Claims
- 1. A system for playing a game of chance over a wide geographic area, wherein said game requires a plurality of game card arrays, each formed from a plurality of symbols positioned in predetermined symbol display locations, and further wherein it is an object of the game to sequentially and randomly generate symbols from a predefined symbol universe, matching generated symbols against the symbols on said game card arrays, with a winner being declared whenever a predefined pattern of generated symbols is formed on at least one of said game card arrays, comprising:
- (a) means for issuing game card arrays in response to game card array issuance requests, at the time of request;
- (b) means for communicating over a wide geographic area the sequence of random symbols being generated during a particular game of chance; and
- (c) a communications path over which game participants can communicate with the system.
- 2. A system as set forth in claim 1 wherein said communications path further comprises a telecommunications link.
- 3. A system as set forth in claim 1 wherein said communications path is coupled to the internet.
- 4. A system as set forth in claim 1 wherein said communications path is coupled to an on-line service provider.
- 5. A system as set forth in claim 1 wherein said communications path is coupled said means for issuing.
- 6. A system as set forth in claim 1 further comprising means for keeping track of all game card arrays issued.
- 7. A system as set forth in claim 1 wherein said means for issuing further comprises the combination of at least one digital computer and a telecommunications path coupled to an internet web site that facilitates the distribution of game card arrays.
- 8. A system as set forth in claim 1 wherein said means for issuing further comprises the combination of at least one digital computer and a telecommunications path coupled to an on-line service provider that facilitates the distribution of game card arrays.
- 9. A system for playing a game of chance over a wide geographic area, wherein said game requires a plurality of game card arrays, each formed from a plurality of symbols positioned in predetermined symbol display locations, and further wherein it is an object of the game to sequentially and randomly generate symbols from a predefined symbol universe, matching generated symbols against the symbols on said game card arrays, with a winner being declared whenever a predefined pattern of generated symbols is formed on at least one of said game card arrays, comprising:
- (a) means for purchasing game card arrays in response to game card array purchase requests, at the time of request;
- (b) means for communicating over a wide geographic area the sequence of random symbols being generated during a particular game of chance; and
- (c) a communications path over which game participants can communicate with the system.
- 10. A system as set forth in claim 9 wherein said communications path further comprises a telecommunications link.
- 11. A system as set forth in claim 9 wherein said communications path is coupled to the internet.
- 12. A system as set forth in claim 9 wherein said communications path is coupled to an on-line service provider.
- 13. A system as set forth in claim 9 wherein said communications path is coupled said means for purchasing.
- 14. A system as set forth in claim 9 further comprising means for keeping track of all game card arrays purchased.
- 15. A system as set forth in claim 9 wherein said means for issuing further comprises the combination of at least one digital computer and a telecommunications path coupled to an internet web sit e that facilitates the sale of game card arrays.
- 16. A system as set forth in claim 9 wherein said means for issuing further comprises the combination of at least one digital computer and a telecommunications path coupled to an on-line service provider that facilitates the sale of game card arrays.
- 17. A system for playing a game of chance over a wide geographic area, wherein said game requires a plurality of game card arrays, each formed from a plurality of symbols positioned in predetermined symbol display locations, and further wherein it is an object of the game to sequentially and randomly generate symbols from a predefined symbol universe, matching generated symbols against the symbols on said game card arrays, with a winner being declared whenever a predefined pattern of generated symbols is formed on at least one of said game card arrays, comprising:
- (a) means for creating game card arrays in response to game card array creation requests, at the time of request;
- (b) means for communicating over a wide geographic area the sequence of random symbols being generated during a particular game of chance; and
- (c) a communications path over which game participants can communicate with the system.
- 18. A system as set forth in claim 17 wherein said communications path further comprises a telecommunications link.
- 19. A system as set forth in claim 17 wherein said communications path is coupled to the internet.
- 20. A system as set forth in claim 17 wherein said communications path is coupled to an on-line service provider.
- 21. A system as set forth in claim 17 wherein said communications path is coupled said means for creating.
- 22. A system as set forth in claim 17 further comprising means for keeping track of all game card arrays created.
- 23. A system as set forth in claim 17 wherein said means for creating further comprises the combination of at least one digital computer and a telecommunications path coupled to an internet web site that facilitates the creation of game card arrays.
- 24. A system as set forth in claim 17 wherein said means for creating further comprises the combination of at least one digital computer and a telecommunications path coupled to an on-line service provider that facilitates the creation of game card arrays.
- 25. A system for playing a game of chance over a wide geographic area, wherein said game requires a plurality of game card arrays, each formed from a plurality of symbols positioned in predetermined symbol display locations, and further wherein it is an object of the game to sequentially and randomly generate symbols from a predefined symbol universe, matching generated symbols against the symbols on said game card arrays, with a winner being declared whenever a predefined pattern of generated symbols is formed on at least one of said game card arrays, comprising:
- (a) means for validating game card arrays in response to game card array validation requests, at the time of request;
- (b) means for communicating over a wide geographic area the sequence of random symbols being generated during a particular game of chance; and
- (c) a communications path over which game participants can communicate with the system.
- 26. A system as set forth in claim 25 wherein said communications path further comprises a telecommunications link.
- 27. A system as set forth in claim 25 wherein said communications path is coupled to the internet.
- 28. A system as set forth in claim 25 wherein said communications path is coupled to an on-line service provider.
- 29. A system as set forth in claim 25 wherein said communications path is coupled said means for validating.
- 30. A system as set forth in claim 25 further comprising means for keeping track of all game card arrays validated.
- 31. A system as set forth in claim 25 wherein said means for creating further comprises the combination of at least one digital computer and a telecommunications path coupled to an internet web site that facilitates the validation of game card arrays.
- 32. A system as set forth in claim 25 wherein said means for creating further comprises the combination of at least one digital computer and a telecommunications path coupled to an on-line service provider that facilitates the validation of game card arrays.
- 33. A system for playing a game of chance over a wide geographic area, wherein said game requires a plurality of game card arrays, each formed from a plurality of symbols positioned in predetermined symbol display locations, and further wherein it is an object of the game to sequentially and randomly generate symbols from a predefined symbol universe, matching generated symbols against the symbols on said game card arrays, with a winner being declared whenever a predefined pattern of generated symbols is formed on at least one of said game card arrays, comprising:
- (a) means for registering game card arrays in response to game card array registration requests, at the time of request;
- (b) means for communicating over a wide geographic area the sequence of random symbols being generated during a particular game of chance; and
- (c) a communications path over which game participants can communicate with the system.
- 34. A system as set forth in claim 33 wherein said communications path further comprises a telecommunications link.
- 35. A system as set forth in claim 33 wherein said communications path is coupled to the internet.
- 36. A system as set forth in claim 33 wherein said communications path is coupled to an on-line service provider.
- 37. A system as set forth in claim 33 wherein said communications path is coupled said means for registering.
- 38. A system as set forth in claim 33 further comprising means for keeping track of all game card arrays registered.
- 39. A system as set forth in claim 33 wherein said means for creating further comprises the combination of at least one digital computer and a telecommunications path coupled to an internet web site that facilitates the registration of game card arrays.
- 40. A system as set forth in claim 33 wherein said means for creating further comprises the combination of at least one digital computer and a telecommunications path coupled to an on-line service provider that facilitates the registration of game card arrays.
- 41. A method for playing a game of chance over a wide geographic area, wherein said game requires a plurality of game card arrays, each formed from a plurality of symbols positioned in predetermined symbol display locations, and further wherein it is an object of the game to sequentially and randomly generate symbols from a predefined symbol universe, matching generated symbols against the symbols on said game card arrays, with a winner being declared whenever a predefined pattern of generated symbols is formed on at least one of said game card arrays, comprising the steps of:
- (a) issuing game card arrays in response to game card array issuance requests, at the time of request;
- (b) communicating over a wide geographic area the sequence of random symbols being generated during a particular game of chance; and
- (c) linking game participants with the system utilizing a communications path to enable said participants to communicate therewith.
- 42. A method as set forth in claim 41 further comprising the step of coupling said communications path to the internet.
- 43. A method as set forth in claim 41 further comprising the step of coupling said communications path to an on-line service provider.
- 44. A method as set forth in claim 41 further comprising the step of keeping track of all game card arrays issued.
- 45. A method for playing a game of chance over a wide geographic area, wherein said game requires a plurality of game card arrays, each formed from a plurality of symbols positioned in predetermined symbol display locations, and further wherein it is an object of the game to sequentially and randomly generate symbols from a predefined symbol universe, matching generated symbols against the symbols on said game card arrays, with a winner being declared whenever a predefined pattern of generated symbols is formed on at least one of said game card arrays, comprising the steps of:
- (a) purchasing game card arrays in response to game card array purchase requests, at the time of request;
- (b) communicating over a wide geographic area the sequence of random symbols being generated during a particular game of chance; and
- (c) linking game participants with the system utilizing a communications path to enable said participants to communicate therewith.
- 46. A method as set forth in claim 45 further comprising the step of coupling said communications path to the internet.
- 47. A method as set forth in claim 45 further comprising the step of coupling said communications path to an on-line service provider.
- 48. A method as set forth in claim 45 further comprising the step of keeping track of all game card arrays purchased.
- 49. A method for playing a game of chance over a wide geographic area, wherein said game requires a plurality of game card arrays, each formed from a plurality of symbols positioned in predetermined symbol display locations, and further wherein it is an object of the game to sequentially and randomly generate symbols from a predefined symbol universe, matching generated symbols against the symbols on said game card arrays, with a winner being declared whenever a predefined pattern of generated symbols is formed on at least one of said game card arrays, comprising the steps of:
- (a) creating game card arrays in response to game card creation purchase requests, at the time of request;
- (b) communicating over a wide geographic area the sequence of random symbols being generated during a particular game of chance; and
- (c) linking game participants with the system utilizing a communications path to enable said participants to communicate therewith.
- 50. A method as set forth in claim 49 further comprising the step of coupling said communications path to the internet.
- 51. A method as set forth in claim 49 further comprising the step of coupling said communications path to an on-line service provider.
- 52. A method as set forth in claim 49 further comprising the step of keeping track of all game card arrays created.
- 53. A method for playing a game of chance over a wide geographic area, wherein said game requires a plurality of game card arrays, each formed from a plurality of symbols positioned in predetermined symbol display locations, and further wherein it is an object of the game to sequentially and randomly generate symbols from a predefined symbol universe, matching generated symbols against the symbols on said game card arrays, with a winner being declared whenever a predefined pattern of generated symbols is formed on at least one of said game card arrays, comprising the steps of:
- (a) validating game card arrays in response to game card array validation requests, at the time of request;
- (b) communicating over a wide geographic area the sequence of random symbols being generated during a particular game of chance; and
- (c) linking game participants with the system utilizing a communications path to enable said participants to communicate therewith.
- 54. A method as set forth in claim 53 further comprising the step of coupling said communications path to the internet.
- 55. A method as set forth in claim 53 further comprising the step of coupling said communications path to an on-line service provider.
- 56. A method as set forth in claim 53 further comprising the step of keeping track of all game card arrays validated.
- 57. A method for playing a game of chance over a wide geographic area, wherein said game requires a plurality of game card arrays, each formed from a plurality of symbols positioned in predetermined symbol display locations, and further wherein it is an object of the game to sequentially and randomly generate symbols from a predefined symbol universe, matching generated symbols against the symbols on said game card arrays, with a winner being declared whenever a predefined pattern of generated symbols is formed on at least one of said game card arrays, comprising the steps of:
- (a) registering game card arrays in response to game card array registration requests, at the time of request;
- (b) communicating over a wide geographic area the sequence of random symbols being generated during a particular game of chance; and
- (c) linking game participants with the system utilizing a communications path to enable said participants to communicate therewith.
- 58. A method as set forth in claim 57 further comprising the step of coupling said communications path to the internet.
- 59. A method as set forth in claim 57 further comprising the step of coupling said communications path to an on-line service provider.
- 60. A method as set forth in claim 57 further comprising the step of keeping track of all game card arrays registered.
- 61. A system for playing a game of chance over a wide geographic area, wherein said game requires a plurality of game card arrays, each formed from a plurality of symbols positioned in predetermined symbol display locations, and further wherein it is an object of the game to sequentially and randomly generate symbols from a predefined symbol universe, matching generated symbols against the symbols on said game card arrays, with a winner being declared whenever a predefined pattern of generated symbols is formed on at least one of said game card arrays, comprising:
- (a) means for communicating over a wide geographic area the sequence of random symbols being generated during a particular game to thereby enable players over the wide geographic area to participate in the game of chance; and
- (b) a communications path for allowing game participants to communicate with the system when the game participants are physically located over a wide geographic area.
- 62. A method for operating a gaming system for playing a game of chance over a wide geographic area, wherein said game requires a plurality of game card arrays, each formed from a plurality of symbols positioned in predetermined symbol display locations, and further wherein it is an object of the game to sequentially and randomly generate symbols from a predefined symbol universe, matching generated symbols against the symbols on said game card arrays, with a winner being declared whenever a predefined pattern of generated symbols is formed on at least one of said game card arrays, comprising the steps of:
- (a) keeping track of game card arrays in play;
- (b) communicating over a wide geographic area the sequence of random symbols being generated during a particular game of chance to thereby enable players over the wide geographic area to participate in the game of chance; and
- (c) providing a communications path for allowing a game participant to communicate with the system.
- 63. A method for operating a gaming system for interactively playing a game of chance over a wide geographic area, wherein said game requires a plurality of game card arrays, each formed from a plurality of symbols positioned in predetermined symbol display locations, and further wherein it is an object of the game to sequentially and randomly generate symbols from a predefined symbol universe, matching generated symbols against the symbols on said game card arrays, with a winner being declared whenever a predefined pattern of generated symbols is formed on at least one of said game card arrays, comprising the steps of:
- (a) communicating over a wide geographic area the sequence of random symbols being generated during a particular game of chance to thereby enable players over the wide geographic area to participate in the game of chance; and
- (b) providing a communications path for allowing game participants to communicate with the system when the game participants are physically located over a wide geographic area.
Parent Case Info
This application is a continuation of application Ser. No. 08/274,833, filed Jul. 14, 1994, now U.S. Pat. No. 5,569,083; which was in turn a division of application Ser. No. 07/946,176, filed Sep. 16, 1992, now U.S. Pat. No. 5,351,970.
US Referenced Citations (16)
Foreign Referenced Citations (3)
Number |
Date |
Country |
2197971 |
Jun 1988 |
GBX |
2214823 |
Sep 1989 |
GBX |
WO 9014139 |
Nov 1990 |
WOX |
Non-Patent Literature Citations (1)
Entry |
"Mega Bingo" AD, Feb. 1989, Gamma Int., Ltd. |
Divisions (1)
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Number |
Date |
Country |
Parent |
946176 |
Sep 1992 |
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Continuations (1)
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Number |
Date |
Country |
Parent |
274833 |
Jul 1994 |
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