Claims
- 1. A method of calculating and using player error occurring during the play of a game of video draw poker in which a player makes a wager to be eligible to participate in the play of the game comprising:
a) displaying a starting five card hand to the player; b) calculating the highest expected value for the starting hand; c) the player holding none, one or more of the cards of the starting hand; d) calculating the player's expected value of the starting hand based on the cards held by the player; e) determining the player error by subtracting the player's expected value from the highest expected value; f) determining the monetary value of the player error by multiplying the player error by the amount of the wager made by the player; and g) returning a portion of the monetary value of the player error to the player.
- 2. The method of claim 1 in which both the highest expected value and the player's expected value are calculated by the using the formula:
- 3. The method of claim 1 in which the portion of the monetary value of the player error is returned to the player by paying the player the portion of the monetary value of the player error at the end of each hand.
- 4. The method of claim 1 in which the portion of the monetary value of the player error is returned to the player by accumulating the monetary value of the player error over a plurality of hands and returning the portion of the monetary value of the accumulated player error when the accumulated monetary value reaches a predetermined amount.
- 5. The method of claim 1 in which the portion of the monetary value of the player error is returned to the player by:
a) accumulating the monetary value of the player error over a plurality of hands; b) establishing a range of monetary values; c) randomly selecting a monetary value from the range of monetary values; and d) returning the portion of the monetary value of the accumulated player error when the accumulated monetary value reaches the randomly selected monetary value.
- 6. The method of claim 1 in which the portion of the monetary value of the player error is returned to the player by adding the portion of the monetary value of the player error to at least one progressive meter and returning the portion of the monetary value of the accumulated player error when the player achieves a hand combination for which the amount of the progressive meter is awarded to the player.
- 7. The method of claim 1 in which the portion of the monetary value of the player error is returned to the player by providing the player a free hand of play of the video draw poker game whenever the player error accumulates to a predetermined amount.
- 8. The method of claim 1 in which the portion of the monetary value of the player error is returned to the player whenever the player error accumulates to a predetermined amount by providing the player the option of receiving the monetary value in cash or credits or of receiving a free hand of play of the video draw poker game.
- 9. The method of claim 1 in which the portion of the monetary value of the player error is returned to the player by providing the player a predetermined starting hand to be played on the video draw poker game whenever the player error accumulates to a predetermined amount.
- 10. The method of claim 1 in which the portion of the monetary value of the player error is returned to the player whenever the player error accumulates to a predetermined amount by providing the player the option of receiving the monetary value in cash or credits or of receiving a predetermined starting hand to be played on the video draw poker game.
- 11. The method of claim 1 in which the portion of the monetary value of the player error is returned to the player by providing the player a predetermined starting hand to be played on the video draw poker game which is selected by the player from a menu of predetermined starting hands whenever the player error accumulates to a predetermined amount.
- 12. The method of claim 1 in which the portion of the monetary value of the player error is returned to the player whenever the player error accumulates to a predetermined amount by providing the player the option of receiving the monetary value in cash or credits or of receiving a predetermined starting hand to be played on the video draw poker game which is selected by the player from a menu of predetermined starting hands.
- 13. The method of claim 1 in which the portion of the monetary value of the player error is returned to the player by providing the player a starting hand to be played on the video draw poker game using a higher return pay table whenever the player error accumulates to a predetermined amount.
- 12. The method of claim 1 in which the portion of the monetary value of the player error is returned to the player whenever the player error accumulates to a predetermined amount by providing the player the option of receiving the monetary value in cash or credits or of receiving a starting hand to be played on the video draw poker game using a higher return pay table.
- 13. A method of calculating and using player error occurring during the play of a game of video draw poker in which a plurality of gaming machines are linked together and each player of a gaming machine makes a wager to be eligible to participate in the play of one of the gaming machines comprising:
a) displaying a starting five card hand to each player; b) calculating the highest expected value for the starting hand; c) the player holding none, one or more of the cards of the starting hand; d) calculating the player's expected value of the starting hand based on the cards held by the player; e) determining the player error by subtracting the player's expected value from the highest expected value; f) determining the monetary value of the player error by multiplying the player error by the amount of the wager made by the player; g) accumulating the monetary value of the player errors from each gaming machine; and h) returning a portion of the accumulated monetary value of the player error to one of the players.
- 14. The method of claim 13 in which the portion of the accumulated monetary value of the player error is returned to one of the players by randomly selecting one of the players and paying that player the portion of the accumulated monetary value of the player error.
- 15. The method of claim 13 in which the portion of the accumulated monetary value of the player error is returned to one of the players by adding the portion of the monetary value of the player error to at least one progressive meter and returning the portion of the monetary value of the accumulated player error when one of the players achieves a hand combination for which the amount of the progressive meter is awarded to that player.
- 16. A method of calculating and using player error occurring during the play of a game of multiple hand video draw poker in which a player makes a wager to be eligible to participate in the play of the game comprising:
a) displaying a starting five card hand to the player; b) calculating the highest expected value for the starting hand; c) the player holding none, one or more of the cards of the starting hand; d) calculating the player's expected value of the starting hand based on the cards held by the player; e) determining the player error by subtracting the player's expected value from the highest expected value; f) determining the monetary value of the player error by multiplying the player error by the amount of the wager made by the player; and g) returning a portion of the monetary value of the player error to the player.
- 18. The method of claim 17 in which the portion of the monetary value of the player error is returned to the player by providing the player with at least one additional free hand during the next round of play by the player.
- 14. The method of claim 1 in which the portion of the monetary value of the player error is returned to the player whenever the player error accumulates to a predetermined amount by providing the player the option of receiving the monetary value in cash or credits or of receiving a starting hand to be played on the video draw poker game using a higher return pay table.
- 15. A method of calculating and using player error occurring during the play of a game of video draw poker in which a plurality of gaming machines are linked together and each player of a gaming machine makes a wager to be eligible to participate in the play of one of the gaming machines comprising:
a) displaying a starting five card hand to each player; b) calculating the highest expected value for the starting hand; c) the player holding none, one or more of the cards of the starting hand; d) calculating the player's expected value of the starting hand based on the cards held by the player; e) determining the player error by subtracting the player's expected value from the highest expected value; f) determining the monetary value of the player error by multiplying the player error by the amount of the wager made by the player; g) accumulating the monetary value of the player errors from each gaming machine; and h) returning a portion of the accumulated monetary value of the player error to one of the players.
- 16. The method of claim 15 in which the portion of the accumulated monetary value of the player error is returned to one of the players by randomly selecting one of the players and paying that player the portion of the accumulated monetary value of the player error.
- 17. The method of claim 15 in which the portion of the accumulated monetary value of the player error is returned to one of the players by adding the portion of the monetary value of the player error to at least one progressive meter and returning the portion of the monetary value of the accumulated player error when one of the players achieves a hand combination for which the amount of the progressive meter is awarded to that player.
- 18. A method of calculating and using player error occurring during the play of a game of multiple hand video draw poker in which a player makes a wager to be eligible to participate in the play of the game comprising:
a) displaying a starting five card hand to the player; b) calculating the highest expected value for the starting hand; c) the player holding none, one or more of the cards of the starting hand; d) calculating the player's expected value of the starting hand based on the cards held by the player; e) determining the player error by subtracting the player's expected value from the highest expected value; f) determining the monetary value of the player error by multiplying the player error by the amount of the wager made by the player; and g) returning a portion of the monetary value of the player error to the player.
- 19. The method of claim 18 in which the portion of the monetary value of the player error is returned to the player by providing the player with at least one additional free hand during the next round of play by the player.
- 20. The method of claim 18 in which the portion of the monetary value of the player error is returned to the player by providing the player with at least one additional hand at a reduced wager during the next round of play by the player.
- 21. A method of calculating and using player error occurring during the play of a game of video draw poker in which a player makes a wager to be eligible to participate in the play of the game comprising:
a) displaying a starting five card hand to the player; b) calculating the highest expected value for the starting hand; c) the player holding none, one or more of the cards of the starting hand; d) calculating the player's expected value of the starting hand based on the cards held by the player; e) determining the player error by subtracting the player's expected value from the highest expected value; f) determining the monetary value of the player error by multiplying the player error by the amount of the wager made by the player; and g) returning the monetary value of the player error to the player by providing the player a free hand of play of the video draw poker game whenever the player error accumulates to a predetermined amount.
- 22. A method of calculating and using player error occurring during the play of a game of video draw poker in which a player makes a wager to be eligible to participate in the play of the game comprising:
a) displaying a starting five card hand to the player; b) calculating the highest expected value for the starting hand; c) the player holding none, one or more of the cards of the starting hand; d) calculating the player's expected value of the starting hand based on the cards held by the player; e) determining the player error by subtracting the player's expected value from the highest expected value; f) determining the monetary value of the player error by multiplying the player error by the amount of the wager made by the player; and g) returning the monetary value of the player error to the player whenever the player error accumulates to a predetermined amount by providing the player the option of receiving the monetary value in cash or credits or of receiving a free hand of play of the video draw poker game.
- 23. A method of calculating and using player error occurring during the play of a game of video draw poker in which a player makes a wager to be eligible to participate in the play of the game comprising:
a) displaying a starting five card hand to the player; b) calculating the highest expected value for the starting hand; c) the player holding none, one or more of the cards of the starting hand; d) calculating the player's expected value of the starting hand based on the cards held by the player; e) determining the player error by subtracting the player's expected value from the highest expected value; f) determining the monetary value of the player error by multiplying the player error by the amount of the wager made by the player; and g) returning the monetary value of the player error to the player by providing the player a predetermined starting hand to be played on the video draw poker game whenever the player error accumulates to a predetermined amount.
- 24. A method of calculating and using player error occurring during the play of a game of video draw poker in which a player makes a wager to be eligible to participate in the play of the game comprising:
a) displaying a starting five card hand to the player; b) calculating the highest expected value for the starting hand; c) the player holding none, one or more of the cards of the starting hand; d) calculating the player's expected value of the starting hand based on the cards held by the player; e) determining the player error by subtracting the player's expected value from the highest expected value; f) determining the monetary value of the player error by multiplying the player error by the amount of the wager made by the player; and g) returning the monetary value of the player error to the player whenever the player error accumulates to a predetermined amount by providing the player the option of receiving the monetary value in cash or credits or of receiving a predetermined starting hand to be played on the video draw poker game.
- 25. A method of calculating and using player error occurring during the play of a game of video draw poker in which a player makes a wager to be eligible to participate in the play of the game comprising:
a) displaying a starting five card hand to the player; b) calculating the highest expected value for the starting hand; c) the player holding none, one or more of the cards of the starting hand; d) calculating the player's expected value of the starting hand based on the cards held by the player; e) determining the player error by subtracting the player's expected value from the highest expected value; f) determining the monetary value of the player error by multiplying the player error by the amount of the wager made by the player; and g) returning the monetary value of the player error to the player by providing the player a predetermined starting hand to be played on the video draw poker game which is selected by the player from a menu of predetermined starting hands whenever the player error accumulates to a predetermined amount.
- 26. A method of calculating and using player error occurring during the play of a game of video draw poker in which a player makes a wager to be eligible to participate in the play of the game comprising:
a) displaying a starting five card hand to the player; b) calculating the highest expected value for the starting hand; c) the player holding none, one or more of the cards of the starting hand; d) calculating the player's expected value of the starting hand based on the cards held by the player; e) determining the player error by subtracting the player's expected value from the highest expected value; f) determining the monetary value of the player error by multiplying the player error by the amount of the wager made by the player; and g) returning the monetary value of the player error to the player whenever the player error accumulates to a predetermined amount by providing the player the option of receiving the monetary value in cash or credits or of receiving a predetermined starting hand to be played on the video draw poker game which is selected by the player from a menu of predetermined starting hands.
- 27. A method of calculating and using player error occurring during the play of a game of video draw poker in which a player makes a wager to be eligible to participate in the play of the game comprising:
a) displaying a starting five card hand to the player; b) calculating the highest expected value for the starting hand; c) the player holding none, one or more of the cards of the starting hand; d) calculating the player's expected value of the starting hand based on the cards held by the player; e) determining the player error by subtracting the player's expected value from the highest expected value; f) determining the monetary value of the player error by multiplying the player error by the amount of the wager made by the player; and g) returning the monetary value of the player error to the player by providing the player a starting hand to be played on the video draw poker game using a higher return pay table whenever the player error accumulates to a predetermined amount.
- 28. A method of calculating and using player error occurring during the play of a game of video draw poker in which a player makes a wager to be eligible to participate in the play of the game comprising:
a) displaying a starting five card hand to the player; b) calculating the highest expected value for the starting hand; c) the player holding none, one or more of the cards of the starting hand; d) calculating the player's expected value of the starting hand based on the cards held by the player; e) determining the player error by subtracting the player's expected value from the highest expected value; f) determining the monetary value of the player error by multiplying the player error by the amount of the wager made by the player; and g) returning the monetary value of the player error to the player whenever the player error accumulates to a predetermined amount by providing the player the option of receiving the monetary value in cash or credits or of receiving a starting hand to be played on the video draw poker game using a higher return pay table.
CROSS-REFERENCE TO RELATED APPLICATION
[0001] This application is a Continuation-in-Part of application Ser. No. 09/532,388, filed Mar. 22, 2000, entitled “Method of Tracking and Using Player Error During the Play of a Casino Game”, now pending.
Continuation in Parts (1)
|
Number |
Date |
Country |
Parent |
09532388 |
Mar 2000 |
US |
Child |
10056760 |
Jan 2002 |
US |