Not Applicable
Not Applicable
The present invention is related to the field of digital educational systems running on individual digital devices, in particular educational applications, puzzles, games, and the problem of reliable assessment tools to measure the effectiveness of digital learning technologies. The aim of this invention is to provide a system to quantify the understanding of a user about a specific subject through his or her interaction with one or more applications; the measure being reported in a scale specific to the field but independent of the applications.
The advent of mobile devices and digital learning tools and apps create promising opportunities for developing new learning technologies to deliver academic content that is more engaging, adaptive, relevant and rigorous. Growing evidence demonstrates that digital apps/games can be used to advance standards-based content mastery in science, literacy and math, plus build critical real world skills such as persistence, systems thinking and problem solving that are essential for preparing young people for success in a global and digital marketplace. However, a fundamental obstacle remains: the effectiveness of digital learning technologies such as game/app based learning is rarely known due to lack of reliable assessment tools.
Regular assessments during the learning process help educators to evaluate student understanding, and determine where specifically they require support and how to provide it. Some educators use digital assessment tools to create formative tests and quizzes intended to uncover what concepts the student has mastered or where he needs remedial support. In addition, most educational games and apps come with reporting tools embedded in each product to inform them of a student's progress. These assessments have the potential to provide insights into why students are having difficulties in mastering concepts and how to personalize feedback to address these challenges. Embedded assessments can allow educators to see evidence of students' thinking during the learning process and provide near real-time feedback through learning dashboards so they can identify problem areas and take action in the moment. However, as each product has its own reporting, it is difficult to gather data from multiple apps and games for a unified assessment. Multiple reports from multiple apps add unnecessary burden on teachers. Currently, no solutions exist in the market for cross-app assessment as a benchmarking tool in a single centralized dashboard.
Simultaneously, app developers face an increasingly crowded marketplace, issues of discoverability and ever changing app business landscape. It is also expensive to compete for visibility against big budgeted, established brands. Further, for educational apps, it is costly to have educators endorse or scientifically validate the learning benefits of the apps.
Given the above, what is needed is a system, method and computer program product for a real-time formative assessment designed for educators that can deliver reporting via a single dashboard that is consistent across any app, game, test and quiz that plugs into this system, providing them with instant, simple, actionable insight. The ability to offer formative assessments at the point of learning and identify each student's strengths, weaknesses and learning gaps in real-time will enhance teacher's ability to more effectively target personalized instruction to serve all kinds of learners and learning styles and save them valuable time.
Through innovative education technology, solutions for different pain points around digital learning and digital, real-time assessment are being addressed.
A list of relevant citations is provided below:
The present invention addresses the above-identified pain points by providing a system, method and a cloud-based computer program product for real-time assessment from a plurality of applications from various educational system providers to deliver a unified reporting.
The system of the present invention consists of a software development kit for educational system providers to instrument their solution with the proposed system, an inference engine that gathers and analyzes interactions across multiple students and a broad array of educational systems, and infers both the difficulty of each piece of educational content as well as the understanding of each student and generates reports on demand.
The method and computer program product of the present invention allows users (students, parents, teachers, educators, administrators, educational system providers) to visit a central web site, where they can register individually and create unique IDs with no personally identifiable information. Teachers and educators can register individually or as part of a school or school district. Once registered, teachers/educators can assign unique IDs to their students, choose appropriate educational content or application(s) for their subject and grade level from numerous available web sites, apps, games, tests and quizzes from various educational systems for their students to interact with. If need be, they then download these applications and install them on to digital devices.
As students interact with these digital learning systems, data is logged and sent instantly to a secure cloud server as long as there is internet connectivity. Data is saved in the absence of—or interruption of—the internet connectivity and sent over as soon as a connection is established. The inference engine analyzes the data in real-time and sends back report on the performance of the learner which can be accessed online by the users using their sign-on credentials. When teachers are part of a school or school district license, data and reports maybe shared with other educators and parents within the school system.
Taking the assessment and reporting out of each educational system and offering it as a service offers several advantages, for the student, the educator, and the educational system provider.
An advantage of the present invention is that it allows for assessing a student from his/her activity across multiple educational systems which leads to a more accurate, comprehensive, and relevant picture of his/her current level of understanding of a concept. By contrast, a silo assessment solution developed within a specific educational system can be tailored to the specific system, but remains limited to its narrow view of the student's activity within that system.
Another advantage of this invention is a unique assessment and reporting solution across educational systems that saves precious time for educators and frees the schools and districts from the dilemma of either being locked in a unique educational solution provider or adding more burden on educators by asking them to manage and monitor multiple report sources.
An advantage of this invention for educational system providers like app developers is that relieved from the burden of developing assessment and reporting tools for each app, they can focus their resources on building highly engaging, entertaining educational apps.
Another advantage of this invention is that real time reports on the data inferred difficulty of each app and each individual question within the app enables the app developer to bring to their app an unparalleled level of adaptive learning and personalization.
Yet another advantage of the present invention is that it allows for stealth mode assessment, i.e., it is non-intrusive and not disruptive to students. The teacher has an instant view of the learner's understanding of the subject or concept and can offer remedial support at the point of learning if needed.
The system's architecture, structure and operation is described in detail below with reference to the accompanying drawings.
Referring to
The system comprises (1) a software development kit (SDK) and application program interface (API) that allows any educational system provider to instrument their solution with the proposed system, so that the interaction of students with their educational system can be tracked; (2) an inference engine that gathers and analyzes interactions across multiple students and a broad array of educational systems, and infers both, the difficulty of each piece of content, and the understanding of each student; (3) a reporting tool for students or for educators following a group of students, expressing the level of understanding of each student and its progression over time.
In an embodiment of the present invention as referred to
The present invention is described in more detail herein. While this invention is susceptible of embodiment in many different forms, there is shown in the drawings and will herein be described in detail specific embodiments, with the understanding that the present disclosure is to be considered as an example of the principles of the invention and not intended to limit the invention to the specific embodiments shown and described. In the description below, like reference numerals are used to describe the same, similar or corresponding elements in the several views of the drawings.
The term “educational system”, as used herein, is defined as any digital learning technology consisting of but not limited to digital games, apps, tests and quizzes.
The terms “games”, “apps”, “tests” and “quizzes” as used herein is intended to include any digital educational system that a student interacts with.
The term “educational system provider”, as used herein, is defined as any publisher or provider of educational system including, but not limited to, online educational web site developers, educational app and game developers.
The terms “teachers”, and “educators”, as used herein, are defined as anyone that delivers academic content to students.
The terms “user,” “subscriber,” “customer,” “student”, “parent”, “teacher,” “educator,” “school,” “school district,” “educational system provider” and the plural form of these terms may be used interchangeably throughout herein to refer to those who would access, use, and/or benefit from the tool that the present invention provides for real-time assessment at the point of learning in a single unified report while a student interacts with multiple digital learning applications from various education system providers.
The operational architecture of an embodiment of the present invention for a real-time Assessment System 100 according to the present invention across educational systems and across users, showing connectivity among the various components of the system is presented in
A teacher may use a variety of digital learning and assessment tools including mobile as well as online games, apps, tests and quizzes to infer a student's understanding of a subject matter or concept.
To use the services offered by the system provider, a user needs to register on the platform.
In order for the ES to interoperate with the assessment system, the ES has to be instrumented with the assessment system's software development kit (SDK) and its application program interface (API). For that, after obtaining the SDK 503 provided by the assessment system (e.g. from the internet), the ESP must extend the code 504 of each ES with calls to the API at each time a user of the ES takes an action such as start a problem, answer a question, complete a task. The new version of the ES must then be published 505 for the students to access it. As in
The inference engine analyzes the data in real-time and sends back results on the performance of the learner 602 which can be accessed online by the users using their sign on credentials. Teacher looks at the real-time as well as historical data and trends on student performance 603 and provides feedback 604 to students. Teachers can also create personalized reports for each student 605 based on the analysis of the assessment reports. When teachers are part of a school or school district license, data and reports maybe shared with other educators and parents within the school system 606.
Those skilled in the art will recognize that the present invention has been described in terms of exemplary embodiments based upon use of a programmed processor and cloud based server. However, the invention should not be so limited, since the present invention could be implemented using hardware, software or a combination thereof and maybe implemented in one or more computer systems or other processing systems. Hardware component equivalents such as special purpose hardware and/or dedicated processors, which are equivalents to the invention as described could be used. Similarly, general purpose computers, microprocessor based computers, micro-controllers, optical computers, analog computers, programmable logic circuits, dedicated processors and/or dedicated hard wired logic may be used to construct alternative equivalent embodiments of the present invention.
The present invention, as described in embodiments herein, has been described as being implemented using a programmed processor executing programming instructions that are broadly described above in flow chart form that can be stored on any suitable computer readable storage medium (e.g., cloud servers, semiconductor storage, etc.) or transmitted over any suitable electronic communication medium. However, those skilled in the art will appreciate that the processes described above can be implemented in any number of variations without departing from the present invention.
While the invention has been described in conjunction with specific embodiments, it is evident that many alternatives, modifications, permutations and variations will become apparent to those of ordinary skill in the art in light of the foregoing description without departing from the spirit and scope of the invention. Thus, the present invention should not be limited by any of the exemplary embodiments described above, but should be defined only in accordance with the following claims and their equivalents.
This application claims the benefit of provisional patent application No. 62/324,027 filed Apr. 18, 2016, by the present inventor.