with a standard deck of 52 playing cards with both numerical and face cards. It replaces the latter (wasted) face cards for Trash playing by two or more players using more practical, and more competitive alternatives like designated TRASH cards, Wild Cards and Winner tracking cards, or the like. In the counting version of this game, each card face will have an Arabic numeral and a word spelling corresponding to that numeral for the children to learn counting and the proper spelling for such words. Foreign languages equivalents are also anticipated hereby.
There has thus been outlined, rather broadly, the more important features of the present invention. The detailed description that follows may be better understood in the context of what this inventor hopes to achieve with her NEW deck of card designs, expansion packs and related methods of play. There are, of course, additional features (some optional) of the invention that will be described hereinafter and which will form the subject matter of the claims appended hereto.
Before explaining at least one embodiment in detail, it is to be understood that this invention is not limited in its application to the specific details of construction and/or to the arrangements of components set forth in the following description and drawings. This invention is capable of still other embodiments and of being practiced or carried out in various ways. Also, it is to be understood that the phraseology and terminology employed herein are for the purpose of description and should not be regarded as limiting.
It is therefore an object of the present invention to provide a new and improved card game that has all the advantages of the prior art Trash game while making still further improvements thereto. It enables fuller, more comprehensive play that Trash playing with a standard deck of 52 cards does not/cannot. It is also readily expandable based on the number of players, the set of numbers to be taught and/or the foreign language equivalents desired.
It is another object of the present invention to provide a new and improved card game that may be easily and efficiently manufactured and marketed.
A further object of the present invention is to provide a new and improved card game which would be low cost to customize, make, market and sell, and which could be expandable, thereby making such card game economically available to the buying public. Still another object is to provide a game with both entertainment and educational value.
The present invention consists of a new and improved card game with a plurality of options to the basic Trash game. It uses no face cards from a standard playing deck of 52 cards (in four suits) or the standard pair of 2 jokers, but instead uses 54 cards . . . four of each numbered card (2 through 10), with the Ace replaced by a “one” card for each suit, a “trash” card replacing the eight jacks and queens, and a “wild card” replacing all four kings and two jokers, six in total. In addition, “Winner” cards are included for allowing the players to keep better track of who “won” the preceding game (the rules and reductions in card counts will let them keep track of previous individual round winners).
The typical playing deck for this modified Trash alternative would have playing cards, from one to ten, maybe in different suits, symbols or colors with the understanding that two players could use a first, standard deck size. If more than two players are involved, the inventor recommends another (second) deck be included for a third or fourth player and a third (extra) deck for five or six players.
In addition to the standard counting deck from One to Ten, additional expansion packs would be available that would expand learning to the next set of ten, i.e., packs for 11-20, 21-30, 31-40 and so on.
For an international flair, preferred embodiments of these cards would include other language equivalents to the face values of the respective cards so that, in addition to learning the word ONE for the value “1”, a Spanish deck, an Italian deck, a French deck or a German deck would have their equivalents also displayed. Most any language would work: Japanese, Mandarin, Greek, Russian, Arabic, etc. When foreign languages are incorporated into such decks, they may or may not include English translations should a parent/teacher want to expose their child/student to interchanges in more than one language. This could also apply to the aforementioned expansion packs.
These together with other objects of the invention, along with the various features of novelty that characterize the invention, are pointed out with particularity in the claims annexed to and forming a part of this disclosure. For a better understanding of the invention, its operating advantages and the specific objects attained by its uses, reference should be had to the accompanying drawings and descriptive matter in which there is illustrated preferred embodiments of the invention.
The invention will be better understood and objects other than those set forth above will become apparent when consideration is given to the following detailed description thereof. Such description makes reference to the annexed drawings in which:
With reference to the drawings, and in particular to the cards at
With respect to the above description, it is to be realized that the optimum dimensional relationships for the parts of the invention, i.e., the playing/counting cards, to include variations in size, materials, shape, form, function and manner of operation, assembly and use, are deemed readily apparent and obvious to one skilled in the art, and all equivalent relationships to those illustrated in the drawings and described in the specification are intended to be encompassed by the present invention.
Therefore, the foregoing is considered as illustrative only of the principles of the invention. Further, since numerous modifications and changes will readily occur to those skilled in the art, it is not desired to limit the invention to the exact construction and operation shown and described, and accordingly, all suitable modifications and equivalents may be resorted to, falling within the scope of the invention.
Referring now to
To the right of the starter card 10 of
Note that each set of ten counting cards may be identified with corresponding symbols S. A common version would match those normally used in most other card games, varying by suit: diamond, heart, spade and club. Alternately, the four starting sets (for a two player game—or more sets when counting with additional, i.e. more than two, players) may be identified via different color printings (beyond the standard red and black for the suits listed above) and/or fonts. Still other sets of ten may vary with the inclusion/incorporation of differing symbols (cars, boats, teddy bears, etc.) for the different sets of 10 starter cards. See, for example, the square symbol S for the Italian language card and a circle symbol S for the French card shown elsewhere in
Below English starter card 10 and first representative expansion pack card 20 are four foreign language representative cards: German card 30, Spanish card 40, Italian card 50 and French card 60. Even though only four representative languages are shown in accompanying
Each of the foreign language cards includes at least one language caption L across their top for designating from which they are translating, plus an Arabic numeral N along with a word spelling W of that same specific numeral. Note particularly, the German designation for “17”, the Spanish “6”, the Italian “4” and French “27” on these representative cards. Though not shown, they may also include an English AND foreign language spelling of the same numeral should a parent/teacher want to use such cards in an ESL setting or to assist at teaching counting and spelling in a household where other than English is spoken as the primary language.
To the right of the rear face R of all game cards, actually card 70 in
In addition to the better numbered (i.e., no ACE, but rather a ONE card, and NO face cards: i.e., King, Queen, Jack), this invention covers different methods of playing a modified game (i.e., multiple ROUNDS/HANDS) of Trash. Since there is a preference for international language teaching . . . as well as counting numbers, there is a teaching aspect to playing Trash Talking™ by one or more of the following proposed gaming options:
This is a continuation-in-part from co-pending application Ser. No. 15/786,337, filed on Oct. 17, 2017, which was a perfection of U.S. Provisional Application Ser. No. 62/409,229, filed on Oct. 17, 2016, both disclosures of which are fully incorporated by reference herein.
Number | Date | Country | |
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Parent | 15786337 | Oct 2017 | US |
Child | 16400177 | US |