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Converting real life sports into a board game is not something new. Most popular sports have their board game implementations created by many inventors before. American football (hereinafter “football) is no exception. The game itself is a spectacle of physicality. However, for many fans, the most attractive feature of the game is the mental competition between the two opposing coaching teams. Football fans would like to play a strategy game mimicking the thought process of a football coach. There are plenty of football chess or football board games in the current patent system, but not a single one is intended to address the real-life intricacy of the complex interaction between the offense and the defense during a typical scrimmage down. The combination of temporal and logical sequences requires a very unique game design to fully reflect the complexity. At the same time, randomness is a key ingredient of any ball game, thus a novel symbol selection mechanism is developed to resolve football events with less certainty.
The preferred implementation of this game is through an app for smart phone, tablet, or touchscreen laptop, and played by two parties of game participants.
The football strategy game will allow game participants to simulate a complete football game, including all essential football events: coin toss, kickoff, scrimmage down, punt, field goal, point after touchdown (hereinafter PAT), and 2-point conversion. To achieve this, one structural algorithm and five event mechanisms are invented. The structural algorithm is a three-stage algorithm for a scrimmage run or pass play. The five supporting event mechanisms are: symbol selection mechanism, pass rush mechanism, run play mechanism, pass play mechanism, and open field chase mechanism.
Symbol selection mechanism is a special one. It not only supports the three-stage algorithm for a scrimmage play, but also completely simulates coin toss, kickoff, punt, field goal, and PAT by itself.
The three-stage scrimmage algorithm has three distinctive stages: the formation stage, the tackle box stage, and the down field stage.
First stage is the formation stage, where game participants show each other the pre-snap formation of their respective team.
Second stage is the tackle box stage. In this stage, both game participants will discretely maneuver their respective player indicia within the tackle box. The game participant on offense should call whether it is a run play or a pass play, but the game participant on defense won't know it before the conclusion of this stage. The game participant on offense also must submit subsequent player indicia movement according to the play type. The run play mechanism will be used if the offensive play call is a run; while the pass rush mechanism will be used if the offensive play call is a pass. The run play mechanism may also have to visit open field chase mechanism if the run play mechanism results in an open field chase scenario.
For a pass play, the information passed from the tackle box stage to the down field stage is “maximum receiver travel number”, which is shared with all game participants. In this stage, the game participant on offensive must commit three elements: which receiver indicium will become the catcher for the conceptual football; where the catcher will be at; and which delivery position will the conceptual football be delivered to the catcher. The game participant on defense must commit both man coverage and zone coverage player indicia movement. In this stage, pass play mechanism is be the main mechanism, but open field chase mechanism and symbol selection mechanism could also be invoked.
Even though the method could be implemented as a tangible board game, the preferred embodiment of this invention is a game designed as an application on connected digital devices like computer, smart phone, or tablet. Before entering the actual game, some administrative operations should be handled by general application interface designs, like game participant login, home team and visit team designation, and more importantly: game format option. There are many possible game formats, which include but not limited to three likely options: time limit, score differential, and NCAA overtime. “Time limit” is like regular NFL football game, where the game participant who has higher score at time zero is the winner. “Score differential” has a predetermined score differential, and the game will be over when the score differential reaches or exceeds this number for either game participant. “NCAA overtime” is like NCAA football overtime rule, where each game participant will take turn to play offense, and game will end with any score difference after equal possessions. Once these administrative operations are done, the game will get into the football settings of this invention.
In one embodiment of the invention, referring to
With the definition of lane (10), each block (1) in the game board can be precisely defined by a pair of lanes: one vertical lane and one horizontal lane. “Lane K” runs through the whole length of the game board, and “Lane 26V” runs horizontally across the width of the game board, wherein the “V” means “Visit” side of the field. The cross section of them is block “K26V” in
In this embodiment, because the number of vertical block (1) is the same as the actual yardage in a real football field, the words “block” and “yard” will be used interchangeably in the following specification.
In this particular embodiment of the invention, referring to
There are four categories of defensive player indicia: defensive linemen (DL) (17), linebacker (LB) (18), cornerback (CB) (19), and safety (S) (20). Exact four DL indicia (17) are mandatory, which leaves seven spots for LB (18), CB (19), and S (20) indicia combined.
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The main events of the strategy game are similar to NFL. The game starts with a symbol selection process representing coin toss to decide the football possession, then a kickoff set the game in motion. The offensive team has to advance ten blocks with four scrimmage downs or fewer to get a new set of four downs. Punt and field goal attempt can be called on the fourth down, but can also be called in an earlier down. This this game, field goal attempt can only be tried within 40 blocks of the opponent's goal line (9), and it is worth 3 points. Touch down is worth 6 points. After each touchdown, the offense can choose either PAT or 2-point conversion. Hush lanes (10) are used to position conceptual football after each scrimmage down to make sure the conceptual football position is relatively in the middle of the game board.
There are many new ideas in this invention. The most important and central novelty is the three-stage algorithm to simulate a scrimmage down. In support of the scrimmage down algorithm, several event mechanisms are developed, comprising: symbol selection mechanism, pass rush mechanism, run play mechanism; pass play mechanism, and open field chase mechanism. Among them, the symbol selection mechanism is a general tool to simulate football events with randomness. Not only it is used to simulate football events other than a scrimmage run or pass play, but also it is built into the pass play mechanism to decide the result of a contested catch.
To simulate a random event, dice-rolling is a popular tool in the physical world. In the virtual world, a random number generator can fulfill the same function. However, this game includes an innovation that makes the random event process more fun and interactive. In this particular embodiment, referring to
A typical football match will start with a coin toss to decide the initial football possession. In this game, it will be executed with a symbol selection. The “Match” and “Opposite” outcomes will result in a draw, and new selection will be prompted until a non-draw outcome is the result. In this particular embodiment, the winner should have the number in either “Up One”, or “Up Two” positions.
Referring to
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Once the conceptual football is within the 40-yard line from opponent's goal line, Field goal can be called for any offensive scrimmage down. The probability of scoring a field goal depends on the conceptual football location. Within 10 yards (including 10 yard), it is an automatically made field goal (no symbol selection process needed). Between 11 yard and 20 yards (including 20 yards), the probability is ⅚. Between 21 yard and 30 yards (including 30 yards), the probability is 3/6. Between 31 yard and 35 yards (including 35 yards), the probability is 2/6. Between 36 and 40 yards (including 40 yards), the probability is ⅙. Referring to
The symbol selection mechanism has covered all football events except the scrimmage down and 2-point conversion. The game rule developed in this invention for the scrimmage down is a very complicate set. In the following specification, a three-part structure is used to better explain the method of playing: three-stage algorithm, personnel, and step by step description. Algorithm part will briefly introduce the overall structure of the process logics of all stages; personnel part will focus on individual player indicium going through all stages; step by step description part will lay out all the details step by step for a scrimmage down of either a run play or a pass play.
Referring to
In this embodiment, referring to
In this embodiment, referring to
In this embodiment, referring to
Both a run play and a pass play could result in an open field chase. Three possible scenarios are: (a) the RB indicium is not stopped in the trench; (b) the pass catcher is not stopped at the ball reception; (c) a pass defender makes an interception and return. In all cases, the open field chase mechanism (26) will decide the final ball spot.
With some basic introduction of the three stages of a scrimmage down, the content in the following will switch focus onto the individual player indicium.
OL indicia' function in a scrimmage down is pass protection only. In the formation stage (23), all five OL indicia (13) have to be on the offensive first lane within the tackle box. The middle OL indicium (16) position is also at the same block as the conceptual football location for the scrimmage down. The rest four OL indicia (13) should have exactly two on either side of the middle OL indicium (16). In tackle box stage (24), OL indicia's movement is optional. The optional move for each OL indicium is one lateral move by one block in the offensive first lane, and forward and backward movement is not allowed. Before and after the optional move, all OL indicia should still be within the tackle box. OL indicia are not involved in the down field stage (25), and it is not available for the open field chase mechanism (26).
QB indicium's (11) function in the scrimmage down is the passer of the conceptual football in the down field stage (25). It is completely not involved in a run play. In the formation stage (23), there's only one block position for QB indicium, which is o2c0 in the tackle box. In a pass play during the tackle box stage (24), the QB indicium have to be moved to one of three new positions in the tackle box: o5c0, o7c0, o9c0. The difference in these three drop-back options will be reflected in the pass rush mechanism (36). In the down field stage (25), all the connections between the QB indicium and the catcher indicium are realized through the catcher indicium, not the QB indicium. There's no action needed for the QB indicium in the down field stage (25). The QB indicium is available for the open field chase mechanism (26).
There should be either one or zero RB indicium (12) in a scrimmage down. Depending on its final formation position, it will have two different roles: (a) when it is positioned in the offensive sixth lane, it can be used to run football, but it can not be used as pass protection; (b) when it is positioned in the offensive fourth lane, it can have the option to play either football rushing or pass protection. In the formation stage (23), the RB indicium has six available blocks to be positioned in the tackle box: (a) one block in the offensive sixth lane; (b) five blocks in the offensive fourth lane. The only available block in the offensive sixth lane is o6c0. The five blocks available in the offensive fourth lane are o4a2, o4a1, o4c0, o4z1, o4z2. During the tackle box stage (24), the RB indicium can be involved in both run play and pass play. For a pass play, it is eligible for pass protection when it is in the offensive fourth lane, but not in the offensive sixth lane. For a run play, it will be moved up into the offensive first lane. When it is in the offensive sixth lane in formation, all eleven blocks in the offensive first lane are potential rushing gap. When it is in the offensive fourth lane in formation position, only seven blocks are available in the offensive first lane as rushing gap, which are symmetric about the RB indicium's formation position in horizontal direction. The RB indicium will not be involved in the down field stage (25). The RB indicium is available for the open field chase mechanism (26) if it does not participant in pass protection, or it's position in the offensive first lane is opposite to an unoccupied block in the defensive first lane.
The range of WR indicium (15) number in a scrimmage down is from zero to five. Its only function is pass receiver. In the formation stage (23), WR indicium can be positioned anywhere on the offensive side outside of the tackle box, and WR indicium can not be positioned within the tackle box. One constraint on the position of a WR indicium, as well as a TE indicium, is the requirement of at least seven offensive player indicia in the offensive first lane. Besides five OL indicia, there should be at least two other player indicia in the offensive first lane, inside or outside of the tackle box. WR indicium is not involved in the tackle box stage (24). In the down field stage (25), all WR indicia are eligible to be selected as the catcher, and each can travel as far as the maximum down field travel number of blocks in straight lane. WR indicium can also be moved diagonally, but every two blocks of diagonal travel will count as three blocks in straight. WR indicium is available for open field chase mechanism (26) if it is not under man coverage.
The range of TE indicium (14) number in a scrimmage down is from zero to five. It has two main functions: pass receiver and pass protection. In the formation stage (23), a TE indicium can be placed both inside and outside of the tackle box on the offensive side. Outside of the tackle box area, a TE indicium can be positioned anywhere in the offensive side, and it will not be involved in the tackle box stage (24), and its function will be reduced to only as pass receiver. When it is positioned in the offensive first lane inside the tackle box, it's function will be reduced to pass protection, and it can not be positioned in between any two OL indicia, neighboring or not. When it is positioned in the offensive second lane inside the tackle box area, it can not be positioned in block o2c0, which is reserved for the QB indicium. TE indicium can not be positioned inside the tackle box area besides the offensive first and second lanes. In the tackle box stage (24), a TE indicium positioned in offensive first lane within the tackle box will have the exact same rule as OL indicia, which is allowed to make an optional lateral move by one block in the offensive first lane. A TE indicium positioned in offensive second lane is required to move either forward or backward one block with the option of one block lateral move. Moving into the offensive first lane, its function is reduced to pass protection; moving into the offensive third lane, its function is reduced to pass receiver. In the down field stage (25), a TE indicium positioned outside of the trench is eligible to be selected as the catcher. TE indicium can not travel as far as the maximum down field travel number. Instead, the up limit of straight block a TE indicium can travel in the down field stage (25) is 75% of the maximum down field travel number called by the game participant on offense during the tackle box stage (24), and rounded to the nearest integer. TE indicium can travel diagonally, but every two blocks diagonal travel will count as three blocks in straight lane. TE indicium is available for open field chase mechanism (26) except two scenarios: (a) it is under man coverage; (b) it is positioned in the offensive first lane and opposite to a defensive player indicium in the defense first lane.
There must be exact four DL indicia (17) in a scrimmage down. Its function in the game is pass rush and run stop. All DL indicia must be on the defensive first lane within the tackle box in the formation stage (23). In the tackle box stage (24), each DL indicium can make one optional lateral move by one block within the tackle box in the defensive first lane. For a run play, the positions of DL indicia will be important inputs for run play mechanism (34) to decide the outcome of the rushing result. For a pass play, the positions of DL indicia will be important inputs for pass rush mechanism (36) to decide whether a sack will be the result. DL indicia will not be involved in either the down field stage (25) or the open field chase mechanism (26).
The range of LB indicium (18) number in a scrimmage down is from zero to seven. LB indicium can involve all defensive scenarios: run stop, pass rush, pass defense. In the formation stage (23), it can be positioned anywhere on the defensive side. If it is positioned in the tackle box, its function is reduced to run stop and pass rush. If it is positioned outside the tackle box, its function is reduced to pass defense. Only LB indicium can be used for man coverage to a TE indicium. In the tackle box stage (24), LB indicium positioned in the defensive first lane within the tackle box will follow the exact same rule as DL indicium, which is allowed to make an optional lateral move by one block in the defensive first lane within the tackle box. LB indicium positioned in the defensive second lane is required to be moved either one block forward into the defensive first lane or one block backward into the defensive third lane, with the option of one block lateral move. In the down field stage (25), LB indicium positioned outside of the tackle box will be involved. Whether an individual LB indicium will play man coverage or zone coverage has largely been decided in the formation stage (23), but there is one particular occasion when a LB indicium is moved to d1a6 or d1z6 in the tackle box stage (24) when a TE indicium is moved to the same vertical lane, the LB indicium will play man coverage instead of zone coverage. LB indicium is available for open field chase mechanism (26) except two scenarios: (a) it is playing man coverage; (b) it is positioned in the defensive first lane and opposite to an offensive player indicium in the offensive first lane.
The range of S indicium (20) number in a scrimmage down is from zero to seven. It can involve all defensive scenarios: run stop, pass rush, and pass defense. In the formation stage (23), S player indicium can be positioned anywhere on the defensive side except the defensive first lane within the tackle box. If it is positioned outside the tackle box, its function is reduced to pass defense. In the tackle box stage (24), only S indicium inside the tackle box will be involved. Positioned in the defensive second lane, each S indicium has to move either one block forward into the defensive first lane or one block backward into the defensive third lane, with the option of one block lateral move. There is a restriction for moving forward into the defensive first lane for S indicium, which can only occupy two edge blocks (d1a5, d1z5) of the offensive first lane in the tackle box for run stop or pass rush. Any blocks in between these two edge blocks are not available for S indicium. In the down field stage (25), S indicium positioned outside of the tackle box will be involved. Whether an individual S indicium will play man coverage or zone coverage has already been decided in the formation stage (23). S indicium is available for open field chase mechanism (26).
The range of CB indicium (19) number in a scrimmage down is from zero to seven. It's only function is pass defense. In the formation stage (23), CB indicium can be positioned anywhere outside of the tackle box in the defensive side, and not inside the tackle box. Only CB indicium can be used in man coverage to a WR indicium. CB indicium is not involved in the tackle box stage (24). In the down field stage (25), CB indicium can travel as far as the maximum down field travel number of blocks in straight lane. CB indicium can also travel diagonally, but every two blocks of diagonal travel will count as three blocks in straight. CB indicium is available for open field chase mechanism (26) if it is not in man coverage.
Referring to
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First, the game participant on offense must submit the offensive formation (27) to the game processor. The offensive formation (27) includes two main elements: (a) which eleven player indicia should be placed on the offensive side of the game board; (b) where to position these chosen eleven player indicia.
The rules regarding the offensive formation (27) are listed in the following: (a) there must be exact five OL indicia positioned in the offensive first lane within the tackle box, with the middle OL indicium at the same block as the conceptual football; (b) there may be zero or one RB indicium with six possible location: o4c0, o6a2, o6a1, o6c0, o6z1, o6z2; (c) there must be exact one QB indicium positioned at o2c0 block; (d) there must be at least seven offensive player indicia on the offensive first lane inside or outside of the tackle box; (e) there may be zero to five WR indicium positioned anywhere outside of the tackle box; (f) there may be zero to five TE indicium positioned anywhere outside of the tackle box, or the first two lanes inside the tackle box, with the exception of a block in between two OL indium, neighboring or not.
Upon the reception of the offensive formation (27), the game process will pass this offensive formation (27) onto the game participant on defense. Next, the game participant on defense will submit the defensive formation (28) to the game processor. The defensive formation (28) includes two main elements: (a) which eleven player indicia should be placed on the defensive side of the game board; (b) where to position these chosen eleven player indicia.
The rules regarding the defensive formation (28) are listed in the following: (a) there must be exact four DL indicia positioned in the defensive first lane within the tackle box; (b) there may be zero to seven LB indicium positioned anywhere in the defensive side; (c) only a LB indicium can be used for man coverage for a TE indicium; (d) there may be zero to seven CB indicium positioned anywhere outside the tackle box; (e) only a CB indicium can be used for man coverage for a WR indicium; (f) there may be zero to seven S indicium positioned anywhere outside the tackle box, or only the defensive second lane inside the tackle box.
Upon the reception of the defensive formation (28), the game process will pass this defensive formation (28) onto the game participant on offense. The game participant on offense have two options upon receiving the defensive formation (28): (a) do nothing to finalize the formation stage (23); (b) make the optional RB indicium shift.
The RB indicium can be shifted from its original formation block to any of the other five blocks: o4c0, o6a2, o6a1, o6c0, o6z1, o6z2. The difference is: (a) if it is positioned at o4c0, the RB indicium can only be available for run play, but not for pass protection; but it will have all eleven blocks available in the offensive first lane within the tackle box as the rush gap; (b) if it is positioned at any of the five blocks in the offensive sixth lane, it is available for both run play and pass protection; but it will only have seven blocks in the offensive first lane within the tackle box available for either run play or pass protection.
Upon the reception of the optional RB indicium shift, the game processor will pass this optional RB shift (29) detail onto the game participant on defense. The game participant on defense have two options upon receiving the optional RB shift (29) information: (a) do nothing to finalize the formation stage (23); (b) take the optional single player indicium shift.
The game participant on defense can pick any defensive player indicium to be shifted, and it can be shifted anywhere in the defensive side as long as all formation rules are still followed. This shift is non-transparent to the game participant on offense, who will now only see ten defensive player indicia on the game board. This optional defensive shift is also the last possible step in the formation stage (23), and game processor will be ready to process the formation information.
At the conclusion of the formation stage (23), the game processor will decide the pass play coverage designation outside of the tackle box. There are three coverage designations: (a) double team; (b) man coverage; (c) zone coverage.
Double team coverage is formed when: (a) an offensive player indicium is positioned in the offensive first lane outside of the tackle box; (b) two defensive player indicia are positioned in the same vertical lane as the offensive player indicia; (c) the two defensive player indicia are in the defensive first lane and defensive second lane respectively.
Man coverage is formed when: (a) a defensive player indicium is positioned in the defensive first lane outside of the tackle box; (b) an offensive player indicium is in the same vertical lane as the defensive player indicium.
One special situation of man coverage is a stacked formation when: (a) more than one offensive player indicia are positioned in the same vertical lane outside of the tackle box; (b) same number of defensive player indicia are positioned in the same vertical lane as those offensive player indicia; (c) the defensive player indicia are positioned from the defensive first lane, then the defensive second lane and onwards without gap. In stacked formation, the double team coverage rule no longer applies. Instead, it is multiple pairs of man coverage. The defensive player indicium on the defensive first lane pairs with the offensive player indicium nearest to the offensive first lane. The defensive player indicium furthest from the defensive first lane pairs with the offensive player indicium furthest from the offensive first lane.
Zone coverage is for any defensive player indicium outside of the tackle box not engaged in either double team or man coverage.
Not like the formation stage (23), the tackle box stage (24) is neither interactive nor transparent. Both game participants will work discretely on the required information and submit to the game processor at once, and the game processor will process inputs from both sides and decide the two possible outcomes of the stage: (a) scrimmage down being over; (b) switch to the down field stage (25).
The requirement on the game participant on defense is limited to move defensive player indicia within the trench, both on the defensive first lane and on the defensive second lane.
The rules for the player indicium on the defensive first lane are the same for DL indicium and LB indicium: (a) each indicium can be voluntarily shifted laterally by one block; (b) always on the defensive first lane within tackle box before and after the shift.
The rules for player indicium on the defensive second lane are slightly different for LB indicium and S indicium: (a) LB indicium must be shifted forward or backward by one block, with an optional lateral shift of one block; (b) S indicium must be shifted forward or backward by one block, with an optional lateral shift of one block; only blocks on the defensive first lane available for S indicium to be positioned at are: d1a5, d1z5.
The requirement on the game participant on offense include three major elements of information: (a) run/pass play type selection; (b) move player indicia within the trench except the QB indicium; (c) if run play, move RB indicium into the offensive first lane; (d) if pass play: (i) move QB indicium backwards into one of three blocks; (ii) submit a number for maximum down field travel. The detailed rules are in the following.
Inherently, the first decision for the game participant on offense to make is the play type: whether the offensive play for the scrimmage down is a run play or a pass play. Once the play type decision is made, the other two elements can be made accordingly. Especially the third element of information is completely depending on the play type.
Regardless of the play type, the rules for the player indicium movement within the trench are the same. The rules for the player indicium on the offensive first lane are the same for OL indicium and TE indicium: (a) each indicium can be voluntarily shifted laterally by one block; (b) always on the offensive first lane within tackle box before and after the shift. The rule for the player indicium on the offensive second lane is only applicable for TE indicium: TE indicium must be shifted forward or backward by one block, with an optional lateral shift of one block.
If the play type is a run play, the game participant on offense must submit one input: identifying a block in the offensive first lane within the tackle box as the rushing gap for the RB indicium. Depending on the location of the RB indicium in the final formation, the rule is: (a) if the RB is at o6c0 in final formation, it can be moved to any of the eleven blocks in the offensive first lane within the tackle box not already occupied by other player indicium; (b), if the RB is at one of the five blocks in the offensive fourth lane, it can be moved to any of seven blocks in the offensive first lane within the tackle box not already occupied by other player indicium, wherein the seven blocks are symmetric about the RB indicium's formation location horizontally.
If the play type is a pass play, the game participant on offense has to submit two inputs: (a) identifying one of three blocks for QB indicium; (b) name a number for maximum down field travel. The three options for QB indicium are: o5c0, o7c0, and o9c0. The maximum down field travel number is defined as the up limit of block count that a WR indicium can be moved in a straight lane in the down field stage (25).
Upon the reception of inputs form both sides of game participants, the game processor will apply several mechanisms depending on the play type. For a run play, the applicable mechanisms are: run play mechanism (34) and open field chase mechanism (26). For a pass play, the applicable mechanism is: pass rush mechanism (36).
Referring to
Fumble will be the result if all three blocks are occupied by defensive player indicia regardless of player type. The defensive team will have the conceptual football possession at the same block of the RB indicium, which is “M26V” block in
Tackle down has three scenarios: (a) if the “M25V” block is occupied, along with one neighboring block occupied, but not both, the RB indicium will be down at “M26V” block in
Open field chase has two scenarios: (a) if the “M25V” block is unoccupied, along with both neighboring blocks unoccupied, the RB indicium will be placed at “M23V” block in
The above rules are also true when the RB indicium is at the edge of the tackle box (o1a5, o1z5). For the game participant on defense, the two blocks neighboring the tackle box in the defensive first lane (d1a6, d1z6) are still in consideration for the run play even though they are outside of the tackle box.
Open field chase mechanism (26) can be invoked from three scenarios: run play, pass play with catcher continuation; pass play with interception and return. The key elements in the open field chase mechanism (26) are: (a) player availability; (b) player speed; (c) ball carrier route; (d) chasing player and route; (e) tackle spot. The detailed rules of open field chase mechanism (26) are listed in the following.
Player indicia availability rules are: (a) all OL and DL indicia are not available for open field chase; (b) player indicia from both sides engaged in man coverage and double team are not available for open field chase; (c) player indicium from both sides in the offensive first and defensive first lanes within the tackle box with the opposite block occupied are not available for open field chase.
Individual player indicium travel speed is defined by block count of individual indicium can travel per one block count of WR indicium travels, and the detailed rules are: (a) RB, S, CB indicium has the same travel block count as the WR indicium; (b) TE, LB indicium has 75% of the travel block count as the WR indicium, and rounded to the nearest integer. All player indicia can travel either straight or diagonal, but every two blocks of diagonal travel will be counted as three blocks of straight lane travel.
For the ball carrier travel route, there can be different embodiments, which can be divided into two approaches: (a) pre-determined route; (b) mechanism optimized route. One example of pre-determined route is vertically straight. The benefit of pre-determined route is the simplicity of implementation. Mechanism optimized route will maximum the gain for the ball carrier, but require more sophisticate computer optimization algorithm.
For the chasing side, mechanism for the chasing team will optimize the best combination of player indicium and chasing route by exhausting all available possibilities to achieve best result.
There are two possibilities when a chasing player indicium meets the football carrying indicium: (a) both indicia reach the same block at the same time; (b) the chasing player indicium reaches to a neighboring block ahead of the block of the football carrying indicium in the straight vertical direction toward the end zone of the football carrying's target. When both indicia meet at the same block, the meeting block is the down spot for the conceptual football. When the indicia meet at neighboring blocks with chasing player indicium in one block ahead, the down spot for the conceptual football will depend on the relative strength of the meeting pair, and the conceptual football will be down at the block with relative weaker player indicium. The relative strength ranking is: LB>TE>RB>S>QB>WR>CB.
The conclusion of a run play also concludes the scrimmage down, and the game processor will never visit the down field stage (25) for a run play.
For a pass play, referring to
The definition of total penetration number is: (a) QB indicium position decides the penetration number (42) for each lane; (b) if a defensive player indicium in the defensive first lane opposite to an unoccupied block in the offensive first lane, the penetration number (42) for that lane is earned; (c) total penetration number is the summation of all the earned penetration number.
In the example of
The other main concept for the pass rush mechanism (36) is the sack table (43), referring to
Following the previous example on the total penetration number, which is the 15. Any number at or larger than 20 called by the game participant on offense as the maximum down field travel will result in a sack. A sack line (44) is defined as the boundary between sack and non-sack situation. Any pair of total penetration number and maximum down field travel number under or at the sack line (44) will generate a sack result for the pass play.
If the pass play does not result in a sack, the game processor will switch into the next stage: the down field stage (25).
First of all, at the conclusion of the tackle box stage (24), the game processor will inform both game participants on the number of maximum down field travel before entering the down field stage (25).
Just like the tackle box stage (24), the down field stage (25) is not transparent or interactive. Both game participants will work discretely to provide the required information and submit to the game processor at once, and the game processor will process inputs from both sides and decide the outcome of the stage.
The game participants on offense will have to submit three pieces of information to the game processor: (a) one receiver indicium selected as the catcher; (b) the destination block for the catcher; (c) the delivery position of the conceptual football.
Candidate for the catcher could be an offensive player indicium positioned outside of the tackle box in the formation stage (23), or a TE indicium moved out of the trench in the tackle box stage (24).
The destination block location for the catcher has to be within the limit of the maximum down field travel number, which is defined as the WR indicium travel in straight lane. This brings two questions: what if WR indicium travels diagonally; what if TE indium is the catcher.
The generally player indicium travel rule on the game board are: (a) all player indicia can travel in both straight and diagonal directions; (b) two blocks traveled in diagonal direction are equal to three blocks traveled in straight direction; (c) diagonal travel block count has to be a multiple of two; (d) travel route does not need to be a single direction, and change of direction is allowed.
Consistent with the open field chase mechanism (26), TE indicium is slower than WR indicium, and the up limit of TE straight lane travel is 75% of the maximum down field travel number and rounded to the nearest integer. If TE indium travels diagonally, the game processor will first find out the rounded straight lane block count, then applied the same two-to-three ratio rule.
The third requirement for the game participant on offense is the football delivery position. The conceptual football is not delivered to the same block as the catcher indicium, rather into one of four blocks surrounding the catcher indicium block in straight directions. Referring to
The game participants on defense will have to submit two pieces of information to the game processor: (a) defensive position for man coverage player indicium; (b) defensive location for zone coverage player indicium.
For each defensive player indicium involved in man coverage, the game participate on defense has to move it to one of eight blocks surrounding the offensive player indicium as the defensive position. Referring to
For each defensive player indicium involved in zone coverage, the game participant on defense has to move it to a block on the game board, compliant to the maximum down field travel number. S and CB player indicia will have the same block count as the WR indicium; while LB player indicia will have the same block count as the TE indicium.
The man coverage and zone coverage situations are mostly decided in the formation stage (23), but tackle box stage (24) will generate new situations when TE, LB, S player indicia exit the tackle box from their original formation position within the tackle box in the offensive second lane and defensive second lane respectively. Under this situation, the only possible man coverage relationship is formed between TE and LB indicia, when LB indicium is moved up to the offensive first lane just one block outside of the tackle box with a TE indicium in the same vertical lane.
Upon the reception of inputs from both game participants, the game processor will apply the pass play mechanism (40) to decide the final outcome of the stage, with the possibility of invoking two mechanisms if needed: open field chase mechanism (26) and symbol selection mechanism.
The main components of the pass play mechanism (40) are two types of tables: (a) base pass completion probability table; (b) diminishing pass completion probability tables. The base pass completion probability table applies to man coverage; while diminishing pass completion probability tables apply to zone coverage. And zone coverage can be combined with man coverage.
Most of the pass play scenarios will be resolved by the two probability tables, but there is one simple case that does not need the probability tables. When an offensive player indicium under double team is selected as the catcher, the result will be an automatic incompletion.
Referring to
If there's no zone coverage influence on top of man coverage, the pass play mechanism (40) will have three outcomes: (a) scrimmage down over with completion or interception; (b) invoke open field chase mechanism (26); (c) invoke symbol selection mechanism.
The scrimmage down is over if the result is a pass completion or an interception. Completion occurs when the defensive man coverage indicium is at the opposite block of the conceptual football delivery block, which is not the “over position”. Interception occurs when the conceptual football is delivered to the same block as the defensive man coverage indicium, which is not the “under position”.
Open field chase mechanism (26) will be invoked in two scenarios: (a) completion with conceptual football at “over position”; (b) interception with conceptual football at “under position”.
Symbol selection mechanism will be invoked when there is a probability number associated with the relative positions of the conceptual football and the man coverage player indicium, ranging from ⅙ to ⅚. The game possessor will let both game participants know the probability number of a pass completion. Upon the receptions of inputs from both game participants, the result will be compared to
Referring to
Zone coverage could happen to a catcher with or without man coverage, and the final pass completion probability number is the sum of all applicable pass completion probability numbers. If the final pass completion probability number is zero or negative, the pass play is an incompletion.
If the catcher indicium does not have man coverage on it, the final pass completion probability is unity plus the diminishing pass completion probability number; if the catch indicium already has a man coverage, the final pass completion probability is the base pass completion probability number plus the diminishing pass completion probability number.
Each player indicia belongs to one of two levels of strength in pass play for completion probability: (a) WR, CB, S in the weak group; (b) TE, LB in the strong group.