Methods and apparatus for educational spelling games

Information

  • Patent Application
  • 20090174142
  • Publication Number
    20090174142
  • Date Filed
    October 31, 2008
    16 years ago
  • Date Published
    July 09, 2009
    15 years ago
Abstract
Methods and apparatus for educational spelling games wherein players are required to spell words of various levels of spelling difficulty and a player's degree of advancement depends on the difficulty level of the word. One version is a game board with a plurality of playing pieces, a plurality of spelling cards, each spelling card comprising a plurality of spelling words wherein different words on each of those spelling cards comprise different levels of spelling difficulty within at least one educational grade level or age level, preferably within two consecutive educational grade levels, and a die for randomly determining the level of spelling difficulty of the word which a player will be asked to spell. Preferably, there are at least three words of different levels of spelling difficulty on each spelling card. Also disclosed are electronic versions comprising an annunciator to announce the words, game show versions, computer game versions and internet-based versions.
Description

The present invention is directed to educational games, and particularly to educational games that test a player's spelling ability and helps sharpen a player's spelling skills.


BACKGROUND OF THE INVENTION

Games have previously been disclosed for testing players' knowledge including a player's spelling skills. In one previously disclosed game, a player is given the definition of a word and then must guess the defined word. If the player guesses the word correctly, he is then given the opportunity to spell it for a bonus. This game includes different decks of cards with each deck comprising words for given educational, intellectual and age levels so that players of different levels can play together.


In another previously disclosed spelling game, words are randomly selected from a word storage, e.g. a dictionary, for spelling by a player. In various embodiments, the list of words in the word storage may have one or more levels of spelling difficulty wherein the spelling difficulty is chosen by a player during his turn or is randomly determined. If the player spells a word correctly, he is awarded a number of points which can correspond to the level of difficulty of the spelling word. The purpose of the game is to accumulate the highest number of points. This game, however, is not a board game and does not disclose or suggest a plurality of different levels of spelling difficulty within at least one and no more than two consecutive educational grade levels or age levels.


SUMMARY OF THE INVENTION

In order to provide greater challenges and games of greater interest, it is particularly desirable to provide a spelling game wherein words of different levels of spelling difficulty are provided within at least one and no more than two consecutive educational grade levels or age levels. It is desirable to have a spelling game that challenges a player to improve his spelling skills regardless of how accomplished the player is as a speller. It is also desirable to provide words of different levels of spelling difficulty in a given game level so that a player may randomly be required to spell words that are considered more difficult within a game level during any turn. It is also desirable to allow players who are of the same or nearly the same age or educational grade level to compete against each other using the same set of spelling words, while allowing players of a different age or grade level to play the game at the same time using a different set of spelling words appropriate for their age level or educational grade level.


Embodiments of the present invention are directed to educational spelling games wherein players are required to spell words of various levels of spelling difficulty within at least one and no more than two educational grade levels or age levels in order to advance. One embodiment comprises a game board, a plurality of playing pieces, a plurality of spelling cards each comprising a plurality of spelling words wherein different words on each of those spelling cards have different levels of spelling difficulty and, the different words are selected from spelling lists from at least one and no more than two consecutive educational grade levels or age levels, most preferably from two educational grade levels, and means for randomly determining the level of spelling difficulty of the word which a player will be asked to spell, e.g. a die, a spinner, or the like.


According to one embodiment, the plurality of spelling cards comprises words of different spelling difficulties within a specific educational grade level. Preferably, there are at least three words of different levels of spelling difficulty on each spelling card. This embodiment of the game comprises collections of cards comprising words of different spelling difficulties within a specific grade level. A single game level can cover no more than two consecutive ages and/or grade levels, e.g. ages 7-8 or grades 7-8. A plurality of card collections each corresponding to spelling words for different game levels may also be provided. For marketing purposes, such additional collections of spelling words may be made available separately.


Another embodiment of the present invention is an electronic version comprising an annunciator to announce the words. In a preferred electronic embodiment, the circuitry randomly determines the difficulty of the word to be spelled, selects a word of that difficulty from the plurality of difficulties within at least one and no more than two consecutive educational grade level or age level and then an annunciator announces the word to be spelled.





BRIEF DESCRIPTION OF THE DRAWINGS


FIG. 1 is a top view of one embodiment of a game board of the present invention.



FIG. 2 is a top view of the word side of a “BUZZLEWORD Card” (spelling word card) of one embodiment of the present invention.



FIG. 3 is a top view of the direction side of a “BUZZLEBEE Card” of one embodiment of the present invention.



FIG. 4 is a top view of the direction side of a “BZ-PASS” card of one embodiment of the present invention;



FIG. 5 is a perspective view of an electronic embodiment of the present invention.





DETAILED DESCRIPTION

One illustrated embodiment of the present invention comprises a board game which can be played by a plurality of players, e.g. 2-6 players, of educational grade level 1 and up. For example, children's versions of the present game are provided for each of grades 1-2, grades 3-4, grades 5-6, grades 7-8, and an adult version is for high school students through adults. For grades eight and lower, or ages 13 and lower, each game level preferably comprises no more than two consecutive grade educational levels of consecutive ages.


One illustrated embodiment of the game comprises a game board, three hundred spelling cards known as “BUZZLEWORD Cards” as shown in FIG. 2, designated for the specific game level, fifty “BUZZLEBEE” cards which direct player's moves and which are drawn by players who land on spaces designated as “BEE” spaces on the game board, and a tri-colored die for randomly determining the spelling difficulty of the word to be spelled for each player's turn. This embodiment also comprises a plurality of playing pieces for players to move along the game board. In one embodiment, the playing pieces are six bee-shaped figurines each of a different color to identify each different player.


During play, players may optionally be provided with a writing implement and paper to write down their spelling words. Also useful during play is a dictionary to consult for word derivation, definition and pronunciation. Use of a dictionary with the present game may advantageously sharpen players' reading and vocabulary skills, but is not required.


Each spelling card may be marked on one side with the game level of the spelling card and, optionally, a company logo. The other side of the spelling card contains a plurality of words of different difficulties, i.e. the spelling words. As indicated in FIG. 2, there are three words with three different indicia, wherein the different indicia refer to the spelling difficulty. Preferably, there are at least three spelling words on each card. The words on each spelling card are of different spelling difficulties identified herein as EASIER, INTERMEDIATE and MORE DIFFICULT. In one embodiment, the EASIER spelling words are denoted by a particular color, e.g. a yellow square preceding the word, the INTERMEDIATE spelling words are identified by a different color, e.g. a green square preceding the word, and the MORE DIFFICULT spelling words are identified by a third color, e.g. a blue square preceding the word. Some indicia must be provided for identifying the different levels of difficulty, but various indicia may be utilized including different symbols, colors, numbers, fonts, word order on the card, etc. In any event, some indicia other than the spelling words themselves is provided on the word side of the spelling cards to indicate their level of difficulty. The die or other random selector used to randomly determine the level of spelling difficulty a player's word will be on a particular turn will also preferably comprise indicia which corresponds to the indicia utilized on the card. According to other embodiments of the present invention, the word itself may be randomly selected. For example, in an electronic version, including a television version, or a computer based version, the word itself may be randomly selected, however, in such instances, the word will have been previously assigned a level of difficulty. Therefore, in such embodiments, the level of difficulty will also be selected randomly even though the device for doing the random selection is directed to the word itself rather than the level of difficulty. In such instances, for purposes of the present invention, both the word and the level of spelling difficulty are deemed to be randomly selected.


The words that are used on the spelling cards are most preferably from known spelling lists which include high frequency words suggested for teaching in each grade level. The term “known spelling lists” is used herein to indicate lists of spelling words found in a common source, e.g. on the world wide web or published in books. The term “grade level” is used herein to identify a single division of a school or a collection of persons grouped according to age or the same relative academic ability. According to this embodiment, the different grade levels include each of grades first through eighth grade. Such spelling lists exist for grades one through eight and are posted on the world wide web and are published in books. Examples of suitable spelling lists found on the world wide web include those found on the following web sites:

  • http://www.asij.ac.jp/elementary/gr1web/cla/100%20words.htm
  • http://www.wcusd15.org/ses/spelling2.htm
  • http://www.time4learning.com/SpellingWords/3rd-grade-spelling-words.shtml
  • http://www.time4learning.com/SpellingWords/4th-grade-spelling-words.shtml
  • http://www.ohsd.net/index2.cfm?page=_c2&cid1&cid2=179
  • http://aschilb.emsd37.org/Spelling/spellling2nd.htm
  • http://www.time4learning.com/SpellingWords/1st-grade-spelling-words.shtml
  • http://www.delano.k12.mn.us/sitepages/pid323.php
  • http://www.gowrie.k12.ia.us/3rdgrade/spelling.asp
  • http://web.dps.k12.va.us/ParkAve/spelling.htm
  • http://www.delano.k12.mn.us/sitepages/pid137.php
  • http://www.riverdale.k12.or.us/˜bblack/sp12.htm
  • http://www.riverdale.k12.or.us/˜bblack/sp11.htm
  • http://www.riverdale.k12.or.us/˜bblack/sp10.htm
  • http://www.riverdale.k12.or.us/˜bblack/sp9.htm
  • http://www.riverdale.k12.or.us/˜bblack/sp8.htm
  • http://www.riverdale.k12.or.us/˜bblack/sp7.htm
  • http://www.riverdale.k12.or.us/˜bblack/sp6.htm
  • http://www.riverdale.k12.or.us/˜bblack/sp5.htm
  • http://www.riverdale.k12.or.us/˜bblack/sp4.htm
  • http://www.riverdale.k12.or.us/˜bblack/sp3.htm
  • http://www.riverdale.k12.or.us/˜bblack/sp2.htm
  • http://www.riverdale.k12.or.us/˜bblack/sp16.htm
  • http://www.riverdale.k12.or.us/˜bblack/sp15.htm
  • http://www.riverdale.k12.or.us/˜bblack/sp14.htm
  • http://www.riverdale.k12.or.us/˜bblack/sp1.htm
  • http://www.time4learning.com/SpellingWords/5th-grade-spelling-words.shtml
  • http://boe.berk.k12.wv.us/217/tospell5.htm
  • http://www.riverdale.k12.or.us/˜bblack/sp13.htm
  • http://www.ohsd.net/index2.cfm?page=_c2&cid1=61&cid2=179
  • http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/stormigiovanni.html
  • http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/explodingants.html
  • http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/stretchingourselves.html
  • http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/westlandia.html
  • http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/mahaliajackson.html
  • http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/dinosaurshawkins.html
  • http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/leonardoshorse.html
  • http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/wingsforking.html
  • http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/midnightride.html
  • http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/janegoodall.html
  • http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/passagefreedom.html
  • http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/insideout.html
  • http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/satchelpaige.html
  • http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/islanddolphins.html
  • http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/thunderrose.html
  • http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/frindle.html
  • http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/gymnast.html
  • http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/chilinpurse.html
  • http://www.all-about-spelling.com/spelling-list-for-6th-grade.html
  • http://www.time4learning.com/SpellingWords/6th-grade-spelling-words.shtml
  • http://www.home2teach.com/Spelling5-6.html
  • http://www.time4learning.com/SpellingWords/7th-grade-spelling-words.shtml
  • http://www.time4learning.com/SpellingWords/8th-grade-spelling-words.shtml
  • http://www.justinrudd.com/adultbee.html


One embodiment comprises a plurality of decks of spelling cards. Each of the decks comprises words from two adjoining grade levels. The spelling cards for Level 1 comprise words from known spelling lists for first and second grade. Similarly, the spelling cards for Level 2 comprise words from known spelling lists for third and fourth grade; the spelling cards for Level 3 comprise words from known spelling lists for fifth and sixth grade; and spelling cards for Level 4 comprise words from known spelling lists for seventh and eighth grade. The spelling cards for the adult level version of the present game comprise words that are at a higher vocabulary level or higher spelling level than eighth grade and which are not commonly found on spelling lists for educational grades one through eight.


As noted above, the words on the spelling cards are categorized by the relative spelling difficulty of the words. Each spelling card has a plurality of spelling words on one side, and preferably at least three words following an EASIER, INTERMEDIATE and MORE DIFFICULT spelling difficulty arrangement. While these category titles are used herein, in an actual game, the categories can be titled “Difficult,” “More Difficult” and “Most Difficult” for the morale of the players. The difficulty of the spelling words may be determined by one or more of the criteria set forth in detail below. Tables 1-5 provide exemplary lists of possible spelling words set forth by game level and subdivided within each game level by spelling difficulty. Table 1 sets forth a spelling word list for Level 1, Table 2 sets forth a spelling word list for Level 2, Table 3 sets forth a spelling word list for Level 3, Table 4 sets forth a spelling word list for Level 4, and Table 5 sets forth a spelling word list for the adult level of the game.









TABLE 1







LEVEL 1 - 1ST & 2ND GRADE













MORE



EASIER
INTERMEDIATE
DIFFICULT







mind
broom
wheel



map
serve
clue



hard
sixth
would (please)



base
team (group)
wear (put on)



pump
throw
sunny



wild
duck
write (pen)



salt
straw
blue (color)



hay
court
morning (a.m.)



mad
cloud
really



step
word
ahead



bark
off
slight



shut
tie
whole (all)



tray
least
already



book
extra
sea (water)



cool
bear (animal)
thumb



mile
tune
probably



frog
seal
half



fire
sore (hurt)
correct



loop
pane (glass)
window



hold
store
than (bigger)



home
never
funny



string
seat
before



clam
roast
ready



fool
crack
wrote (pen)



twig
use
above



melt
beach
cousin



star
ground
queen



long
floor
pie



took
mean
curve



bell
peek (look)
enough



win
sound
loose



hug
peach
one (1)



trip
crow
breeze



low
roar (lion)
circus



king
after
family



tent
roof
worm



day
story
chance



play
bird
coal



like
neat
scratch



deep
back
stitch



sky
found
squirt



woke
enter
yellow



most
quiz
goat



tame
burn
fence



talk
meal
gone



hike
false
woman



cold
bean
true



far
loud
night



bull
proud
watch



cry
work
useful



try
body
suit



gas
moon
chief



fork
chore
kitten



flip
shirt
earth



ink
drew
boat



list
space
sigh



ate (food)
race
because



born
earn (money)
sugar



stink
eat
mail (letter)



band
train
number



chop
stain
cheese



torn
your (belongs to)
again



date
park
summer



ant
what
when



yet
more
answer



chill
only
question



bend
ice
sure



bun
quilt
their (belongs to}



find
size
squeeze



such
house
paid



sank
room
white



gift
draw (art)
through (door)



side
soon
sour



spoke
table
choose



now
wait
towel



belt
frown
while



pig
silk
tease



hall
stew
vowel



cook
stick
sign



lane
live
guard



keep
mouse
said



late
rice
below



yard
chew
bright



drive
very
almost



bike
flew (bird)
daddy



fish
guy
laugh



spill
black
school



spend
prove
awful



gold
gain
always



must
aid
could



lost
spoon
should



choke
child
grown



bus (school)
cheat
mommy



harm
door
climb



full
gown
pretty



twist
quit
witch (broom)



went
candy
where (place)



wall
wise
believe



also
animal
shoe



walk
open
instead



much
own
dollar



rope
prize
cough



ship
out
guess



want
close (door)
light



fox
deal
minute



strong
egg
tea (drink)



shed
world
different



short
shout
eight (8)



time (clock)
boil
kneel



song
food
little



pay
dew (mist)
soften



pants
fifth
which (one)



damp
early
sight (eyes)



well
saw (looked)
dumb



tree
hose
choice



corn
heal (fix)
pour (milk)



stop
speed
fight



ago
real (true)
wrong



sun (sky)
those
dropped



bush
wood (tree)
whisper



make
sock
piece (part of)



big
pound
thought



fly
meat (food)
fruit



cow
stuff
rhyme



arm
fifty
high (up)



start
hair (head)
usually



bee (insect)
oil
once



thing
maybe
rough



chip
boot
eyes



doll
hurt
too (also)



kite
soil
waist (belt)



horn
skirt
lie (false)



shark
fair (o.k.)
niece



warm
dirt
two (2)



rake
horse (ride)
pail (bucket)



milk
pair (two)
scent (smell)



row
son (boy)
friend



sleep
pass
tale (story)



flag
coat
between



take
snore
blew (wind)



hive
made (bed)
bounce



dog
stair (step)
does



how
share
knot (rope)



fist
dear (sir)
surprise



chin
easy
cereal (food)



stamp
water
often



may
feet (socks)
sail (boat)



toss
sum (total)
some (part)



cost
mane (lion)
main (chief)



name
steal (take)
ounce



boss
teach
please



pot
couch
tail (wag)



card
change
wheat



man
front
guest



small
wore (clothes)
taught



land
weed
banana



vote
show
poem



dust
fail
honey



barn
taste
daughter



ray
icy
phone



sting
sister
scary



mom
worn (clothes)
idea



bank
first
busy



fast
girl
brother



bump
mark
goal



plan
kick
pea (pod)



sang
won (game)
soap



hope
teeth
beautiful



call
shake
breath



say
lose
against



joy
mess
across



dish
beast
done



bring
deer (animal)
pillow



six
love
bread



dig
around
tough



twin
flake
either



dark
field
behind



bag
over
view



bug
clean
picture



tell
fluff
patch



hang
clock
quiet



put
dial
glue



bone
feel
been (was)



beg
form
nothing



lake
sack
catch



all
about
since



men
scoop
soup



old
third
itch



joke
they
tight



ball
few
blood



got
away
wool



jet
second
color



jaw
feed
church



test
glass
flea (insect)



slip
under
cruel



thank
cream
during



spin
dream
flight



mild
mouth
none (not any)



nest
stone
many



boy
mister
goes



car
speak
there (place)



west
blow
touch



wash
clown
hungry



curb
fear
parent



tub
rail
hello



fog
peak (top)
sword



fix
flame
whip



sold
baby
wrist



wing
brake (car)
gently



snap
chase
ache



rush
raw (meat)
toes (foot)



wish
move
favorite



bent
froze
style



see (eyes)
chose
problem



cat
waste (garbage)
something



rude
hear (sound)
meant



shop
heel (foot)
money



crib
cheer
chalk



look
river
hour (time)



way
visit
silly



pet
beak
aunt



farm
next
threw (ball)



will
tooth
whose



glow
head
circle



with
place
children



brush
any
smooth



dress
shape
fought



both
exit
switch



just
uncle
birthday



less
slow
gloves



push
odd
prince



pest
green
follow



bite (teeth)
feast
serious



fall
zero
sew (hem)



paw (cat)
danger
thread



lamp
curl
build



pill
inch
voice



stem
truth
whisker



bad
leave
bought



cash
twice
station



dot
greet
alphabet



dad
rule
pencil



lump
tool
yesterday



sell
heat
pause (stop)



dash
come
every



box
east
great (good)



sand
coast
letter



set
float
pony



cake
sir
sale (less $)



fun
join
alright



top
jail
peace (calm)



sad
meet (me)
together



flash
root (tree)
right (correct)



free
rare
know (get it)



think
rain (clouds)
force



toy
buy (pay for)
pear (fruit)



trash
rock
thirsty



them
pain (hurt)
laid



ring (bell)
beat (drum)
puppy



gum
poor
marry



hog
pale (white)
city



lift
brain
bottom



rest
learn
someone



grow
empty
brought



into
street
knock



pool
cowboy
whale (sea)



snow
snail
farther (away)



wet
leak (water)
knee



wake
cheek
says



soft
brown
frighten



best
war (army)
until



met
toast
middle



cub
mitten
butter



fill
four (4)
male (man)



kind
spice
father (dad)



wag
without
afraid



bake
block
cause



miss
sheet
then (after that)



you (not me)
reach
coin



she
why
orange



bow (tie)
chair
sneeze



wave
town
heard (sound)



good
bowl
swear



save
dock
apple



kiss
pray (kneel)
goose



jump
face
biggest



bath
quick
crazy



frost
strange
people



pull
sent (mail)
happy



plus
ton
mother



stand
today
caught



loss
break (dish)
might (could)



hot
treat
address



hook
score
cent (coin)



tall
coach
heart



desk
pinch
heavy



stay
round
several



camp
hole (donut)
giant



flow
year
trouble



sing
maid (girl)
coming

















TABLE 2







LEVEL 2-3RD & 4TH GRADE













MORE



EASIER
INTERMEDIATE
DIFFICULT







regular
disappoint
scenery



butter
basic
excellent



about
officer
anchor



tackle
anyone
whistle



roof
heaven
alien



computer
addition
celery



queen
written
carriage



label
subtraction
league



leaf
nervous
tomorrow



once
wreck
captain



season
slight
grieve



planet
doubt
government



become
people
delicious



while
comb
concern



window
comfort
awfully



waffle
quickly
practice



towel
occur
business



happen
special
tongue



student
brilliant
village



shower
famous
adjust



supper
beautiful
island



tonight
garage
guitar



bounce
quarrel
recipe



increase
achieve
sheriff



airport
palace
autumn



lose
although
doubtful



touch
across
distance



amaze
library
giraffe



cattle
supreme
cocoa



tardy
underwear
engine



miracle
police
balance



curse
convinced
therefore



relax
religion
squirrel



everyone
address
accident



protect
center
seizure



cabinet
paragraph
strength



barber
Saturday
muscle (arm)



prefer
grateful
pageant



bathroom
powerful
weighed



puzzle
smoking
certain



locket
gallon
emergency



handle
Tuesday
cupboard



mirror
carrot (food)
canoe



radio
meadow
buffalo



angle
elephant
sentence



camel
thankful
length



angel
ghost
headache



flower (plant)
cactus
veil



foggy
highway
definitely



tornado
vanilla
marvelous



popular
accept (allow)
equipment



mistake
tailor
straighten



figure
sensible
medicine



cable
peanut
allowance



whatever
confident
vacuum



ticket
central
belief



crooked
introduce
chimney



bucket
August
cinnamon



fault
actress
receive



nature
refrigerator
seize (take)



hamburger
typist
neighbor



shallow
several
scissors



history
dual (two)
glacier



fumble
tearful
typical



polite
mountain
toilet



shovel
neither
suggest



mustard
channel
spinach



minister
passenger
relief



exactly
correct
blonde



uncle
wonderful
baggage



pocket
acrobat
violence



travel
squeak
jewel



enjoy
continue
cruised



fiddle
cannon (gun)
rhythm



amount
vacant
laziness



tissue
process
voyage



yogurt
healthy
wrap (present)



daily
loosen
sugar



deposit
February
labeled



animal
paid
comma



arrow
cushion
auditorium



amuse
damage
certificate



south
urgent
physical



acorn
patient
experience



asleep
listen
hydrant



foul (not fair)
terrible
knowledge



memory
often
clothes (shirt)



turkey
fudge
exercise (use)



zipper
destroy
orchestra



middle
dumb
religious



stir
cocoon
stopped



weather (rain)
highlight
entrance



course (path)
unknown
beginner



oath
butcher
breathe



pillow
typhoon
yacht



glove
lovely
referee



monkey
thumb
bruised



contain
priest
taught



April
badge
burglar



pupil
soldier
dessert



easily
sewing
raccoon



bonus
colorful
banquet



perfume
wrist
restaurant



beneath
costume
diaper



human
curtain
forty



raisin
serpent
sunnier



gallop
shadow
weird



razor
squeeze
flour (bake)



speech
trouble
villain



desert
rodeo
vegetable



reason
Sunday
gnaw



square
Thursday
moisture



growth
disappear
bouquet



cotton
handsome
gnat



patio
imagine
cauliflower



dribble
humid
shepherd



example
inventor
skiing



fence
hurtful
iron



wealth
awhile
ogre



stingy
China
courage



prize
budge
wrestle



Friday
resemble
bargain



truly
vision
roommate



wagon
rescue
juice



dealt
justice
circuit



prepare
cyclone
excel



advise
poem
porpoise



teacher
onion
dinosaur



relative
circle
privilege



kingdom
tunnel
lying



dollar
violet
reindeer



complete
gentle
rhinoceros



above
traffic
routine



waitress
thief
gasoline



butterfly
laid
cabbage



serious
surround
dictionary



nicest
stretch
success



expect
value
faucet



picnic
notice
temperature



airplane
million
precious



public
plumber
beggar



deny
surface
decimal



yellow
kneel
audience



skier
knock
governor



envelope
knife
detour



worm
chef
chocolate



pajamas
promise
karate



tractor
terrific
knapsack



harvest
alright
broccoli



suppose
emperor
knight (armor)



motion
guess
groceries



author
military
century



scary
disguise
scheme



screen
toward
leopard



humor
hasten
sandwich



button
phase
capital (letter)



useful
pledge
ballet



liquid
lecture
machine



foolish
plastic
chisel



monster
impossible
quizzical



skeleton
goes
lunar



decay
Australia
coconut



populate
young
summary



chuckle
France
guilty



museum
niece
genius



theme
science
xylophone



bacon
eighth
laboratory



station
fuel
decent



crawl
whether (if)
disease



produce
twilight
cider



depth
laundry
favorite



universe
message
oyster



instead
except (not)
knot (rope)



sorrow
imagination
ocean



haze
average
macaroni



doctor
motor
troubling



dental
guard
unfortunate



opinion
decision
specify



blossom
interest
existence



horizon
bicycle
duel (fight)



chosen
limb
reference



tangle
bomb
gauge



dawn
treasure
handkerchief



cuff
among
fountain



choice
answer
chorus



poor
finally
debt



another
Indian
cello



wonder
recent
celebrate



power
freight
forehead



county
coward
absence



helmet
kitchen
budget



advice
pounce
weight (pound)



umbrella
charcoal
deceive



equal
victim
column



nearby
innocent
luggage



choose
pitcher
stomach



rumor
garbage
knuckle



usual
hospital
exhaust



pattern
problem
buses (school)



annual
opposite
fantasy



picture
yield
ostrich



aunt
balloon
chimpanzee



cookie
Monday
Chinese



backward
grief
creature



against
pursue
suite (room)



school
fantastic
separate



custard
mixture
welcome



thirsty
agency
nuisance



needle
excited
vein (blood)



English
idle (lazy)
gradually



family
mathematics
Wednesday



selfish
caught
dangerous



birthday
fought
ceiling (room)



visible
likely
pyramid



children
orange
caution



sailor
youthful
furnace



change
enough
pigeon



couch
heavy
naughty



arrange
important
tepee



until
double
describe



hungry
freeze
sorcerer



football
realize
sausage



enemy
safety
acquire



Canada
honest
different



dragon
alphabet
camera



collect
alligator
athlete



bottle
breakfast
schedule



grandfather
width
familiar



sparrow
ought
crochet



barrel
nickel
scientist



unless
thought
leisure



carpet
though
marriage



criminal
coarse (rough)
bologna



establish
gopher
measure



homework
guest
theater



single
fashion
argument



angry
service
boulevard



chicken
ounce
journey



borrow
speak
sleight



country
really
shoulder



dance
janitor
bracelet



donkey
catcher
calendar



perfect
sympathy
exhibit



follow
delicate
oxygen



finger
guide
feature



garden
design
ancient



frozen
actually
aisle (row)



glance
remarkable
fierce



artist
fortune
surprise



chance
crocodile
foreign



summer
dozen
galaxy



upstairs
busily
quarter



number
official
believe



should
purpose
whirled



slender
civil
beginning



forest
quart
apology



along
echo
guidance



spelling
pleasant
genuine



player
allergic
poison



strange
signed
ketchup



afternoon
judge
valuable



avenue
musician
sleigh (snow)



puddle
icicle
exhale



princess
question
coupon



member
similar
necessary



disgrace
discuss
dungeon



mental
height
congratulations



adverb
cough
whittle



adore
direction
thorough



movie
attempt
whisker



honey
errand
coffee



worst
capacity
language



dairy
hoarse (voice)
potato



article
weapon
challenge



pilot
boundary
tomato



multiply
college
prairie



rainbow
curious
absolutely



month
chief
develop



appear
toaster
patience (calm)



extra
nephew
possess



afraid
grudge
embarrass



bury
pilgrims
whisper



dangle
argue
anxious



vowel
feather
recognize



volume
fowl (bird)
happening



oldest
tennis
traveled



broom
sincere
shampoo



candle
awful
gigantic



visitor
eagle
surgeon



disaster
interrupt
portrait



erase
pleasure
route (road)



dozen
pretty
lizard



alert
flies
biscuit



noise
general
instance



hammer
majesty
principal (school)



taxi
predict
principle (rule)



north
private
lettuce



search
explorer
fulfill



triple
sought
saucer



fourth (4th)
sewer
mechanic

















TABLE 3







LEVEL 3-5TH & 6TH GRADE













MORE



EASIER
INTERMEDIATE
DIFFICULT







praise
gesture
encore



wander
frequent
caterpillar



liberty
decent
cafeteria



harvest
salary
teammate



solution
digital
judgment



secure
wedge
contagious



boundary
disgrace
antique



common
lecture
generous



suppose
hymn (song)
desperate



motion
system
magnificent



harmony
magazine
generosity



sense (feel)
cease (stop)
circumstances



fiction
mixture
reign (rule)



panic
gradually
gymnasium



brief
decimal
negligee



champion
surround
cartridge



purse
receive
magician



luxury
preferred
crystallize



manager
citizen
innocent



inventor
lenient
laboratory



eagle
accurate
cellophane



fracture
conceal
architect



career
neutral
generally



expert
description
eventually



elephant
opportunity
conference



elevator
immortal
apparel



discussion
referral
banister



produce
typical
practicing



gentleman
continue
encyclopedia



copies
dictionary
environment



method
attorney
ignorance



service
building
daffodil



speech
language
aspirin



mammal
cedar
license



lamb
coupon
acceptable



summary
amusing
definitely



junior
ancient
doughnut



normal
bushel
forecast



beyond
journey
beige



patient
portrait
evidently



scarce
promise
overwhelm



pierce
exhale
buffet



companion
meager
embarrass



circulate
entrance
approximately



decoy
cement
specifically



steak (meat)
courage
counselor



creativity
responsible
labeled



captive
rescue
assistance



register
audience
accordion



battery
delicious
apostrophe



organize
syllable
luncheon



fertilize
parcel
occurring



radiant
rehearse
satisfactory



hammock
murmur
ridiculous



envious
pioneer
bookkeeper



major
cooperate
committee



disturb
shrivel
conscious



scramble
refrigerator
roommate



mission
cyclist
illiterate



contest
oxygen
coolly



vibrant
acreage
candidate



flexible
tardiness
insurance



outlet
margarine
exaggerate



bulletin
capacity
exhausted



significant
humorous
mustache



elegant
summarize
pageant



collector
marvelous
vicious



pillar
mysterious
cemetery



engage
plaid
necessary



abdomen
customer
importance



vary
scholar
existence



install
scheme
teachable



deposit
exhibit
professor



sensible
dreadful
pummel



convertible
privilege
Connecticut



divisible
apparent
musician



sociable
lavatory
nineteenth



available
orchid
omelet



reasonable
ambulance
overrated



agreeable
happiness
ghetto



favorable
monarchy
secrecy



breakable
probably
mischief



allowable
fashionable
salmon



tolerable
separate
character



safari
hiccup
therefore



satisfied
decision
colonel (army)



decided
recess
wheelbarrow



prepare
forty
Massachusetts



appear
mechanic
Mississippi



distance
orchard
mosquito



perhaps
prejudice
cologne



crease
ancestor
corduroy



native
pretzel
discipline



narrow
fossil
obedience



aroma
retrieve
Missouri



therapy
capitol (place)
Arkansas



idealistic
pier (dock)
alcoholic



equation
diamond
consensus



shuttle
measles
Illinois



entertain
emphasis
manila



steam
debris
conscience



televise
medicine
consequence



vacant
bungalow
gaseous



virtue
faithfully
procession



invisible
adequate
hygiene



article
excel
imbecile



coward
wring (twist)
opossum



loyalty
hydrant
campaign



region
scissors
shriek



chili (food)
appetite
asterisk



publish
inexpensive
heroes



quarrel
crouton
mileage



denied
reluctant
colossal



friction
mightily
traveler



quartet
sleight (of hand)
pavilion



directory
kindergarten
miniature



section
washable
cymbal (music)



opponent
advertisement
parallel



creator
speedometer
challenge



annual
biceps
pastime



splendid
fragile
monologue



repair
practical
pistachio



eager
sculptor
delicatessen



delight
volunteer
analyze



humble
clearance
thorough



afternoon
effective
neighborhood



bakery
kangaroo
drought



banker
argument
coliseum



border
appoint
bachelor



cable
awkward
upholstery



group
equipped
February



handle
feature
somersault



heart
fertile
loneliness



holy (sacred)
pollution
sergeant



increase
pronounce
lieutenant



industry
chemical
curiosity



exist
shoulder
overrule



property
circular
violence



protect
climber
symbol (mark)



provide
competition
physician



record
concern
accidentally



reduce
creature
debut



reply
definite
excitement



reward
exceed
Egypt



colony
dishonest
Europe



comfort
junction
tendency



comical
leather
guidance



condition
foreigner
parachute



confirm
meteor
analysis



constant
mayor
genuine



decay
referee
plague



define
significance
clique (friends)



dirty
banquet
holiness



discover
territory
nervous



hamburger
different
tomatoes



education
residence
harass



empty
valiant
vessel



invention
referred
cupboard



kindness
scenic
nauseous



mental
tragedy
glacier



level
wilderness
sacrifice



lumber
alter (change)
astronaut



melon
plantation
penguin



congress
altar (prayer)
forehead



graphic
casually
lightning



gossip
absence
gracious



musical
grateful
wintry



option
facial
souvenir



pardon
dormitory
fanciful



axle
versus
spaghetti



perfect
eligible
diesel



pickle
density
nuisance



speedy
financial
recommend



staff
fortress
grammar



pleasure
category
enormous



stroll
genius
performance



subject
missile
jealousy



supply
orphan
rehearsal



temper
political
fortunately



thread
poultry
sausage



blossom
macaroni
disguise



pocket
bridge
cinnamon



adopt
aluminum
echoes



adverb
algebra
especially



width
acquire
mattress



banjo
advantage
censor (book)



basin
calorie
hyphenated



blouse
chord (music)
misspell



display
spinach
literature



division
civilian
successful



duet
lettuce
doubtful



election
crystal
receipt



establish
delicate
sincerely



extra
society
headquarters



release
descent
tortoise



phrase
destination
courteous



resist
illustration
satellite



profit (money)
imaginary
journalist



prefer
instead
synonym



predict
introduce
democracy



positive
neighborly
magically



perish
manufacturer
solemnize



owner
sentence
grief



button
appliance
incredible



buyer
technical
fierce



cabinet
carefully
dominant



personal
pulley
earnest



contrary
tuxedo
technology



decade
vehicle
faucet



defeat
voluntary
recently



delivery
surprise
anonymous



crutch
cylinder
badminton



halo
dehydration
appearance



imitate
duplicate
authority



import
delinquent
forage



inquire
temperature
spacious



janitor
syrup
tournament



notify
ledge
barbecue



oblige
civilization
veterinarian



outfit
knowledge
lamppost



operation
proceed
eccentric



senator
brochure
guarantee



serious
commitment
instance



steady
opposite
attendance



solve
heritage
endurance



solo
excellent
specimen



writer
determine
associate



require
digestion
cancellation



unaware
employee
grievance



women
rhythm
condemned



zero
discriminate
paralyze



community
calendar
courtesy



critic
vagrant
turquoise



cuddle
vinegar
bluish



develop
warranty
emptiness



culprit
willful
beneficial



difficult
applaud
profession



disposal
knead (dough)
possession



durable
dough (bread)
marshmallow



eliminate
surgery
sapphire



infection
subdue
athletics



meant
captain
pursue



informal
believe
mischievous



injury
climate
conqueror



mascot
guardian
geyser



instrument
beginner
wholly (fully)



interior
facility
equivalent



strategy
lawyer
pronunciation



toward
geyser
picnicking



treatment
passenger
hysterical



massive
alibi
disastrous



manuscript
whisper
paralysis



lyric
certain
interesting



logical
island
gorgeous



library
cyclone
withdrawal



skeptical
coffee
peninsula



exclude
fusion
straight



recycle
finally
porridge



picture
politician
substance



relief
drainage
stubborn



curious
oyster
suspicious



terrible
restaurant
dissatisfied



segment
beverage
collapsible



substitute
allowance
molasses



portable
guitar
sauerkraut



tension
sphinx
potatoes



truthful
leisure
etiquette



triumph
congratulate
stationary (fixed)



trophy
salvage
stationery (paper)



preview
trapeze
zucchini



ambition
popular
allegiance



telephone
cauliflower
bureau



exactly
vague
newsstand



ecology
vicinity
questionnaire



assistant
vegetable
extraordinary



dramatic
handkerchief
catastrophe



geometry
choir
amateur



annoy
python
quiche



dismiss
jewelry
avalanche



several
geography
mayonnaise



attic
heifer
technique



reality
poisonous
chlorine



trumpet
patience (calm)
continually



ruined
frontier
successor



carriage
cellar (basement)
independent



gospel
ordinary
collision



pollen
peaceful
secretary



galaxy
agency
fascinate



telescope
currency
conceited



population
exercise
disciple



commit
experience
appreciate



attention
unique
assignment



arithmetic
proctor
acknowledge



automobile
design
criticize



consistent
figurine
wholesome



improper
blessed
ventriloquist



ingredient
boulevard
essential



exchange
engineer
symmetrical



approach
explanation
ecstasy



densely
valuable
accumulate

















TABLE 4







LEVEL 4-7TH & 8th GRADE













MOST



EASIER
INTERMEDIATE
DIFFICULT







abrupt
celebration
conscience



angle
complexion
pharmaceutical



instructor
physical
psychiatrist



tremendous
suppress
abhorrent



employer
courteous
dyslexic



plea
aerial
pseudonym



malice
elementary
hierarchy



breathe
significance
sovereignty



cinder
neutron
mortgage



container
capillary
forfeiture



passenger
basically
withheld



marriage
debtor
aggravate



example
chronicles
rapacious



enemy
beggar
buoyed



handsome
malign
mischievous



government
judicious
antecedent



envelope
belligerent
accessory



equator
feasible
pantomime



tying
guarantee
blasphemy



remember
capsule
desperate



journalist
martyr
boisterous



distance
justification
clientele



merchandise
simplicity
innumerable



sporadic
medicinal
atrocious



ballot
ignorance
counterfeit



chapter
consign
boycott



scenery
accumulate
despondent



fabric
chaos
fluorescent



century
challenge
carburetor



skies
shampoo
antonym



squirrel
knapsack
irresistible



creature
sequence
chlorine



attractive
congratulate
intercede



toxic
gracious
humorous



clause (words)
petroleum
tsunami



drawer (desk)
siege
diffidence



glossary
succumb
sojourn



shadow
shepherd
choreography



dignity
sentence
occurred



equation
counselor
collectible



experience
suede
ascension



museum
column
sacrilegious



irony
antidote
catalogue



igloo
independent
scrimmage



circular
compromise
allegiance



married
cuisine
mistletoe



operator
enormous
crystallize



commander
cliche
rhythmic



budget
fascinate
synagogue



mechanic
wheelbarrow
committed



meanwhile
associate
conscientious



graduate
glamour
extraordinary



index
audience
genealogy



Pacific
acceptance
anesthetic



despair
concurred
statistician



pupil
especially
pilgrimage



odor
mysterious
acquaintance



exhibit
concern
foreseeable



offense
controversy
exaggerate



resemble
tariff
ensemble



fourteen
homogenize
pavilion



abundant
artificial
discretionary



contradict
fiery
picturesque



optimism
professor
vaccinate



opponent
interpretation
auxiliary



persist
mention
incidentally



puddle
hospitable
propaganda



perspire
meticulous
perceptible



indulge
impregnable
inconsolable



parish
treacherous
erosion



prognosis
amphibian
crouton



camera
emphasis
grievous



figurative
vicinity
grotesque



digestion
license
necessitate



collapse
concise
grandeur



scientist
luncheon
diligence



fantasy
enhance
jeopardize



tourist
tendency
questionnaire



delegate
pronunciation
devastate



canyon
efficient
personnel



disposal
accomplish
cartilage



individual
psalm
prerogative



forbidden
havoc
controversial



insinuate
relevant
sincerely



factual
commission
veterinary



lovely
seminary
reversible



source
simile
dissatisfied



lying
usage
stubbornness



recline
fanciful
particularly



quantity
enigmatic
colleague



safety
frequency
threshold



biography
athletic
prestigious



portray
pessimism
propagate



visible
synonym
discrepancy



density
sandwich
memento



vacant
courageous
adjoining



apartment
reticent
aerobics



applaud
luxurious
anonymous



automobile
adjacent
cinnamon



memorize
caterpillar
accommodate



eon
dictionary
accelerate



ingredient
volcanoes
intrigue



distribute
leisure
genre



authority
convertible
metaphor



magnetic
cigarette
parliament



scheme
overwhelm
commemorate



continent
absence
cantaloupe



dangerous
separate
interrogate



violet
triumphant
ukulele



dramatic
financial
synchronize



cafe
acknowledge
massacre



advantage
larceny
chauffeur



pasture
plague
zoology



accurate
illicit
alumnae



politics
defiant
appellate



orchard
karat (jewel)
defendant



electricity
discipline
upholsterer



adjust
innocent
hindrance



recede
ferocious
moccasin



motive
laboratory
deterrence



violent
conjure
remembrance



advice
achievement
physique



niece
amphibious
extravagant



thousand
plaque
exceed



engineer
peninsula
proceed



system
prophecy
schism



eminent
quarantine
millennium



imminent
commercial
liaison



extension
consequence
entrepreneur



throughout
intricate
opulence



conceal
condemn
omitted



economy
labeled
plaintiff



myth
emptiness
accompaniment



replacement
accidentally
practically



geography
testimonial
Hawaii



terrible
algae
feigned



impossible
mileage
behoove



curious
currency
parenthesis



ministry
plentiful
rhetoric



obey
crochet
diurnal



triangle
spontaneous
diaphragm



purchase
excellent
nowadays



injury
facility
corollary



poetry
foreword (book)
sergeant



insecure
docile
malefactor



silence
dialogue
bookkeeper



skillful
croquet
playwright



contribute
misspell
criticism



illegal
phantom
permanently



violence
myriad
reminiscent



usually
juvenile
abundance



grocery
nuisance
dietitian



familiar
illogical
catechism



flexible
courtesy
susceptible



insinuate
ancestry
subtlety



comfortable
analysis
kilowatt



complain
altogether
licorice



legend
fiendish
reservoir



dubious
memoir
impromptu



recent
colonel (army)
wondrous



ledge
comprehension
heinous



feature
scenario
adolescent



opposite
coliseum
nonchalant



storage
delicious
pitiful



kernel (corn)
debris
savvy



garment
cupboard
apparently



describe
clemency
controlled



fastidious
flourish
correlate



rehearse
conceited
disastrous



dwelling
medicine
monotonous



evening
pamphlet
vengeance



counter
fiercely
disappearance



recycle
compassionate
emphysema



follow
performance
medieval



complex
buffet
anoint



carriage
inaugural
grievance



mixture
obnoxious
righteous



suggestion
propel
indisputable



Atlantic
plethora
recommend



radiant
accustom
hypothetical



contest
reconcile
delectable



social
officious
facetious



exchange
intolerant
turbulence



conquer
prairie
inoculate



ragged
curiosity
medallion



heroes
dilapidated
fatigue



typical
gourmet
larynx



massive
successful
vertebrate



epitomize
distraught
anomaly



ignorant
vintage
descendant



destroy
marshmallow
plenitude



whine (moan)
cologne
compelling



periodic
irrelevant
renowned



hatchet
contemporary
homonym



honorable
laughable
themselves



icicle
coordinate
frolicking



depot
ghastly
perseverance



mayhem
coordinate
serrated



officer
necessary
prescription



exercise (work)
propensity
euphemism



coupon
paralyze
archaeologist



discriminate
parachute
inconceivable



description
wistful
caffeine



vigilante
maintenance
annihilate



humble
naive
pastime



obscure
gruesome
critique



intelligence
gnawing
supersede



agile
nauseous
besieged



frequent
radiance
lieutenant



sensory
customary
outrageous



facial
accomplice
accordion



combination
embarrass
guttural



probably
chauvinism
quizzes



misery
marmalade
mathematics



secretly
classification
macabre



organize
valor
assassin



adventure
missile
serviceable



specific
parallel
mediocre



element
niche
dilemma



obstacle
kerosene
roughhouse



paragraph
continuous
prevalent



legible
metallic
rapport



washable
catapult
canvas (cloth)



culture
sauerkraut
autonomous



various
novice
apocalypse



tactical
bachelor
acoustics



awkward
granite
laughable



saturate
hosiery
oppression



finalize
expedite
adjournment



advance
appropriate
chaperon



practical
scissors
quandary



incentive
scholastic
noticeable



condition
traveler
ecstasy



hardship
conceive
tomorrow



constant
eccentric
advantageous



mingle
merciful
precipice



connection
heritage
endeavor



extract
explicit
catastrophe



rumor
pheasant
aerosol



fertilize
primitive
hesitancy



thunder
hideous
legitimate



historic
valet
camouflage



customer
preferable
narcissistic



mobilize
regime
predecessor



humidity
mammoth
hypothesis



evident
pursue
minuscule



graphic
overrated
ghettoes



technology
receipt
colossal



raisin
abysmal
reference



policy
attendant
graffiti



descent
llama
intercession



equipment
amnesty
characterize



tangible
prominent
succession



tailor
dominant
sophomore



material
sufficient
inadvertent



neutral
turquoise
tourniquet



chief
secede
indispensable



category
asthma
Caribbean



shutter
nucleus
flabbergasted



shuffle
sedentary
occasionally



salvation
wholly (fully)
collateral



recluse
procedure
bouillon



visitor
misfortune
irrefutable



nickel
genuine
evanescent



pronounce
strenuous
raucous



tornado
interrupt
protocol



altercation
amorous
maneuver



distress
exceptional
miscellaneous



divine
culinary
discernible



domestic
malicious
preference



easier
correspondence
loneliness



eject
acclaim
resemblance



eligible
oblique
poignant



exotic
advertisement
overrun



existence
obstinate
chauffeur



expression
newsstand
incandescent



meteor
anecdote
realistically



exhale
mosque
unforgettable



mystery
synopsis
mannequin



nylon
asterisk
idiosyncrasy



obesity
elicit
facsimile



obsolete
berserk
omission



feud
precipitation
exorbitant



mesmerize
mayonnaise
pummel



shovel
cancellation
exuberance



erroneous
capricious
plagiarize



eliminate
plateau
fundamentally



assignment
legitimize
aeronautical



bulletin
compel
harassment



cashier
consensus
camaraderie



classic
referred
thoroughbred



college
paucity
irresponsible



comedy
fortunately
pasteurize



federal
franchise
renege



faulty
miniature
masquerade



further
gymnasium
silhouette



galaxy
decipher
croissant



inept
passable
imbecile



semester
solitary
chrysanthemum



explanation
diorama
manageable

















TABLE 5







LEVEL 5 - ADULT













MORE



EASIER
INTERMEDIATE
DIFFICULT







tobacco
overwrought
shillelagh



encore
cockroach
anesthetize



antenna
cache (hidden)
dilettante



phenomenon
bucolic
pleurisy



gauze
croissant
Polyethylene



pungent
camisole
demitasse



juxtapose
ecumenical
demagoguery



precipitous
apothecary
manageable



inauguration
abysmal
reveille



ridiculous
bailiff
maraschino



systematic
nourishment
corpuscle



protein
melancholy
bellwether



complexion
gossamer
resalable



plateau
concierge
androgynous



rigorous
ensign
serendipitous



pessimistic
tableau
quintessence



emphasis
sojourn
reconnaissance



observatory
poignant
graffiti



relevant
synchronize
cognoscenti



chiropractic
calisthenics
psoriasis



primitive
incessant
paraplegic



foliage
ingenious
pachysandra



excellent
necessary
fluorescent



resilient
turquoise
phosphorescent



chiropodist
picturesque
perspicacity



aerosol
negligee
colossal



conceited
choreography
traveler



courteous
encumbrance
bourgeoisie



collaborate
libelous
disastrous



apparent
rhinoceros
raspberry



gorgeous
treacherous
coliseum



orthodox
macabre
inadmissible



hemisphere
upholstery
nonpareil



asylum
augur
baccalaureate



cachet
submersible
vicissitudes



tyranny
massacre
sequoia



disposable
impugn
rhododendron



itinerary
overreact
inane



phoenix
rescission
sarsaparilla



novice
mediocre
cacophony



inure
campaign
dilapidated



ferocious
centripetal
rendezvous



seclusion
discernible
subpoena



paucity
antecedent
rapprochement



eulogize
tutelage
yarmulke



adolescent
hyperbole
semblance



homicide
pneumatic
chauffeur



nuisance
visceral
motif



extenuating
lecherous
pasteurized



superficial
ensemble
prerogative



javelin
disheveled
quandary



memoir
humongous
vengeance



volatile
vehement
chamomile



priority
statistician
embryos



paradise
moniker
onomatopoeia



library
placebos
somersault



receive
linguine
clientele



secretary
nomenclature
commemorate



unnatural
guillotine
archipelago



elicit
indictment
parakeet



murmur
dependable
tourniquet



circumstances
loquacious
monstrosity



indicative
accessible
pseudonym



conclusion
immovable
expendable



sagacious
noticeable
liaison



paralyze
prescient
curiosity



contagious
behemoth
iridescent



cartilage
gauche
ecstasy



excitable
inflammable
nauseous



pamphlet
rheumatism
occurrence



demur
milieu
hors d'oeuvre



gorilla (ape)
incalculable
mnemonic



pinnacle
horrific
mischievous



magnanimous
soiree
lackadaisical



gourmet
consolation
xenophobia



valuable
pernicious
psychoanalyst



heirloom
unnecessary
pastime



obsequious
grandeur
shenanigans



accomplice
flagellate
paleontology



indicia
misogyny
propaganda



hyphenate
boudoir
irrefutable



delinquency
chandelier
a cappella



dinghy
threshold
pirouette



jettison
coercion
dispensable



ironic
pheromone
phantasmagoric



recalcitrant
pastiche
unparalleled



slaughter
maneuver
schizophrenia



savant
sashay (walk)
malleable



exhort
scintilla
mannequin



audience
cancellation
camouflage



Braille
livelihood
annihilate



interrupt
souvenir
pharmaceutical



niche
plentiful
effete



certitude
pneumonia
cetacean



philosophy
colonel
debutante



inconsolable
labyrinth
pterodactyl



catharsis
cistern
chartreuse



degenerate
ricochet
quadriplegic



gnawing
aneurysm
pavilion



maintenance
chagrined
saccharine



reference
devastate
renaissance



supervised
prurient
meringue



derelict
quixotic
echinacea



deceit
recognizance
desiccate



controversial
menagerie
carburetor



hospitable
burlesque
camaraderie



potential
altogether
bayonet



decedent
surveillance
bivouac



subtle
serviceable
panache



conservative
inimitable
mellifluous



petroleum
miscellaneous
incandescent



contemporary
broccoli
lieutenant



visage
pariah
ptomaine



syndicate
apocalypse
whippoorwill



gymnastics
codeine
sauerbraten



consecrate
ubiquitous
propagate



innocent
holistic
connoisseur



optimal
preponderance
convalescence



advocate
paparazzi
exorbitant



domicile
truculent
idiosyncrasy



fallacy
torturous
fettuccine



telepathy
physicist
formaldehyde



pulchritude
sepulcher
obeisance



masculine
memento
dossier



auxiliary
dysfunctional
peaceable



perceptive
grotesque
resuscitate



parenthesis
capricious
imprimatur



voracious
innuendo
monsignor



physician
synonymous
daiquiri



chimerical
perquisite
cirrhosis



erroneous
paradigm
drunkenness



intelligible
stalactite
eczema



cryptic
uproarious
smorgasbord



practicable
ignoble
hallucinogenic



procedural
dilemma
piranha



treatise
elementary
beaucoup



commodity
zephyr
impresario



transferred
travelogue
decaffeinated



device
coolly
arbitrageur



correspondence
bachelor
saboteur



excess
abhorrent
beleaguer



auspices
irreducible
filibuster



edifice
forego
indefatigable



exquisite
indelible
machete



transient
reproach
bureaucrat



sandal
hygiene
colloquial



simultaneous
masquerade
scurrilous



pursue
guerilla (war)
sacrilegious



exhilarate
zeppelin
apocryphal



wistful
pageantry
querulous



subliminal
protocol
pharaoh



locale
adieu
peignoir



enclave
fulfill
rhetorical



glutton
impasse
Chihuahua



polygamy
canister
chameleon



whimsical
collectible
withhold



quiche
masseur
detente



appropriate
erosion
hemorrhage



medicinal
epithet
prenuptial



aluminum
requisite
diligent



beneficiary
omitted
fusillade



vague
forfeiture
annulment



anticipate
incorrigible
occasionally



tremendous
cologne
avoirdupois



electrician
anemone
expungeable



forego
brogue
suborn



relegate
recommend
internecine



hosiery
licorice
meiosis



parlance
committee
oscillate



earring
incidentally
colloquy



respite
sustenance
embarrassed



concentrate
harangue
archaeology



misfit
solicitous
continuum



notoriety
pittance
wherewithal



allegiance
susceptible
dietitian



pecuniary
exaggerate
ukulele



syntax
accordion
dyslexic



composite
subterranean
millennium



syllabus
comedienne
infinitesimal



eclectic
stalagmite
fuchsia



glamorous
toupee
mezzanine



fissure
catatonic
colloquially



amnesty
curvaceous
Fahrenheit



deficient
infallible
aneurism



psyche
reminisce
hypocrisy



definite
synthesize
asinine



eccentric
caterpillar
fuselage



scalpel
irrepressible
septuagenarian



avarice
corrosion
apropos



ostrich
unprecedented
inchoate



opaque
televangelist
masseuse



surveyor
roulette
tyrannosaurus



giraffe
overwhelm
nouveau riche



kerosene
rutabaga
fricassee



criticize
mortgage
pirogi



haphazard
mimicry
psychosomatic



debilitate
matinee
plenteous



gigolo
octogenarian
boutonniere



cursory
presumptuous
bouillabaisse



separate
successful
ayatollah



menace
anomalous
repertoire



celestial
epitaph
potpourri



novitiate
enthusiastically
anathematize



governor
curmudgeon
phlegmatic



prevalent
pomegranate
faux pas



appetite
leprosy
implacable



grimace
forsythia
retaliate



misgivings
expel
pantomime



echelon
blasphemy
therapeutic



distance
hierarchy
syllogism



gelatin
circuitous
tonsillectomy



tragic
chateau
toreador



accessory
ostensible
anoint



havoc
harass
eponymous



turbulence
imbroglio
sassafras



austerity
bassinet
antediluvian



analysis
lasagna
sophomoric



climatic
promenade
changeable



imitate
fortuitous
quiescent



ceremony
wondrous
chutzpah



suspicious
resilience
inoculate



incisor
extravagant
denouement



dissect
fallacious
dumbbell



equipment
handkerchief
soporific



spinach
furlough
philodendron



hysterical
parmesan
hypochondriac



receivable
quizzical
hallelujah



counterfeit
pilgrimage
diphtheria



preferred
malfeasance
euphemism



specimen
climactic
corollary



palpable
incendiary
avant-garde



atheist
voyeurism
cummerbund



preemptive
anachronistic
peccadillo



publicly
override
leprechaun



apprentice
octahedron
poinsettia



infancy
transcendental
proselytize



terse
personnel
headdress



legislature
sycophant
discotheque



eloquent
vignette
psychedelic



consensus
declension
philatelist



homage
facsimile
symmetrical



dimension
quarantine
consanguineous



feminine
unnerve
queue (line-up)



courier
scythe
addressable



dialogue
precipice
hieroglyphics



parliament
oxymoron
entrepreneur



lavender
hubbub
savoir faire



insinuate
camellia
deterrence



precious
decrepit
orangutan



conjecture
liquefy
zucchini



gigabyte
plaintiff
genealogy



peninsula
odoriferous
pusillanimous



beguile
dichotomy
brassiere



prophecy
souffle
collateral



satellite
kleptomaniac
rotisserie



deceive
hypocrite
bouffant



centigrade
penicillin
diaphragm



versatile
reticent
tarpaulin



facade
lyceum
pyrrhic



myriad
champagne
amethyst



assent (agree)
fracas
vacillate



heinous
vacuous
proboscis



decibel
innocuous
irascible



conspicuous
coefficient
crustacean



exuberant
kaleidoscope
silhouette



disgraceful
gladiolus
minuscule



syringe
synopsis
pachyderm



conjure
accommodate
crystallize



despair
derriere
soliloquy



emancipate
defendant
paraphernalia



tentacle
businessman
mademoiselle



virulent
stoically
staphylococcus



feign
intransigence
luminescence



millionaire
lozenge
aficionado



caricature
ephemeral
supercilious



anecdote
mousse (hair)
protege



cronyism
imbecile
reconnoiter



spontaneous
putrefy
odyssey



supremacy
turmeric
clairvoyance



ambitious
omniscient
chlorophyll



rampage
physique
ingenue



diorama
collision
picayune



receipt
chronicles
chastise



exhaust
desecrate
debonair



obstinate
facetious
stubbornness



grateful
chassis
dachshund



platypus
analogous
cappuccino



grammar
dispel
encephalitis



desolate
phenomenal
insouciant



nutrient
illegitimate
fait accompli



lightning
forbearance
buoyant



ambiguous
cataclysm
cuneiform



ignorance
garrulous
remittance



franchise
maelstrom
archaeopteryx



flourish
perseverance
paean



archaic
syncopated
vinaigrette



prowess
vaudevillian
bouillon



ballistics
flabbergasted
kielbasa



conversant
aesthetic
cater cornered



absence
desperate
flotation










The spelling difficulty of the words in each game level is determined by various criteria. Initially, as noted above, the spelling words for each game level are obtained from known age and educational grade level spelling lists. In order to minimize inconsistencies in determining the appropriate grade level and/or difficulty of any given spelling word(s), words taken from known spelling lists are preferably from the same source.


Other criteria useful for determining the difficulties of the spelling words include the word length in letters, number of syllables, the number of silent letters, the number of double letters, how often the average player at a given game level would typically read, write, hear or speak the word in the course of the player's studies, recreational activities and/or normal daily interactions, the number of possible spellings caused by sounds that can be spelled by at least two different letters or combinations of letters following the “non-phonetic rules” described below, the number of homonyms, the degree to which the same sound/letter combinations are contained in other words in the same age or educational grade level of the game or in a lower age or lower educational grade level of the game. One or more of these criteria can be used to distinguish between levels of difficulty for words within a game level.


Generally, spelling words that are in the EASIER spelling difficulty category are common, everyday words that are spelled exactly as they sound. By “common every day words” is meant words that the average age or educational grade appropriate player would be expected to read, write, hear or speak in the normal course of the player's studies, recreational activities and/or normal daily interactions. The words in the EASIER category of any game level will also generally be shorter in number of letters and of the lowest relative vocabulary difficulty of the words included in that game level.


For the purposes of this invention, the following are considered to be among the most basic and common non-phonetic letter/sound patterns in the English language and are referred to herein as the “non-phonetic rules”: 1) The addition of the letter “e” at the end of a word will generally create a long vowel sound in the preceding vowel; 2) A long “e” sound at the end of a word is generally formed by the letter “y”; 3) A “k” sound at the end of a word is usually formed by the letters “ck”; 4) A “k” sound at the beginning of a word is usually a hard “c” rather than a “k”; 5) The vowel sound in words rhyming with the word “book” is formed by the letters “oo”; 6) The vowel sound in words rhyming with the word “cool” is generally formed by the letters “oo”; 7) The sound “owt” is formed by the letters “out”; 8) The sound “kw” is formed by the letters “qu”; 9) The sound “shon” is formed either by the letters “tion” or “sion”; 10) The sound “yon” is usually formed by the letters “ion”. For the purpose of determining the spelling difficulty category of a particular word, it is presumed that the player(s) has knowledge of phonics as well as knowledge of the non-phonetic rules. Therefore the occurrence of the non-phonetic letter/sound patterns in any word will not affect the spelling difficulty category of the word except in game levels one and two where full knowledge of phonics and the non-phonetic rules is not presumed. In game levels one and two, words may be categorized in other than the EASIER category, on the presumption that the rules of phonics and the non-phonetic rules are still being learned by the player. The term “phonics” is used herein to indicate knowledge of symbols, e.g. one or more letters, that represent only one speech sound.


Sound/letter patterns and possible spellings and/or questionable spelling sounds which are included in words in the MORE DIFFICULT category of a lower level of the game, can be used in the INTERMEDIATE category of the next highest game level and possibly in the EASIER category of the game levels higher than that.


Since the words in the EASIER category are spelled, for the most part, exactly as they sound, or can be spelled correctly by a player with knowledge of the most basic and common letter/sound patterns of the language of the word to be spelled_and because of the words' shorter length in number of letters, the anticipated higher degree of familiarity with the words, it is anticipated that a player's probability of correctly guessing the spelling of a word that the player is unfamiliar with in the EASIER category of any game level will be greater than 75%.


As a general rule, the vocabulary level for the INTERMEDIATE spelling words will be higher than that of the EASIER words and the vocabulary level for the MORE DIFFICULT spelling words will be higher than that of the INTERMEDIATE words.


Most of the words in the INTERMEDIATE category words will suggest one alternate spelling, i.e. one correct spelling and one improper spelling for a player who has knowledge of phonics and the “non-phonetic rules” and utilizes that knowledge. As used herein, “alternate spelling” indicates that a word has more than one spelling, albeit incorrect, as a result of a sound which may be spelled by at least two different letters or at least two different combinations. Examples of words that have alternate spellings include heat or heet, girl or gurl, and coat or cote. Words having alternate spellings also include words that have two different spellings and have different meanings dependent on their spelling, such as heal and heel, and too and two, (i.e. homonyms). INTERMEDIATE spelling difficulty words may also include words with one alternate spelling by reason of a word having an “alternate spelling sound” caused by a silent letter or a double letter. As used herein, “alternate spelling sound” is a sound that can be formed by either of two different letters or by at least two different combinations of letters. Words containing alternate spelling sounds also include words that have silent letters or double letters.


Since the INTERMEDIATE category words are chosen, for the most part, to suggest only one alternate spelling, a player having knowledge of phonics and non-phonetic rules and utilizes that knowledge, it is anticipated that a player's probability of correctly guessing the spelling of a word that the player is unfamiliar with in the INTERMEDIATE category of any game level will be about 50%.


All of the words in the MORE DIFFICULT will suggest at least one improper spelling to the average age or educational grade appropriate player, and many of the words in the MORE DIFFICULT category will suggest two or more improper spellings to such a player.


The words categorized in each game level as MORE DIFFICULT are also often identified as “spelling demon” words. As used herein, the term “spelling demon” means words identified as such and words on lists contained on the world wide web or in printed lists or published books of spelling words or words that appear in compilations of the most often misspelled words or in compilations of most difficult spelling words that are contained on the world wide web or in printed lists or published books of spelling words.


Examples of spelling demon lists found on the world wide web including websites such as:

  • http://www.infoplease.com/cig/grammar-style/spelling-demons.html.
  • http://classroom.jc-schools.net/read/spelldemons.htm
  • http://www.ccs.k12.in.us/cte/Classroom/5th%20Grade/Mahnesmith/Curriculum/Spelling
  • http://www.esldesk.com/esl-quizzes/misspelled-words/misspelled-words.htm
  • http://www.wsu.edu/˜briands/errors/misspelled.html
  • http://www.yourdictionary.com/library/150more.html and
  • http://www.brnsdle.demon.co.uk/spell/error.html. These sites are provided as examples.


Words categorized as MORE DIFFICULT within a particular game level will generally be words that the average age or educational appropriate player will be the least familiar with. In other words, words within a particular game level that the average player at a given game level will have the least occasion to use, read, speak and/or hear in the course of that player's studies, recreational activities and/or normal daily interactions.


As a result of the combination of multiple alternate spellings, alternate spelling sounds, the higher relative vocabulary level of the word, and because of the frequent inclusion of known “spelling demons” words in the MORE DIFFICULT category of the game, it is anticipated that a player's probability of correctly guessing the spelling of a word that the player is unfamiliar with in the MORE DIFFICULT category of any game level will be less than 25%.


Some of the words on the spelling cards, regardless of game level, will have homonyms. A homonym is a word that is identical in pronunciation to other words but differing in meaning, e.g. hair and hare. If a spelling word has a homonym, a word in parenthesis is written next to the spelling word which the reader uses to distinguish which word should be spelled. For example, if the spelling word is “hair” the word “head” may appear in parenthesis next to it and the reader should say “hair, as in hair on your head”, or make a similar statement when reading the word to the speller.


The illustrated embodiment also comprises playing cards which are used to add excitement and competition to the game. The playing cards include “BUZZLEBEE” cards that a player draws during play. Each of these “BUZZLEBEE” cards has instructions which direct a player's movement of his playing piece. These instructions are sometimes beneficial; however, they can also be detrimental. A playing card, which is identified as a “BUZZLEBEE Card” in the preferred embodiment of the game, is drawn when a player lands on one of the “Bee” spaces on the game board. Use of the playing cards and the instructions printed on the playing cards is described more fully below.


The random determining means preferably comprises one die which preferably comprises six sides with indicia corresponding to different levels of spelling difficulty. During play, a die is rolled by a player to determine the spelling difficulty of the spelling word to be spelled by that player. Alternatively, the determining means may include a spinner or other such device. The indicia on the die or other determining means comprises one or more different colors, shapes, numbers, other indicia, or a combination of different indicia.


This illustrated embodiment uses three different colors, to identify three different levels of spelling difficulty of words on each spelling card. For example, a die using color as an indicia to differentiate the different spelling difficulties has 2 opposite yellow sides, 2 opposite_green sides and 2 opposite blue sides. The yellow indicia identifies words of an EASIER spelling difficulty level, the green indicia identifies words of an INTERMEDIATE spelling difficulty level, and the blue indicia identifies words of a MORE DIFFICULT spelling difficulty level.


The following is a description of the method of play of the illustrated embodiment. Play begins by each player selecting one of the playing pieces to move along the game board. The players then place their playing pieces on a START space 11 identified on the board by an indicia at the lower left hand corner of the game board. About one hundred spelling cards are randomly selected from the three hundred spelling cards 30 provided for each game level. If all players are in Level 1 of the game, then only spelling cards from that game level will be used. However, if there are players of different game levels playing, about one hundred spelling cards from each of those different game levels will be randomly selected so that each player is challenged with spelling words of the appropriate game level. After the spelling cards are selected, each deck of selected spelling cards is placed with the spelling word side down and the appropriate stack is moved as play progresses so that it is within the reach of the next reader or a designated reader of the spelling word.


A designated person can be chosen who only reads the words and does not take part in spelling any words, i.e. a “designated reader”. Alternatively, if there is not a designated reader, the player to the right of the player rolling the die, i.e., the speller, will be the “reader” for that turn. A player begins his turn by rolling the die to determine the difficulty level of his spelling word. The reader selects a spelling card by drawing the first card from the appropriate deck of spelling words according to the speller's game level and the reader reads the word on the selected spelling card corresponding to the difficulty level determined by the indicia on the die rolled by the speller. If the player requests the word's definition and/or derivation, the reader will also read the definition and/or derivation for the speller from a dictionary. The speller will, optionally, write his spelling word on a piece of paper, to facilitate his decision on a final spelling. The speller then reads his final spelling of the selected spelling word aloud. If the speller's printed spelling is correct but he mistakenly reads the spelling aloud incorrectly, the spelling will be considered correct if the speller shows his correct printed spelling to the other players and all other printed spelling attempts are crossed out.


The reader then announces if the word is spelled correctly and, if it is correct, the reader then shows the spelling to the other players so that they can verify that the word was spelled correctly. The speller then moves his playing piece on the game board. The difficulty level of the word spelled correctly is used to determine how many spaces the player moves his playing piece. A correct spelling of an EASIER spelling word allows the speller to move one space on the game board while a correct spelling of an INTERMEDIATE spelling word results in a two space move, and a correct spelling of a MORE DIFFICULT spelling word results in a three space move of the speller's playing piece. Alternative numbers of spaces can be utilized, as can other measurements of advancement in other embodiments. For example, a player can be awarded a higher number of points for a MORE DIFFICULT word than for an INTERMEDIATE word in a game wherein scores are based upon points.


If the speller spells the word incorrectly, his playing piece is not moved. The spelling card used by the speller, i.e. the used spelling card, is then placed face down in a discard pile to separate it from the unused spelling cards. The next player then takes his turn by rolling the die to determine his spelling word difficulty. The player who was just the speller then becomes the reader for the next speller's turn. The new reader draws the next card from the appropriate spelling deck and reads the appropriate spelling word to the next speller. Each player continues taking turns rolling the die to determine the difficulty of their spelling word to be spelled and spelling the words until all players have had one turn. After all players have had a chance to spell a word, they continue in the same order. If the spelling cards run out for any given spelling level during play, another one hundred spelling cards are randomly chosen from the spelling cards provided. In the event that all three hundred spelling cards in any given level are used during one game, the discarded spelling cards are reshuffled, and placed face down to be re-used as needed. In the event that a spelling word turns up twice in the same game after the spelling cards are re-shuffled, that card should be discarded and the next card should be used.


The object of the game is to be the first player to move from the START space to a FINISH space. The FINISH space is located on the upper right hand corner of the illustrated game board and is identified by an indicia, such as a bee hive in a tree. An embodiment of the present game board is shown in FIG. 1.


With reference to FIG. 1, the game board 10 comprises several game spaces beginning at the START space 11 and ending at the FINISH space 12. Some of these game spaces are identified as BONUS spaces which are distinguished by different indicia and are more fully described below. The illustrated embodiment has eighteen BONUS spaces. A number of these BONUS spaces are identified with an indicia of a bee and are called BEE spaces 13. When a player lands on a BEE space 13, he is required to randomly draw one of a plurality of cards that are known in the preferred embodiment as “BUZZLEBEE” Cards. Examples of the “BUZZLEBEE” Cards are shown in FIGS. 3 and 4. Each of the “BUZZLEBEE Cards” has instructions written on one side which directs the player's next playing piece movement, which is sometimes beneficial to the player, or sometimes detrimental.


Directions on the “BUZZLEBEE” Cards include 1) directing a player to move his playing piece to another BONUS space and follow the directions of the other BONUS space, 2) directing a player to go to the nearest space located on a “shortcut,” 3) directing a player to move to the space three spaces behind the leader, and 4) directing the player to send another player back a certain number of spaces. If a BUZZLEBEE card directs a player to move three spaces behind the leader, the player must move his playing piece three spaces behind the player who is closest to the FINISH space 12. However, if one of the BUZZLEBEE cards is drawn by the leader, the player must also follow the directions on the playing card and move back three spaces from where the player is when the playing card is drawn. If the BUZZLEBEE CARD directs a player to send another player back, the player can send the playing piece of a player of his choosing back five spaces. Players are moved back no matter where they are on the game board, even if they are on a BRIDGE or on the BEE-LINE EXPRESS. The BRIDGE and BEE-LINE EXPRESS are identified below. If the player who is sent back is less than five spaces from the START, he moves back to the START 11. If the player is sent back to another BONUS space, the player must also follow the rules of that BONUS space. Once all players on BONUS spaces have completed their turns, play resumes in normal order with the player to the left of the last speller. The purpose of the BONUS cards is to give a player who is far behind some hope of catching up, so that the player does not lose interest in playing.


There is at least one card, and preferably three cards, in the BONUS card deck identified as a B-Z PASS card, as shown in FIG. 4, which are used to give a player an advantage in by-passing a BRIDGE space 16 near the FINISH space 12.


Additional BONUS spaces on the game board include other indicia and upon landing on such spaces, a player must follow the directions for that particular BONUS space. In the preferred embodiment, some BONUS spaces include flower indicia and are identified as FLOWER spaces 15. If a player lands on a FLOWER space 15, the player advances his playing piece two spaces. In the preferred embodiment, other BONUS spaces include indicia of a honey pot and are identified as HONEY POT spaces 14. If a player lands on a HONEY POT space 14, the player is allowed an extra turn to roll the die and, therefore, an opportunity to spell another word.


As noted above, the game board comprises a plurality of shortcuts which allow a player to move ahead and bypass a number of spaces. The spaces comprise a continuous circuitous path, as shown in FIG. 1, wherein the spaces create loops on the right and left of the game board. The SHORTCUT spaces 18 comprise three spaces, a space with an indicia such as a spider web 19, a blank space and a second spider web space 19. These shortcuts are identified as “BEE-LINE EXPRESS” spaces 17. The “BEE-LINE EXPRESS” spaces 17 are accessed when a player reaches the space marked “BEE-LINE EXPRESS” which is positioned at the bottom of a SHORTCUT 18 as shown in FIG. 1. When a player moves to or past a “BEE-LINE EXPRESS” space 17, the player has the option of stopping at a “BEE-LINE EXPRESS” space 17 and moving across the SHORTCUT 18 on his next turn, or continuing the long way around the loop of the circuitous path.


Once a player elects to take the “BEE-LINE EXPRESS” SHORTCUT, there is no need to roll the die to determine his spelling word difficulty. Instead, the player must spell the next MORE DIFFICULT spelling word from his appropriate game level. The player moves across the SHORTCUT 18 only by spelling MORE DIFFICULT spelling words. Once the player correctly spells a MORE DIFFICULT spelling word, the player moves to the blank space on the shortcut between the two spider web spaces 19. The player cannot move onto a spider web space 19. Once the player has passed the first spider web space 19 the player must continue to move across the SHORTCUT 18 by spelling another MORE DIFFICULT word on the player's next turn. Until the player's game piece moves past the first spider web 19 onto the shortcut the player can change his or her mind and roll the die on his or her next turn and move along the loop on the circuitous path. The player's playing piece moves over the second spider web 19 only when the player correctly spells another MORE DIFFICULT spelling word, at which time the player moves one space forward onto the next space on the game board. On the player's next turn, the player follows the normal rules of movement of the game. In order to make the selection process, i.e. whether to take the SHORTCUT 18, more interesting, BONUS spaces such as those identified above, i.e. FLOWER spaces 15 and/or HONEY POT spaces 14, are placed along the loops of the path.


In the illustrated embodiment, there is a BRIDGE 16 near the FINISH 12 as shown in FIG. 1. The BRIDGE 16 has an upper level and a lower level. The upper level of the BRIDGE 16 is similar to the SHORTCUT spaces 18 and comprises a spider web space 19, a blank space and another spider web space 19. The lower level 20 of the BRIDGE 16 follows the regular game board path and comprises a number of spaces, preferably at least three spaces marked with an indicia, such as B-Z PASS ONLY. The space before the BRIDGE 16 is marked with an indicia such as an arrow 21 pointing in the direction of the upper level of the BRIDGE 16, or by some other method to indicate that it is a special space. This space is followed by a “barrier” 22 in the direction of the lower level of the BRIDGE which serves as a visual reminder that the space cannot be passed according to the normal game movement rules. When a player reaches the ARROW space 21, the player must stop unless the player has acquired one of the B-Z PASS cards available in the BUZZLEBEE card deck as shown in FIG. 4. If a player does not have a B-Z PASS card, he must move across the upper level of the BRIDGE 16. After landing on the ARROW space 21, the player must wait until his next turn to spell a MORE DIFFICULT spelling words to move past the first spider web on the upper level of the BRIDGE 16. A player on the BRIDGE 16 must continue to attempt to spell MORE DIFFICULT spelling words until he correctly spells a second MORE DIFFICULT spelling word. If the player correctly spells a second MORE DIFFICULT spelling word, the player moves over the second spider web 19 on the BRIDGE 16 and back onto the regular game board path. Players who have B-Z Pass cards do not need to move past the barrier of the upper level of the BRIDGE 16, but rather can move across the lower level of the BRIDGE 20 according to the regular rules of the game by handing in the B-Z PASS card that they previously obtained.


The illustrated board game and cards are provided only as examples. From the present description, one skilled in the art could design alternatives without departing from the scope of the present invention. For example, different game boards can be designed to appeal to the particular age level of the players, such as a first version for grades 1 through 4, and a second version for grades 5 through 8. These and/or adult board versions may also incorporate educational and ecological information about bees.


In another embodiment wherein more than two players are playing, a special optional rule will prevail. If the players decide to apply the special optional rule, when a player spells a word incorrectly, the player in last place is given an opportunity to “steal” that word by correctly spelling the word. This player is referred to herein as the “alternate speller.” The alternate speller must not be the reader, must not be the original speller and must be in the same game level as the original speller, or in a lower game level. If the player that is in last place is supposed to be the next reader, another player can read the card instead so that the alternate speller rule is available to the player in last place. A player that is on one of the spaces between the spider webs on the BEE-LINE EXPRESS or on either space on the BRIDGE is not eligible to be an alternate speller. A player on the first space of a BEE-LINE EXPRESS is eligible to be an alternate speller but may use a correctly spelled “stolen” word only to move around the loop along the regular spaces on the playing board, not across the BEE-LINE EXPRESS shortcut.


If there are two players tied for last place, each player must roll the die to determine who will be considered the first alternate speller. On a die where the different indicia are colors, priority of the colors corresponds to the level of difficulty, i.e. the highest colors will be the color that is designated for the MORE DIFFICULT words. If the players roll the same indicia on the die, there is a tie and they must roll the die again. An incorrect answer will not be penalized and the alternate player will still take his or her regular turn. If the first alternate speller does not spell the word correctly, then the player that is in next to last place, i.e. the second alternate speller, can attempt to spell the word. Similarly, if the second alternate speller misspells the word, each of the other eligible players can attempt to spell the word, in reverse order of their position on the game board until the word is spelled correctly or until all eligible players have had a chance, whichever occurs first. If an alternate speller correctly spells the misspelled word, he moves the number of spaces designated for the word.


When the players are of different game levels and different level spelling cards are being used, an alternate speller who is in a lower game level than the original speller and who correctly spells the misspelled word, will be awarded a one space bonus for each level that he is below the original speller. For example, if an alternate speller in Level 1 correctly spells a MORE DIFFICULT word from Level 2, the alternate speller moves his playing piece four spaces, i.e. three spaces for correctly spelling a MORE DIFFICULT word plus one additional space because the word is one level above the alternate speller's level. The alternate speller has the option to choose not to take the one additional space bonus, if he decides that to do so is not beneficial. The purpose of this rule is to make the game more competitive by mitigating the effect of the age advantage within each grade level, e.g. 3rd graders versus 4th graders competing within the same game level, i.e. Level 2. This rule allows the involvement of more than one player in the game on each word, gives the younger and/or less accomplished players more practice spelling words, and challenges younger players to attempt to spell more difficult words.


The winner of the present spelling game is the first player to reach the FINISH space. The final move made by a player to land on the FINISH space is preferably by an exact number of spaces. For example, if a player is two spaces away from the FINISH and rolls an indicia that would allow him more than two spaces then the player must wait until his next turn to roll the die again.


The reader will use the dictionary pronunciation guide, if the reader is not familiar with the correct pronunciation. The rules will also encourage parents to become involved as designated readers and will encourage the reader to show the playing card to the other players and ask for their help (except the speller and last place alternate speller) if the reader has a question about the word's pronunciation so that a proper pronunciation of the word can be made.


In another embodiment, the game can be played in teams, with each team taking one playing piece. A team can be identified by the color of the game piece, e.g. the “red” team or the “orange” team. The members of the team elect a team captain. During play, the teammates discuss the spelling of the word among themselves, and the captain then announces the team's final spelling answer.


Another embodiment of the present invention is directed to an electronic version comprising an annunciator to announce the spelling words. Use of the annunciator eliminates the need for a designated reader for the game or that the players take turns being the reader. It also allows the last player to be an “alternate speller” in the optional game of play without concern over whether the last player was the reader for that particular turn. In addition, the use of the electronic annunciator further sharpens the player's skill in word pronunciation because the players will not question the pronunciation of a word by a reader as may occur in a non-electronic version.


A preferred electronic embodiment shown in FIG. 5 comprises internal circuitry for randomly determining the difficulty of the word to be spelled. This embodiment comprises a row of five buttons 51a-51e for players to input the game level of the word to be announced and spelled by the player whose turn it is. This embodiment also comprises a button 53 which is depressed in order to have the device 50 announce a word. Upon depression of button 53, device 50 randomly chooses a word and announces the word. The difficulty level of the word is indicated by one of three lights wherein light 62 is yellow and indicates an EASIER word, a green light 64 indicates an INTERMEDIATE word, and a blue light 66 which indicates a MORE DIFFICULT word. If a player wishes to have a word repeated, a player can depress button 53 again and device 50 will repeat the word. In order to obtain a definition of the word, button 55 is depressed and device 50 will announce a definition or provide some other indication of the word's meaning.


After a player has spelled the word, upon depressing button 57 device 50 will provide an indication of the correct spelling of the word. According to this illustrated embodiment, that indication is provided audibly through speaker 75 and visibly on rotatable electronic screen 70, however, in alternative embodiments the correct spelling can be provided either audibly or visibly. Depressing button 53, device 50 will continue to announce the same word until the device has received input that a new word is desired by the depression of button 59. When it is time to move on to a different word, button 59 is depressed prior to the depression of button 53.


In another embodiment, the electronic annunicator further comprises circuitry for identifying machine-readable indicia such as a bar code reader. In this embodiment, the spelling cards are provided with some machine-readable indicia, such as a bar code. Such code may be on the same side of the spelling cards that shows the spelling words. Upon passing the spelling card through the bar code reader and the annunciator announces the appropriate word.


In yet another embodiment, the annunciator further comprises means for inputting a spelling word, which is then announced by the annunciator. This input means comprises a keyboard.


The electronic and mechanical details of the voice annunciator, the random card selector and circuitry involved in the electronic embodiment are not provided herein since they are within the level of skill of one of ordinary skill in the art.


Another embodiment of the present invention is directed to a game show embodiment wherein a game show host is the designated reader. This embodiment can be played by individual players or by teams. In one such embodiment, there are multiple categories of word difficulties, chosen by incorporating into the highest categories words included in the MORE DIFFICULT category of the board game as well as words used in the championship level of known national spelling bees. In this embodiment, contestants are asked to spell words chosen in the same manner as are the words included in the EASIER and INTERMEDIATE levels of the game in the earlier rounds of the competition for lower amounts of points and/or money and to progressively spell more difficult words as the game progresses, with the penalty of losing accumulated points or money if a word is misspelled. In one such embodiment, there are three contestants who initially have spell-off rounds requiring each player to spell one randomly chosen word of the same difficulty level in each round. A misspelling of any word by a player results in that player being removed from the game unless all other players also misspelled their word in that round, in which event another spell-off round would ensue. The last remaining player after the spell-off advances to the prize round of the game to earn points and/or money as described above. A computer game could also be designed to follow the same format.


In another embodiment, all three contestants spell a randomly selected word and the dollar and/or point value of a correctly spelled word is determined by the percentage of members of the studio audience and or viewers who spell the same word incorrectly, (e.g. if 75% of the viewers spell the word incorrectly the player earns $7,500 for correctly spelling the word or, if 25% of the studio audience/viewers spell the word incorrectly, the player earns $2,500 for correctly spelling the word. The viewer/studio_audience spelling of the word could be done by text messaging or by some other electronic means. The winning player for each game advances to play against two new contestants in the next game and continues to play until he or she lost. In one embodiment, the members of the studio audience can qualify as contestants for the next game by scoring the most number of points based upon their spelling answers in the previous game. Viewers can qualify for inclusion in the studio audience on the same basis.


In one internet-based embodiment of the game, players compete against each other by attempting to simultaneously spell the same randomly determined word within a pre-determined time limit (e.g. 15 seconds). A misspelled word prevents a player from being able to advance to the next randomly determined spelling word. The last one hundred players remaining would earn points in reverse order of their finish (e.g. one hundred points for first place, one point for 100th place). Results would be tabulated daily with the top players being identified by their chosen code name.


While the various embodiments described herein have been described using an Americanized version of the English language, the present invention is not limited to use in English and can be played in other languages.

Claims
  • 1. A method of playing a spelling game wherein players are required to spell words in order to advance in said game, comprising the steps of: randomly selecting a word and a level of spelling difficulty to be communicated to a player for spelling, wherein said selecting step comprises selecting a word having a level of difficulty from a plurality of word collections wherein a first collection comprises words of a different level of spelling difficulty than a second collection;communicating the selected word and the level of difficulty to the player;providing a player with an opportunity to spell the randomly selected word; andif the player correctly spells the selected word, advancing the player in the game, wherein the degree of advancement corresponds to the difficulty level of the selected word.
  • 2. A method according to claim 1 wherein said level of difficulty is communicated to the player audibly.
  • 3. A method according to claim 1 wherein said level of difficulty is communicated to the player visibly.
  • 4. A method according to claim 1 wherein the randomly selected word is visibly communicated to a person other than the player who is to spell the word.
  • 5. A method according to claim 1 further comprising the step of establishing at least one game level for at least one player.
  • 6. A method according to claim 5 wherein said game level is selected from a plurality of possible game levels with each game level encompassing no more than two consecutive age or educational grade levels.
  • 7. A method according to claim 6 wherein said plurality of possible game levels further comprises a separate adult game level.
  • 8. A method according to claim 5 wherein each game level comprises no more than two consecutive age or educational grade levels for players in grades first through eighth.
  • 9. A method according to claim 1 wherein only one player is given an opportunity to spell the selected word in any given turn.
  • 10. A method according to claim 1 wherein a plurality of players are sequentially given an opportunity to spell the same selected word in any given turn according to a predetermined order.
  • 11. A method according to claim 1 wherein a plurality of players are sequentially given an opportunity to spell the same selected word in any given turn according to a randomly selected order.
  • 12. A method according to claim 1 wherein a plurality of players are simultaneously given an opportunity to spell the selected word.
  • 13. A method of playing a spelling game wherein the players are required to spell words in order to advance in said game, comprising the steps of: establishing at least one game level for at least one player;randomly selecting a level of spelling difficulty for a word to be communicated to said player for spelling,determining a word to be spelled by a player based upon said randomly selected level of difficulty, said determining step comprising identifying a word having the randomly selected level of difficulty from a plurality of words comprising different levels of spelling difficulty;communicating the selected Word and the level of difficulty to the player;providing a player with an opportunity to spell the randomly selected word; andif the player correctly spells the selected word, advancing the player in the game, wherein the degree of advancement corresponds to the difficulty level of the selected word.
  • 14. A method according to claim 13 wherein said identifying step comprises identifying one word from a card comprising a plurality of words of different levels of spelling difficulty.
  • 15. A spelling game wherein players are required to spell words to advance in said game comprising: a plurality of spelling cards, each spelling card comprising a plurality of spelling words having different levels of spelling difficulty and indicia indicating the level of said spelling difficulty for said words on each of said plurality of spelling cards, wherein said different levels of spelling difficulty are within no more than two consecutive age or educational grade levels;means for randomly determining the level of spelling difficulty of a spelling word to be spelled by a player.
  • 16. A spelling game according to claim 15 further comprising a game board and a plurality of playing pieces.
  • 17. A spelling game according to claim 15 wherein each of said spelling cards comprises at least three spelling words and indicia indicating the different levels of spelling difficulty of said words.
  • 18. A spelling game according to claim 15 wherein said spelling words are categorized into said different levels of spelling difficulty by at least one of the following criteria: the word length, the number of syllables, the number of silent letters, the number of double letters, the possible spellings caused by sounds that can be spelled by at least two different letters or combinations of letters and the number of homonyms.
  • 19. A spelling game according to claim 18 wherein said criteria comprises how often the average player of the game level would typically read, write, hear or speak the word in the course of the player's studies, recreational activities and/or normal daily interactions.
  • 20. A spelling game according to claim 18 wherein said criteria comprise the degree to which the same sounds and/or letter combinations in the word are contained in other words in the same game level or at lower game levels of the same game.
  • 21. A spelling game according to claim 15 wherein said spelling words are categorized into said different levels of spelling difficulty by a plurality of the following criteria: the word length, the number of syllables, the number of silent letters, the number of double letters, the possible spellings caused by sounds that can be spelled by at least two different letters or combinations of letters, and the number of homonyms.
  • 22. A spelling game according to claim 15 wherein said words comprising different levels of spelling difficulty are selected from known spelling lists for no more than two consecutive age or educational grade levels and a separate Adult level.
  • 23. A spelling game according to claim 15 wherein said consecutive age or educational levels are divided into Level 1—Grades 1 and 2; Level 2—Grades 3 and 4; Level 3—Grades 5 and 6; Level 4—Grades 7 and 8; and Level 5—Adult.
  • 24. A spelling game according to claim 15 wherein said different groups of words comprise a first level, a second level and a third level of spelling difficulty, and wherein a majority of the words categorized in said first level of spelling difficulty comprise words that can be spelled phonetically, or which can be spelled correctly by a player with knowledge of phonics and the non-phonetic rules of the language of the word to be spelled.
  • 25. A spelling game according to claim 15 wherein said different groups of words comprise a first level, a second level and a third level of spelling difficulty, and wherein a majority of the words categorized in said second level of spelling difficulty comprise words which suggest one alternate, incorrect spelling to a player who has knowledge of phonics and the non-phonetic rules of the language of the word to be spelled.
  • 26. A spelling game according to claim 15 wherein said different groups of words comprise a first level, a second level and a third level of spelling difficulty, and wherein a majority of the words categorized in said third level of spelling difficulty comprise words which suggest a plurality of alternate, incorrect spellings to a player who has knowledge of phonics and the non-phonetic rules of the language of the word to be spelled.
  • 27. A spelling game according to claim 15 wherein each of said different levels of spelling difficulty of said plurality of spelling words on said spelling cards are identified by different indicia on said spelling cards.
  • 28. A spelling game according to claim 27 wherein said different indicia comprise different colors.
  • 29. A spelling game according to claim 15 wherein said determining means comprises one die.
  • 30. A spelling game according to claim 29 wherein said die comprises a plurality of sides, each side comprising indicia which corresponds to a level of spelling difficulty of said spelling words on said spelling cards.
  • 31. A spelling game according to claim 15 further comprising a plurality of decks of spelling cards, each deck comprising a plurality of spelling cards wherein each of said plurality of decks comprises spelling words for no more than two consecutive age or educational grade levels.
  • 32. A spelling game according to claim 15 further comprising a plurality of bonus playing cards.
  • 33. A spelling game according to claim 32 wherein said bonus playing cards provide directions for movement of said playing pieces during play of said spelling game.
  • 34. A spelling game according to claim 16 wherein a player is able to take a shortcut across at least a portion of the game board by correctly spelling one or more of the highest level difficulty words.
  • 35. A spelling game according to claim 16 wherein a player is required to spell one or more of the highest level difficulty words to move past a certain designated space unless the player has acquired a BONUS card allowing the player to proceed.
  • 36. A spelling game according to claim 16 wherein said BONUS cards include cards which may be either beneficial or detrimental to the player's advancement.
  • 37. A spelling game according to claim 36 wherein said beneficial cards comprise cards which direct a player to move forward to a certain designated space on the game board or to move forward a set number of spaces, or to move another player back a set number of spaces or which direct a player to move to a space a designated number of spaces behind another player.
  • 38. A spelling game according to claim 17 wherein said detrimental cards comprise cards which direct players to move back to a certain designated space on the game board, to move back a set number of spaces or to lose a turn.
  • 39. A spelling game according to claim 16 wherein said BONUS cards include cards which may be either beneficial or detrimental to the player's advancement depending upon the player's position on the game board.
  • 40. A spelling game according to claim 39 wherein said cards that may be either beneficial or detrimental dependent upon the player's position on the game board comprise cards which direct a player to go to the nearest of certain designated spaces on the game board.
RELATED APPLICATION DATA

This application claims the benefit under 35 U.S.C. §119(e) of U.S. Provisional Application Ser. No. 61/010,625 filed Jan. 9, 2008, which is hereby incorporated by reference as if repeated herein in its entirety.

Provisional Applications (1)
Number Date Country
61010625 Jan 2008 US