Methods for processing audio information in a multiple processor audio decoder

Information

  • Patent Grant
  • 6253293
  • Patent Number
    6,253,293
  • Date Filed
    Friday, January 14, 2000
    24 years ago
  • Date Issued
    Tuesday, June 26, 2001
    23 years ago
Abstract
A method of processing a stream of audio information received by a multiple processor audio decoder. Processing operations are performed by a first processor on the stream of audio information to produce at set of results. The first processor writes the set of results into a shared memory and a flag is set indicating that the results are ready. In response to the flag, a second processor reads the results from shared memory. When the results have been read from shared memory, the second processor sends a command to the first processor. The first processor then clears the flag.
Description




BACKGROUND OF THE INVENTION




1. Field of the Invention




The present invention in general to data processing and in particular, to methods for utilizing shared memory in a multiprocessor system.




2. Description of the Related Art




The ability to process audio information has become increasingly important in the personal computer (PC) environment. Among other things, audio support is an important requirement for many multimedia applications, such as gaming and telecommunications. Audio functionality is therefore typically available on most conventional PCs, either in the form of an add-on audio board or as a standard feature provided on the motherboard itself. In fact, PC users increasingly expect not only audio functionality but high quality sound capability. Additionally, digital audio plays a significant role outside the traditional PC realm, such as in compact disk players, VCRs and televisions. As the audio technology progresses, digital applications are becoming increasingly sophisticated as improvements in sound quality and sound effects are sought.




One of the key components in many digital audio information processing systems is the decoder. Generally, the decoder receives data in a compressed form and converts that data into a decompressed digital form. The decompressed digital data is then passed on for further processing, such as filtering, expansion or mixing, conversion into analog form, and eventually conversion into audible tones. In other words the decoder must provide the proper hardware and software interfaces to communicate with the possible compressed (and decompressed) data sources, as well as the destination digital and/or audio devices. In addition, the decoder must have the proper interfaces required for overall control and debugging by a host microprocessor or microcontroller. Since, there are a number of different audio compression/decompression formats and interface definitions, such as Dolby AC-3 and S/PDIF (Sony/Phillips Digital Interface), a state of the art digital audio decoder should at least be capable of supporting multiple compression/decompression formats.




In almost any streaming data processing application, such as digital audio decompression, maintaining data throughput is essential. Often, the incoming data is organized in blocks, frames or similar data structures. Thus, in streaming data processing applications, efficient handling of structured data is many times crucial for high speed processing and consequently data throughput. A need therefore has arisen for methods of exchanging blocks or frames of data between processing blocks within a given device or system, such as an audio decoder, operating on streams of structured data.




SUMMARY OF THE INVENTION




According to the principles of the present invention, a method of operating shared memory in a multiple processor system is disclosed. A default token is maintained with a first processor, the token enabling access to shared memory. A determination is made that a second processor requires access to shared memory. A determination is also made as to whether the first processor is already accessing the shared memory. The token is transferred to the second processor if the first processor is not accessing to the shared memory the second processor.




The principles of the present invention allow at least two processor in a multiprocessor system to efficiently access shared memory. These principles can be utilized in many applications, and in particular to those applications where blocks of structured data are being processed. One exemplary application is in multiple processor audio decoders, where streams of data are received in blocks and frames which are subsequently accessed first by one processor the resulting blocks passed to the second processor for further processing.











BRIEF DESCRIPTION OF THE DRAWINGS




For a more complete understanding of the present invention, and the advantages thereof, reference is now made to the following descriptions taken in conjunction with the accompanying drawings, in which:





FIG. 1A

is a diagram of a multichannel audio decoder embodying the principles of the present invention;





FIG. 1B

is a diagram showing the decoder of

FIG. 1

in an exemplary system context;





FIG. 1C

is a diagram showing the partitioning of the decoder into a processor block and an input/output (I/O) block;





FIG. 2

is a diagram of the processor block of

FIG. 1C

;





FIG. 3

is a diagram of the primary functional subblock of the I/O block of

FIG. 1C

;





FIG. 4

is a diagram representing the shared memory space and IPC registers (


1302


);





FIG. 5A

is a flow diagram of an exemplary write sequence to shared memory; and





FIG. 5B

is a flow chart of a typical read sequence to shared memory.











DESCRIPTION OF THE PREFERRED EMBODIMENTS




The principles of the present invention and their advantages are best understood by referring to the illustrated embodiment depicted in

FIG. 1-5B

of the drawings, in which like numbers designate like parts.





FIG. 1A

is a general overview of an audio information decoder


100


embodying the principles of the present invention. Decoder


100


is operable to receive data in any one of a number of formats, including compressed data conforming to the AC-3 digital audio compression standard, (as defined by the United States Advanced Television System Committee) through a compressed data input CDI port. An independent digital audio data (DAI) port provides for the input of PCM, S/PDIF, or non-compressed digital audio data.




A digital audio output (DAO) port provides for the output of multiple-channel decompressed digital audio data. Independently, decoder


100


can transmit data in the S/PDIF (Sony-Phillips Digital Interface) format through a transmit port XMT.




Decoder


100


operates under the control of a host microprocessor through a host port HOST and supports debugging by an external debugging system through the debug port DEBUG. The CLK port supports the input of a master clock for generation of the timing signals within decoder


100


.




While decoder


100


can be used to decompress other types of compressed digital data, it is particularly advantageous to use decoder


100


for decompression of AC-3 bits streams.




Therefore, for understanding the utility and advantages of decoder


100


, consider the case of when the compressed data received at the compressed data input (CDI) port has been compressed in accordance with the AC-3 standard.




Generally, AC-3 data is compressed using an algorithm which achieves high coding gain (i.e., the ratio of the input bit rate to the output bit rate) by coarsely quantizing a frequency domain representation of the audio signal. To do so, an input sequence of audio PCM time samples is transformed to the frequency domain as a sequence of blocks of frequency co-efficients. Generally, these overlapping blocks, each of 512 time samples, are multiplied by a time window and transformed into the frequency domain. Because the blocks of time samples overlap, each PCM input sample is represented by a two sequential blocks factor transformation into the frequency domain. The frequency domain representation may then be decimated by a factor of two such that each block contains 256 frequency coefficients, with each frequency coefficient represented in binary exponential notation as an exponent and a mantissa.




Next, the exponents are encoded into coarse representation of the signal spectrum (spectral envelope), which is in turn used in a bit allocation routine that determines the number of bits required to encode each mantissa. The spectral envelope and the coarsely quantized mantissas for six audio blocks (1536 audio samples) are formatted into an AC-3 frame. An AC bit stream is a sequence of the AC-3 frames.




In addition to the transformed data, the AC bit stream also includes additional information. For instance, each frame may include a frame header which indicates the bit rate, sample rate, number of encoded samples, and similar information necessary to subsequently synchronize and decode the AC-3 bit stream. Error detection codes may also inserted such that the processing device, such as decoder


100


, can verify that each received frame of AC-3 data does not contain any errors. A number of additional operations may be performed on the bit stream before transmission to the decoder. For a more complete definition of AC-3 compression, reference is now made to the digital audio compression standard (AC-3) available from the Advanced Televisions System Committee, incorporated herein by reference.




In order to decompress under the AC-3 standard, decoder


100


essentially must perform the inverse of the above described process. Among other things, decoder


100


synchronizes to the received AC-3 bit stream, checks for errors and deformats received AC-3 data audio. In particular, decoder


100


decodes spectral envelope and the quantitized mantissas. A bit allocation routine is used to unpack and de-quantitize the mantissas. The spectral envelope is encoded to produce the exponents, then, a reverse transformation is performed to transform the exponents and mantissas to decoded PCM samples in the time domain.





FIG. 1B

shows decoder


100


embodied in a representative system


103


. Decoder


100


as shown includes three compressed data input (CDI) pins for receiving compressed data from a compressed audio data source


104


and an additional three digital audio input (DAI) pins for receiving serial digital audio data from a digital audio sources


105


. Examples of compressed serial digital audio source


105


, and in particular of AC-3 compressed digital sources, are digital video discs and laser disc players.




Host port (HOST) allows coupling to a host processor


106


, which is generally a microcontroller or microprocessor that maintains control over the audio system


103


. For instance, in one embodiment, host processor


106


is the microprocessor in a personal computer (PC) and System


103


is a PC-based sound system. In another embodiment, host processor


106


is a microcontroller in an audio receiver or controller unit and system


103


is a non-PC-based entertainment system such as conventional home entertainment systems produced by Sony, Pioneer, and others. A master clock, shown here, is generated externally by clock source


107


. The debug port (DEBUG) consists of two lines for connection with an external debugger, which is typically a PC-based device.




Decoder


100


has six output lines for outputting multi-channel audio digital data (DAO) to digital audio receiver


109


in any one of a number of formats including 3-lines out, 2/2/2, 4/2/0, 4/0/2 and 6/0/0. A transmit port (XMT) allows for the transmission of S/PDIF data to a S/PDIF receiver


110


. These outputs may be coupled, for example, to digital to analog converters or codecs for transmission to analog receiver circuitry.





FIG. 1C

is a high level functional block diagram of a multichannel audio decoder


100


embodying the principles of the present invention. Decoder


100


is divided into two major sections, a Processor Block


101


and an I/O Block


102


. Processor Block


106


includes two digital signal processor (DSP) cores, DSP memory, and system reset control. I/O Block


102


includes interprocessor communication registers, peripheral I/O units with their necessary support logic, and interrupt controls. Blocks


101


and


102


communicate via interconnection with the I/O buses of the respective DSP cores. For instance, I/O Block


102


can generate interrupt requests and flag information for communication with Processor Block


101


. All peripheral control and status registers are mapped to the DSP I/O buses for configuration by the DSPs.





FIG. 2

is a detailed functional block diagram of processor block


101


. Processor block


101


includes two DSP cores


200




a


and


200




b


, labeled DSPA and DSPB respectively. Cores


200




a


and


200




b


operate in conjunction with respective dedicated program RAM


201




a


and


201




b


, program ROM


202




a


and


202




b


, and data RAM


203




a


and


203




b


. Shared data RAM


204


, which the DSPs


200




a


and


200




b


can both access, provides for the exchange of data, such as PCM data and processing coefficients, between processors


200




a


and


200




b


. Processor block


101


also contains a RAM repair unit


205


that can repair a predetermined number of RAM locations within the on-chip RAM arrays to increase die yield.




DSP cores


200




a


and


200




b


respectively communicate with the peripherals through I/O Block


102


via their respective I/O buses


206




a


,


206




b


. The peripherals send interrupt and flag information back to the processor block via interrupt interfaces


207




a


,


207




b.






DSP cores


200




a


and


200




b


are each based upon a time-multiplexed dual-bus architecture. As shown in

FIG. 2

, DSPs


200




a


and


200




b


are each associated with program and data RAM blocks


202


and


203


. Data Memory


203


typically contains buffered audio data and intermediate processing results. Program Memory


201


/


202


(referring to Program RAM


201


and Program ROM


202


collectively) contains the program running at a particular time. Program Memory


201


/


202


is also typically used to store filter coefficients, as required by the respective DSP


200




a


and


200




b


during processing.





FIG. 3

is a detailed functional block diagram of I/O block


102


. Generally, I/O block


102


contains peripherals for data input, data output, communications, and control. Input Data Unit


1300


accepts either compressed analog data or digital audio in any one of several input formats (from either the CDI or DAI ports). Serial/parallel host interface


1301


allows an external controller to communicate with decoder


100


through the HOST port. Data received at the host interface port


1301


can also be routed to input data unit


1300


.




IPC (Inter-processor Communication) registers


1302


support a control-messaging protocol for communication between processing cores


200


over a relatively low-bandwidth communication channel. High-bandwidth data can be passed between cores


200


via shared memory


204


in processor block


101


.




Clock manager


1303


is a programmable PLL/clock synthesizer that generates common audio clock rates from any selected one of a number of common input clock rates through the CLKIN port. Clock manager


1303


includes an STC counter which generates time stamp information used by processor block


101


for managing playback and synchronization tasks. Clock manager


1303


also includes a programmable timer to generate periodic interrupts to processor block


101


.




Debug circuitry


1304


is provided to assist in applications development and system debug using an external DEBUGGER and the DEBUG port, as well as providing a mechanism to monitor system functions during device operation.




A Digital Audio Output port


1305


provides multichannel digital audio output in selected standard digital audio formats. A Digital Audio Transmitter


1306


provides digital audio output in formats compatible with S/PDIF or AES/EBU.




In general, I/O registers are visible on both I/O buses, allowing access by either DSPA (


200




a


)or DSPB (


200




b


). Any read or write conflicts are resolved by treating DSPB as the master and ignoring DSPA.




Clock manager


1303


can be generally described as programmable PLL clock synthesizer that takes a selected input reference clock and produces all the internal clocks required to run DSPs


200


and audio peripherals. Control of clock manager


1303


is effectuated through a clock manager control register (cmctl). The reference clock can be selectively provided from an external oscillator, or recovered from selected input peripherals. The clock manager also includes a 33-bit STC counter, and a programmable timer which support playback synchronization and software task scheduling.




The principles of the present invention further allow for methods of decoding compressed audio data, as well as for methods and software for operating decoder


100


. Initially, a brief discussion of the theory of operation of decoder


100


will be undertaken.




The Host can choose between serial and parallel boot modes during the reset sequence. The Host interface mode and autobit mode status bits, available to DSPB


200




b


in the HOSTCTL register MODE field, control the boot mode selection. Since the host or an external host ROM always communicates through DSPB, DSPA


200




a


and receives code from DSPB


200




b


in the same fashion, regardless of the host mode selected.




In a dual-processor environment like decoder


100


, it is important to partition the software application optimally between the two processors


200




a


,


200




b


to maximize processor usage and minimize inter-processor communication. For this the dependencies and scheduling of the tasks of each processor must be analyzed. The algorithm must be partitioned such that one processor does not unduly wait for the other and later be forced to catch up with pending tasks. For example, in most audio decompression, tasks including Dolby AC-3, the algorithm being executed consists of 2 major stages: 1) parsing the input bitstream with specified/computed bit allocation and generating frequency-domain transform coefficients for each channel; and 2) performing the inverse transform to generate time-domain PCM samples for each channel. Based on this and the hardware resources available in each processor, and accounting for other housekeeping tasks the algorithm can be suitably partitioned.




Usually, the software application will explicitly specify the desired output precision, dynamic range and distortion requirements. Apart from the intrinsic limitation of the compression algorithm itself, in an audio decompression task the inverse transform (reconstruction filter bank) is the stage which determines the precision of the output. Due to the finite-length of the registers in the DSP, each stage of processing (multiply+accumulate) will introduce noise due to elimination of the lesser significant bits. Adding features such as rounding and wider intermediate storage registers can alleviate the situation.




For example, Dolby AC-3 requires 20-bit resolution PCM output which corresponds to 120 dB of dynamic range. The decoder uses a 24-bit DSP which incorporates rounding, saturation and 48-bit accumulators in order to achieve the desired 20-bit precision. In addition, analog performance should at least preserve 95 dB S/N and have a frequency response of +/−0.5 dB from 3 Hz to 20 kHz.




In a complex real-time system (embedded or otherwise) each sub-system has to perform its task correctly, at the right time and cohesively with all other sub-systems for the overall system to work successfully. While each individual sub-system can be tested and made to work correctly, first attempts at integration most often result in system failure. This is particularly true of hardware/software integration. While the new design methodology, according to the principals of the present invention, can considerably reduce hardware/software integration problems, a good debug strategy incorporated at the design phase can further accelerate system integration and application development. A major requirement of the debug strategy that it should be simple and reliable for it to be confidently used as a diagnostic tool.




Debuggers can be of two kinds: static or dynamic. Static debugging involves halting the system and altering/viewing the states of the various sub-systems via their control/status registers. This offers a lot of valuable information especially if the system can automatically “freeze” on a breakpoint or other trapped event that the user can pre-specify. However, since the system has been altered from its run-time state, some of the debug actions/measurements could be irrelevant, e.g. timer/counter values.




Dynamic debugging allows one to do all the above while the system is actually running the application. For example, one can trace state variables over time just like a signal on an oscilloscope. This is very useful in analyzing real-time behavior. Alternatively, one could poll for a certain state in the system and then take suitable predetermined action.




Both types of debugging require special hardware with visibility to all the sub-systems of interest. For example, in a DSP-based system-on-a-chip such as decoder


100


, the debug hardware would need access to all the sub-systems connected to the DSP core, and even visibility into the DSP core. Furthermore, dynamic debugging is more complex than its static counterpart since one has to consider problems of the debug hardware contending with the running sub-systems. Unlike a static debug session, one cannot hold off all the system hardware during a debug session since the system is active. Typically, this requires dual-port access to all the targeted sub-systems.




While the problems of dynamic debugging can be solved with complicated hardware there is a simpler solution which is just as effective while generating only minimal additional processor overhead. Assuming that there is a single processor (like a DSP core


200




a


or


200




b


), in the system with access to all the control/state variables of interest, a simple interrupt-based debug communication interface can be built for this processor. The implementation could simply be an additional communication interface to the DSP core. For example, this interface could be 2-wire clock+data interface where a debugger can signal read/write requests with rising/falling edges on the data line while holding the clock line high, and debug port sends back an active low acknowledge on the same data line after the subsequent falling edge of the clock.




A debug session involves read/write messages sent from an external PC (debugger) to the processor via this simple debug interface. Assuming multiple-word messages in each debug session, the processor accumulates each word of the message by taking short interrupts from the main task and reading from the debug interface. Appropriate backup and restore of main task context are implemented to maintain transparency of the debug interrupt. Only when the processor


200




a


,


200




b


accumulates the entire message (end of message determined by a suitable protocol) is the message serviced. In case of a write message from the PC, the processor writes the specified control variable(s) with specified data.




In case of a read request from the PC, the processor compiles the requested information into a response message, writes the first of these words into the debug interface and simply returns to its main task. The PC then pulls out the response message words via the same mechanism—each read by the PC causes an interrupt to the processor which reloads the debug interface with the next response word till the whole response message is received by the PC.




Such a dynamic debugger can easily operate in static mode by implementing a special control message from the PC to the processor to slave itself to the debug task until instructed to resume the application.




When there are more than one processor in the system the conventional debug strategy discussed above advantageously can be used in multiprocessor systems such as decoder


100


, since there is already provision for dual port access to all the sub-systems of interest. However, to use the above simplified strategy in a dual-DSP system like decoder


100


requires changes.




Each processor in such a system will usually have dedicated resources (memory, internal registers etc.) and some shared resources (data input/output, inter-processor communication, etc.). A dedicated debug interface for each processor is also possible, but is avoided since it is more expensive, requires more connections, and increases the communication burden on the PC. Instead, the preferred method is using a shared debug interface through which the PC user can explicitly specify which processor is being targeted in the current debug session via appropriate syntax in the first word of the messaging protocol. On receiving this first word from the PC, the debug interface initiates communication only with the specified processor by sending it an initial interrupt. Once the targeted processor receives this interrupt it reads out the first word, and assumes control of the debug interface (by setting a control bit) and directs all subsequent interrupts to itself. This effectively holds off the other processor(s) for the duration of the current debug session. Once the targeted processor has received all the words in the debug message, it services the message. In case of a write message, it writes the specified control variable(s) with the specified data and then relinquishes control of the debug interface so that the PC can target any desired processor for the next debug session.




In case of a read request, the corresponding read response has to make its way back from the processor to the PC before the next debug session can be initiated. The targeted processor prepares the requested response message, places the first word in the debug interface and then returns to its main task. Once the PC pulls this word out, the processor receives an interrupt to place the next word. Only after the complete response message has been pulled out does the processor relinquish the debug interface so that the PC can start the next debug session with any desired processor.




Since there are multiple processors involved, this scheme advantageously effectively prohibits unsolicited transactions from a processor to the PC debugger. This constraint precludes many contention issues that would otherwise have to be resolved.




Since the PC debugger can communicate with every processor in the system, the scope of control and visibility of the PC debugger includes every sub-system that can be accessed by the individual processors. This is usually quite sufficient for even advanced debugging.




Whether static or dynamic, all the functions of a debugger can be viewed as reading state variables or setting control variables. However, traps and breakpoints are worthy of special discussion.




During a debug session, when the PC user desires to setup a breakpoint at a particular location in the program of the processor, it has to backup the actual instruction at that location and replace it with a trap instruction. The trap is a special instruction designed such that the processor takes a dedicated high priority interrupt when it executes this instruction. It basically allows a pre-planned interruption of the current task.




In the single-processor strategy, when the processor hits a trap it takes an interrupt from the main task, sends back an unsolicited message to the PC, and then dedicates itself to process further debug messages from the PC (switches to static mode). For example the PC could update the screen with all the system variables and await further user input. When the user issues a continue command, the PC first replaces the trap instruction with the backed-up (original) instruction and then allows the processor to revert to the main task (switches to dynamic mode).




In the multi-processor debug strategy, unsolicited messages from a processor to the PC are prohibited in order to resolve hardware contention problems. In such a case, the breakpoint strategy needs to be modified. Here, when a processor hits a trap instruction, it takes the interrupt from its main task, sets a predetermined state variable (for example, Breakpoint_Flag), and then dedicates itself to process further debug messages from the PC (switches to static mode). Having setup this breakpoint in the first place, the PC should be regularly polling the Breakpoint_Flag state variable on this processor—although at reasonable intervals so as not to waste processor bandwidth. As soon as it detects Breakpoint_Flag to be set, the PC issues a debug message to clear this state variable to setup for the next breakpoint. Then, the PC proceeds just as in the single-processor case.




All other program flow debug functions, such as step into, step over, step out of, run to cursor etc. are implemented from the PC by appropriately placing breakpoints and allowing the processor to continue and execute the desired program region.




Based on application and design requirements, a complex real-time system, such as audio decoder


100


, is usually partitioned into hardware, firmware and software. The hardware functionality described above is implemented such that it can be programmed by software to implement different applications. The firmware is the fixed portion of software portion including the boot loader, other fixed function code and ROM tables. Since such a system can be programmed, it is advantageously flexible and has less hardware risk due to simpler hardware demands.




There are several benefits to the dual core (DSP) approach according to the principles of the present invention. DSP cores


200


A and


200


B can work in parallel, executing different portions of an algorithm and increasing the available processing bandwidth by almost 100%. Efficiency improvement depends on the application itself. The important thing in the software management is correct scheduling, so that the DSP engines


200


A and


200


B are not waiting for each other. The best utilization of all system sources can be achieved if the application is of such a nature that it can be distributed to execute in parallel on two engines. Fortunately, most of the audio compression algorithms fall into this category, since they involve a transform coding followed by fairly complex bit allocation routine at the encoder. On the decoder side the inverse is done. Firstly, the bit allocation is recovered and the inverse transform is performed. This naturally leads into a very nice split of the decompression algorithm. The first DSP core (DSPA) works on parsing the input bitstream, recovering all data fields, computing bit allocation and passing the frequency domain transform coefficients to the second DSP (DSPB), which completes the task by performing the inverse transform (IFFT or IDCT depending on the algorithm). While the second DSP is finishing the transform for a channel n, the first DSP is working on the channel n+1, making the processing parallel and pipelined. The tasks are overlapping in time and as long as tasks are of the same complexity, there will be no waiting on either DSP side.




Decoder


100


, as discussed above, includes shared memory of 544 words as well as communication “mailbox” (IPC block


1302


) consisting of 10 I/O registers (5 for each direction of communication).

FIG. 4

is a diagram representing the shared memory space and IPC registers (


1302


).




One set of communication registers looks like this




(a) AB_command_register (DSPA write/read, DSPB read only)




(b) AB_parameter


1


_register (DSPA write/read, DSPB read only)




(c) AB_parameter


2


_register (DSPA write/read, DSPB read only)




(d) AB_message_semaphores (DSPA write/read, DSPB write/read as well)




(e) AB_shared_memory_semaphores (DSPA write/read, DSP_B read only) where AB denotes the registers for communication from DSPA to DSPB. Similarly, the BA set of registers are used in the same manner, with simply DSPB being primarily the controlling processor.




Shared memory


204


is used as a high throughput channel, while communication registers serve as low bandwidth channel, as well as semaphore variables for protecting the shared resources.




Both DSPA and DSPA


200




a


,


200




b


can write to or read from shared memory


204


. However, software management provides that the two DSPs never write to or read from shared memory in the same clock cycle. It is possible, however, that one DSP writes and the other reads from shared memory at the same time, given a two-phase clock in the DSP core. In this way several virtual channels of communications could be created through shared memory. For example, one virtual channel is transfer of frequency domain coefficients of AC-3 stream and another virtual channel is transfer of PCM data independently of AC-3. While DSPA is putting the PCM data into shared memory, DSPB might be reading the AC-3 data at the same time. In this case both virtual channels have their own semaphore variables which reside in the AB_shared_memory_semaphores registers and also different physical portions of shared memory are dedicated to the two data channels. AB_command_register is connected to the interrupt logic so that any write access to that register by DSPA results in an interrupt being generated on the DSP B, if enabled. In general, I/O registers are designed to be written by one DSP and read by another. The only exception is AB_message_sempahore register which can be written by both DSPs. Full symmetry in communication is provided even though for most applications the data flow is from DSPA to DSPB. However, messages usually flow in either direction, another set of 5 registers are provided as shown in

FIG. 4

with BA prefix, for communication from DSPB to DSPA.




The AB_message_sempahore register is very important since it synchronizes the message communication. For example, if DSPA wants to send the message to DSPB, first it must check that the mailbox is empty, meaning that the previous message was taken, by reading a bit from this register which controls the access to the mailbox. If the bit is cleared, DSPA can proceed with writing the message and setting this bit to 1, indicating a new state, transmit mailbox full. The DSPB may either poll this bit or receive an interrupt (if enabled on the DSPB side), to find out that new message has arrived. Once it processes the new message, it clears the flag in the register, indicating to DSPA that its transmit mailbox has been emptied. If DSPA had another message to send before the mailbox was cleared it would have put in the transmit queue, whose depth depends on how much message traffic exists in the system. During this time DSPA would be reading the mailbox full flag. After DSPB has cleared the flag (set it to zero), DSPA can proceed with the next message, and after putting the message in the mailbox it will set the flag to I. Obviously, in this case both DSPs have to have both write and read access to the same physical register. However, they will never write at the same time, since DSPA is reading the flag until it is zero and setting it to 1, while DSPB is reading the flag (if in polling mode) until it is 1 and writing a zero into it. These two processes a staggered in time through software discipline and management.




When it comes to shared memory a similar concept is adopted. Here the AB_shared_memory_semaphore register is used. Once DSPA computes the transform coefficients but before it puts them into shared memory, it must check that the previous set of coefficients, for the previous channel has been taken by the DSPB. While DSPA is polling the semaphore bit which is in AB_shared_memory_semaphore register it may receive a message from DSPB, via interrupt, that the coefficients are taken. In this case DSPA resets the semaphore bit in the register in its interrupt handler. This way DSPA has an exclusive write access to the AB_shared_memory_semaphore register, while DSPB can only read from it. In case of AC-3, DSPB is polling for the availability of data in shared memory in its main loop, because the dynamics of the decode process is data driven. In other words there is no need to interrupt DSPB with the message that the data is ready, since at that point DSPB may not be able to take it anyway, since it is busy finishing the previous channel. Once DSPB is ready to take the next channel it will ask for it. Basically, data cannot be pushed to DSPB, it must be pulled from the shared memory by DSPB.




The exclusive write access to the AB_shared_memory_semaphore register by DSPA is all that more important if there is another virtual channel (PCM data) implemented. In this case, DSPA might be putting the PCM data into shared memory while DSPB is taking AC-3 data from it. So, if DSPB was to set the flag to zero, for the AC-3 channel, and DSPA was to set PCM flag to 1 there would be an access collision and system failure will result. For this reason, DSPB is simply sending a message that it took the data from shared memory and DSPA is setting shared memory flags to zero in its interrupt handler. This way full synchronization is achieved and no access violations performed.




When designing a real time embedded system both hardware and software designers are faced with several important trade-off decisions. For a given application a careful balance must be maintained between memory utilization and the usage of available processing bandwidth. For most applications there exist a very strong relationship between the two: memory can be saved by using more MIPS or MIPS could be saved by using more memory. Obviously, the trade-off exists within certain boundaries, where a minimum amount of memory is mandatory and a minimum amount of processing bandwidth is mandatory.




An example of such trade-off in the AC-3 decompression process is decoding of the exponents for the sub-band transform coefficients. The exponents must arrive in the first block of an AC-3 frame and may or may not arrive for the subsequent blocks, depending on the reuse flags. But also, within the block itself, 6 channels are multiplexed and the exponents arrive in the bitstream compressed (block coded) for all six channels, before any mantissas of any channel are received. The decompression of exponents has to happen for the bit allocation process as well as scaling of mantissas. However, once decompressed, the exponents might be reused for subsequent blocks. Obviously, in this case they would be kept in a separate array (256 elements for 6 channels amounts to 1536 memory locations). On the other hand, if the exponents are kept in compressed form (it takes only 512 memory locations) recomputation would be required for the subsequent block even if the reuse flag is set. In decoder


100


the second approach has been adopted for two reasons: memory savings (in this case exactly 1 k words) and the fact that in the worst case scenario it is necessary to recompute the exponents anyway.




The proper input FIFO is important not only for the correct operation of the DSP chip itself, but it can simplify the overall system in which decoder


100


resides. For example, in a set-top box, where AC-3 audio is multiplexed in the MPEG2 transport stream, the minimum buffering requirement (per the MPEG specification) is 4 kbytes. Given the 8 kbyte input FIFO in decoder


100


(divisible arbitrarily in two, with minimum resolution of 512 bytes), any audio bursts from the correctly multiplexed MPEG2 transport stream can be accepted, meaning that no extra buffering is required upstream in the associated demux chip. In other words, the demux chip will simply pass any audio data directly to the codec


100


, regardless of the transport bit rate, thereby reducing overall system cost.




Also, a significant amount of MIPS can be saved in the output FIFOs, which act as a DMA engine, feeding data to the external DACs. In case there are no output FIFOs the DSP has to be interrupted at the Fs rate (sampling frequency rate). Every interrupt has some amount of overhead associated with switching the context, setting up the pointers, etc. In the case of the codec


100


, a 32-sample output is provided FIFO with half-empty interrupt signal to the DSP, meaning that the DSP is now interrupted at Fs/16 rate. Subsequently, any interrupt overhead is reduced by a factor of 16 as well, which can result in 2-3 MIPS of savings.




In the dual DSP architecture of decoder


100


the amount of shared memory is critical. Since this memory is essentially dual ported resulting in much larger memory cells and occupying much more die area, it is very critical to size it properly. Since decoder


100


has two input data ports, and the input FIFO is divisible to receive data simultaneously from the two ports, the shared memory was also designed to handle two data channels. Since the size of one channel of one block of AC-3 data is 256 transform coefficients a 256 element array has been allocated. That is, 256 PCM samples can be transferred at the same time while transferring AC-3 transform coefficients. However, to keep two DSP cores


200




a


and


200




b


in sync and in the same context, an additional 32 memory locations are provided to send a context descriptor with each channel from DSPA to DSPB. This results in the total shared memory size of 544 elements, which is sufficient not only for AC-3 decompression implementation but also for MPEG 5.1 channel decompression as well as DTS audio decompression.




The PCM buffer size is another critical element since all 6 channels are decompressed. Given the AC-3 encoding scheme (overlap and add), theoretically a minimum of 512 PCM data buffer is required. However, given a finite decoder latency, another buffer of 256 samples for each channel is required so that a ping-pong strategy can be employed. While one set of 256 samples is being processed, another set of 256 is being decoded. A decode process must be completed before all samples in PCM buffer are played, but given a MIPS budget this is always true. So, no underflow conditions should occur.




A more detailed description of the system software and firmware can now be provided. Decoder


100


supports two boot loader programs, one residing in each ROM


202


associated with each of the two DSP cores


200


. DSPB (


200




b


) acts as a main interface to the Host, as in runtime, accepting application code for both DSPs


200


, loading its own program or data memory


202




b


/


203




b


, and in addition, transferring the application code for DSPA to the boot loader residing in DSPA (


200




a


), which in turn loads its program memory


202




a


and data memory


203




a.






The Host interface mode bits and autoboot mode status bit are available to DSPB in the HOSTCTL register [23:20] (MODE field). Data always appears in the HOSTDATA register one byte at a time. The only difference in DSPB boot loader code for different modes, is the procedure of getting a byte from the HOSTDATA register. Once the byte is there, either from the serial or parallel interface or from an external memory in autoboot mode, the rest of DSPB boot loader code is identical for all modes. Upon determining the mode from the MODE bits, DSPB re-encodes the mode in the DBPST register in the following way: 0 is for autoboot, 1 for Serial Mode, and 2 for Parallel Mode. This more efficient encoding of the mode is needed, since it is being invoked every time in the procedure Get_Byte_From_Host. During application run-time, the code does not need to know what the Host interface mode is, since it is interrupt-driven and the incoming or outgoing byte is always in the HOSTDATA register. However, during the boot procedure, a polling strategy is adopted and for different modes different status bits are used. Specifically, HIN-BSY and HOUTRDY bits in the HOSTCTL register are used in the parallel mode, and IRDY and ORDY bits from SCPCN register are used in the serial mode.




Each DSP


200




a


,


200




b


has an independent reset bit in its own CONTROL register (CR) and can toggle its own reset bit after successful boot procedure. DSPA soft reset will reset only DSPA core and will not alter DSPA's MAPCTL, PMAP, and DMAP memory repair registers. DSPB soft reset will reset DSPB core as well as all I/O peripherals, but will not alter DSPB's MAPCTL, PMAP, and DMAP memory repair registers. Synchronized start is not an issue since the downloaded application code on each DSP handles synchronization.




Three major subroutines are described here. The first one is Get_Byte_From_Host, which is mode-sensitive (checking is done on the encoded value in DBPTMP register). The byte is returned in the AR6 register.




The second subroutine is Send_Byte_To_Host, which takes the byte in AR6 and sends it to the Host. This routine is not mode-sensitive, since when a byte is to be sent to the Host, the previous byte has already been picked up. This is true since messages returning to the Host are only byte-wide and only of two kinds, solicited or unsolicited.




Solicited




BOOT_START




DSPA/DSPB_MEMORY_FAILURE




BOOT_SUCCESS




BOOT_ERROR_CHECKSUM (in which case the Host is waiting for the response)




Unsolicited




BOOT_ERROR_ECHO




BOOT_ERROR_TIMEOUT (in which case the Host is sending or waiting to send image data and therefore has no pending byte to read).




In either case, DSPB can safely send out a byte without checking whether the resource is busy.




The third important subroutine is Get_Word_From_Host. This subroutine returns one 24-bit word in the COM_BA register after using registers ACCO and AR6 as temporary storage. Actually, Get_Byte_From_Host is invoked three times within Get_Word_From_Host and the incoming byte in AR6 is shifted appropriately in ACCO. The Get_Word_From_Host subroutine also updates the checksum by using ADD instead Of XOR. The running checksum is kept in register PAR







2_BA. Note that there is no Send_Word_To_Host subroutine, since all replies to the Host are a full byte wide.







FIG. 5A

is a flow diagram of an exemplary write to shared memory by DSPB, assuming that the token is with DSPA initially at Step


5101


. In case of write access, only the processor that has the token can proceed with the write operation. DSPB, as the master, controls the ownership of the token. DSPA has the token as the default (Step


5103


), but it does not control the token's ownership. This is because most of the time the data-flow through shared memory is from DSPA to DSPB (e.g., a set of transform coefficients plus a descriptor is written by DSPA and read by DSPB). DSPB takes the token from DSPA only when it needs it (Step


5102


). As soon as DSPB is finished with its write, it passes the token back to DSPA (Step


5106


). If DSPA is using memory at the moment when DSPB wants to take the token back (Step


5104


), DSPB must wait for DSPA to complete the current access (Step


5105


). The arrangement is designed to ensure that there are no incomplete accesses. In order to fully implement this process another variable is introduced that indicates whether DSPA is actually using shared memory when it does have the token. That is, DSPA can possess the token but may or may not be actively accessing the shared memory at the time that DSPB wants it.




In the pseudo-code that controls the access to shared memory, variable WR_PRIVILEGE_A plays the role of write token. When WR_PRIVILEGE_A=1, DSPA has the token. When WR_PRIVILEGE_A=0, DSPB has the token. WR_PRIVILEGE_A can be read by both DSPA and DSPB, but it can be written only by DSPB. The second variable, WR_USE_A, indicates whether DSPA is really using shared memory or not. When DSPA has the token (WR_PRIVILEGE_A=1) and WR_USE_A=1, then DSPA is writing to shared memory, When WR_PRIVILEGE_A=1 and WR_USE_A=0, DSPA has the token but is not accessing the shared memory. When WR_PRIVILEGE_A=0, DSPB has the token and it is assumed that it is using the shared memory, since DSPB is designed to pass the token back to DSPA when DSPB's memory access is complete. The table below summarizes the possible states regarding shared memory access.












TABLE 1











Shared Memory Access Variables













WR_PRIVILEGE_A




WR_USE_A




Description









1




0




DSPA has the token but it is








not accessing the shared








memory






1




1




DSPA has the token and it is








accessing the shared memory






0




0




DSPB has the token but it is








not accessing the shared








memory






0




1




Illegal state (not allowed),








since this condition








indicates that DSPA does not








have the token and is








accessing the shared memory














The two variables, WR_PRIVILEGE_A and WR_USE_A, actually reside in two separate I/O registers that are visible to both DSPs. They act as semaphore variables that control physical access to the shared memory. These two I/O registers are in addition to the existing IPC register file that consists of eight registers (and will be detailed later in this document). Also, these two I/O registers do not need to be twenty-four bits in length; eight bits are sufficient. It is important to note that the nature of the access to these two I/O registers is such that DSPB will never write to the register that contains WR_USE_A and DSPA will never write to the register that contains WR_PRIVILEGE_A. Rather, they will only add from those registers, respectively.




Emplary code that DSPA has to execute before it can write to shared memory is:




Wait





1: and AIR_PRIVILEGE_A, 1, Junk (test whether write token is available) jmpWait





1, EQ




DISABLE INTERRUPTS




mvp1, WR_USE_A (token available, try to use shared memory)




nop (extra instruction needed for sync-ing)




nop and WR_PRIVILEGE_A, 1, Junk (check again whether token is still in possession)




jmp Continue





1, NE




ENABLE INTERRUPTS




mvp0, WR_USE_A (unsuccessful attempt, almost got it)




jmpWait





1 (go back and wait for the resource)




Continue





1:ENABLE INTERRUPTS




{token obtained and the access to shared memory is safe}




{after some event like interrupt from DSPB or similar decoding event}




{reset WR_USE_A to zero so that DSPB can take the token if it wants to}




mvp0, WR_USE_A




On the other hand, if DSPB needs the shared memory, it will attempt to get the token from DSPA. The piece of code that it runs looks like this:




Wait





3: ENABLE INTERRUPTS




Wait





2: and WR_USE_A, 1, ACC




jmpWait





2, NE (DSPA is using shared memory so wait)




DISABLE INTERRUPTS




xorWR_USE_A, ACC, Junk (check again if the value is consistent)




jmpWait





3, NE (almost got it, but unsuccessful)




mvp0, WR_PRIVILEGE_A (take the token back)




ENABLE INTERRUPTS




{access the shared memory}




mvp1, WR_PRIVILEGE_A (return the token to DSPA)




To summarize, writes to shared memory only DSPB can write the variable WR_PRIVILEGE_A and only DSPA can write the variable WR_USE_A. Both DSPs can read either variable at any time. A potential problem can arise when DSPA is setting the WR_USE_A and DSPB is reading it at the same time. If this happens in exactly the same instruction cycle, it will be resolved by introducing a two-instruction delay and check for the WR_PRIVILEGE_A again on DSPA side. Also DSPB reads the value of WR_USE_A twice to ensure that the value is valid before taking away the token from DSPA. It is important to note that this critical piece of code must not be interrupted, otherwise the timing of execution is corrupted and the communication would not be reliable.




A very similar concept is introduced for read accesses where RD_PRIVILEGE_B and RD_USE_B variables are used.





FIG. 5B

is a flow chart of a typical read sequence to shared memory by DSPA. Steps


5107


-


5112


are analogous to the steps shown in FIG.


5


B. In this case the roles of DSPA and DSPB are reversed and it is DSPA that controls the ownership of the read token, but by default it is DSPB that really owns the token. In case that DSPA needs a read token it will take it away from DSPB, just like DSPB was taking away the write token. This concept is important since most of the time it is DSPA that writes to shared memory and it is DSPB that reads from shared memory. So, DSPB needs to write to shared memory on exception basis, just like DSPA needs to read from shared memory on the exception basis. In order to minimize the overhead of switching the token ownership the roles of DSPA and DSPB are as described above. Note, that while DSPB is generally a master in the system, in case of read token it is DSPA that is the master. This is the only exception to the master-Slave concept, where DSP is always the master. DSPB could be the master in this case as well, however, every read access from shared memory by DSPB will suffer from unnecessary overhead of taking away the read token from DSPA.




It is important to emphasize the fact that read and write tokens along with RD/WR USE variables simply control the physical access to the shared resources.




In sum, the principles of the present invention allow for the construction, operation and use of a multiple processor device or system. In particular, these principles can advantageously applied to devices or systems where blocks or frames of data must be continuously exchanged.




Although the invention has been described with reference to a specific embodiments, these descriptions are not meant to be construed in a limiting sense. Various modifications of the disclosed embodiments, as well as alternative embodiments of the invention will become apparent to persons skilled in the art upon reference to the description of the invention. It should be appreciated by those skilled in the art that the conception and the specific embodiment disclosed may be readily utilized as a basis for modifying or designing other structures for carrying out the same purposes of the present invention. It should also be realized by those skilled in the art that such equivalent constructions do not depart from the spirit and scope of the invention as set forth in the appended claims.




It is therefore, contemplated that the claims will cover any such modifications or embodiments that fall within the true scope of the invention.



Claims
  • 1. A method of processing audio information in a multiple processor audio decoder comprising the steps of:receiving a stream of audio information; performing processing operations on the stream of audio information with a first processor to produce a set of results; writing the set of results into a shared memory with the first processor; setting a flag indicating that the set of results are ready; reading the set of results from the shared memory with a second processor in response to said step of setting a flag; sending a command from the second processor to the first processor indicating that the second processor has read the set of results from the shared memory; and clearing the flag with the first processor.
  • 2. The method of claim 1 wherein the audio information received by the first processor comprises audio information encoded using transform encoding and said step of performing processing operations comprises the step of producing a set of frequency domain transform coefficients.
  • 3. The method of claim 2 wherein said step of performing processing operations with the first processor further comprises the substep of recovering data fields from the stream of audio information.
  • 4. The method of claim 1 and further comprising the step of performing processing operations on a second set of results previously read from the shared memory with the second processor substantially concurrently with said step of performing operations with the first processor.
  • 5. The method of claim 4 wherein said step of performing processing operations on a second set of results with the second processor comprises the step of performing inverse transform operations on the data fields recovered by the first processor using the transform coefficients produced by the first processor.
  • 6. The method of claim 1 and further comprising the step of interrupting the first processor after said step of setting the flag.
  • 7. A method of decompressing a stream of audio data using first and second digital signal processors and shared memory for exchanging data therebetween comprising the steps of:receiving a stream of compressed audio data at an input to an audio decoder; generating a set of frequency domain coefficients from the stream of compressed audio data using the first digital signal processor; loading the frequency domain coefficients into the shared memory and setting a flag with the first processor; reading the frequency domain coefficients from the shared memory with the second processor; clearing the flag with the first processor after performing said step of reading; performing inverse transform operations with the second processor on data fields recovered from the stream of compressed audio data; and substantially concurrent with said step of performing inverse transform operations with the second processor generating a second set of frequency domain coefficients from the stream of compressed audio data with the first processor.
  • 8. The method of claim 7 wherein said first and second processors are fabricated together on a chip.
  • 9. The method of claim 7 and further comprising the step of transmitting a signal from the second processor to the first processor upon completion of said step of reading.
  • 10. The method of claim 7 and further comprising the step of recovering the data fields from the stream of compressed audio data with the first processor.
  • 11. The method of claim 7 wherein the stream of compressed audio data comprises a stream of AC3 encoded audio data.
  • 12. The method of claim 7 and further comprising the step of setting a bit in a shared register with the second processor after completion of said step of reading.
CROSS-REFERENCE TO RELATED APPLICATION

This application is a Divisional Application of application Ser. No. 08/969,884 entitled “METHODS FOR UTILIZING SHARED MEMORY IN A MULTIPROCESSOR SYSTEM”, filed Nov. 14, 1997, now abandoned. The following co-pending and co-assigned application contains related information and is hereby incorporated by reference: Ser. No. 08/970,979 entitled DUAL PROCESSOR DIGITAL AUDIO DECODER WITH SHARED MEMORY DATA TRANSFER, AND SYSTEMS AND METHODS USING THE SAME; filed Nov. 14, 1997 granted Jun. 27, 2000 as U.S. Pat. No. 6,081,783; Ser. No. 08/970,794 entitled “METHODS FOR BOOTING A MULTIPROCESSOR SYSTEM, filed Nov. 14, 1997 granted Jan. 4, 2000 as U.S. Pat. No. 6,012,142; Ser. No. 08/970,372 entitled “METHODS FOR DEBUGGING A MULTIPROCESSOR SYSTEM, filed Nov. 14, 1997 granted Aug. 8, 2000 as U.S. Pat. No. 6,101,598; Ser. No. 08/969,883 entitled “INTER-PROCESSOR COMMUNICATION CIRCUITRY AND METHODS, filed Nov. 14, 1997 granted Nov. 7, 2000 as U.S. Pat. No. 6,145,007; Ser. No. 08/970,796 entitled “ZERO DETECTION CIRCUITRY AND METHODS, filed Nov. 14, 1997 granted Nov. 2, 1999 as U.S. Pat. No. 5,978,825; Ser. No. 08/970,841, U.S. Pat. No. 5,907,263 granted May 25, 1999 entitled “A BIAS CURRENT TUNING AND METHODS USING THE SAME, filed Nov. 14, 1997 granted May 25, 1999 as U.S. Pat. No. 5,907,263; Ser No. 08/971,080 entitled “DUAL PROCESSOR AUDIO DECODER AND METHODS WITH SUSTAIN DATA PIPELINING DURING ERROR CONDITIONS; filed Nov. 14, 1997, granted Dec. 28, 1999 as U.S. Pat. No. 6,009,389 and Ser. No. 08/970,302, U.S. Pat. No. 5,960,401 granted Sep. 28, 1999; entitled “METHODS FOR DEBUGGING A MULTIPROCESSOR SYSTEM, filed Nov. 14, 1997 granted Sep. 28, 1999 as U.S. Pat. No. 5,960,401.

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5491771 Gupta et al. Feb 1996
5497373 Hulen et al. Mar 1996
5768613 Asghar Jun 1998