The present invention is directed, in part, to providing duplicate instances of a particular interactive game on multiple wireless devices. When a first instance of an interactive game is initiated on a first wireless device, a unique identifier is assigned to that particular instance. The unique identifier may then be sent to a second wireless device, which may use the unique identifier to initiate a duplicate instance of the interactive game. The unique identifier may be sent through any messaging scheme for wireless devices, such as text messaging.
Description
BRIEF DESCRIPTION OF THE DRAWING
FIG. 1 is a flowchart of one embodiment of the present invention, illustrating stages involved in providing duplicate predetermined instances of an interactive game on multiple devices in a wireless network.
Claims
1. A method for providing at least one game attribute in a wireless network, the method comprising:
initiating a first instance of an interactive game on a first wireless device, wherein the first instance of the interactive game has at least one instance-specific game attribute;assigning a unique identifier to the first instance of the interactive game on the first wireless device;sending the unique identifier from the first wireless device to a second wireless device through a wireless network;wherein upon initiating a second instance of the interactive game on the second wireless device using the unique identifier, the second instance of the interactive game assumes the at least one instance-specific game attribute.
2. The method of claim 1, wherein sending the unique identifier to a second wireless device comprises the interactive game on the first wireless device sending a text message through a wireless network to the second wireless device, wherein the text message comprises the unique identifier.
3. The method of claim 1, wherein the interactive game is solitaire.
4. The method of claim 1, wherein the interactive game is sudoku.
5. The method of claim 1, wherein the interactive game is blackjack.
6. The method of claim 1, wherein the second instance of the interactive game assumes a specific point in game progression associated with the first instance of the interactive game.
7. The method of claim 2, wherein the text message may be automatically suggested.
8. The method of claim 2, wherein the text message may be automatically suggested based on a specific point in game progression in the first instance of the interactive game.
9. A system for providing at least one game attribute in a wireless network, the system comprising:
means for initiating a first instance of an interactive game on a first wireless device, wherein the first instance of the interactive game has at least one instance-specific game attribute;means for assigning a unique identifier to the first instance of the interactive game on the first wireless device;means for sending the unique identifier from the first wireless device to a second wireless device through a wireless network;wherein upon initiating a second instance of the interactive game on the second wireless device using the unique identifier, the second instance of the interactive game assumes the at least one instance-specific game attribute.
10. The system of claim 9, wherein sending the unique identifier to a second wireless device comprises the interactive game on the first wireless device sending a text message through a wireless network to the second wireless device, wherein the text message comprises the unique identifier.
11. The system of claim 9, wherein the interactive game is solitaire.
12. The system of claim 9, wherein the interactive game is sudoku.
13. The system of claim 9, wherein the interactive game is blackjack.
14. The system of claim 9, wherein the second instance of the interactive game assumes a specific point in game progression associated with the first instance of the interactive game.
15. The system of claim 10, wherein the text message may be automatically suggested.
16. The system of claim 10, wherein the text message may be automatically suggested based on a specific point in game progression in the first instance of the interactive game.
17. A machine-readable medium including instructions for performing, when executed by a processor, a method for providing at least one game attribute in a wireless network, the method comprising:
initiating a first instance of an interactive game on a first wireless device, wherein the first instance of the interactive game has at least one instance-specific game attribute;assigning a unique identifier to the first instance of the interactive game on the first wireless device;sending the unique identifier from the first wireless device to a second wireless device through a wireless network;wherein upon initiating a second instance of the interactive game on the second wireless device using the unique identifier, the second instance of the interactive game assumes the at least one instance-specific game attribute.
18. The machine-readable medium of claim 17 further includes instructions for the interactive game on the first wireless device sending a text message through a wireless network to the second wireless device, wherein the text message comprises the unique identifier.
19. The machine-readable medium of claim 17, wherein the interactive game is solitaire.
20. The method of claim 17, wherein the interactive game is sudoku.
21. A method for transmitting at least one program attribute from a first device to a second device, the method comprising:
initiating a first instance of a program on a first device, wherein the first instance of the program has at least one instance-specific attribute;assigning a unique identifier to the first instance of the program on the first device;sending the unique identifier from the first wireless device to a second wireless device through a network;wherein upon initiating a second instance of the program on the second device using the unique identifier, the second instance of the program assumes the at least one instance-specific attribute.