1. Field of the Application
Generally, this application relates to the coding of video signals. More specifically, it relates to systems and methods for efficient, variable block size motion estimation used in video coding.
2. Description of the Related Art
The typical video display, such as a cathode ray tube (CRT) display or a liquid crystal display (LCD), provides a visible picture that is made up of a sequence of individual images, or frames, indexed by time. The sequence of frames is displayed, for example, at a rate of 30 frames per second. Because each frame includes a large amount of raw information, the sequenced video data is associated with a very high bandwidth requirement. This high bandwidth requirement typically necessitates efficient video compression coding to facilitate more efficient handling of the sequenced video data.
The typical video sequence is characterized by a high degree of correlation between successive frames. Given the highly correlated nature of consecutive frames, a very simple block-motion model can offer a reasonably good description of the video process.
Commercial grade video compression systems known in the art today, including well-known industry standards, such as, International Telecommunications Union (ITU) H.261, H.263 and H.264, as well as International Standardization Organization (ISO)/International Electro-technical Commission (IEC) MPEG-1, MPEG-2 and MPEG-4, utilize the above properties associated with the video process to efficiently represent and compress video data. In recent years, advances have been made in how motion vector data is represented in the video bit-stream syntax, starting from H.261, when a single motion vector at full pixel resolution was allowed per macro-block, to H.264, where multiple motion vectors (as high as one per 4×4 sub-block or 16 per macro-block) at quarter-pixel resolutions and pointing to multiple reference frames are used.
In general, these video coding systems deploy a motion estimation module that searches for, and measures, the most likely motion vector for the current block (e.g., macro-block, sub-block, full frame, etc.) of data being analyzed. Typically, the motion estimation module is the most computation-intensive, and thus power-hungry, module of a particular video coding system. Once the motion vector is estimated by the motion estimation module, the motion vector, along with any residue information, between the current block of data and the predictor or reference block (i.e., the preceding block from the preceding frame), pointed to by the motion vector, is encoded to form the compressed bit-stream. Typically, the lower the amount of residue information the better the motion estimation.
Accordingly, sophisticated motion estimation algorithms attempt to offer a video quality similar to that of performing an exhaustive pixel-by-pixel motion search, but with a much lower complexity than the exhaustive search. One conventionally popular, high-performance motion estimation algorithm is called the unrestricted center biased diamond search (UCBDS) algorithm. The UCBDS algorithm generally compares a 16×16 macro-block in the current frame to a selection of 16×16 macro-blocks in the reference (or preceding) frame until the ‘best’ motion vector is determined. The most common metric used to compare various motion vector positions is the sum of absolute differences (SAD) metric. However other metrics are known in the art and at least some of them can also benefit from certain embodiments disclosed herein. As the name suggests, SAD is obtained by adding the absolute value of the differences between the current and reference pixel values over all of the pixels of the blocks under analysis. That is, for a 16×16 block SAD comparison between a current frame block and a reference frame block, each of the values of the 256 pixels in the current block is subtracted from each of the values of the associated 256 pixels in the reference block. The absolute values of all of these 256 pixel value differences are then added together to result in the SAD value for that block comparison. As one might expect, the lower the SAD value the better the motion vector position.
Typically, the UCBDS algorithm selects a starting position in the current block, e.g., the upper, left-hand integer pixel, and then selects a corresponding seed position in the reference block with which to begin the SAD comparisons. The seed position in the reference block will be the starting location (i.e., the upper, left-hand pixel) for defining the reference block in the reference frame. The UCBDS will compare the SAD value at the seed position to the SAD values at positions in a diamond pattern that is centered around the seed position, where the points of the diamond pattern are at locations that are plus or minus two (+/−2) pixels away from the seed position (i.e., for a total of nine SAD calculations). If the SAD value at the seed position is the best, then the UCBDS algorithm is complete for that block and the motion vector for determined. However, if one of the pixel locations on the diamond pattern results in the best SAD value, then that location is set as a new seed position and its SAD value is now compared to the SAD values at locations defined by a new diamond pattern centered around that new seed position. This method is continued until the new seed position has the best SAD value as compared to the SAD values at locations on the diamond pattern around it. On average, the UCBDS algorithm is known to finish searching and comparing after calculating the SAD values at about 18-20 integer pixel locations, resulting in a good motion vector for a particular block.
Where the motion vectors are desired to be represented with half-pixel accuracy, a conventional strategy for determining a half-pixel motion vector consists of first determining a good integer pixel resolution motion vector (as above, with the UCBDS algorithm) and then searching and comparing the SAD values at the eight half-pixel locations around the good integer pixel motion vector location to find a good half-pixel motion vector location. Likewise, when motion vectors are desired to be represented with quarter-pixel accuracy, first the good integer pixel motion vector location is determined, which is followed by determining the good half-pixel motion vector location, which in turn is followed by searching and comparing the SAD values at the eight quarter-pixel locations around the good half-pixel motion vector location to find a good quarter-pixel motion vector location.
As used herein, integer pixel and pixel (i.e., without qualification) refer to the actual, picture element location within a particular block (i.e., macro-block, sub-block, etc.) or frame, while sub-pixel (i.e., partial-pixel, half-pixel, quarter-pixel, and the like) refers to a fictitious picture element located a fraction of the way (i.e., one, two or three quarters of the way, and the like) between two integer pixel locations (i.e., horizontally, vertically and/or diagonally). A sub-pixel location is typically associated with a value given by a weighted averaging of the values of the nearby integer locations. For example, in the MPEG-4 video compression standard, the vertical half-pixel location between two vertically adjacent integer pixels with values A and B, respectively, is given by equation (1):
round((A+B)/2), (1)
where “round” denotes a rounding operation. Of course, equation (1) is for illustrative purposes only and is in no way intended to limit the scope of this application.
A naïve algorithm to determine quarter-pixel accuracy would exhaustively search all eight half-pixel locations followed by exhaustively searching all eight quarter-pixel locations before providing a good quarter-pixel motion vector location. This can result in as many as sixteen extra searches and SAD comparisons, on top of the original 18-20 integer pixel searches. Additionally, more computations are required to determine the values corresponding to all of the half- and quarter-pixel locations. Furthermore, when variable block size motion vectors and multiple reference frames are allowed, such a search must potentially be carried out for each variety of block size and reference frame used. In summary, the possibility of sub-pixel, variable block sized, motion vectors can significantly increase the complexity of the motion estimation module.
Therefore, what are needed are systems and methods for performing the computations associated with motion estimation for variable block size, sub-pixel motion vectors in a more efficient manner, for example, by using a common core of SAD computations that are capable of quickly calculating different block size motion vector resolutions, at least partially in parallel.
Aspects and features will become apparent to those ordinarily skilled in the art from the following detailed description of certain embodiments in conjunction with the accompanying drawings, wherein:
Certain embodiments will now be described in detail with reference to the drawings, which are provided as illustrative examples so as to enable those skilled in the art to practice the embodiments and are not meant to limit the scope of the present application. Where certain elements of embodiments can be partially or fully implemented using known components or steps, only those portions of such known components or steps that are necessary for an understanding of the embodiments will be described, and detailed description of other portions of such known components or steps will be omitted so as to not obscure the embodiments. Further, certain embodiments are intended to encompass presently known and future equivalents to the components referred to herein by way of illustration.
Certain embodiments will be illustrated with an MPEG-4 simple profile example wherein half-pixel motion resolution and two different block sizes (e.g., 16×16 and 8×8) are used in conjunction with the UCBDS motion search algorithm discussed above. However, those skilled in the art will recognize that certain embodiments are broadly applicable to any block size as well as any sub-pixel resolution. Further, various video compression standards and motion search algorithms can also benefit from certain embodiments. All combinations of block sizes, sub-pixel resolutions, compression standards and search algorithms are intended to be within the scope of the present application.
Consider
At steps 430a-b, pixel data for the current sub-blocks and reference sub-blocks are retrieved so that searches and SAD comparisons can be performed to determine the best integer pixel motion vector location for each of the four current 8×8 sub-blocks defined in the current 16×16 macro-block. The current 16×16 macro-block can be divided into four 8×8 sub-blocks. Each of these four current 8×8 sub-blocks has, initially, a corresponding reference 8×8 sub-block within the reference 16×16 macro-block that is defined by the mv—16×16 location. For each of the four current 8×8 sub-blocks, a best full pixel motion vector can be determined by comparing the SAD at the initial location for a particular 8×8 reference sub-block to the SADs at the locations corresponding to the eight adjacent integer pixels to the initial location (i.e., for a total of nine SAD calculations at integer pixel locations arranged in a square, with the initial location at the center of the square). The best integer pixel motion vector location for each of the 8×8 sub-blocks is chosen from these nine locations. For this example, and without limitation, let the corresponding motion vectors for each of the current 8×8 sub-blocks be denoted as mv—8×8(i) and the associated SAD at each of the four locations be denoted as SAD—8×8(i), for i=0, 1, 2, 3.
At step 440, the integer pixel motion vector for the 16×16 macro-block, mv—16×16, is compared to the four integer pixel motion vectors for the four 8×8 sub-blocks, mv—8×8(i), to determine which representation is better for estimating the motion of the current 256 pixels (i.e., the pixels within the current 16×16 macro-block and within the four current 8×8 sub-blocks). Specifically, the condition of equation (2), below, is evaluated.
SAD—16×16−offset SAD—8×8(0)+SAD—8×8(1)+SAD—8×8(2)+SAD—8×8(3), (2)
where ‘offset’ is a positive quantity to compensate for an estimated amount of additional overhead required to encode four 8×8 motion vectors as compared to only one 16×16 motion vector for the same current 256 pixels. If the condition of equation (2) is true, then the four 8×8 integer pixel motion vectors, mv—8×8(i), are considered better. If the condition of equation (2) is false, then the one 16×16 motion vector, mv—16×16, is considered better for estimating the motion of the current 16×16 macro-block. As will now be evident to those skilled, ‘offset’ can be selected such that the comparison made in equation (2) could favor either half of the expression.
In steps 450a-b, pixel data for the current and reference (sub-)blocks are retrieved and, for the chosen condition of equation (2) from step 440 (i.e., either the four 8×8 motion vectors or the one 16×16 motion vector), the best half-pixel motion vector(s) is (are) determined. Assuming for this example that pixel E of
A step-by-step, serial implementation of the additional algorithm illustrated in
For example, in the case of a motion estimation module operating within a 32-bit architecture environment and using an 8-bit pixel resolution, the cycle count for the serial implementation of
Second, at steps 430a-b, for each of the 8×8 sub-blocks, assuming an unaligned memory access, 3 cycles will be needed to load a row. This results in a total of 24 cycles per 8×8 sub-block, which results in 96 cycles for all four of the 8×8 sub-blocks. If searching nine locations for each of the 8×8 sub-blocks, this corresponds to almost 900 cycles. The overhead for evaluating the step 440 condition is nominal by comparison and will be ignored for this example.
Finally, at steps 450a-b, half-pixel computations are made. Before going into the half-pixel details, note that for both vertical and diagonal half-pixel computations, two rows must be fetched for generating one row of half-pixels. For horizontal-only half-pixel computations, however, only one row of integer pixels must be fetched to generate the half-pixel values. In the implementations of certain embodiments presented herein, the examples assume only computing half-pixel values for at three half-pixel locations: one horizontal half-pixel to the right, one vertical half-pixel down and one diagonal half-pixel down and to the right for either a 16×16 block or the four 8×8 blocks, depending on whether the 16×16 representation is better or the four 8×8 representations are better.
First, when the one 16×16 representation is better, vertical and diagonal half-pixel computations consume about 160 cycles per SAD. The horizontal half-pixel computation would consume about 80 cycles. Thus, the three half-pixel computations would consume about 400 cycles. Second, when the four 8×8 representations are better, the vertical and diagonal half-pixel computations would consume about 48 cycles and the horizontal half-pixel computation would consume around 24 cycles, for each 8×8 sub-block. Thus, the three half-pixel computations would consume about 120 cycles per 8×8 sub-block. Given that there are four such 8×8 sub-blocks in a 16×16 macro-block, half-pixel computations for all four 8×8 sub-blocks would consume about 500 cycles.
To summarize the example of a serial implementation of the process shown in
Referring back to
As shown in
Further examining
For example, consider the case when the pixel location E (as shown in
16×16 Integer Pixel SAD corresponding to Pixel E (SAD16E)
SAD16E→SAD16E+|E−X|
8×8 Integer Pixel SAD corresponding to Pixel E (SAD8E)
SAD8E→SAD8E+|E−X|
16×16 Vertical Half-pixel SAD between B & E (SAD16BE)
SAD16BE→SAD16BE+|((E−X)+(B−X)+1)/2|
8×8 Vertical Half-pixel SAD between B & E (SAD8BE)
SAD8BE→SAD8BE+|((E−X)+(B−X)+1)/2|
16×16 Horizontal Half-pixel SAD between D & E (SAD8DE)
SAD16DE→SAD16DE+|((E−X)+(D−X)+1)/2|
8×8 Horizontal Half-pixel SAD between D & E (SAD8DE)
SAD8DE→SAD8DE+|((E−X)+(D−X)+1)/2|
16×16 Diagonal Half-pixel SAD between A, B, D & E (SAD8ABDE)
SAD16ABDE→SAD16ABDE+|((A−X)+(B−X)+(D−X)+(E−X)+2)/4|
8×8 Diagonal Half-pixel SAD between A, B, D & E (SAD8ABDE)
SAD8ABDE→SAD8ABDE+|((A−X)+(B−X)+(D−X)+(E−X)+2)/4|
Since each of the operands shown in
For the serial, motion vector case using a 16×16 half-pixel approach (as illustrated with reference to
For the parallelized SAD calculation, motion vector case using a 16×16 half-pixel approach (as illustrated with reference to
For the serial, motion vector case using an 8×8 half-pixel approach (as illustrated with reference to
For the parallelized SAD calculation, motion vector case using an 8×8 half-pixel approach (as illustrated with reference to
Thus in the overall system context, the parallelized SAD calculation approach of certain embodiments can get at least a 28% cycle savings over the serial approach. It will be apparent to those skilled in the art that, the parallelized calculation approach uses extra hardware as compared to the serial approach. First, to ensure the pipelining of operations as shown in
Although the application has been particularly described with reference to certain embodiments, it should be readily apparent to those of ordinary skill in the art that various changes, modifications, substitutes and deletions are intended within the spirit and scope thereof. Accordingly, it will be appreciated that in numerous instances some features can be employed without a corresponding use of other features. Further, those skilled in the art will understand that variations can be made in the number and arrangement of inventive elements illustrated and described in the above figures. It is intended that the scope of the appended claims include such changes and modifications.
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