Mixed Reality Laboratory Training Suite

Information

  • Research Project
  • 10010011
  • ApplicationId
    10010011
  • Core Project Number
    R43GM134828
  • Full Project Number
    1R43GM134828-01A1
  • Serial Number
    134828
  • FOA Number
    PA-19-272
  • Sub Project Id
  • Project Start Date
    9/5/2020 - 3 years ago
  • Project End Date
    9/4/2021 - 2 years ago
  • Program Officer Name
    BECK, LAWRENCE A
  • Budget Start Date
    9/5/2020 - 3 years ago
  • Budget End Date
    9/4/2021 - 2 years ago
  • Fiscal Year
    2020
  • Support Year
    01
  • Suffix
    A1
  • Award Notice Date
    8/31/2020 - 3 years ago

Mixed Reality Laboratory Training Suite

Abstract & Project Summary Laboratory training is a complex and labor-intensive process. The quality of laboratory procedure execution is critical for scientific validity, clinical utility and the overall safety of laboratory workers. Over the past few years Virtual and Augmented Reality (VR, AR), or in combination, Mixed Reality (MX) technologies have been a subject of great interest in the training community for the realism and interactivity provided. Evidence is emerging from published studies that AR/VR simulators provide high fidelity training experiences as well as instantaneous, unbiased, and valid assessment of technical skills for scientific and health related fields. Virtual reality training contributes to the development of skills relevant for real procedures and might shorten the learning curve for new procedures. VR training sessions can build familiarity with work environments, equipment and proper procedures can and build competency through retention prior to or in combination with traditional training. VR provides a digital environment in which the user interacts as if it in the real world. The more recent technology development, Augmented Reality (AR), has begun to prove a powerful tool for delivering complex curricula content in supportive and interactive way as well as offering intraprocedural guidance. AR differs from VR because the focus of the interaction of the performed task is within the real world instead of the digital environment. Thus, AR offers the opportunity of a digital, often interactive overlay onto a real environment. These layers of the virtual and physical environment are combined in a way that an immersive, interactive environment is experienced by the user. AR may have a strong potential in public health and clinical laboratory personnel in remote, low resource areas where infectious disease outbreaks or other medical crises occur. In the recent past the cost and complexity of developing virtual and augmented reality simulators limited their widespread distribution. This is quickly changing as commercial AR and VR technologies become more affordable and available to organizations and the public. We propose this innovative continuum of AR android smartphone/tablet applications for introductory education and orientation, and companion, immersive VR simulators for laboratory skills and procedures training. These along with the innovated ?closed-loop? AR technologies developed by Tietronix for NASA over the past 10 years adds a dimension of procedural oversight, insuring not only effective execution, but also correct outcomes of laboratory procedures. These tools present digital environments where trainees can learn about laboratory equipment and standard operating procedures quickly and correctly, thereby enabling rapid creation of an effective laboratory workforce. The envisioned tools can be matured in Phases II and III to a platform where instructional designers themselves can create newer, novel VR and AR based laboratory training materials that can be deployed on commercially available VR/AR hardware platforms (including mobile, smartphone and tablets). These tools could be quickly setup or distributed in new laboratories, field-based clinics or remote, austere environments without software programming or the need for computer expertise. The Phase I R&D activities will investigate the feasibility, and then pilot an integrated toolset of AR and VR Training applications for the Baylor College of Medicine (BCM) Global Health Initiative?s Smart Pod ?shipping container,? rapid-deploy clinic. Tietronix will utilize instructional material from BCM for a select set of procedures and practices to create virtual/augmented reality version of these procedures, along with 3D, interactive models of equipment, devices and instrumentation in the Smart Pod laboratories. The use of the Augmented Reality tools will enable trainers/educators to provide enhanced situational awareness during the laboratory procedures training by overlaying additional information such as instructions or graphical cues on top of the target system views (for example, operation or maintenance of complex laboratory equipment).

IC Name
NATIONAL INSTITUTE OF GENERAL MEDICAL SCIENCES
  • Activity
    R43
  • Administering IC
    GM
  • Application Type
    1
  • Direct Cost Amount
  • Indirect Cost Amount
  • Total Cost
    149890
  • Sub Project Total Cost
  • ARRA Funded
    False
  • CFDA Code
    859
  • Ed Inst. Type
  • Funding ICs
    NIGMS:149890\
  • Funding Mechanism
    SBIR-STTR RPGs
  • Study Section
    ZRG1
  • Study Section Name
    Special Emphasis Panel
  • Organization Name
    TIETRONIX SOFTWARE, INC.
  • Organization Department
  • Organization DUNS
    082847653
  • Organization City
    HOUSTON
  • Organization State
    TX
  • Organization Country
    UNITED STATES
  • Organization Zip Code
    770582794
  • Organization District
    UNITED STATES