Military War Game

Information

  • Patent Application
  • 20240139613
  • Publication Number
    20240139613
  • Date Filed
    October 26, 2022
    2 years ago
  • Date Published
    May 02, 2024
    7 months ago
  • Inventors
    • Hoffman; Emile Steven (Brandywine, MD, US)
Abstract
The present invention is a board game with a board divided into four sectors with numbered squares within to determine the distance a playing piece can move or attack. The squares are organized on the board in rows and columns. There are two sets of playing pieces, one for each player or team of players. The two sets of playing pieces have different types of playing pieces for different strategical moves. At least a tank piece, a special forces piece, a soldier piece, an aircraft piece, a decoy piece, a wall piece, and a valley piece are in the set. Status cards designate a regular status value to the set of playing pieces for a player or team and designate a sector status value to each of the four sectors on the board. A player wins when the opposing player has no more playing pieces.
Description
FIELD OF THE INVENTION

The present invention relates generally to a military war game that combines the elements of skill and chance. More specifically the present invention is a military game that is based on strategies to defeat the opposing player.


BACKGROUND OF THE INVENTION

The present invention is a military game that is based on strategies that are determined by status and certain attack patterns. Physical board games have been popular throughout the years and allow people to relax and have fun with friends and family. Many of these board games promote critical thinking for the people playing. The present invention involves the use of status relating to overall status of pieces on the board, and the status of pieces as they enter the various sectors on the board. Although in the game starts playing pieces on the board of team general status after players select a status card there is a more important status called sector status. There are four sectors on the board and each sector has a certain status for the pieces within that sector.





BRIEF DESCRIPTION OF THE DRAWINGS


FIG. 1 is an illustration of the horizontal playing surface.



FIG. 2 is an illustration of the plurality of playing pieces.



FIG. 3 is an illustration of example plurality of status cards.



FIG. 4 is an illustration of example plurality of warplane attack cards and example plurality of dogfight cards.



FIG. 5 is an illustration of example military triumph cards.





DETAIL DESCRIPTIONS OF THE INVENTION

All illustrations of the drawings are for the purpose of describing selected versions of the present invention and are not intended to limit the scope of the present invention.


The preferred embodiment of the present invention comprises a horizontal playing surface 1 divided into a plurality of sectors 11, each sector is subdivided into a plurality of squares 111. The horizontal playing surface 1 is a thin rectangular surface that provides structural support for the other components and indicates various information to a player. The four plurality of sectors 11 are rectangular shapes that create one large rectangle on the horizontal playing surface 1 as shown in FIG. 1. The plurality of squares 111 is a blank equally sized square that is positioned within each of the plurality of sectors 11, filling up the entirety of the sector. Each of the plurality of squares 111 is assigned a string of characters to determine the distance a plurality of playing pieces 2 can move or attack while positioned on that square. The plurality of squares 111 is randomly assigned a number from 1 to 4 or more than one number as shown in FIG. 1. The number or multiple numbers is displayed within the center of each of the plurality of squares 111 with potential options being 1, 2, 3, 4, 1-2, 1-3, 1-4, 2-3, 2-4, and 3-4. Each of the plurality of squares 111 dictates where the playing piece on the square can move or attack. For example, 1-4 can move one to four squares, 2-3 can move one to three squares and attack opponent plurality of playing pieces 2 within two to three squares, 2 can attack opponent plurality of playing pieces 2 within two squares, 3 can attack opponent plurality of playing pieces 2 within three squares, 2-4 can move two to four squares and attack opponent plurality of playing pieces 2 within two to four squares, and 3-4 can move three to four squares and attack opponent plurality of playing pieces 2 within three to four squares. The plurality of squares 111 is organized on the horizontal playing surface 1 with a plurality of numbered rows and a plurality of numbered columns. The plurality of rows 12 contains the numbers 1 through 12 with sector 3 and 4 having the rows numbered 7 through 12 and with sector 1 and 2 having the rows numbered 1 through 6. The plurality of columns 13 contains the numbers 1 through 9 with sector 1 and 3 having the columns numbered 1 through 4 and with sector 2 and 4 having the columns numbered 5 through 9. The present invention comprises at least two sets of plurality of playing pieces 2, each set is associated with each of the at least two plurality of players 3 or team of a plurality of players 3. The two sets of plurality of playing pieces 2 comprising different types of plurality of playing pieces 2 for different strategical moves. The present invention can be played with at least two opposing players 31 or at least two opposing teams that comprise at least one player per team. The set of plurality of playing pieces 2 comprises at least one tank piece 21, at least one special forces piece 22, at least one soldier piece 23, at least one aircraft piece 24, at least one wall piece 25, and at least one valley piece 26. The set of plurality of playing pieces 2 is made of a lightweight material that is easily movable around the horizontal playing surface 1. A plurality of status cards 4 designates a regular status value to the set of plurality of playing pieces 2 associated with the player who drew the status card and designate a sector status value to each of the plurality of sectors 11 on the horizontal playing surface 1. The regular status is assigned to the set of plurality of playing pieces 2 for the player that drew the status card. The plurality of status cards 4 for regular status has a value of −1, 1, 2, 3, 5, or 6. The sector status is assigned to each of the plurality of sectors 11 by the drawn status card and applies to each player. The plurality of status cards 4 for sector status has a value of −2, −1, 1, or 2. A status dial 8 represents the regular status value of the set of plurality of playing pieces 2 for a player. The dial may be used to roll for the regular status value at the beginning of the game or at the beginning of each turn. In alternate embodiments, status cards may be drawn to roll for the additional status modifier, so that each roll is not required to be evenly distributed. After the player selects a status card for their regular status, they then adjust the status dial 8 to show the numerical value of their regular status. A plurality of plurality of playing pieces 2 termed decoys 27 moves around the horizontal playing surface 1 undetected unless within certain areas. Each player receives four decoy pieces which are invisible while on the horizontal playing surface 1 except while between row 4 through 6 and between column 7 through 9. This design allows the decoy piece to move stealthily through the horizontal playing surface 1 and not be killed until they reach the intersection of rows and columns. A plurality of plurality of playing pieces 2 termed markers 28 attaches to at least one of the plurality of playing pieces 2 to indicate an injury. If an opposing player 31 piece is attacked and not killed, the opposing player 31 piece loses a status of one and a marker is attached to the opposing player 31 piece. At least one playing dice 7 contains a plurality of sides, each with a different numerical value. The playing dice 7 indicates the amount of plurality of playing pieces 2 a player can move during their turn, with each new turn requiring the player to roll the die again for another randomly generated number. For example, if the player rolls a 4 the player can then move 4 of their plurality of playing pieces 2 within that turn.


Furthermore, the plurality of plurality of playing pieces 2 is assigned a monetary value. The soldier piece 23 and special forces piece 22 are valued at $15,000. The tank piece 21 are valued at $50,000. The aircraft piece 24 are valued at $100,000. The player is able to purchase each of the plurality of plurality of playing pieces 2 for a set monetary value. Based on the amount of money the player has they can utilize it to purchase as many new plurality of playing pieces 2 during their turn as they like. The player is able to exchange an opponent's captured playing piece for a set monetary value. If the player captures an opponent's playing piece, they can then exchange the opponent's playing piece for money. The amount of money received for exchanging opponent plurality of playing pieces 2 is as follows: $30,000 for the soldier piece 23 and the special forces piece 22, $80,000 for the tank piece 21, and $200,000 for the aircraft piece 24.


In reference to FIG. 2, the at least one playing dice 7 is rolled to indicate the number of plurality of playing pieces 2 that can be moved during a turn of one of the plurality of players 3. Once the playing dice 7 is rolled the player can move as many of their plurality of playing pieces 2 as the number indicated on the playing dice 7. The at least one playing dice 7 is rolled once during the turn of one of the plurality of players 3. This allows each player to roll the playing dice 7 once during each turn.


In reference to FIG. 1, the plurality of numbered rows 12 is sequentially ordered one through nine. Each of the rows 12 comprises a plurality of squares 111 extending adjacently for the length of the plurality of numbered columns 13. The plurality of numbered columns 13 is sequentially ordered one through twelve. Each of the numbered columns 13 comprise a plurality of squares 111 extending adjacently for the length of the plurality of numbered rows 12.


In reference to FIG. 2, the present invention comprises at least four decoys 27 per player. Each of the decoys 27 is unattackable by the opposing player 31 on the horizontal playing surface 1 unless being positioned within a predetermined row and column. The predetermined rows are rows 4 through 6 and the predetermined columns are columns 7 through 9.


Further, a total status is a numerical value assigned to each of the plurality of plurality of playing pieces 2. The total status is essentially the strength of the player piece and indicates what opposing plurality of playing pieces 2 can be killed, captured, injured, or not damaged. In reference to FIG. 3, the total status is the sum of the regular status and the sector status. The total status relies on the combination of the regular status obtained by the plurality of status cards 4 at the start of the game and the status of the sector the plurality of playing piece 2 is positioned within. Furthermore, the total status can be influenced by special circumstances such as the plurality of valley pieces 26s and a military triumph card 6.


Furthermore, the markers 28 attach to a playing piece that is attacked by an opposing playing piece with a total status that is only one value higher as shown in FIG. 2. The marker is attached to an opposing playing piece which is reduced in total status by one value. The playing piece is removed from the horizontal playing surface 1 and placed out of play when the attacked by an opposing playing piece with a total status that is 2 or 3 values higher. The playing piece is removed permanently from the game when attacked by an opposing playing piece with the proper status difference and type of playing piece. The playing piece is taken by the opposing player 31 when attacked by an opposing playing piece with a total status that is 4 or more values higher. The playing piece is captured and can then be exchanged for money based on the monetary value associated with the playing piece. Once the playing piece is exchanged for money the playing piece is then removed from the game. A player or team wins the game once the opposing player 31 or team has no more opposing player 31 pieces or cannot defeat the player or team with their opposing player 31 pieces.


In reference to FIG. 2, the at least one valley piece 26 lowers the status of the at least tank piece 21, the at least one soldier piece 23, and the at least one special forces piece 22 that are within two adjacent squares in every direction of the valley piece 26. The valley piece 26 can be placed anywhere on the horizontal playing surface 1 and changes the total status of the plurality of playing pieces 2 within the vicinity. The at least one valley piece 26 reduces the status value by at least 2. The valley piece 26 reduces the status of plurality of playing pieces 2 by 2. The at least one wall piece 25 has a status value of at least 3. The wall piece 25 is a barrier that cannot be passed through by plurality of playing pieces 2 below a certain status value. The at least one wall piece 25 is removed when attacked by a playing piece with a total status higher than the status of the wall. The wall piece 25 no longer blocks movement of plurality of playing pieces 2 after it is destroyed by a playing piece with a higher total status.


Further, the aircraft piece 24 moves along the plurality of numbered rows and the plurality of numbered columns of the horizontal playing surface 1 as seen in FIG. 1. The aircraft piece 24 attacks each tank piece 21 and each soldier piece 23 within the plurality of squares 111 within the overlapping designated plurality of numbered rows and the plurality of numbered columns during the turn of the player when selecting a warplane attack card. The warplane attack card provides the aircraft piece 24 to attack plurality of playing pieces 2 within a certain area of squares dictated by the rows and columns indicated on the warplane attack card. The aircraft piece 24 kills each tank piece 21 and each soldier piece 23 with a total status of less than four. For example, if a playing piece is within the certain area of squares dictated by the rows and columns indicated on the warplane attack card, the playing piece is removed from play if the total status is below 4. The designated plurality of numbered rows and the plurality of numbered columns is determined by the warplane attack card selected by the player. Each warplane attack card has a different value for the plurality of numbered rows and plurality of numbered columns which then indicate where the aircraft piece 24 can attack.


Furthermore, each player has three aircraft pieces 24. The aircraft piece 24 attacks the opposing player 31 aircraft piece 24 within the plurality of squares 111 within the overlapping designated plurality of numbered rows and the plurality of numbered columns during the turn of the player when selecting a dogfight card. As shown in FIG. 4, the dogfight card allows the aircraft piece 24 to attack an opposing aircraft piece 24 within the overlapping designated plurality of numbered rows and the plurality of numbered columns. The aircraft piece 24 destroys or captures the opposing aircraft piece 24 if the opposing aircraft piece 24 has a lower total status than the aircraft piece 24. If the opposing aircraft piece 24 is captured it can then be exchanged for money and if the opposing aircraft is killed it is removed from the horizontal playing surface 1.


In reference to FIG. 5, a military triumph card allows the player to move multiple pieces during their turn. The military triumph card is selected from a deck of a plurality of cards comprising the plurality of dogfight cards, the plurality of warplane attack cards 5, and the plurality of military triumph cards 6. The military triumph card allows the player to create unique status sections in the plurality of squares 111 of overlapping selected plurality of columns 13 and plurality of rows 12. Thus, the military triumph card allows for multiple pieces to be moved during a turn and for unique status changes for plurality of playing pieces 2. The military triumph card is selected and stored by the player. So, the military triumph card does not have to be used once the layer picks up the military triumph card. The military triumph card is played by the player during their turn. The military triumph card lasts only the duration of the player's turn. As a result, the military triumph card can be utilized during a player's turn, but the benefits do not extend once the player's turn has ended.


In reference to FIG. 2, the soldier piece 23 is able to attack an opposing soldier piece 23 or an opposing special forces piece 22 each turn. Consequently, a soldier piece 23 cannot attack any plurality of playing pieces 2 that are not solider pieces 23 or special forces piece 22. The special forces piece 22 is able to attack an opposing soldier piece 23, an opposing special forces piece 22, or a tank piece 21 each turn. As such, the special forces piece 22 cannot attack any aircraft piece 24. A tank piece 21 is able to attack an opposing solider piece, an opposing special forces piece 22, or a tank piece 21 each turn. Thus, the tank piece 21 cannot attack any aircraft piece 24.


Although the invention has been explained in relation to its preferred embodiment, it is to be understood that many other possible modifications and variations can be made without departing from the spirit and scope of the invention as hereinafter claimed.

Claims
  • 1. A military war game device combining elements of skill and chance comprising: a horizontal playing surface divided into a plurality of sectors, with each sector being subdivided into a plurality of squares;each of the plurality of squares being assigned a string of characters to determine the distance a plurality of playing pieces can move or attack while positioned on the square;the plurality of squares being organized on the horizontal playing surface with a plurality of numbered rows and a plurality of numbered columns;at least two sets of plurality of playing pieces, with each set being associated with each of the at least two players or team of players;the set of plurality of playing pieces comprising at least one tank piece, at least one special forces piece, at least one soldier piece, at least one aircraft piece, at least one wall piece, and at least one valley piece;a plurality of status cards designating a regular status value to the set of plurality of playing pieces associated with the player who drew the status card and designate a sector status value to each of the plurality of sectors on the horizontal playing surface;a status dial representing the regular status value of the set of plurality of playing pieces for a player;a plurality of playing pieces termed decoys moving around the horizontal playing surface undetected unless within certain areas;a plurality of playing pieces termed markers attaching to at least one of the plurality of playing pieces to indicate an injury; andat least one playing dice containing a plurality of sides, each with a different numerical value.
  • 2. The military war game device as claimed in claim 1 comprising: the plurality of playing pieces being assigned a monetary value;the player being able to purchase each of the plurality of playing pieces for a set monetary value; andthe player being able to exchange an opponent's captured plurality of playing pieces for a set monetary value.
  • 3. The military war game device as claimed in claim 1 comprising: the at least one playing dice being rolled to indicate the number of plurality of playing pieces that can be moved during a turn of one of the players; andthe at least one playing dice being rolled once during the turn of one of the players.
  • 4. The military war game device as claimed in claim 1 comprising: the plurality of numbered rows being sequentially ordered one through nine; andthe plurality of numbered columns being sequentially ordered one through twelve.
  • 5. The military war game device as claimed in claim 4 comprising: at least four decoys per player; andeach of the decoys being unattackable by the opposing player on the horizontal playing surface unless being positioned within a predetermined row and column.
  • 6. The military war game device as claimed in claim 1 comprising: a total status being a numerical value assigned to each of the plurality of playing pieces; andthe total status being the sum of the regular status and the sector status.
  • 7. The military war game device as claimed in claim 1 comprising: the markers attaching to a plurality of playing pieces that is attacked by an opposing plurality of playing pieces with a total status that is only one value higher;the plurality of playing pieces being removed from the horizontal playing surface and placed out of play when the attacked by an opposing plurality of playing pieces with a total status that is 2 or 3 values higher; andthe plurality of playing pieces being taken by the opposing player when attacked by an opposing plurality of playing pieces with a total status that is 4 or more values higher.
  • 8. The military war game device as claimed in claim 7 comprising: the at least one valley piece lowering the status of the at least tank piece, the at least one soldier piece, and the at least one special forces piece that are within two adjacent squares in every direction of the valley piece;the at least one valley piece reducing the status value by at least 2;the at least one wall piece having a status value of at least 3; andthe at least one wall piece being removed when attacked by a plurality of playing pieces with a total status higher than the status of the wall.
  • 9. The military war game device as claimed in claim 1 comprising: the aircraft piece moving along the plurality of numbered rows and the plurality of numbered columns of the horizontal playing surface;the aircraft piece attacking each tank piece and each soldier piece within the plurality of squares within the overlapping designated plurality of numbered rows and the plurality of numbered columns during the turn of the player when selecting a warplane attack card;the aircraft piece killing each tank piece and each soldier piece with a total status of less than four; andthe designated plurality of numbered rows and the plurality of numbered columns being determined by the warplane attack card selected by the player.
  • 10. The military war game device as claimed in claim 9 comprising: each player having three aircraft pieces;the aircraft piece attacking the opposing player aircraft piece within the plurality of squares within the overlapping designated plurality of numbered rows and the plurality of numbered columns during the turn of the player when selecting a dogfight card; andthe aircraft piece destroying or capturing the opposing aircraft piece if the opposing aircraft piece has a lower total status than the aircraft piece.
  • 11. The military war game device as claimed in claim 1 comprising: a military triumph card allowing the player to move multiple pieces during their turn;the military triumph card allowing the player to create unique status sectors in the plurality of squares of overlapping selected plurality of columns and plurality of rows;the military triumph card being selected and stored by the player;the military triumph card being played by the player during their turn; andthe military triumph card lasting only the duration of the player's turn.
  • 12. The military war game device as claimed in claim 7 comprising: the soldier piece being able to attack an opposing soldier piece or an opposing special forces piece each turn;the special forces piece being able to attack an opposing soldier piece, an opposing special forces piece, or a tank piece each turn; anda tank piece being able to attack an opposing solider piece, an opposing special forces piece, or a tank piece each turn.
  • 13. A military war game device combining elements of skill and chance comprising: a horizontal playing surface divided into a plurality of sectors, with each sector being subdivided into a plurality of squares;each of the plurality of squares being assigned a string of characters to determine the distance a plurality of playing pieces can move or attack while positioned on the square;the plurality of squares being organized on the horizontal playing surface with a plurality of numbered rows and a plurality of numbered columns;at least two sets of plurality of playing pieces, with each set being associated with each of the at least two players or team of players;the set of plurality of playing pieces comprising at least one tank piece, at least one special forces piece, at least one soldier piece, at least one aircraft piece, at least one wall piece, and at least one valley piece;a plurality of status cards designating a regular status value to the set of plurality of playing pieces associated with the player who drew the status card and designate a sector status value to each of the plurality of sectors on the horizontal playing surface;a status dial representing the regular status value of the set of plurality of playing pieces for a player;a plurality of playing pieces termed decoys moving around the horizontal playing surface undetected unless within certain areas;a plurality of playing pieces termed markers attaching to at least one of the plurality of playing pieces to indicate an injury;at least one playing dice containing a plurality of sides, each with a different numerical value;the plurality of playing pieces being assigned a monetary value;the player being able to purchase each of the plurality of playing pieces for a set monetary value;the player being able to exchange an opponent's captured plurality of playing pieces for a set monetary value;the at least one playing dice being rolled to indicate the number of plurality of playing pieces that can be moved during a turn of one of the players; andthe at least one playing dice being rolled once during the turn of one of the players.
  • 14. The military war game device as claimed in claim 1 comprising: the plurality of numbered rows being sequentially ordered one through nine; andthe plurality of numbered columns being sequentially ordered one through twelve.
  • 15. The military war game device as claimed in claim 14 comprising: at least four decoys per player;each of the decoys being unattackable by the opposing player on the horizontal playing surface unless being positioned within a predetermined row and column;a total status being a numerical value assigned to each of the plurality of playing pieces; andthe total status being the sum of the regular status and the sector status.
  • 16. The military war game device as claimed in claim 1 comprising: the markers attaching to a plurality of playing pieces that is attacked by an opposing plurality of playing pieces with a total status that is only one value higher;the plurality of playing pieces being removed from the horizontal playing surface and placed out of play when the attacked by an opposing plurality of playing pieces with a total status that is 2 or 3 values higher;the plurality of playing pieces being taken by the opposing player when attacked by an opposing plurality of playing pieces with a total status that is 4 or more values higher;the at least one valley piece lowering the status of the at least tank piece, the at least one soldier piece, and the at least one special forces piece that are within two adjacent squares in every direction of the valley piece;the at least one valley piece reducing the status value by at least 2;the at least one wall piece having a status value of at least 3; andthe at least one wall piece being removed when attacked by a plurality of playing pieces with a total status higher than the status of the wall.
  • 17. The military war game device as claimed in claim 1 comprising: the aircraft piece moving along the plurality of numbered rows and the plurality of numbered columns of the horizontal playing surface;the aircraft piece attacking each tank piece and each soldier piece within the plurality of squares within the overlapping designated plurality of numbered rows and the plurality of numbered columns during the turn of the player when selecting a warplane attack card;the aircraft piece killing each tank piece and each soldier piece with a total status of less than four;the designated plurality of numbered rows and the plurality of numbered columns being determined by the warplane attack card selected by the player;each player having three aircraft pieces;the aircraft piece attacking the opposing player aircraft piece within the plurality of squares within the overlapping designated plurality of numbered rows and the plurality of numbered columns during the turn of the player when selecting a dogfight card;the aircraft piece destroying or capturing the opposing aircraft piece if the opposing aircraft piece has a lower total status than the aircraft piece;a military triumph card allowing the player to move multiple pieces during their turn;the military triumph card allowing the player to create unique status sectors in the plurality of squares of overlapping selected plurality of columns and plurality of rows;the military triumph card being selected and stored by the player;the military triumph card being played by the player during their turn;the military triumph card lasting only the duration of the player's turn;the soldier piece being able to attack an opposing soldier piece or an opposing special forces piece each turn;the special forces piece being able to attack an opposing soldier piece, an opposing special forces piece, or a tank piece each turn; anda tank piece being able to attack an opposing solider piece, an opposing special forces piece, or a tank piece each turn.
  • 18. A military war game device combining elements of skill and chance comprising: a horizontal playing surface divided into a plurality of sectors, with each sector being subdivided into a plurality of squares;each of the plurality of squares being assigned a string of characters to determine the distance a plurality of playing pieces can move or attack while positioned on the square;the plurality of squares being organized on the horizontal playing surface with a plurality of numbered rows and a plurality of numbered columns;at least two sets of plurality of playing pieces, with each set being associated with each of the at least two players or team of players;the set of plurality of playing pieces comprising at least one tank piece, at least one special forces piece, at least one soldier piece, at least one aircraft piece, at least one wall piece, and at least one valley piece;a plurality of status cards designating a regular status value to the set of plurality of playing pieces associated with the player who drew the status card and designate a sector status value to each of the plurality of sectors on the horizontal playing surface;a status dial representing the regular status value of the set of plurality of playing pieces for a player;a plurality of playing pieces termed decoys moving around the horizontal playing surface undetected unless within certain areas;a plurality of playing pieces termed markers attaching to at least one of the plurality of playing pieces to indicate an injury;at least one playing dice containing a plurality of sides, each with a different numerical value;the plurality of playing pieces being assigned a monetary value;the player being able to purchase each of the plurality of playing pieces for a set monetary value;the player being able to exchange an opponent's captured plurality of playing pieces for a set monetary value;the at least one playing dice being rolled to indicate the number of plurality of playing pieces that can be moved during a turn of one of the players;the at least one playing dice being rolled once during the turn of one of the players;the plurality of numbered rows being sequentially ordered one through nine;the plurality of numbered columns being sequentially ordered one through twelve;at least four decoys per player;each of the decoys being unattackable by the opposing player on the horizontal playing surface unless being positioned within a predetermined row and column;a total status being a numerical value assigned to each of the plurality of playing pieces;the total status being the sum of the regular status and the sector status;the markers attaching to a plurality of playing pieces that is attacked by an opposing plurality of playing pieces with a total status that is only one value higher;the plurality of playing pieces being removed from the horizontal playing surface and placed out of play when the attacked by an opposing plurality of playing pieces with a total status that is 2 or 3 values higher;the plurality of playing pieces being taken by the opposing player when attacked by an opposing plurality of playing pieces with a total status that is 4 or more values higher;the soldier piece being able to attack an opposing soldier piece or an opposing special forces piece each turn;the special forces piece being able to attack an opposing soldier piece, an opposing special forces piece, or a tank piece each turn; anda tank piece being able to attack an opposing solider piece, an opposing special forces piece, or a tank piece each turn.
  • 19. The military war game device as claimed in claim 1 comprising: the at least one valley piece lowering the status of the at least tank piece, the at least one soldier piece, and the at least one special forces piece that are within two adjacent squares in every direction of the valley piece;the at least one valley piece reducing the status value by at least 2;the at least one wall piece having a status value of at least 3; andthe at least one wall piece being removed when attacked by a plurality of playing pieces with a total status higher than the status of the wall.
  • 20. The military war game device as claimed in claim 1 comprising: the aircraft piece moving along the plurality of numbered rows and the plurality of numbered columns of the horizontal playing surface;the aircraft piece attacking each tank piece and each soldier piece within the plurality of squares within the overlapping designated plurality of numbered rows and the plurality of numbered columns during the turn of the player when selecting a warplane attack card;the aircraft piece killing each tank piece and each soldier piece with a total status of less than four;the designated plurality of numbered rows and the plurality of numbered columns being determined by the warplane attack card selected by the player;each player having three aircraft pieces;the aircraft piece attacking the opposing player aircraft piece within the plurality of squares within the overlapping designated plurality of numbered rows and the plurality of numbered columns during the turn of the player when selecting a dogfight card;the aircraft piece destroying or capturing the opposing aircraft piece if the opposing aircraft piece has a lower total status than the aircraft piece;a military triumph card allowing the player to move multiple pieces during their turn;the military triumph card allowing the player to create unique status sectors in the plurality of squares of overlapping selected plurality of columns and plurality of rows;the military triumph card being selected and stored by the player;the military triumph card being played by the player during their turn; andthe military triumph card lasting only the duration of the player's turn.