Computing devices can be coupled to displays. The displays enable viewing of e.g. web page browsing, productivity task(s), graphical user interface (GUI) interaction tasks, and/or gaming applications.
In general, the same reference numbers will be used throughout the drawing(s) and accompanying written description to refer to the same or like parts. The figures are not necessarily to scale.
Dynamic refresh rates on display panels connected to (e.g., connected via a cable, such as a Universal Serial Bus (USB) cable, a High-Definition Multimedia Interface (HDMI), or wirelessly, etc.) computing devices permit the display panels to match frame rates of pixel information from the computing devices also based on specific applications or application types executed on the computing devices. While a graphics card may have an ability to drive video at a refresh rate higher than a connected display panel, undesirable artifacts may result if such a mismatch in refresh rates occurs. In some cases, a mismatch between a driving frame rate (e.g., from a graphics video card) and a display panel frame rate (e.g., a monitor) results in stuttering effects, lag effects and/or blur.
Known dynamic refresh rate techniques between a source device and a display device require (a) a source clock frequency to operate near its maximum frequency and (b) a display device clock (e.g., a pixel clock) to operate near its maximum frequency. Known and or otherwise traditional variable refresh rate techniques maintain a source clock and a display pixel clock at their highest frequency values and highest voltage levels. As a result, the relatively high clock rates consume a substantial amount of power. Some dynamic refresh rate techniques between a source device and a display device do not drive clocks on the source and display devices at a relatively high rate also when changing refresh rate values, but in such circumstances flash and/or intermediate blank out may occur.
Examples disclosed herein coordinate source device clock values and display device clock values in a manner that reduces power consumption that would otherwise occur when forcing such clocks to operate at or near their maximum values. In particular, examples disclosed herein facilitate power conservation on both a source side and a display side. Examples disclosed herein control refresh rates in a manner that does not result in artifacts, e.g. flash or blank out artifacts.
In the illustrated example of
In the illustrated example of
In some examples, the application or application type detection circuitry 202 is instantiated by programmable circuitry executing application or application type detections instructions and/or configured to perform operations such as those represented by the flowchart(s) of
In some examples, the display controller circuitry 106 includes means for detecting applications or application types. In some examples, the display controller circuitry 106 includes means for modifying a source clock. In some examples, the display controller circuitry 106 includes means for clock packet generation. In some examples, the panel controller circuitry 118 includes means for packet analysis. In some examples, the panel controller circuitry 118 includes means for pixel clock modification. For example, the means for detecting applications or application types may be implemented by application or application type detection circuitry 202, the means for modifying a source clock may be implemented by source clock modification circuitry 204, the means for clock packet generation may be implemented by clock packet generations circuitry 208, the means for packet analysis may be implemented by packet analysis circuitry 302, and the means for pixel clock modification may be implemented by pixel clock modification circuitry 304. In some examples, the aforementioned circuitry may be instantiated by programmable circuitry such as the example programmable circuitry 612 of
In operation, the example source device 102 and the example display device 104 of the example environment 100 receive power and one or more boot processes begins. During such boot processes, the example source clock circuitry 126 of the example display controller circuitry 106 and the example pixel clock circuitry 120 of the example panel controller circuitry 118 begin operation at a default clock frequency. In particular, legacy environments set the default clock frequencies at a maximum value to accommodate for an unknown refresh rate demand for a future application or application type. Clock rates associated with the display controller circuitry 106 (e.g., the source clock circuitry 126) and the panel controller circuitry 118 (e.g., the pixel clock circuitry 120) change the rate at which fetch and scan out of data (e.g., pixels) is done from a source (e.g., from a memory or buffer) to a display. In user scenarios such as idle time, productivity applications, browsing applications, media playback applications, and/or user interactive scenario applications the rate of fetch and scan out of pixels varies. As such, maintaining relatively high clock frequency values for relatively less demanding applications results in wasted power consumption. In non-gaming scenarios, examples disclosed herein enable refresh rate changes based on applications or application types, such as media playback at a 24 frames per second (fps) rate. As such, a corresponding display frame rate can run at 24 fps without adverse visual artifacts (e.g., stuttering, blurring, etc.). Typical display devices can run at 120 Hz, 240 Hz, 360 Hz and higher. Similarly, typical display devices can run as low as 5 Hz, particularly when productivity applications or application types are executing.
During boot of a source/display environment 100 there is insufficient information to know whether video demands are associated with productivity applications (e.g., applications that do not exhibit a substantial amount of dynamic video), gaming applications (e.g., applications that exhibit a relatively substantial amount of dynamic and/or otherwise fast-paced video), or media applications having a particular frame rate. As such, a maximum default clock rate is set at boot to accommodate for a most demanding scenario.
As described above, to enable a reduction in power consumption in the source device 102 and/or the display device 104, the example application or application type detection circuitry 202 obtains information corresponding to an application or application type generated and/or to be generated by the source device 102. In some examples, the application or application type detection circuitry 202 retrieves, receives and/or otherwise obtains application type information from the OS 112 and/or one or more registers of the processor circuit(s) 110.
The application or application type detection circuitry 202 determines whether the detected application or application type corresponds to an opportunity to save power for one or more devices within the environment 100. For instance, if the devices within the environment 100 have recently powered-up from a cold-boot, then the example source clock circuitry 126 of the source device 102 and the example pixel clock circuitry 120 of the display device 104 may be operating at their respective maximum frequencies. In this example circumstance, if the application or application type detection circuitry 202 determines that the detected application or application type corresponds to a gaming application, then there is no opportunity for power savings because gaming application typically require relatively elevated performance settings on the underlying computational resources and/or display devices. On the other hand, in the event the application or application type detection circuitry 202 detects an application or application type having a relatively less demanding expectation for video processing (e.g., a media application with a relatively low frame rate, a productivity application, such as word processing, spreadsheets or web-browsing, etc.), then clock speeds may be reduced to save power.
In some examples, the application or application type detection circuitry 202 compares a detected application or application type against an application or application type list that is ranked e.g. by type. For instance, the rank may include categories of “low,” “medium,” and “high.” In some examples, the rank categories may be numeric, such as a value between 1 and 10, where 1 represents a relatively low demand application or application type (e.g., a word processing application) and 10 represents a relatively high demand application or application type (e.g., a gaming application). The example source clock modification circuitry 204 retrieves, receives and/or otherwise obtains the application or application type from the application detection circuitry 202 to determine a manner by which to modify the source clock circuitry 126. For example, if the application or application type corresponds to a word processing application and/or a relatively low rank value between 1 and 3, then the source clock modification circuitry 204 causes the source clock circuitry 126 to reduce its operating frequency to a particular value that is lower than the default value (e.g., lower than the relatively highest clock frequency). In some examples, each rank value (e.g., values between 1 and 10) corresponds to a particular clock frequency value stored in a lookup table (e.g., a lookup table stored in the example memory 114).
As described above, while a source-side clock may be modified to conserve power associated with source-side components, mismatches between a sending refresh rate and a receiving refresh rate associated with the display device 104 may cause undesirable visual artifacts (e.g., skipping, blur, stuttering, etc.). Additionally, in the event the source-side frame rate is associated with a relatively low demand application or application type, then a continued maximum and/or otherwise relatively high clock speed on the display-side results in wasted energy on the display-side. To synchronize the display-side pixel clock frequency based on source-side application or application type demands, the clock packet generation circuitry 208 generates a pixel clock change request packet. In some examples, the pixel clock change request packet is generated in a manner consistent with one or more communication standards and/or protocols to be transmitted over the example bus lines 124. In some examples, the pixel clock change request packet is compliant with Display Port Configuration Data protocols, in which one or more registers can be read and/or written to with target pixel clock rate values. The example display controller circuitry 106 sends the pixel clock change request packet to the example packet analysis circuitry 302 to cause pixel clock frequency changes in the panel controller circuitry 118.
The packet analysis circuitry 302 of the panel controller circuitry 118 monitors for device status queries and/or pixel clock change request packets. When received, the example pixel clock modification circuitry 304 modifies an operating frequency of the pixel clock circuitry 120 based on the target value sent by the display controller circuitry 106. When the pixel clock circuitry 120 is operating at the target frequency, the panel controller circuitry 118 permits a pixel transmission at a refresh rate corresponding to the newly established pixel clock circuitry 120 frequency.
In one example scenario, a display device 104 supports a refresh rate (RR) between 24 Hz and 120 Hz. In this example scenario, a refresh rate of 120 Hz corresponds to pixel clock circuitry 120 frequency of 710.4 Mhz (e.g., at a Quad-High-Definition (QHD) of 120 Hz). On system boot, the example display controller circuitry 106 of the source device 102 is configured by default to operate at a refresh rate of 120 Hz. In this example scenario, a refresh rate of the display controller circuitry 106 at 120 Hz corresponds to a source clock circuitry 126 frequency of 480 MHz. Additionally, each particular frequency rate of the source clock circuitry 126 corresponds to a particular voltage level and/or power consumption value (e.g., relatively higher source clock circuitry 126 frequencies cause a relatively higher operating voltage setting, and vice-versa). As such, at an initial state, both the source clock circuitry 126 and the pixel clock circuitry 120 are operating at relatively high frequencies based on target RR values of 120 Hz.
However, if any desktop productivity application is used, which is detected by the example application or application type detection circuitry 202, the RR corresponding to the source device 102 is changed from 120 Hz to 60 Hz, and a RR ratio is determined by the source clock modification circuitry 204 in a manner consistent with example Equation 1.
In the illustrated example of Equation 1, and in view of the example productivity scenario, the requested RR is 60 Hz and the current RR is 120 Hz, resulting in a RR ratio of ½.
While the source clock modification circuitry 204 reduces the frequency of the source clock circuitry 126 (e.g., a reduction from an original frequency of 480 MHz to 174 MHz), the RR ratio is used by the source clock modification circuitry 204 to calculate a corresponding operating frequency for the pixel clock circuitry 120 of the display device 104. In particular, the source clock modification circuitry 204 calculates and/or otherwise determines a target pixel clock circuitry 120 frequency in a manner consistent with example Equation 2.
In the example of Equation 2, the Current_Pixel_Freq corresponds to the currently operating frequency of the pixel clock circuitry 120, which in this example scenario is 710.4 MHz (e.g., the cold-boot maximum frequency). As such, an updated value to be applied to the pixel clock circuitry 120 is 355.2 MHz based on the previously calculated RR ratio of ½ (see Equation 1). As such, based on the detection of a productivity application, clocks associated with both the source device 102 and the display device 104 are reduced, thereby allowing such devices to be driven at relatively lower voltage values, which further corresponds to lower power consumption values.
As described above, after a target frequency is determined for the pixel clock circuitry 120, the packet analysis circuitry 302 of the panel controller circuitry 118 receives a packet containing this new target frequency to be applied. In some examples, the target frequency value for the pixel clock circuitry 120 is sent in a same packet as pixels and/or frame data to be displayed on the panel 122. In such circumstances, the display device 104 may not be immediately ready to render such pixel and/or frame data on the panel 122 because the new frequency value of the pixel clock circuitry 120 has taken effect. As such, in some examples pixels (and/or frames) are stored in the buffer 306 until the new frequency value of the pixel clock circuitry 120 is in effect. In some examples, the packet analysis circuitry 302 stores incoming pixels and/or frames in the buffer 306 at a rate corresponding to the frequency value of the pixel clock circuitry 120. Stated differently, the pixels and/or frames are stored in the buffer 306 at a first time based on a first frequency or refresh rate, and stored in the buffer 306 at a second time based on an updated and/or otherwise modified frequency or refresh rate.
While an example manner of implementing the example display controller circuitry 106 and the example panel controller circuitry 118 of
Flowchart(s) representative of example machine readable instructions, which may be executed by programmable circuitry to implement and/or instantiate the example display controller circuitry 106 and the example panel controller circuitry 118 of
The program may be embodied in instructions (e.g., software and/or firmware) stored on one or more non-transitory computer readable and/or machine readable storage medium such as cache memory, a magnetic-storage device or disk (e.g., a floppy disk, a Hard Disk Drive (HDD), etc.), an optical-storage device or disk (e.g., a Blu-ray disk, a Compact Disk (CD), a Digital Versatile Disk (DVD), etc.), a Redundant Array of Independent Disks (RAID), a register, ROM, a solid-state drive (SSD), SSD memory, non-volatile memory (e.g., electrically erasable programmable read-only memory (EEPROM), flash memory, etc.), volatile memory (e.g., Random Access Memory (RAM) of any type, etc.), and/or any other storage device or storage disk. The instructions of the non-transitory computer readable and/or machine readable medium may program and/or be executed by programmable circuitry located in one or more hardware devices, but the entire program and/or parts thereof could alternatively be executed and/or instantiated by one or more hardware devices other than the programmable circuitry and/or embodied in dedicated hardware. The machine readable instructions may be distributed across multiple hardware devices and/or executed by two or more hardware devices (e.g., a server and a client hardware device). For example, the client hardware device may be implemented by an endpoint client hardware device (e.g., a hardware device associated with a human and/or machine user) or an intermediate client hardware device gateway (e.g., a radio access network (RAN)) that may facilitate communication between a server and an endpoint client hardware device. Similarly, the non-transitory computer readable storage medium may include one or more mediums. Further, although the example program is described with reference to the flowchart(s) illustrated in
The machine readable instructions described herein may be stored in one or more of a compressed format, an encrypted format, a fragmented format, a compiled format, an executable format, a packaged format, etc. Machine readable instructions as described herein may be stored as data (e.g., computer-readable data, machine-readable data, one or more bits (e.g., one or more computer-readable bits, one or more machine-readable bits, etc.), a bitstream (e.g., a computer-readable bitstream, a machine-readable bitstream, etc.), etc.) or a data structure (e.g., as portion(s) of instructions, code, representations of code, etc.) that may be utilized to create, manufacture, and/or produce machine executable instructions. For example, the machine readable instructions may be fragmented and stored on one or more storage devices, disks and/or computing devices (e.g., servers) located at the same or different locations of a network or collection of networks (e.g., in the cloud, in edge devices, etc.). The machine readable instructions may require one or more of installation, modification, adaptation, updating, combining, supplementing, configuring, decryption, decompression, unpacking, distribution, reassignment, compilation, etc., in order to make them directly readable, interpretable, and/or executable by a computing device and/or other machine. For example, the machine readable instructions may be stored in multiple parts, which are individually compressed, encrypted, and/or stored on separate computing devices, wherein the parts when decrypted, decompressed, and/or combined form a set of computer-executable and/or machine executable instructions that implement one or more functions and/or operations that may together form a program such as that described herein.
In another example, the machine readable instructions may be stored in a state in which they may be read by programmable circuitry, but require addition of a library (e.g., a dynamic link library (DLL)), a software development kit (SDK), an application programming interface (API), etc., in order to execute the machine-readable instructions on a particular computing device or other device. In another example, the machine readable instructions may need to be configured (e.g., settings stored, data input, network addresses recorded, etc.) before the machine readable instructions and/or the corresponding program(s) can be executed in whole or in part. Thus, machine readable, computer readable and/or machine readable media, as used herein, may include instructions and/or program(s) regardless of the particular format or state of the machine readable instructions and/or program(s).
The machine readable instructions described herein can be represented by any past, present, or future instruction language, scripting language, programming language, etc. For example, the machine readable instructions may be represented using any of the following languages: C, C++, Java, C#, Perl, Python, JavaScript, HyperText Markup Language (HTML), Structured Query Language (SQL), Swift, etc.
As mentioned above, the example operations of
If the application or application type detection circuitry 202 determines that the application type is associated with a power savings opportunity (block 406), then the source clock modification circuitry 204 modifies the source clock circuitry 126 based on the application type (block 408). For example, if the application type is associated with a productivity application (e.g., a spreadsheet application), then refresh rates for pixel transmission do not need to be high and the source clock circuitry 126 frequency is reduced. Additionally, the clock packet generation circuitry 208 generates a pixel clock circuitry change request packet (block 410) to be used to alter and/or otherwise modify the pixel clock circuitry 120 of the display device 104. The display controller circuitry 106 transmits the pixel clock circuitry change request packet and transmits pixels at the newly established rate to the display device 104 (block 412). The example application or application type detection circuitry 202 determines whether another application type change occurs (block 414) and if so, control returns to block 404.
The programmable circuitry platform 600 of the illustrated example includes programmable circuitry 612. The programmable circuitry 612 of the illustrated example is hardware. For example, the programmable circuitry 612 can be implemented by one or more integrated circuits, logic circuits, FPGAs, microprocessors, CPUs, GPUs, DSPs, and/or microcontrollers from any desired family or manufacturer. The programmable circuitry 612 may be implemented by one or more semiconductor based (e.g., silicon based) devices. In this example, the programmable circuitry 612 implements the example application or application type detection circuitry 202, the example source clock modification circuitry 204, the example source clock circuitry 126, the example clock packet generation circuitry 208, the example packet analysis circuitry 302, the example pixel clock modification circuitry 304, the example pixel clock circuitry 120, the example buffer 306, the example display controller circuitry 106, and the example panel controller circuitry 118.
The programmable circuitry 612 of the illustrated example includes a local memory 613 (e.g., a cache, registers, etc.). The programmable circuitry 612 of the illustrated example is in communication with main memory 614, 616, which includes a volatile memory 614 and a non-volatile memory 616, by a bus 618. The volatile memory 614 may be implemented by Synchronous Dynamic Random Access Memory (SDRAM), Dynamic Random Access Memory (DRAM), RAMBUS® Dynamic Random Access Memory (RDRAM®), and/or any other type of RAM device. The non-volatile memory 616 may be implemented by flash memory and/or any other desired type of memory device. Access to the main memory 614, 616 of the illustrated example is controlled by a memory controller 617. In some examples, the memory controller 617 may be implemented by one or more integrated circuits, logic circuits, microcontrollers from any desired family or manufacturer, or any other type of circuitry to manage the flow of data going to and from the main memory 614, 616.
The programmable circuitry platform 600 of the illustrated example also includes interface circuitry 620. The interface circuitry 620 may be implemented by hardware in accordance with any type of interface standard, such as an Ethernet interface, a universal serial bus (USB) interface, a Bluetooth® interface, a near field communication (NFC) interface, a Peripheral Component Interconnect (PCI) interface, and/or a Peripheral Component Interconnect Express (PCIe) interface.
In the illustrated example, one or more input devices 622 are connected to the interface circuitry 620. The input device(s) 622 permit(s) a user (e.g., a human user, a machine user, etc.) to enter data and/or commands into the programmable circuitry 612. The input device(s) 622 can be implemented by, for example, an audio sensor, a microphone, a camera (still or video), a keyboard, a button, a mouse, a touchscreen, a trackpad, a trackball, an isopoint device, and/or a voice recognition system.
One or more output devices 624 are also connected to the interface circuitry 620 of the illustrated example. The output device(s) 624 can be implemented, for example, by display devices (e.g., a light emitting diode (LED), an organic light emitting diode (OLED), a liquid crystal display (LCD), a cathode ray tube (CRT) display, an in-place switching (IPS) display, a touchscreen, etc.), a tactile output device, a printer, and/or speaker. The interface circuitry 620 of the illustrated example, thus, typically includes a graphics driver card, a graphics driver chip, and/or graphics processor circuitry such as a GPU.
The interface circuitry 620 of the illustrated example also includes a communication device such as a transmitter, a receiver, a transceiver, a modem, a residential gateway, a wireless access point, and/or a network interface to facilitate exchange of data with external machines (e.g., computing devices of any kind) by a network 626. The communication can be by, for example, an Ethernet connection, a digital subscriber line (DSL) connection, a telephone line connection, a coaxial cable system, a satellite system, a beyond-line-of-sight wireless system, a line-of-sight wireless system, a cellular telephone system, an optical connection, etc.
The programmable circuitry platform 600 of the illustrated example also includes one or more mass storage discs or devices 628 to store firmware, software, and/or data. Examples of such mass storage discs or devices 628 include magnetic storage devices (e.g., floppy disk, drives, HDDs, etc.), optical storage devices (e.g., Blu-ray disks, CDs, DVDs, etc.), RAID systems, and/or solid-state storage discs or devices such as flash memory devices and/or SSDs.
The machine readable instructions 632, which may be implemented by the machine readable instructions of
The cores 702 may communicate by a first example bus 704. In some examples, the first bus 704 may be implemented by a communication bus to effectuate communication associated with one(s) of the cores 702. For example, the first bus 704 may be implemented by at least one of an Inter-Integrated Circuit (I2C) bus, a Serial Peripheral Interface (SPI) bus, a PCI bus, or a PCIe bus. Additionally or alternatively, the first bus 704 may be implemented by any other type of computing or electrical bus. The cores 702 may obtain data, instructions, and/or signals from one or more external devices by example interface circuitry 706. The cores 702 may output data, instructions, and/or signals to the one or more external devices by the interface circuitry 706. Although the cores 702 of this example include example local memory 720 (e.g., Level 1 (L1) cache that may be split into an L1 data cache and an L1 instruction cache), the microprocessor 700 also includes example shared memory 710 that may be shared by the cores (e.g., Level 2 (L2 cache)) for high-speed access to data and/or instructions. Data and/or instructions may be transferred (e.g., shared) by writing to and/or reading from the shared memory 710. The local memory 720 of each of the cores 702 and the shared memory 710 may be part of a hierarchy of storage devices including multiple levels of cache memory and the main memory (e.g., the main memory 614, 616 of
Each core 702 may be referred to as a CPU, DSP, GPU, etc., or any other type of hardware circuitry. Each core 702 includes control unit circuitry 714, arithmetic and logic (AL) circuitry (sometimes referred to as an ALU) 716, a plurality of registers 718, the local memory 720, and a second example bus 722. Other structures may be present. For example, each core 702 may include vector unit circuitry, single instruction multiple data (SIMD) unit circuitry, load/store unit (LSU) circuitry, branch/jump unit circuitry, floating-point unit (FPU) circuitry, etc. The control unit circuitry 714 includes semiconductor-based circuits structured to control (e.g., coordinate) data movement within the corresponding core 702. The AL circuitry 716 includes semiconductor-based circuits structured to perform one or more mathematic and/or logic operations on the data within the corresponding core 702. The AL circuitry 716 of some examples performs integer based operations. In other examples, the AL circuitry 716 also performs floating-point operations. In yet other examples, the AL circuitry 716 may include first AL circuitry that performs integer-based operations and second AL circuitry that performs floating-point operations. In some examples, the AL circuitry 716 may be referred to as an Arithmetic Logic Unit (ALU).
The registers 718 are semiconductor-based structures to store data and/or instructions such as results of one or more of the operations performed by the AL circuitry 716 of the corresponding core 702. For example, the registers 718 may include vector register(s), SIMD register(s), general-purpose register(s), flag register(s), segment register(s), machine-specific register(s), instruction pointer register(s), control register(s), debug register(s), memory management register(s), machine check register(s), etc. The registers 718 may be arranged in a bank as shown in
Each core 702 and/or, more generally, the microprocessor 700 may include additional and/or alternate structures to those shown and described above. For example, one or more clock circuits, one or more power supplies, one or more power gates, one or more cache home agents (CHAs), one or more converged/common mesh stops (CMSs), one or more shifters (e.g., barrel shifter(s)) and/or other circuitry may be present. The microprocessor 700 is a semiconductor device fabricated to include many transistors interconnected to implement the structures described above in one or more integrated circuits (ICs) contained in one or more packages.
The microprocessor 700 may include and/or cooperate with one or more accelerators (e.g., acceleration circuitry, hardware accelerators, etc.). In some examples, accelerators are implemented by logic circuitry to perform certain tasks more quickly and/or efficiently than can be done by a general-purpose processor. Examples of accelerators include ASICs and FPGAs such as those discussed herein. A GPU, DSP and/or other programmable device can also be an accelerator. Accelerators may be on-board the microprocessor 700, in the same chip package as the microprocessor 700 and/or in one or more separate packages from the microprocessor 700.
More specifically, in contrast to the microprocessor 700 of
In the example of
In some examples, the binary file is compiled, generated, transformed, and/or otherwise output from a uniform software platform utilized to program FPGAs. For example, the uniform software platform may translate first instructions (e.g., code or a program) that correspond to one or more operations/functions in a high-level language (e.g., C, C++, Python, etc.) into second instructions that correspond to the one or more operations/functions in an HDL. In some such examples, the binary file is compiled, generated, and/or otherwise output from the uniform software platform based on the second instructions. In some examples, the FPGA circuitry 800 of
The FPGA circuitry 800 of
The FPGA circuitry 800 also includes an array of example logic gate circuitry 808, a plurality of example configurable interconnections 810, and example storage circuitry 812. The logic gate circuitry 808 and the configurable interconnections 810 are configurable to instantiate one or more operations/functions that may correspond to at least some of the machine readable instructions of
The configurable interconnections 810 of the illustrated example are conductive pathways, traces, vias, or the like that may include electrically controllable switches (e.g., transistors) whose state can be changed by programming (e.g., using an HDL instruction language) to activate or deactivate one or more connections between one or more of the logic gate circuitry 808 to program desired logic circuits.
The storage circuitry 812 of the illustrated example is structured to store result(s) of the one or more of the operations performed by corresponding logic gates. The storage circuitry 812 may be implemented by registers or the like. In the illustrated example, the storage circuitry 812 is distributed amongst the logic gate circuitry 808 to facilitate access and increase execution speed.
The example FPGA circuitry 800 of
Although
It should be understood that some or all of the circuitry of
In some examples, some or all of the circuitry of
In some examples, the programmable circuitry 612 of
A block diagram illustrating an example software distribution platform 905 to distribute software such as the example machine readable instructions 632 of
“Including” and “comprising” (and all forms and tenses thereof) are used herein to be open ended terms. Thus, whenever a claim employs any form of “include” or “comprise” (e.g., comprises, includes, comprising, including, having, etc.) as a preamble or within a claim recitation of any kind, it is to be understood that additional elements, terms, etc., may be present without falling outside the scope of the corresponding claim or recitation. As used herein, when the phrase “at least” is used as the transition term in, for example, a preamble of a claim, it is open-ended in the same manner as the term “comprising” and “including” are open ended. The term “and/or” when used, for example, in a form such as A, B, and/or C refers to any combination or subset of A, B, C such as (1) A alone, (2) B alone, (3) C alone, (4) A with B, (5) A with C, (6) B with C, or (7) A with B and with C. As used herein in the context of describing structures, components, items, objects and/or things, the phrase “at least one of A and B” is intended to refer to implementations including any of (1) at least one A, (2) at least one B, or (3) at least one A and at least one B. Similarly, as used herein in the context of describing structures, components, items, objects and/or things, the phrase “at least one of A or B” is intended to refer to implementations including any of (1) at least one A, (2) at least one B, or (3) at least one A and at least one B. As used herein in the context of describing the performance or execution of processes, instructions, actions, activities, etc., the phrase “at least one of A and B” is intended to refer to implementations including any of (1) at least one A, (2) at least one B, or (3) at least one A and at least one B. Similarly, as used herein in the context of describing the performance or execution of processes, instructions, actions, activities, etc., the phrase “at least one of A or B” is intended to refer to implementations including any of (1) at least one A, (2) at least one B, or (3) at least one A and at least one B.
As used herein, singular references (e.g., “a”, “an”, “first”, “second”, etc.) do not exclude a plurality. The term “a” or “an” object, as used herein, refers to one or more of that object. The terms “a” (or “an”), “one or more”, and “at least one” are used interchangeably herein. Furthermore, although individually listed, a plurality of means, elements, or actions may be implemented by, e.g., the same entity or object. Additionally, although individual features may be included in different examples or claims, these may possibly be combined, and the inclusion in different examples or claims does not imply that a combination of features is not feasible and/or advantageous.
As used herein, unless otherwise stated, the term “above” describes the relationship of two parts relative to Earth. A first part is above a second part, if the second part has at least one part between Earth and the first part. Likewise, as used herein, a first part is “below” a second part when the first part is closer to the Earth than the second part. As noted above, a first part can be above or below a second part with one or more of: other parts therebetween, without other parts therebetween, with the first and second parts touching, or without the first and second parts being in direct contact with one another.
As used in this patent, stating that any part (e.g., a layer, film, area, region, or plate) is in any way on (e.g., positioned on, located on, disposed on, or formed on, etc.) another part, indicates that the referenced part is either in contact with the other part, or that the referenced part is above the other part with one or more intermediate part(s) located therebetween.
As used herein, connection references (e.g., attached, coupled, connected, and joined) may include intermediate members between the elements referenced by the connection reference and/or relative movement between those elements unless otherwise indicated. As such, connection references do not necessarily infer that two elements are directly connected and/or in fixed relation to each other. As used herein, stating that any part is in “contact” with another part is defined to mean that there is no intermediate part between the two parts.
Unless specifically stated otherwise, descriptors such as “first,” “second,” “third,” etc., are used herein without imputing or otherwise indicating any meaning of priority, physical order, arrangement in a list, and/or ordering in any way, but are merely used as labels and/or arbitrary names to distinguish elements for ease of understanding the disclosed examples. In some examples, the descriptor “first” may be used to refer to an element in the detailed description, while the same element may be referred to in a claim with a different descriptor such as “second” or “third.” In such instances, it should be understood that such descriptors are used merely for identifying those elements distinctly within the context of the discussion (e.g., within a claim) in which the elements might, for example, otherwise share a same name.
As used herein, “approximately” and “about” modify their subjects/values to recognize the potential presence of variations that occur in real world applications. For example, “approximately” and “about” may modify dimensions that may not be exact due to manufacturing tolerances and/or other real world imperfections as will be understood by persons of ordinary skill in the art. For example, “approximately” and “about” may indicate such dimensions may be within a tolerance range of +/−10% unless otherwise specified herein.
As used herein “substantially real time” refers to occurrence in a near instantaneous manner recognizing there may be real world delays for computing time, transmission, etc. Thus, unless otherwise specified, “substantially real time” refers to real time+/−1 second.
As used herein, the phrase “in communication,” including variations thereof, encompasses direct communication and/or indirect communication through one or more intermediary components, and does not require direct physical (e.g., wired) communication and/or constant communication, but rather additionally includes selective communication at periodic intervals, scheduled intervals, aperiodic intervals, and/or one-time events.
As used herein, “programmable circuitry” is defined to include (i) one or more special purpose electrical circuits (e.g., an application specific circuit (ASIC)) structured to perform specific operation(s) and including one or more semiconductor-based logic devices (e.g., electrical hardware implemented by one or more transistors), and/or (ii) one or more general purpose semiconductor-based electrical circuits programmable with instructions to perform specific functions(s) and/or operation(s) and including one or more semiconductor-based logic devices (e.g., electrical hardware implemented by one or more transistors). Examples of programmable circuitry include programmable microprocessors such as Central Processor Units (CPUs) that may execute first instructions to perform one or more operations and/or functions, Field Programmable Gate Arrays (FPGAs) that may be programmed with second instructions to cause configuration and/or structuring of the FPGAs to instantiate one or more operations and/or functions corresponding to the first instructions, Graphics Processor Units (GPUs) that may execute first instructions to perform one or more operations and/or functions, Digital Signal Processors (DSPs) that may execute first instructions to perform one or more operations and/or functions, XPUs, Network Processing Units (NPUs) one or more microcontrollers that may execute first instructions to perform one or more operations and/or functions and/or integrated circuits such as Application Specific Integrated Circuits (ASICs). For example, an XPU may be implemented by a heterogeneous computing system including multiple types of programmable circuitry (e.g., one or more FPGAs, one or more CPUs, one or more GPUs, one or more NPUs, one or more DSPs, etc., and/or any combination(s) thereof), and orchestration technology (e.g., application programming interface(s) (API(s)) that may assign computing task(s) to whichever one(s) of the multiple types of programmable circuitry is/are suited and available to perform the computing task(s).
As used herein integrated circuit/circuitry is defined as one or more semiconductor packages containing one or more circuit elements such as transistors, capacitors, inductors, resistors, current paths, diodes, etc. For example an integrated circuit may be implemented as one or more of an ASIC, an FPGA, a chip, a microchip, programmable circuitry, a semiconductor substrate coupling multiple circuit elements, a system on chip (SoC), etc.
From the foregoing, it will be appreciated that example systems, apparatus, articles of manufacture, and methods have been disclosed that reduces power consumption of source devices depending on a type of application that is providing video output (e.g., pixels, frames, etc.). In particular, examples disclosed herein avoid driving clocks associated with source devices at their highest operating frequencies at all times. Additionally, examples disclosed herein reduce power consumption of display devices depending on the type of application that is driving the video output at the source devices. Examples disclosed herein coordinate and/or otherwise synchronize clock devices corresponding to both the source device(s) and the display device(s) to conserve power consumption on both the source and display devices, while reducing (e.g., avoiding, eliminating) disruptive visual artifacts of blanking, flashing, stuttering and/or blur when changing clock frequency values (which drive refresh rate values). As such, disclosed systems, apparatus, articles of manufacture, and methods improve the efficiency and experience of using a computing device by reducing power consumption in a manner that is based on a type of application that generates pixel and/or frame output data. Disclosed systems, apparatus, articles of manufacture, and methods are accordingly directed to one or more improvement(s) in the operation of a machine such as a computer or other electronic and/or mechanical device.
Example methods, apparatus, systems, and articles of manufacture to reduce dynamic refresh rate power consumption are disclosed herein. Further examples and combinations thereof include the following:
Example 1 includes an apparatus comprising interface circuitry, machine-readable instructions, and at least one processor circuit to be programmed by the machine-readable instructions to modify a value of a source clock based on a detected application or application type, generate a pixel clock value change request based on the application type, cause transmission of the pixel clock value change request to a display, and cause transmission of pixels to the display at the modified source clock value.
Example 2 includes the apparatus as defined in example 1, wherein one or more of the at least one processor circuit is to monitor an operating system status to detect the application or application type.
Example 3 includes the apparatus as defined in example 1, wherein one or more of the at least one processor circuit is to calculate a refresh rate ratio based on a target refresh rate of the source clock and a current refresh rate of the source clock.
Example 4 includes the apparatus as defined in example 3, wherein one or more of the at least one processor circuit is to calculate a pixel clock value for the pixel clock value change request based on the refresh rate ratio and a current value of a pixel clock associated with the display.
Example 5 includes the apparatus as defined in example 1, wherein one or more of the at least one processor circuit is to reduce the value of the source clock from a default value of the source clock based on the application type corresponding to a productivity application.
Example 6 includes the apparatus as defined in example 1, wherein one or more of the at least one processor circuit is to reduce the value of the source clock from a default value of the source clock based on the application or application type corresponding to a media application.
Example 7 includes the apparatus as defined in example 1, wherein one or more of the at least one processor circuit is to increase the value of the source clock based on the application or application type corresponding to a gaming application.
Example 8 includes At least one non-transitory machine-readable medium comprising machine-readable instructions to cause at least one processor circuit to modify a value of a source clock based on a detected application or application type, generate a pixel clock value change request based on the application or application type, cause transmission of the pixel clock value change request to a display, and cause transmission of pixels to the display at the modified source clock value.
Example 9 includes the at least one non-transitory machine-readable medium as defined in example 8, wherein the machine-readable instructions are to cause one or more of the at least one processor circuit to monitor an operating system status to detect the application or application type.
Example 10 includes the at least one non-transitory machine-readable medium as defined in example 8, wherein the machine-readable instructions are to cause one or more of the at least one processor circuit to calculate a refresh rate ratio based on a target refresh rate of the source clock and a current refresh rate of the source clock.
Example 11 includes the at least one non-transitory machine-readable medium as defined in example 10, wherein the machine-readable instructions are to cause one or more of the at least one processor circuit to calculate a pixel clock value for the pixel clock value change request based on the refresh rate ratio and a current value of a pixel clock associated with the display.
Example 12 includes the at least one non-transitory machine-readable medium as defined in example 8, wherein the machine-readable instructions are to cause one or more of the at least one processor circuit to reduce the value of the source clock from a default value of the source clock based on the application or application type corresponding to a productivity application.
Example 13 includes the at least one non-transitory machine-readable medium as defined in example 8, wherein the machine-readable instructions are to cause one or more of the at least one processor circuit to reduce the value of the source clock from a default value of the source clock based on the application or application type corresponding to a media application.
Example 14 includes the at least one non-transitory machine-readable medium as defined in example 8, wherein the machine-readable instructions are to cause one or more of the at least one processor circuit to increase the value of the source clock based on the application or application type corresponding to a gaming application.
Example 15 includes a method comprising modifying a value of a source clock based on a detected application type, generating a pixel clock value change request based on the application or application type, causing transmission of the pixel clock value change request to a display, and causing transmission of pixels to the display at the modified source clock value.
Example 16 includes the method as defined in example 15, further including monitoring an operating system status to detect the application or application type.
Example 17 includes the method as defined in example 15, further including calculating a refresh rate ratio based on a target refresh rate of the source clock and a current refresh rate of the source clock.
Example 18 includes the method as defined in example 17, further including calculating a pixel clock value for the pixel clock value change request based on the refresh rate ratio and a current value of a pixel clock associated with the display.
Example 19 includes the method as defined in example 15, further including reducing the value of the source clock from a default value of the source clock based on the application or application type corresponding to a productivity application.
Example 20 includes the method as defined in example 15, further including reducing the value of the source clock from a default value of the source clock based on the application or application type corresponding to a media application.
Example 21 includes an apparatus comprising interface circuitry, machine-readable instructions, and at least one processor circuit to be programmed by the machine-readable instructions to parse a first packet to identify a first pixel clock value, modify a value of a pixel clock based on the first pixel clock value, and cause storage of pixels in a buffer at a rate associated with the first pixel clock value.
Example 22 includes the apparatus as defined in example 21, wherein one or more of the at least one processor circuit is to decrease the value of the pixel clock at a first time, and cause access to the pixels in the buffer by a display at a first rate associated with the first pixel clock value.
Example 23 includes the apparatus as defined in example 22, wherein one or more of the at least one processor circuit is to increase the value of the pixel clock at a second time based on a second packet.
Example 24 includes the apparatus as defined in example 23, wherein one or more of the at least one processor circuit is to cause access to the pixels in the buffer by the display at a second rate associated with a second pixel clock value.
Example 25 includes the apparatus as defined in example 24, wherein the first pixel clock value is associated with a productivity application and the second pixel clock value is associated with a gaming application.
Example 26 includes At least one non-transitory machine-readable medium comprising machine-readable instructions to cause at least one processor circuit to parse a first packet to identify a first pixel clock value, modify a value of a pixel clock based on the first pixel clock value, and cause storage of pixels in a buffer at a rate associated with the first pixel clock value.
Example 27 includes the at least one non-transitory machine-readable medium as defined in example 26, wherein the machine-readable instructions are to cause one or more of the at least one processor circuit to decrease the value of the pixel clock at a first time, and cause access to the pixels in the buffer by a display at a first rate associated with the first pixel clock value.
Example 28 includes the at least one non-transitory machine-readable medium as defined in example 26, wherein the machine-readable instructions are to cause one or more of the at least one processor circuit to increase the value of the pixel clock at a second time based on a second packet.
Example 29 includes the at least one non-transitory machine-readable medium as defined in example 28, wherein the machine-readable instructions are to cause one or more of the at least one processor circuit to cause access to the pixels in the buffer by the display at a second rate associated with a second pixel clock value.
Example 30 includes the at least one non-transitory machine-readable medium as defined in example 29, wherein the machine-readable instructions are to cause one or more of the at least one processor circuit to identify the first pixel clock value is associated with a productivity application, and identify the second pixel clock value is associated with a gaming application.
Example 31 includes a method comprising parsing a first packet to identify a first pixel clock value, modifying a value of a pixel clock based on the first pixel clock value, and storing pixels in a buffer at a rate associated with the first pixel clock value.
Example 32 includes the method as defined in example 31, further including decreasing the value of the pixel clock at a first time, and accessing the pixels in the buffer by a display at a first rate associated with the first pixel clock value.
Example 33 includes the method as defined in example 31, further including increasing the value of the pixel clock at a second time based on a second packet.
Example 34 includes the method as defined in example 33, further including accessing to the pixels in the buffer by the display at a second rate associated with a second pixel clock value.
Example 35 includes the method as defined in example 34, wherein the first pixel clock value is associated with a productivity application and the second pixel clock value is associated with a gaming application.
The following claims are hereby incorporated into this Detailed Description by this reference. Although certain example systems, apparatus, articles of manufacture, and methods have been disclosed herein, the scope of coverage of this patent is not limited thereto. On the contrary, this patent covers all systems, apparatus, articles of manufacture, and methods fairly falling within the scope of the claims of this patent.