This invention relates to methods and apparatus to provide instruction in the game of golf. More particularly, this invention relates to methods and processes which utilize models to emulate motions and physical environments encountered in and about golf courses.
Currently there exist many devices to help users learn and improve their golf skills. All of the existing devices require that the user be mechanically functional as they require the user to mechanically and or electrically interact with devices that emulate the physical motions of a golf swing, or conditions on the golf course. US 2007/0093307 to van Onlangs et al. discloses a system and device for practicing and improving on one's golf swing; US 2005/0124434 to MacDonald discloses a method of improving and teaching a golf swing; US 2004/0014531 to Egan et al. disclose a method of improving a user's golf swing by the aid of electromechanical devices. In order to practice the van Onlangs invention, the MacDonald invention, or the Egan invention, the individual being taught must be physically able to execute the motions of the game of golf, a requirement not present in the current invention. Thus, this invention is ideal for physically challenged individuals and for individuals who are unable to easily access a golf course and mechanical devices designed to simulate the environment in a golf course.
This invention is designed to provide an opportunity for all individuals to experience the game of golf. In the past, many individuals have been excluded from experiencing the game of golf, often due to physical or financial restrictions. Traditional golf instruction often involves a human or human-like form demonstrating a motion using words, pictures, images, or devices with the goal that the student be able to mimic this motion. Another method for golf instruction was to attach a device to the student's body or provide a device that interacts with the student's body while the student physically executes the motion. These traditional methods of instruction do not work when the student is unable to physically perform certain motions (for example, students with physical handicaps), or is uncomfortable with human contact (for example, autistic students), or does not have easy access to a facility to physically play the sport. This invention provides an opportunity for all users to experience playing the game of golf without the need for physical contact, without the need for the physical ability to perform the movement, or without access to a golf course or golf clubs. By creating the golf course and manipulating the models included in this invention, this invention allows users to physically experience the game of golf.
Golf is a demanding sport which traditionally requires significant amounts of training, knowledge and skill. Therefore, another advantage of this invention is that it allows the traditional learner to enrich and supplement their traditional golf instructional program by providing information on the rationales and physics behind the design of golf equipment, the physics and mechanics of the motions required to play the game of golf, the interaction between the student and the golf course and the semantics and protocol of the game of golf.
The method and devices disclosed herein comprise instructions, stories, structured activities, games, and mechanical figures which synergistically engage the student's kinesthetic learning facilities by multi-sensory interaction, simulation of physical movements, demonstrating the underlying physics of the movements, engaging and interacting with the student with structured activities and games.
FIG. 1—Interactive devices designed to instruct the user in golf club loft, lie and length
FIG. 2—Interactive devices designed to instruct the user in proper putting motion and the concept of one piece motion
FIG. 3—Interactive devices designed to instruct the user in the motion of the putting device and the differential effect on arc creation with varying lateral weight distribution
FIG. 4—Interactive devices designed to provide instruction to the user on proper upper body posture, stance, shoulder and arm posture
FIG. 5—Interactive devices designed to provide instruction to the user about proper body positioning when using different types of clubs (e.g., woods, irons)
FIG. 6—Interactive devices designed to instruct the user in proper upper body, spine and shoulder positioning
FIG. 7—Interactive activity designed to instruct the user in the aesthetics and features of a golf course
FIG. 8—Interactive activity designed to instruct the user in the mechanics of the greens
FIG. 9—Interactive instructional game designed to teach golf vocabulary
In one embodiment of the invention, the user is provided with printed material, including stories, text, games and articulating devices provided on printed materials.
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This invention facilitates instruction of a sport or physical movement by providing and utilizing devices to engage students of all learning styles, visual learners, auditory learners and tactile/kinesthetic learners, Visual and auditory learners obtain information through their visual and auditory senses. Tactile/kinesthetic learns learners through moving, doing and touching. This invention provides an opportunity for all students to learn, experience and understand the physics and mechanics behind the equipment by using articulated devices, including, but not limited to the devices illustrated in
Specific physical movements are demonstrated and skills are taught with the aid of devices represented in
In another preferred embodiment, the present invention utilizes a computer or other electronic device to performed above, utilizing computer models and virtual devices to enable the instruction disclosed above.
Another alternative embodiment would be to utilize three-dimensional models articulated to engage in specific physical movements involved in a sport. A student could activate a mechanical or electrical means to control the motion of the model and participate in the sport.
An additional alternative would be to use this same method in the teaching of another sport. For example, it would be possible to experience the sport of rhythmic gymnastics by describing physics and mechanics behind the design of the various pieces of equipment, and describing the physics and mechanics behind the interaction of the human with the equipment and providing the user an opportunity to choreograph a routine or providing an opportunity for physically challenged individuals to experience the movements of the sport.
It can thus be seen that the present invention provides numerous advantages not found in the prior art. For example, the present invention provides the ability for physically challenged individuals to engage and receive instruction in the game of golf, and provides opportunities for individuals unable to access traditional golf course instructional materials and golf courses, to experience playing a game of golf.
While the invention has been particularly shown and described with respect to preferred embodiments thereof, it will be understood by those skilled in the art that changes in form and details may be made therein without departing from the scope and spirit of the invention. For example, all the interactions can be performed via a computer or other electronic devices. Therefore, the disclosure of methods and devices as set forth above are exemplary and not in a limiting sense.
This application claims priority to U.S. Provisional Application Ser. No. 60/815,754 filed on 23 Jun. 2006 and fully incorporated herein by reference.