Claims
- 1. A system for enabling bingo to be played over a wide geographic area, comprising:
- (a) on-line point of sale terminal means for issuing valid game card arrays in response to purchase requests, at the time of request;
- (b) means for keeping track of all game card arrays issued in response to said purchase requests;
- (c) means for sequencing through each bingo game in a scheduled bingo session; and
- (d) means for communicating over a wide geographic area the sequence of random symbols being generated during a particular bingo game to thereby enable players at locations over the wide geographic area to participate in the bingo session.
- 2. A system for enabling bingo to be interactively played over a wide geographic area, comprising:
- (a) on-line point of sale terminal means for issuing valid game card arrays in response to purchase requests, at the time of request;
- (b) means for keeping track of all game card arrays issued in response to said purchase requests;
- (c) means for sequencing through each bingo game in a scheduled bingo session; and
- (d) means for communicating over a wide geographic area the sequence of random symbols being generated during a particular bingo game to thereby enable players over the wide geographic area to participate in the bingo session; and
- (e) a communications path for allowing a game participant to interact with the system.
- 3. A gaming system for playing a game of chance over a wide geographic area, wherein said game requires a plurality of game card arrays, each formed from a plurality of symbols positioned in predetermined symbol display locations, and further wherein it is an object of the game to sequentially and randomly generate symbols from a predefined symbol universe, matching generated symbols against the symbols on said game card arrays, with a winner being declared whenever a predefined pattern of generated symbols is formed on at least one of said game card arrays, comprising:
- (a) on-line point of sale terminal means for issuing valid game card arrays in response to purchase requests, at the time of request;
- (b) means for keeping track of game card arrays in play;
- (c) means for communicating over a wide geographic area the sequence of random symbols being generated during a particular game of chance to thereby enable players over the wide geographic area to participate in said game of chance; and
- (d) a communications path for allowing a game participant to interact with the system.
- 4. An interactive gaming system for playing a game of chance over a wide geographic area, wherein said game requires a plurality of game card arrays, each formed from a plurality of symbols positioned in predetermined symbol display locations, and further wherein it is an object of the game to sequentially and randomly generate symbols from a predefined symbol universe, matching generated symbols against the symbols on said game card arrays, with a winner being declared whenever a predefined pattern of generated symbols is formed on at least one of said game card arrays, comprising:
- (a) on-line point of sale terminal means for issuing valid game card arrays in response to purchase requests, at the time of request;
- (b) means for communicating over a wide geographic area the sequence of random symbols being generated during a particular game of chance to thereby enable players over the wide geographic area to participate in said game of chance; and
- (c) a communications path for allowing game participants to interact with the system when the game participants are physically located over a wide geographic area.
- 5. A gaming system for playing a game of chance over a wide geographic area, wherein said game requires a plurality of game card arrays, each formed from a plurality of symbols positioned in predetermined symbol display locations, and further wherein it is an object of the game to sequentially and randomly generate symbols from a predefined symbol universe, matching generated symbols against the symbols on said game card arrays, with a winner being declared whenever a predefined pattern of generated symbols is formed on at least one of said game card arrays, comprising:
- (a) on-line point of sale terminal means for issuing valid game card arrays in response to purchase requests, at the time of request; and
- (b) means for communicating over a wide geographic area the sequence of random symbols being generated during a particular game of chance to thereby enable players over the wide geographic area to participate in said game of chance.
- 6. A method for enabling bingo to be played over a wide geographic area, comprising the steps of:
- (a) issuing valid game card arrays in response to purchase requests, at the time of any such request, utilizing on-line point of sale terminal means;
- (b) keeping track of all game card arrays issued in response to said purchase requests;
- (c) sequencing through each bingo game in a scheduled bingo session; and
- (d) communicating over a wide geographic area the sequence of random symbols being generated during a particular bingo game to thereby enable players over the wide geographic area to participate in the bingo session.
- 7. A method for operating a gaming system for playing a game of chance over a wide geographic area, wherein said game requires a plurality of game card arrays, each formed from a plurality of symbols positioned in predetermined symbol display locations, and further wherein it is an object of the game to sequentially and randomly generate symbols from a predefined symbol universe, matching generated symbols against the symbols on said game card arrays, with a winner being declared whenever a predefined pattern of generated symbols is formed on at least one of said game card arrays, comprising the steps of:
- (a) issuing valid game card arrays in response to purchase requests, at the time of any such request, utilizing on-line point of sale terminal means;
- (b) keeping track of game card arrays in play;
- (c) communicating over a wide geographic area the sequence of random symbols being generated during a particular game of chance to thereby enable players over the wide geographic area to participate in said game of chance; and
- (d) providing a communications path for allowing a game participant to interact with the system.
- 8. A method for operating a gaming system for interactively playing a game of chance over a wide geographic area, wherein said game requires a plurality of game card arrays, each formed from a plurality of symbols positioned in predetermined symbol display locations, and further wherein it is an object of the game to sequentially and randomly generate symbols from a predefined symbol universe, matching generated symbols against the symbols on said game card arrays, with a winner being declared whenever a predefined pattern of generated symbols is formed on at least one of said game card arrays, comprising the steps of:
- (a) issuing valid game card arrays in response to purchase requests, at the time of any such request, utilizing on-line point of sale terminal means;
- (b) communicating over a wide geographic area the sequence of random symbols being generated during a particular game of chance to thereby enable players over the wide geographic area to participate in said game of chance; and
- (c) providing a communications path for allowing game participants to interact with the system when the game participants are physically located over a wide geographic area.
- 9. A method for operating a gaming system for playing a game of chance over a wide geographic area, wherein said game requires a plurality of game card arrays, each formed from a plurality of symbols positioned in predetermined symbol display locations, and further wherein it is an object of the game to sequentially and randomly generate symbols from a predefined symbol universe, matching generated symbols against the symbols on said game card arrays, with a winner being declared whenever a predefined pattern of generated symbols is formed on at least one of said game card arrays, comprising the steps of:
- (a) issuing valid game card arrays in response to purchase requests, at the time of any such request, utilizing on-line point of sale terminal means; and
- (b) communicating over a wide geographic area the sequence of random symbols being generated during a particular game of chance to thereby enable players over the wide geographic area to participate in said game of chance.
- 10. A system which enables a game of bingo to be played over a wide geographic area, comprising:
- (a) on-line point of sale terminal means for issuing valid game card arrays in response to purchase requests, at the time of request;
- (b) means for keeping track of all game card arrays issued in response to said purchase requests;
- (c) means for sequencing through each bingo game in a scheduled bingo session; and
- (d) means for enabling each potential participant in a bingo session to play bingo without physically having to attend a pre-established gaming hall.
- 11. A system as set forth in claim 10 wherein said means for enabling is further operative to allow each participant in a bingo session to independently determine where to play bingo from a multiplicity of potential game participation sites other than pre-established gaming halls.
- 12. A system as set forth in claim 11 wherein said means for enabling further comprises means for communicating, over said wide geographic area, the sequence of random symbols being generated during a particular bingo game utilizing a communications channel that is accessible from each of said multiplicity of potential game participation sites located within said geographic area.
- 13. A system as set forth in claim 11 wherein a game participants home is included as one of said multiplicity of potential game participation sites.
- 14. A system as set forth in claim 12 wherein said means for communicating further comprises a broadcast television system.
- 15. A system as set forth in claim 12 wherein said means for communicating further comprises a cable television system.
- 16. A gaming system for playing a game of chance over a wide geographic area, wherein said game requires a plurality of game card arrays, each formed from a plurality of symbols positioned in predetermined symbol display locations, and further wherein it is an object of the game to sequentially and randomly generate symbols from a predefined symbol universe, matching generated symbols against the symbols on said game card arrays, with a winner being declared whenever a predefined pattern of generated symbols is formed on at least one of said game card arrays, comprising:
- (a) on-line point of sale terminal means for issuing valid game card arrays in response to purchase requests, at the time of request; and
- (b) means for enabling each potential participant in said game to independently select, from a multiplicity of potential game participation sites within said area, where to play said game without having to physically attend a game participation site pre-established primarily for the purpose of playing bingo.
- 17. A gaming system as set forth in claim 16, further comprising means for sequencing through each bingo game in a scheduled bingo session.
- 18. A method for enabling bingo to be played over a wide geographic area, comprising the steps of:
- (a) issuing valid game card arrays in response to purchase requests, at the time of any such request, utilizing on-line point of sale terminal means;
- (b) keeping track of all game card arrays issued in response to said purchase requests;
- (c) sequencing through each bingo game in a scheduled bingo session; and
- (d) enabling each potential participant in a bingo session to play bingo without physically having to attend a pre-established gaming hall.
- 19. A system as set forth in claim 1 wherein said on-line point of sale terminal means further comprises means for communicating said purchase requests to a remotely located system base station in order to register game card arrays as valid for play.
- 20. A system as set forth in claim 19 wherein at least one of said purchase requests includes data representing an array of numbers selected by a purchaser initiating a purchase request.
- 21. A system as set forth in claim 1 wherein said on-line point of sale terminal means is operative to register game card arrays being issued as valid for play.
- 22. A system as set forth in claim 1 wherein said on-line point of sale terminal means is operative to validate game card arrays for play in a given bingo game.
- 23. A system as set forth in claim 22 wherein said on-line point of sale terminal means further comprises means for printing validated game card arrays.
- 24. A method as set forth in claim 6 further comprising the step of communicating said purchase requests to a remotely located system base station in order to register game card arrays as valid for play.
- 25. A method as set forth in claim 24 wherein at least one of said purchase requests includes data representing an array of numbers selected by a purchaser initiating a purchase request.
- 26. A method as set forth in claim 6 wherein said step of issuing valid game card arrays further comprises the step of registering game card arrays being issued as valid for play.
- 27. A method as set forth in claim 6 wherein said step of issuing game card arrays further comprises the step of validating card arrays for play in a given bingo game.
Parent Case Info
This application is a division, of application Ser. No. 07/946,176, filed Sep. 16, 1992 U.S. Pat. No. 5,351,970.
US Referenced Citations (9)
Foreign Referenced Citations (2)
Number |
Date |
Country |
2197971 |
Jun 1988 |
GBX |
2214823 |
Sep 1989 |
GBX |
Non-Patent Literature Citations (1)
Entry |
Mega Bingo The Big One; Fact Sheet from Gamma International, Ltd. Feb. 1989. |
Divisions (1)
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Number |
Date |
Country |
Parent |
946176 |
Sep 1992 |
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