1. Field of the Invention
This invention relates to a mobile computing device, such as a smartphone or tablet, with specific features that assist blind or low-vision users. The computing device may also appeal to general users with good vision.
2. Description of the Prior Art
Smartphones are in widespread use, but the dominant, typical form factor, a sheet of touch-screen glass in a thin casing, can be challenging for blind or low-vision users to operate confidently and with assurance. Nevertheless, smartphones such as the iPhone from Apple are popular with blind and low-vision users because of the high-quality of manufacturing and materials, leading to an engaging tactile experience, and the large number of third party apps specifically for the blind and low-vision users.
Nevertheless, there is great scope for improving the smartphone and tablet user experience for blind and low-vision users. This specification describes innovations in this field.
The invention is a mobile computing device including a physical feature which defines the centre-line of the device across the short and/or long axes of the device.
Additional concepts or features include the following:
The invention is described with reference to the accompanying drawings, in which:
Mobile computing devices in accordance with this invention may implement a number of high-level design principles for mobile telephone handset design, such as:
The specific concepts and features of one implementation include the following nice core concepts, which can each be independently implemented in a mobile computing device, and also combined with any one or more of the listed concepts and features. The term ‘handset’ will be used to refer to the device and covers any form of mobile computing device, such as a smartphone, tablet or phablet.
The handset includes a touch screen display 5 and a physical keyboard 6 and the main body of the device has a left-right asymmetrical shape (e.g. it is not a conventional shape that is left/right symmetrical like a conventional candy bar phone or iPhone). It is designed so that a blind or partially sighted user can immediately orient the handset correctly.
Referring to
This dedicated feature facilitates the blind or partially sighted user in correctly orienting the phone and in enabling them to rapidly construct and confirm their ‘mental map’ of the handset and the location of its buttons and screen in relation to their own fingers and hands. It is cognitively better to have a dedicated feature than multi-purpose features since that is easier and faster for the user—for example, although a specific key on the keyboard might have a small raised feature which, once found, enables the user to correctly orient the device, it is faster and easier for the user to have dedicated features which solely define the centre-line(s) of the device. For example, this device includes centre-line 3 down part of the middle of the phone along its long axis; and/or centre-line 2 down the middle of the phone along its short axis; both centre-lines can extend along part or all of the sides of the device and the back surface.
The centre-line feature can be a thin, raised ridge (see
The centre-line ridges can be formed on the sides of the device, providing tactile context and re-assurance of the position of the device in the user's hands. The ridge (
3. Front Facing Speaker Grill Includes Multiple Front-Facing Audio Output Ports that Lie Adjacent to the Keys of the Physical Keyboard
By providing for multiple audio output ports (
The audio output ports can be positioned along the side edges of the keyboard, so where there are four rows of keys, then there would be four audio output ports along each side of the keys. The audio output ports can also be formed as apertures in channels formed into the keyboard; a single channel can appear to extend the width of the keyboard, terminating at each end in an audio output port. The ports can be acoustically tuned.
4. Handset Includes a Haptic Feedback Touch Screen Display Plus Haptic Feedback Physical Keys, all Mounted on the Same Base, and Vibrationally Insulated from the Rest of the Handset by a Flexible Mounting
The handset includes both a haptic touch screen 5 as well as haptic physical keys 6 (see also
This haptic keyboard can be implemented in several different ways, such as a dedicated haptic system for both the display area and the keyboard, or a single haptic system providing tactile feedback across both the touch screen and the physical keys. Typical haptic technology is ViviTouch™ from Active Muscle, Inc., in which an electro-active polymer module sits just below the display screen and keypad, enabling a user to feel haptic touch sensations that mimic the pressing of a key or moving a control slider etc.
The keyboard area and the touch screen are both mounted on the same base, which is vibrationally insulated from the rest of the handset by a flexible mounting, such as a rubber barrier or seal. This ensures that the haptic vibrations are not propagated to parts of the handset where they would confuse the user—for example if a user is holding the handset, and is being given haptic feedback with his finger touching the touch screen, but there is some residual vibration reaching the back of the handset, then that can confuse the physical feedback; for blind and partially sighted users, clear and unambiguous physical feedback is especially important.
Keyboards often have a small raised button or indent on a specific button (usually numeric key ‘5’) to allow the user to orient their fingers on the keypad by touch alone. We extend that principle by providing (see
5. When the User Touches a Physical Key, then there is Both Visual Confirmation Feedback on the Display, and Audio Confirmation Feedback. Actual Selection of the Key is then Confirmed with Haptic Feedback.
The capacitive keys in the keyboard may activate a large letter or number graphic shown on the display and then an audio voice speaking out aloud the letter or number. Confirmation of selection of that letter or number is then confirmed with haptic feedback on the physical key.
This may be implemented in a two-state key and related control software that enables (i) initial selection and (ii) actual confirmation. For example, as shown in
Where a two-state key is not used, so that selection/confirmation is completed in a single action, then the same approach of providing visual and audio confirmation can occur, however, if the user mistakenly selected that key, the user has then to delete it using a conventional delete or backspace operation (when the user selects the delete/backspace, the device displays a large ‘delete/backspace’ icon or graphic and the speaker says ‘delete’ or ‘backspace’).
The visual and audio confirmation is not limited to confirming numbers, and can allow the user to discover the functions of any of the physical keys—touching them will cause an audio and visual explanation of their function (as with a conventional handset UI, the function of a physical key may also alter—i.e. be context specific).
If the touch-screen displays is displaying a number or word, then the user can trace his fingers slowly over that number or word and the individual numbers or letters are then read back by the phone. With words, the device can read back entire words using on-device speech synthesis software.
6. The Handset has a Separate Camera that Isn't Integrated into the Camera Body
The camera is a very important feature of a device for the blind or partially sighted. One disadvantage of current cameraphones is that the camera is permanently integrated into the body of the phone. In this implementation, the handset may include a camera that is not integrated into the handset body, but is instead physically tethered, separable or separate (a conventional rear and/or front facing camera can also be provided in the main body). For the blind or partially sighted, having the camera tethered, separate or separable allows them more flexibility in positioning the camera exactly where they need it, whilst also keeping their handset where they need it too.
The tethered camera can provide a magnified image of text to aid reading or object identification. The camera could be placed close to the text to be read and the magnified image displayed on the handset—the user can then place the handset close to his/her eyes for easy and more comfortable viewing—something not possible where the camera is integrated into the handset. A zoom function can be provided, with controls on the handset, to allow fast and easy zooming of the image.
With sophisticated, (probably) cloud-based object recognition (which could be purely machine based or a machine-human assisted hybrid), it can enable a user to simply point the camera at a street scene and for the street to be recognized, or at least (especially in combination with GPS) the user's orientation on a street to be established. The handset can then describe the location and provide a clear, simplified graphic of the street orientation and possibly directions to a destination. The same approach can be taken to recognizing and audibly describing objects and buildings.
Optical character recognition could also be provided—the user could for example point the camera at a newspaper or ticket etc. and the OCR (local to the handset or cloud-based, or a combination) could then interpret the scene. The handset could then display the text greatly enlarged on the handset display and/or read out the text. Facial recognition could also be provided; the user could point the camera at a person and the handset could speak that person's name if their face has been recognized.
The remote wand (
7. Handset with Drop Sensing App
Dropping a phone can be very distressing for a blind or partially sighted person. Handsets usually include a solid-state accelerometer and the particular type of accelerations associated with a handset falling and then hitting a hard surface give a good indication of when the handset has been inadvertently dropped. An app (possibly downloaded from an application store like the iPhone app store or Android Market) could use that acceleration data and then, to facilitate the user finding the phone, the app could cause the handset to ping or make some other sound; the display could also flash.
Although the touch screen provides good touch-based control, it is possible to extend the concept of touch control to other surfaces of the handset. For example, the whole back area of a mobile phone could be used for multiple tapping and ‘swyping’ (possibly with haptic sensory feedback). So anywhere on the phone surface becomes a potential source for activation of UI events through tapping the selected surface. The surface may be flat, contoured and finished in a variety of surface treatments and materials. The user could for example tap twice on the back of the phone (anywhere on the back, or in a specific region, which could be user-set) to turn it on, or to open the password-based unlocking feature. The user could program a specific sequence, rhythm or pattern of taps to act as the password (a feature that might be appealing even for sighted users).
9. Colour Sensing Software—the Colour Name is Spoken with Tonal Variations
The handset speaks the colour of objects/scenes it is imaging with its camera (the camera may be integrated, tethered, separable or separate).
Audio volume feedback is also possible: by sensing the dynamic/sliding transition between specific colors and their brightness 218, that transition can be audibly encoded by changing the volume and/or pitch. In more general terms, any of the conventional parameters of chroma, saturation, purity, and intensity can be audibly encoded in a suitable manner (e.g. tone, whether volume, whether rising or falling). Haptic feedback 219 can be provided to encode transitions between specific colours, such as the edges of colour regions 215.
Any aspect of size, contrast, colour scheme can be personalized either manually or automatically to the user's profile. Also, as the user's faculties are likely to change, there is a ‘continuous’ adjustment mechanism to enable all of these UI aspects to be easily updated. Customisation of calibration of all UX is possible; for example, colour blindness correction.
GUI may be consistently simplified to show just 6 rows, each with just a single function (indicated by a large icon and text).
This can be key to physical differentiation. Having a combination of taps on the back surface of the phone to indicate you are about to go outside, which then reconfigures the UI e.g. changes priority of the contacts list, makes the ring tone louder.
Ability to download eye test and hearing test results at the opticians onto the mobile handset and retune the display colours, fonts, sound of screen reader and ring tone. It is also possible to include a built in text reminder of the follow on appointment at the opticians.
4. Haptics Combined with Physical Features
The physical buttons do not need to move due to capacitive switches on each key—this will enable a lower cost product that is more robust.
IR temperature sensor can be used to control and enhance the colours displayed—for example to make contact book pictures enhanced, to aid recognition. This could be combined with a distance sensor. A motion detector in the handset can be very useful—for example as the user hovers around the handset with his or her hand looking for the handset—the waving can be detected. Bluetooth syncing would be possible if the handset is in another part of the user's house. A key fob could vibrate or whistle louder when near the handset.
Specifically being able to sense size relative to a standard mass (large to small), maybe using known things for calibration (dog, person, small car, truck, bus, airplane, small house, apartment building, high rise, mountain).
Via again use of vibration to indicate size/mass. Much of this will be tied to location based services (if the phone knows where you are and what you are pointing at). Text enhancement—using camera as magnifier. This would be a really useful tool for seniors who need glasses.
Also thought of as simple tones representing color characteristics etc.
Recognizing objects/blocks of things—haptic feedback when you move from object to object.
10. Hue View—can be Used to Allow a Blind Person to Ensure they Select Clothes which Match
Number | Date | Country | Kind |
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1210566.4 | Jun 2012 | GB | national |
1210570.6 | Jun 2012 | GB | national |
1210572.2 | Jun 2012 | GB | national |
1210577.1 | Jun 2012 | GB | national |
1210581.3 | Jun 2012 | GB | national |
1210583.9 | Jun 2012 | GB | national |
1210586.2 | Jun 2012 | GB | national |
1210589.6 | Jun 2012 | GB | national |
1210592.0 | Jun 2012 | GB | national |
2010588.8 | Jun 2012 | GB | national |
Filing Document | Filing Date | Country | Kind |
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PCT/GB2013/051565 | 6/14/2013 | WO | 00 |