Methods and systems for the transmission of interactive game attributes through a wireless network

Information

  • Patent Application
  • 20070197283
  • Publication Number
    20070197283
  • Date Filed
    February 17, 2006
    18 years ago
  • Date Published
    August 23, 2007
    17 years ago
Abstract
The present invention is directed, in part, to providing duplicate instances of a particular interactive game on multiple wireless devices. When a first instance of an interactive game is initiated on a first wireless device, a unique identifier is assigned to that particular instance. The unique identifier may then be sent to a second wireless device, which may use the unique identifier to initiate a duplicate instance of the interactive game. The unique identifier may be sent through any messaging scheme for wireless devices, such as text messaging.
Description

BRIEF DESCRIPTION OF THE DRAWING


FIG. 1 is a flowchart of one embodiment of the present invention, illustrating stages involved in providing duplicate predetermined instances of an interactive game on multiple devices in a wireless network.


Claims
  • 1. A method for providing at least one game attribute in a wireless network, the method comprising: initiating a first instance of an interactive game on a first wireless device, wherein the first instance of the interactive game has at least one instance-specific game attribute;assigning a unique identifier to the first instance of the interactive game on the first wireless device;sending the unique identifier from the first wireless device to a second wireless device through a wireless network;wherein upon initiating a second instance of the interactive game on the second wireless device using the unique identifier, the second instance of the interactive game assumes the at least one instance-specific game attribute.
  • 2. The method of claim 1, wherein sending the unique identifier to a second wireless device comprises the interactive game on the first wireless device sending a text message through a wireless network to the second wireless device, wherein the text message comprises the unique identifier.
  • 3. The method of claim 1, wherein the interactive game is solitaire.
  • 4. The method of claim 1, wherein the interactive game is sudoku.
  • 5. The method of claim 1, wherein the interactive game is blackjack.
  • 6. The method of claim 1, wherein the second instance of the interactive game assumes a specific point in game progression associated with the first instance of the interactive game.
  • 7. The method of claim 2, wherein the text message may be automatically suggested.
  • 8. The method of claim 2, wherein the text message may be automatically suggested based on a specific point in game progression in the first instance of the interactive game.
  • 9. A system for providing at least one game attribute in a wireless network, the system comprising: means for initiating a first instance of an interactive game on a first wireless device, wherein the first instance of the interactive game has at least one instance-specific game attribute;means for assigning a unique identifier to the first instance of the interactive game on the first wireless device;means for sending the unique identifier from the first wireless device to a second wireless device through a wireless network;wherein upon initiating a second instance of the interactive game on the second wireless device using the unique identifier, the second instance of the interactive game assumes the at least one instance-specific game attribute.
  • 10. The system of claim 9, wherein sending the unique identifier to a second wireless device comprises the interactive game on the first wireless device sending a text message through a wireless network to the second wireless device, wherein the text message comprises the unique identifier.
  • 11. The system of claim 9, wherein the interactive game is solitaire.
  • 12. The system of claim 9, wherein the interactive game is sudoku.
  • 13. The system of claim 9, wherein the interactive game is blackjack.
  • 14. The system of claim 9, wherein the second instance of the interactive game assumes a specific point in game progression associated with the first instance of the interactive game.
  • 15. The system of claim 10, wherein the text message may be automatically suggested.
  • 16. The system of claim 10, wherein the text message may be automatically suggested based on a specific point in game progression in the first instance of the interactive game.
  • 17. A machine-readable medium including instructions for performing, when executed by a processor, a method for providing at least one game attribute in a wireless network, the method comprising: initiating a first instance of an interactive game on a first wireless device, wherein the first instance of the interactive game has at least one instance-specific game attribute;assigning a unique identifier to the first instance of the interactive game on the first wireless device;sending the unique identifier from the first wireless device to a second wireless device through a wireless network;wherein upon initiating a second instance of the interactive game on the second wireless device using the unique identifier, the second instance of the interactive game assumes the at least one instance-specific game attribute.
  • 18. The machine-readable medium of claim 17 further includes instructions for the interactive game on the first wireless device sending a text message through a wireless network to the second wireless device, wherein the text message comprises the unique identifier.
  • 19. The machine-readable medium of claim 17, wherein the interactive game is solitaire.
  • 20. The method of claim 17, wherein the interactive game is sudoku.
  • 21. A method for transmitting at least one program attribute from a first device to a second device, the method comprising: initiating a first instance of a program on a first device, wherein the first instance of the program has at least one instance-specific attribute;assigning a unique identifier to the first instance of the program on the first device;sending the unique identifier from the first wireless device to a second wireless device through a network;wherein upon initiating a second instance of the program on the second device using the unique identifier, the second instance of the program assumes the at least one instance-specific attribute.