Claims
- 1. A method for generating and processing synthetic and absolute real time remote environments for interaction with a user comprising the steps of:
- a) storing high resolution digital image, sound and position coordinate data and retrieving the stored data, compressing data for storage in image files, said image files including data for recreating images of absolute objects, data to recreate at least one primitive image basic model and data for recreating predesigned images, recreating absolute sounds from the digital sound data, and selectively combining an image of at least a portion of said user within an environment constructed from said primitive basic model and from said recreated predesigned images;
- b) non-intrusively sensing the position and movement of the user's body within a three dimensional matrix;
- c) processing user body position and movement data;
- d) receiving processed user body position and movement data and generating images of interactive body parts of said user in response to said data, and further generating real time absolute and synthetic environment output in response to preselected commands and parameters stored in said data storage and retrieval means;
- e) inputting absolute and synthetic environment output to the user's biological senses via three dimensional visual input to the user's eyes, multi-dimensional sound input to the user's ears, and tactile input to the user's hands, feet and at least one other body part; and
- f) verbally communicating with the user to and from a primary control means, whereby a user's selection of a synthetic or absolute environment, or a combination thereof, is communicated to the primary control means to enable the user to interact with the selected, generated and continually processed synthetic and absolute environment output.
RELATED APPLICATIONS
This application is a continuation-in-part of application Ser. No. 483,547, filed Feb. 22, 1990, now U.S. Pat. No. 5,255,211.
Non-Patent Literature Citations (5)
Entry |
Bryson et al.; "The Virtual Windtunnel: An Environment for the Exploration of Three-Dimensional Unsteady Flows" IEEE 1991. |
Chung et al.; "Exploring Virtual Worlds with Head Mounted Displays"; SPIE 1989. |
Huber "Current Research in the Use of Head Mounted TV Cameras to Study Depth Perception on Flat Screens" IEEE 1992. |
McCarty et al.; "A Virtual Cockpit for a Distributed Interactive Simulation", IEEE 1994. |
Bryson; "Virtual Spacetime; An Environment for the Visualization of Curved Spacetimes via Geodesic Flows" IEEE 1992. |
Continuation in Parts (1)
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Number |
Date |
Country |
Parent |
483547 |
Feb 1990 |
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