1. Technical Field
This disclosure relates to networked gaming devices, and, more specifically, to a technique for acquiring, analyzing, and displaying information relating to casino gaming activities on a mobile display system.
2. Background
Gaming systems are becoming ever larger and more complex. Geographically, a gaming system may comprise hundreds of linked or unlinked gaming devices within a single casino. In addition, the systems may now span multiple properties, with gaming machines over a wide geographic area connected to one another or associated with the same system.
Today's gaming systems may have a variety of features or functions which make the system very complex. Of course, the operational components of a gaming system are likely to include a large number of gaming machines, table games, keno stations, cashier workstations, auditor workstation, accounting workstations, and many other related system elements. These system elements are likely to be connected to a host computer via a network. Via this connection, information may be transmitted to each gaming machine or other device and information may be transmitted from each gaming machine or device. This information may comprise a wide variety of information, such as security information and gaming machine activity information.
Each gaming machine may also be associated with a player tracking network. This network may include the same communication links and host computer. However, this portion of the system is specially adapted to perform such functions as receiving player identification, such as by a player tracking card inserted into a card reader at the gaming machine, and tracking of player game play information. This information may include coin in and coin out information from the gaming machine.
A gaming machine may also be associated with a progressive network or system. Here, a group of gaming machines are associated, and amounts wagered may be placed in a common pool which can be won playing any one of the machines associated with the progressive system.
A gaming machine may also be provided with a communication link to a financial system. This system or function includes components arranged to permit a player to use a credit card or similar form of credit associated with an outside financial institution for providing credit for playing the gaming machine.
A gaming machine may also be associated with a cashless transaction system, such as International Game Technology's EZ-PAY™ system. Such a system includes components arranged to print tickets representing monetary value in lieu of dispensing actual currency or coin.
The complexity and size of these gaming systems creates a number of difficulties. For example, it is desirable to be able to determine, in real-time, the location of a specific gaming machine and obtain information regarding its operation. It is surprisingly difficult to locate a particular gaming machine, given the size of the machine. However, in a large casino with thousands of machines, and considering that the layout of the casino may be changed with some frequency, the location of a particular machine is often somewhat difficult to determine.
It is also often difficult to access desired real-time information regarding real-time casino activities such as, for example: player activities/locations, employee activities/locations, gaming machine locations/activities, etc. For example, the information regarding a particular machine, such as information regarding player activities, security, cashless transactions and the like may be found in different data files and with different computers or host arranged to implement the various functions or systems with which the gaming machine is associated.
The due to the existing factors which contribute to the difficulty in obtaining and/or accessing desired real-time information relating to casino activities, it is often difficult for a casino operator (e.g., owner, manager, employee, etc.) stationed on the casino floor to stay informed of current conditions or activities in the casino which may affect that particular casino operator. As a result, the casino operator may miss one or more opportunities to timely perform one or more tasks which otherwise could have performed in a timely manner had the operator had real-time access to information relating to such opportunities.
In light of the above, there exists a general need for facilitating the acquiring, analyzing, and displaying of real-time information relating to casino gaming activities on a mobile display system.
Various aspects of the present invention are directed to different methods, devices, systems, and computer program products for displaying filtered casino-related information on a mobile device. In one implementation aspects of the inventions may be embodied in a mobile device which includes at least one interface operable to provide a wireless communication link to other network device in a casino data network. According to various embodiments, casino information relating to various casino activities may be acquired by the mobile device and/or other devices in the casino network. Geolocation information relating to a current location of the mobile device may also be acquired. A first set of filter parameters may be identified and/or generated for use in generating filtered casino information. Filtered casino information may be generated by applying the first set of filter parameters and geolocation information to the acquired casino information. At least a portion of the filtered information may be displayed to a user via a display at the mobile device. According to a specific embodiment, at least a portion of the filtered information may be generated based upon a current location of the mobile device. In one implementation, the displayed filtered information may include a first graphical user interface (GUI) adapted to display a graphical representation of a portion of an actual gaming environment. Additionally, in at least one embodiments, the acquired casino information may include real-time data relating to casino gaming activities.
According to specific embodiments of the present invention, the filtered information displayed at the mobile device may include a first graphical user interface (GUI) adapted to display representations of objects which are within a predetermined distance from the mobile device. The first graphical user interface (GUI) may be further adapted to not display representations of objects which are not within a predetermined distance from the mobile device.
According to various implementations, various types of filter parameters may be used for generating customized, filtered information to be displayed at the mobile device. Examples of such filter parameters may include: filter parameters relating to casino gaming machine data, filter parameters relating to casino player tracking data, filter parameters relating to casino employee data, filter parameters relating to casino gaming system alerts, filter parameter relating to casino gaming events, etc.
In at least one embodiment, a graphical representation of a selected portion of a physical gaming environment may be generated. The graphical representation may include graphical objects representing one or more physical components of the gaming environment. A first portion of the graphical representation may be displayed at one or more displays of the mobile device. In one implementation, the first portion of the graphical representation may include one or more displayed objects representing one or more of the physical components which are located in the selected portion of the of the gaming environment. Further in at least one implementation, the first portion of the graphical representation may include one or more displayed objects representing one or more portions of an actual physical environment of the selected gaming environment. Examples of such objects may include: gaming machines; game tables; players; casino employees; walls; hallways; fixtures; lights; signage; doors; flooring; type of flooring; floor coverings; floor covering designs; wall coverings; etc.
Additional objects, features and advantages of the various aspects of the present invention will become apparent from the following description of its preferred embodiments, which description should be taken in conjunction with the accompanying drawings.
The present invention will now be described in detail with reference to a few preferred embodiments thereof as illustrated in the accompanying drawings. In the following description, numerous specific details are set forth in order to provide a thorough understanding of the present invention. It will be apparent, however, to one skilled in the art, that the present invention may be practiced without some or all of these specific details. In other instances, well known process steps and/or structures have not been described in detail in order to not obscure the present invention.
One aspect of the present invention relates to a method and apparatus for graphically representing a at least a portion of a casino gaming environment on a mobile device, including details regarding specific components of the environment. In the following description, numerous specific details are set forth in order to provide a more thorough description of the present invention. It will be apparent, however, to one skilled in the art, that the present invention may be practiced without these specific details. In other instances, well-known features have not been described in detail so as not to obscure the invention.
According to different implementations, the gaming environment, or portions thereof, may be rendered and displayed as two-dimensional and/or three-dimensional graphical representations of the arrangement or layout of the physical environment, such as a casino structure. In one embodiment, the representation includes images or graphical representations of the components of the environment in the surrounding physical environment, i.e. presenting the gaming environment in “virtual” format. The components may comprise individual gaming machines, table games and other gaming devices such as cashier workstations, accounting workstations and other components. A further aspect of the invention comprises a method and apparatus for providing information regarding individual components of the gaming environment from or in the graphical representation.
The gaming system 22 includes a plurality of gaming system devices 24 or components. The gaming system devices 24 may include gaming machines 25, such as those known as video or slot machines. The devices 24 may also include “table” games 27 such as Blackjack and Roulette. The gaming devices 24 may also include components or devices such as player tracking card readers 29, coin counters and the like, which devices or components may be linked or associated with other devices. The devices or components may also comprise computers or servers and communication equipment, cashier and accounting workstations and a wide variety of other elements.
In one embodiment, the gaming system 22 may include a variety of sub-systems. These sub-systems may be partially or fully independent of one another or may be related. In one embodiment, each system may be included or be part of a network.
In one embodiment, the gaming system 22 may include a game presentation/operation system which includes at least one game server 26. The game server 26 may comprise a computing device including a processor and a memory. The game server 26 may be adapted to perform a variety of functions. This functionality may be implemented by software and/or hardware of the server 26. In one embodiment, the game server 26 may be arranged to provide information or instructions to the one or more gaming devices 24 or individual gaming system components. The information may comprise game code and control data. In one embodiment, the game server 26 may also be arranged to accept information from the gaming devices 24 or components. For example, the game sever 26 may accept information regarding the status of operation of a particular gaming system device 24 (such as “normal” or “malfunction”).
In one embodiment, the game server 26 is part of a network which includes a communication link between the game server 26 and selected gaming system device(s) 24 and/or other component(s) with which communication is desired. A communication interface may be associated with the game server 26 and each device or component for facilitating the communication. The communication interfaces may have a variety of architectures and utilize a variety of protocols such as IEEE-1394 (FireWire™) or Ethernet in the case where the communication link is a wired link, or a wireless link utilizing a wireless protocol such as 802.11, Bluetooth™, Radio Frequency (RF), Infrared, etc. The communication links may transmit electrical, electromagnetic or optical signals which carry digital data streams or analog signals representing various types of information.
In one embodiment, such as when the gaming device 24 comprises a gaming machine 25, the device may include a master gaming controller which controls the functions of game operation. The communication interface may be associated with the master gaming controller, permitting data to be transmitted between the game server 26 and the master gaming controller.
In one embodiment, the gaming system 22 may include a player tracking system which includes at least one player tracking server 28. The player tracking server 28 may also comprise a computing device including a processor and a memory. The player tracking server 28 is preferably adapted to perform player tracking functions, as is well known in the art. For example, the player tracking server 28 may store information regarding the identities of players and information regarding the game play of those players. This information may include time of play, coin in/coin out or other monetary transaction data, and in an arrangement where players are awarded points based on play, a player's point total.
Once again, the player tracking system includes a network comprising a communication link provided between the player tracking server 28 one or more of the gaming devices 24 having a player tracking function or other components of the gaming system 22 associated with the system. In one embodiment, such as where the gaming device 24 comprises a gaming machine, the device may include a management interface board which controls a card reader. The management interface board may be arranged to receive data from the master gaming controller of the gaming system device 24. A communication interface is associated with the management interface board, permitting data to be transmitted between the player tracking server 28 and the management interface board.
In the case of table games and the like, a card reader 29 may be associated with, such as located near, the table. A player may utilize the card reader to identify themselves. Information regarding play of the table game may be input through an input device by a dealer, coin counter or the like, and this information may be transmitted to the player tracking server 28.
In one embodiment, the gaming system 22 may include an accounting system which includes at least one accounting server 30. The accounting server 30 may comprise a computing device including a processor and a memory. The accounting server 30 is preferably adapted to perform financial related functions, such as track financial transactions such as bets and payouts, and perform reconciliations with monies collected from the gaming system devices 24, such as gaming machines 25, tables games 27 and the like. The accounting server 30 may be associated with a wide variety of devices, including individual gaming system devices 24 and other servers. Once again, a communication link is preferably provided between the accounting server 30 and each device with which communications is desired.
In one embodiment, the gaming system 22 may include a progressive award system which includes at least one progressive server 32. The progressive sever 32 may comprise a computing device including a processor and a memory. The progressive server 32 may be adapted to generate progressive award information. In one arrangement, the progressive server 32 may obtain information regarding amounts bet at specific gaming system devices 24, such as gaming machines 25 or table games 27. Utilizing this information, a progressive jackpot award amount may be generated and updated. The information may be transmitted to one or more displays 34 associated with participating devices 24. Once again, a communication link is preferably provided between the progressive server 32 and each device with which communications is desired. For example, a link may be provided between the progressive server 32 and accounting server 30 for providing payout information to the accounting server 30.
It will be appreciated that the communications links between the various components may be separate and distinct or may be commonly used. It will also be appreciated that one or more of the functions or applications described above may be consolidated, such as at a common server or host. Further, other components for implementing other functionality may be provided. For example, a variety of computing devices, such as user stations, may be connected to the various systems. Printers and other peripheral devices may also be connected to each network or system.
As is known in the art, such a gaming system 22 is generally located at least partially in one or more physical gaming environments, such as a casino. The casino may include publicly accessible game areas where certain of the gaming system devices 24, such as gaming machines and table games are located, as well as secure areas where the servers and other components are located.
In a preferred embodiment of the invention, a virtual information host 36 is associated with or comprises a portion of the gaming system 22. In one embodiment, the host 36 comprises a computing device which includes a processor, memory and a display. One embodiment of the host 36 is described in greater detail below. The virtual information host 36 may be one or more devices separate from devices performing other functions of the system 22, or may be integrated with existing devices.
In a preferred embodiment, the virtual information host 36 is adapted to perform functions relating to acquiring, managing, rendering, generating and/or displaying real-time and/or non real-time casino gaming system or “gaming environment” graphical information and information regarding one or more components of the gaming system or environment. Such functionality may also include the generation of at least one graphical user interface on at least one mobile device (e.g., 31) which is configured or designed to graphically display information (e.g., real-time casino information) relating to selected aspects of casino activity. Examples of different graphical user interface is which may be displayed on the mobile device are illustrated in
As illustrated in the example of
The gaming terminals (e.g., 218, 220, 222) may include gaming machines such as video and mechanical slot machines and or gaming terminals providing video game play for games such as bingo games, keno games and lottery games. The gaming terminals may be located in many different venues such as casinos, stores, restaurants, bars and boats where the venues may be owned and operated by different gaming entities. For instance, gaming terminal 218 may be located in a casino owned by a first gaming entity, gaming terminal 220 may be located in a store on a route with multiple different stores owned by a second gaming entity and gaming terminal 222 may be located on a floating casino owned by a third gaming entity.
The gaming terminals 218, 220 and 222 may send game transaction information, such as coin-in and coin-out, game software component information, such as the versions of software residing on each gaming terminal and the version of a game being played, and player tracking information, such as the identity of a player playing a game on the gaming machine. The gaming terminals 218, 200 and 222 may send and may receive information directly from the GTDR 200 or the gaming terminals may communicate with the GTDR 200 via an intermediate device such as a cashless system server. Information received from the gaming terminals may be archived in the gaming terminal database 210 on the GTDR. In addition, the GTDR 200 may poll various servers such as bonus game servers, cashless system servers, progressive game servers for gaming information that may stored in the gaming terminal database 210.
The GTDR 200 may communicate with the gaming terminals, 218, 220 and 222 and other remote gaming devices, such as portable computers, printers, personal digital assistants and computers located at various gaming venues, using the network interface(s) 208. The network interface(s) 208 may include a wireless network interface 211 and/or a wired network interface 213. The GTDR 200 may utilize a firewall 209 to prevent unauthorized access to data stored in the GTDR 200. Access firewalls may provided by CISCO Systems (San Jose, Calif.).
The GTDR 200 stores gaming information, such as gaming transaction information, game software components and game software component information, in a partitioned gaming terminal database 210. In one embodiment, the information stored in the gaming terminal database may be partitioned according to gaming entities. For instance, gaming information from a first gaming entity be may stored in a first partition of the gaming terminal database 212, gaming information from a second gaming entity may be stored in a second partition 214 and gaming information from a third gaming entity may be in a third partition 216. The number of partitions may vary and is not limited to the three partitions described in the present example. In at least one alternate embodiment, the information stored in the gaming terminal database may not be partitioned according to gaming entities.
The gaming terminal database 210 may be a hard drive, CD-Read/Write drive or any other storage medium or combinations of storage mediums appropriate for storing large amounts of game information. The large amount data and variety of game programs on each gaming terminal may be managed using the data and program management tools of the GTDR 200. Each game program may comprise of plurality of game software components. In
The associations between gaming terminal database elements and the gaming terminals may be managed and leveraged with specific GTDR 200 tools that utilize information that may be stored in the data repository such as within a database structure of some type. For instance, the system may be used to establish relationships between users, terminal information, site information, and gaming terminals. With a given set of relationships established using the system, the casino operator may then identify the configuration desired of a particular gaming terminal or groups of gaming terminals. An example of the structure, relationships and types of information that may be stored in a data partition 216 for a particular gaming entity is shown in the
The GTDR 200 may receive various types of game transaction information from gaming terminals connected in some manner to the GTDR 200. The game transaction information may be used to determine the relative performance of different games and gaming terminals. The game transaction information may be stored in a relational database allowing search and queries of various different data categories 260. The data categories may be specify various data relationships. For instance, game transaction information, such as coin-in, coin-out, and amount bet per game, may be stored according to specific games as game data 248. The game data may be a composite of game data obtained from multiple gaming terminals operating at different locations. Many data fields may be associated with the game data such as the time, game version, location, gaming terminal and player, and stored as a data record. The data fields may be utilized by analysis tools residing in the GTDR 200 to generate various information relationships such as game performance as a function of time, game performance as a function of location, game performance as a function of game version and game performance as a function of player.
The data categories 260 may be used to store commonly accessed data combinations to minimize analysis times. Many different combinations of game transaction information and other game information for various groups of gaming terminals may be stored in the gaming terminal database 210 as a queryable database. Other examples of game data categories may include: 1) gaming terminal data 250, which may be a history of game performance on a particular gaming terminal for all of its past configuration, 2) player data 252, which may be a composite of a player's game play on many different gaming terminals, 3) route data 254 which may be a composite of gaming terminal information for a group of gaming terminals on a route comprising a number of gaming venues such as stores and 4) venue data 255 which may be a composite of terminal information for a groups of gaming terminals at a particular venue such as a casino, a subset of gaming terminals within a casino, a store or a restaurant. Again many types of data categories may be possible. The number of potential data categories may depend on the number of fields associated with each data record obtained from a gaming terminal and a processing power of the GTDR 200 because too many data categories may result in a degradation of search performance on the GTDR 200.
The processor and memory 206 on the GTDR 200 may be used to execute a number of analysis tools 270 (e.g. gaming repository applications) residing in each data partition, including 212, 214 and 216 in the gaming terminal database 210. The gaming repository applications 270 as well as the game transaction information and game software components stored in the gaming terminal database 210, may be proprietary and in some cases may not be shared by different gaming entities. The analysis tools 270 may utilize a number of user interfaces such as graphics tools for presenting data generated in each application. For instance, an interface may display the current game software components on a gaming terminal as highlighted in a list of game software components available on the gaming terminal. These interfaces may be viewed on displays, including 202, or remote computers which are connected to the GTDR 200.
The gaming repository applications 270 may include: 1) data analysis applications 272, which may be used to establish data categories and various relationships between data categories, 2) version management tools 273, which may be used to identify the game software components on a particular gaming terminal and then update one or more game software components by downloading game software components from the GTDR 200, 3) configuration and scheduling tools 274, which may be used to automatically configure one or more gaming terminals according to one or more scheduled update triggers, 4) query configuration application, which may be used to design query relationships in the database that are suited to a particular users needs and 5) report generation applications for formatting game transaction information. The gaming repository application 270 are not limited to these applications and many types of gaming repository applications are possible.
Data from the various applications executed on the GTDR 200 may be shared and utilized by other applications. For instance, the data analysis tools 272 may be used to establish relationships between game versions, game transaction information, site information and gaming terminal information. The relationships may be utilized by the configuration application 274 to establish configurations for one or more gaming terminals. The configuration application may identify the current set of game software components used for game play on a particular gaming terminal and then compare the identified software components with game software components required for a new game configuration (e.g. a plurality of game software components are used to present a game presentation on each game presentation). The result of the comparison may be a list of game software components that need to be updated on the gaming terminal to enable the new game configuration. The configuration management tool 274, which is executed by the processor 206, may then download the game software components required for the new game configuration to the gaming terminal via the network interface 208. A similar process may be used by the software version management to update versions of software residing on one or more gaming terminals.
The scheduling tools may be used to automatically update the configurations of one or more gaming terminals according to a number of update triggers. Updates might be triggered at certain times, such as hourly, daily or weekly, according to player input, or according to game performance. For instance, when a game is performing poorly on a gaming terminal, game software components to enable a new version of the game being played or a different game may be downloaded to the gaming terminals connected to the GTDR 200. The gaming performance of the gaming terminals may be monitored by the GTDR 200 so that the download may be performed automatically. As another example, different paytables may be downloaded to different gaming terminals at specific times of the day to encourage game play during off-peak hours or increase profits during peak hours. Yet another example, the GTDR may download new game software components to a particular gaming terminal being utilized by a particular player. The download may occur as a result of a data analysis indicating personal game playing preferences of a particular player such as liking particular sounds or graphics. The download may occur automatically without being initiated by the player or may be initiated by the player.
In one implementation, processor 310 and master gaming controller 312 are included in a logic device 313 enclosed in a logic device housing. The processor 310 may include any conventional processor or logic device configured to execute software allowing various configuration and reconfiguration tasks such as, for example: a) communicating with a remote source via communication interface 306, such as a server that stores authentication information or games; b) converting signals read by an interface to a format corresponding to that used by software or memory in the gaming machine; c) accessing memory to configure or reconfigure game parameters in the memory according to indicia read from the device; d) communicating with interfaces, various peripheral devices 322 and/or I/O devices 311; e) operating peripheral devices 322 such as, for example, card reader 325 and paper ticket reader 327; f) operating various I/O devices such as, for example, display 335, key pad 330 and a light panel 316; etc. For instance, the processor 310 may send messages including configuration and reconfiguration information to the display 335 to inform casino personnel of configuration progress. As another example, the logic device 313 may send commands to the light panel 337 to display a particular light pattern and to the speaker 339 to project a sound to visually and aurally convey configuration information or progress. Light panel 337 and speaker 339 may also be used to communicate with authorized personnel for authentication and security purposes.
Peripheral devices 322 may include several device interfaces such as, for example: card reader 325, bill validator/paper ticket reader 327, hopper 329, etc. Card reader 325 and bill validator/paper ticket reader 327 may each comprise resources for handling and processing configuration indicia such as a microcontroller that converts voltage levels for one or more scanning devices to signals provided to processor 310. In one embodiment, application software for interfacing with peripheral devices 322 may store instructions (such as, for example, how to read indicia from a portable device) in a memory device such as, for example, non-volatile memory, hard drive or a flash memory.
The gaming machine 300 also includes memory 316 which may include, for example, volatile memory (e.g., RAM 309), non-volatile memory 319 (e.g., disk memory, FLASH memory, EPROMs, etc.), unalterable memory (e.g., EPROMs 308), etc. The memory may be configured or designed to store, for example: 1) configuration software 314 such as all the parameters and settings for a game playable on the gaming machine; 2) associations 318 between configuration indicia read from a device with one or more parameters and settings; 3) communication protocols allowing the processor 310 to communicate with peripheral devices 322 and I/O devices 311; 4) a secondary memory storage device 315 such as a non-volatile memory device, configured to store gaming software related information (the gaming software related information and memory may be used to store various audio files and games not currently being used and invoked in a configuration or reconfiguration); 5) communication transport protocols (such as, for example, TCP/IP, USB, Firewire, IEEE1394, Bluetooth, IEEE 802.11x (IEEE 802.11 standards), hiperlan/2, HomeRF, etc.) for allowing the gaming machine to communicate with local and non-local devices using such protocols; etc. Typically, the master gaming controller 312 communicates using a serial communication protocol. A few examples of serial communication protocols that may be used to communicate with the master gaming controller include but are not limited to USB, RS-232 and Netplex (a proprietary protocol developed by IGT, Reno, Nev.).
A plurality of device drivers 342 may be stored in memory 316. Example of different types of device drivers may include device drivers for gaming machine components, device drivers for peripheral components 322, etc. Typically, the device drivers 342 utilize a communication protocol of some type that enables communication with a particular physical device. The device driver abstracts the hardware implementation of a device. For example, a device drive may be written for each type of card reader that may be potentially connected to the gaming machine. Examples of communication protocols used to implement the device drivers 259 include Netplex 260, USB 265, Serial 270, Ethernet 275, Firewire 285, I/0 debouncer 290, direct memory map, serial, PCI 280 or parallel. Netplex is a proprietary IGT standard while the others are open standards. According to a specific embodiment, when one type of a particular device is exchanged for another type of the particular device, a new device driver may be loaded from the memory 316 by the processor 310 to allow communication with the device. For instance, one type of card reader in gaming machine 300 may be replaced with a second type of card reader where device drivers for both card readers are stored in the memory 316.
In some embodiments, the gaming machine 300 may also include various authentication and/or validation components 344 which may be used for authenticating/validating specified gaming machine components such as, for example, hardware components, software components, firmware components, information stored in the gaming machine memory 316, etc. Examples of various authentication and/or validation components are described in U.S. Pat. No. 6,620,047, entitled, “ELECTRONIC GAMING APPARATUS HAVING AUTHENTICATION DATA SETS,” incorporated herein by reference in its entirety for all purposes.
In some embodiments, the software units stored in the memory 316 may be upgraded as needed. For instance, when the memory 316 is a hard drive, new games, game options, various new parameters, new settings for existing parameters, new settings for new parameters, device drivers, and new communication protocols may be uploaded to the memory from the master gaming controller 104 or from some other external device. As another example, when the memory 316 includes a CD/DVD drive including a CD/DVD designed or configured to store game options, parameters, and settings, the software stored in the memory may be upgraded by replacing a first CD/DVD with a second CD/DVD. In yet another example, when the memory 316 uses one or more flash memory 319 or EPROM 308 units designed or configured to store games, game options, parameters, settings, the software stored in the flash and/or EPROM memory units may be upgraded by replacing one or more memory units with new memory units which include the upgraded software. In another embodiment, one or more of the memory devices, such as the hard-drive, may be employed in a game software download process from a remote software server.
In some embodiments, the gaming machine 300 may also include a geolocation module 346, and a wireless communication module 348. In one implementation, the geolocation module 746 may be configured or designed to acquire, generate and/or provide geolocation or positional information to/from external devises such as, for example, other gaming machines, remote server(s), mobile device(s), etc. For example, in one implementation, the gaming machine 300 may transmit geolocation information to a mobile device in order to allow the mobile device to determine its location on the casino floor relative to the gaming machine. In at least one implementation communication between the mobile device and the gaming machine may be implemented via a wireless interface using the wireless communication module 348. In one implementation, the wireless communication module 348 may be configured or designed to communicate using one or more wireless interfaces/protocols such as, for example: 802.11 (WiFi), 802.15 (including Bluetooth™), 802.16 (WiMax), 802.22, Cellular standards such as CDMA, CDMA2000, WCDMA, Radio Frequency (e.g., RFID), Infrared, Near Field Magnetics, etc.
It will be apparent to those skilled in the art that other memory types, including various computer readable media, may be used for storing and executing program instructions pertaining to the operation of the present invention. Because such information and program instructions may be employed to implement the systems/methods described herein, the present invention relates to machine-readable media that include program instructions, state information, etc. for performing various operations described herein. Examples of machine-readable media include, but are not limited to, magnetic media such as hard disks, floppy disks, and magnetic tape; optical media such as CD-ROM disks; magneto-optical media such as floptical disks; and hardware devices that are specially configured to store and perform program instructions, such as read-only memory devices (ROM) and random access memory (RAM). The invention may also be embodied in a carrier wave traveling over an appropriate medium such as airwaves, optical lines, electric lines, etc. Examples of program instructions include both machine code, such as produced by a compiler, and files including higher level code that may be executed by the computer using an interpreter.
Additional details about other gaming machine architectures, features and/or components are described, for example, in U.S. patent application Ser. No. 10/040,239, entitled, “GAME DEVELOPMENT ARCHITECTURE THAT DECOUPLES THE GAME LOGIC FROM THE GRAPHICS LOGIC,” and published on Apr. 24, 2003 as U.S. Patent Publication No. 20030078103, incorporated herein by reference in its entirety for all purposes.
The gaming system 400 may receive inputs from different groups/entities and output various services and or information to these groups/entities. For example, game players 425 primarily input cash or indicia of credit into the system, make game selections that trigger software downloads, and receive entertainment in exchange for their inputs. Game software content providers provide game software for the system and may receive compensation for the content they provide based on licensing agreements with the gaming machine operators. Gaming machine operators select game software for distribution, distribute the game software on the gaming devices in the system 400, receive revenue for the use of their software and compensate the gaming machine operators. The gaming regulators 430 may provide rules and regulations that must be applied to the gaming system and may receive reports and other information confirming that rules are being obeyed.
In the following paragraphs, details of each component and some of the interactions between the components are described with respect to
In another embodiment, a game usage-tracking host 415 may track the usage of game software on a plurality of devices in communication with the host. The game usage-tracking host 415 may be in communication with a plurality of game play hosts and gaming machines. From the game play hosts and gaming machines, the game usage tracking host 415 may receive updates of an amount that each game available for play on the devices has been played and on amount that has been wagered per game. This information may be stored in a database and used for billing according to methods described in a utility based licensing agreement.
The game software host 402 may provide game software downloads, such as downloads of game software or game firmware, to various devious in the game system 400. For example, when the software to generate the game is not available on the game play interface 411, the game software host 402 may download software to generate a selected game of chance played on the game play interface. Further, the game software host 402 may download new game content to a plurality of gaming machines via a request from a gaming machine operator.
In one embodiment, the game software host 402 may also be a game software configuration-tracking host 413. The function of the game software configuration-tracking host is to keep records of software configurations and/or hardware configurations for a plurality of devices in communication with the host (e.g., denominations, number of paylines, paytables, max/min bets). Details of a game software host and a game software configuration host that may be used with the present invention are described in co-pending U.S. Pat. No. 6,645,077, by Rowe, entitled, “Gaming Terminal Data Repository and Information System,” filed Dec. 21, 2000, which is incorporated herein in its entirety and for all purposes.
A game play host device 403 may be a host server connected to a plurality of remote clients that generates games of chance that are displayed on a plurality of remote game play interfaces 411. For example, the game play host device 403 may be a server that provides central determination for a bingo game play played on a plurality of connected game play interfaces 411. As another example, the game play host device 403 may generate games of chance, such as slot games or video card games, for display on a remote client. A game player using the remote client may be able to select from a number of games that are provided on the client by the host device 403. The game play host device 403 may receive game software management services, such as receiving downloads of new game software, from the game software host 402 and may receive game software licensing services, such as the granting or renewing of software licenses for software executed on the device 403, from the game license host 401.
In particular embodiments, the game play interfaces or other gaming devices in the gaming system 400 may be portable devices, such as electronic tokens, cell phones, smart cards, tablet PC's and PDA's. The portable devices may support wireless communications and thus, may be referred to as wireless mobile devices. The network hardware architecture 416 may be enabled to support communications between wireless mobile devices and other gaming devices in gaming system. In one embodiment, the wireless mobile devices may be used to play games of chance.
The gaming system 400 may use a number of trusted information sources. Trusted information sources 404 may be devices, such as servers, that provide information used to authenticate/activate other pieces of information. CRC values used to authenticate software, license tokens used to allow the use of software or product activation codes used to activate to software are examples of trusted information that might be provided from a trusted information source 404. Trusted information sources may be a memory device, such as an EPROM, that includes trusted information used to authenticate other information. For example, a game play interface 411 may store a private encryption key in a trusted memory device that is used in a private key-public key encryption scheme to authenticate information from another gaming device.
When a trusted information source 404 is in communication with a remote device via a network, the remote device will employ a verification scheme to verify the identity of the trusted information source. For example, the trusted information source and the remote device may exchange information using public and private encryption keys to verify each other's identities. In another embodiment of the present invention, the remote device and the trusted information source may engage in methods using zero knowledge proofs to authenticate each of their respective identities. Details of zero knowledge proofs that may be used with the present invention are described in US publication no. 2003/0203756, by Jackson, filed on Apr. 25, 2002 and entitled, “Authentication in a Secure Computerized Gaming System,” which is incorporated herein in its entirety and for all purposes.
Gaming devices storing trusted information might utilize apparatus or methods to detect and prevent tampering. For instance, trusted information stored in a trusted memory device may be encrypted to prevent its misuse. In addition, the trusted memory device may be secured behind a locked door. Further, one or more sensors may be coupled to the memory device to detect tampering with the memory device and provide some record of the tampering. In yet another example, the memory device storing trusted information might be designed to detect tampering attempts and clear or erase itself when an attempt at tampering has been detected.
The gaming system 400 of the present invention may include devices 406 that provide authorization to download software from a first device to a second device and devices 407 that provide activation codes or information that allow downloaded software to be activated. The devices, 406 and 407, may be remote servers and may also be trusted information sources. One example of a method of providing product activation codes that may be used with the present invention is describes in previously incorporated U.S. Pat. No. 6,264,561.
A device 406 that monitors a plurality of gaming devices to determine adherence of the devices to gaming jurisdictional rules 408 may be included in the system 400. In one embodiment, a gaming jurisdictional rule server may scan software and the configurations of the software on a number of gaming devices in communication with the gaming rule server to determine whether the software on the gaming devices is valid for use in the gaming jurisdiction where the gaming device is located. For example, the gaming rule server may request a digital signature, such as CRC's, of particular software components and compare them with an approved digital signature value stored on the gaming jurisdictional rule server.
Further, the gaming jurisdictional rule server may scan the remote gaming device to determine whether the software is configured in a manner that is acceptable to the gaming jurisdiction where the gaming device is located. For example, a maximum bet limit may vary from jurisdiction to jurisdiction and the rule enforcement server may scan a gaming device to determine its current software configuration and its location and then compare the configuration on the gaming device with approved parameters for its location.
A gaming jurisdiction may include rules that describe how game software may be downloaded and licensed. The gaming jurisdictional rule server may scan download transaction records and licensing records on a gaming device to determine whether the download and licensing was carried out in a manner that is acceptable to the gaming jurisdiction in which the gaming device is located. In general, the game jurisdictional rule server may be utilized to confirm compliance to any gaming rules passed by a gaming jurisdiction when the information needed to determine rule compliance is remotely accessible to the server.
Game software, firmware or hardware residing a particular gaming device may also be used to check for compliance with local gaming jurisdictional rules. In one embodiment, when a gaming device is installed in a particular gaming jurisdiction, a software program including jurisdiction rule information may be downloaded to a secure memory location on a gaming machine or the jurisdiction rule information may be downloaded as data and utilized by a program on the gaming machine. The software program and/or jurisdiction rule information may used to check the gaming device software and software configurations for compliance with local gaming jurisdictional rules. In another embodiment, the software program for ensuring compliance and jurisdictional information may be installed in the gaming machine prior to its shipping, such as at the factory where the gaming machine is manufactured.
The gaming devices in game system 400 may utilize trusted software and/or trusted firmware. Trusted firmware/software is trusted in the sense that is used with the assumption that it has not been tampered with. For instance, trusted software/firmware may be used to authenticate other game software or processes executing on a gaming device. As an example, trusted encryption programs and authentication programs may be stored on an EPROM on the gaming machine or encoded into a specialized encryption chip. As another example, trusted game software, i.e., game software approved for use on gaming devices by a local gaming jurisdiction may be required on gaming devices on the gaming machine.
In the present invention, the devices may be connected by a network 416 with different types of hardware using different hardware architectures. Game software can be quite large and frequent downloads can place a significant burden on a network, which may slow information transfer speeds on the network. For game-on-demand services that require frequent downloads of game software in a network, efficient downloading is essential for the service to viable. Thus, in the present inventions, network efficient devices 410 may be used to actively monitor and maintain network efficiency. For instance, software locators may be used to locate nearby locations of game software for peer-to-peer transfers of game software. In another example, network traffic may be monitored and downloads may be actively rerouted to maintain network efficiency.
One or more devices in the present invention may provide game software and game licensing related auditing, billing and reconciliation reports to server 412. For example, a software licensing billing server may generate a bill for a gaming device operator based upon a usage of games over a time period on the gaming devices owned by the operator. In another example, a software auditing server may provide reports on game software downloads to various gaming devices in the gaming system 400 and current configurations of the game software on these gaming devices.
At particular time intervals, the software auditing server 412 may also request software configurations from a number of gaming devices in the gaming system. The server may then reconcile the software configuration on each gaming device. In one embodiment, the software auditing server 412 may store a record of software configurations on each gaming device at particular times and a record of software download transactions that have occurred on the device. By applying each of the recorded game software download transactions since a selected time to the software configuration recorded at the selected time, a software configuration is obtained. The software auditing server may compare the software configuration derived from applying these transactions on a gaming device with a current software configuration obtained from the gaming device. After the comparison, the software-auditing server may generate a reconciliation report that confirms that the download transaction records are consistent with the current software configuration on the device. The report may also identify any inconsistencies. In another embodiment, both the gaming device and the software auditing server may store a record of the download transactions that have occurred on the gaming device and the software auditing server may reconcile these records.
There are many possible interactions between the components described with respect to
According to a specific embodiment, the mobile device of the present invention may be adapted to implement at least a portion of the features associated with the mobile game service system described in U.S. patent application Ser. No. 10/115,164, which is now U.S. Pat. No. 6,800,029, issued Oct. 5, 2004, (previously incorporated by reference in its entirety). For example. in one embodiment, the mobile device 500 may be comprised of a hand-held game service user interface device (GSUID) and a number of input and output devices. The GSUID is generally comprised of a display screen which may display a number of game service interfaces. These game service interfaces are generated on the display screen by a microprocessor of some type within the GSUID. Examples of a hand-held GSUID which may accommodate the game service interfaces are manufactured by Symbol Technologies, Incorporated of Holtsville, N.Y.
The game service interfaces may be used to provide a variety of game service transactions and gaming operations services. The game service interfaces, including a login interface, an input/output interface, a transaction reconciliation interface, a ticket validation interface, a prize services interfaces, a food services interface, an accommodation services interfaces, a gaming operations interfaces, a multi-game/multi-denomination meter data transfer interface, etc. Each interface may be accessed via a main menu with a number of sub-menus that allow a game service representative to access the different display screens relating to the particular interface. Using the different display screens within a particular interface, the game service representative may perform various operations needed to provide a particular game service. For example, the login interface may allow the game service representative to enter a user identification of some type and verify the user identification with a password. When the display screen is a touch screen, the user may enter the user/operator identification information on a display screen comprising the login interface using the input stylus and/or using the input buttons. Using a menu on the display screen of the login interface, the user may select other display screens relating to the login and registration process. For example, another display screen obtained via a menu on a display screen in the login interface may allow the GSUID to scan a finger print of the game service representative for identification purposes or scan the finger print of a game player.
The user identification information and user validation information may allow the game service representative to access all or some subset of the available game service interfaces available on the GSUID. For example, certain users, after logging into the GSUID (e.g. entering a user identification and a valid user identification information), may be able to access the food services interface, accommodation services interface, or gaming operation services interface and perform a variety of game services enabled by these game service interfaces. While other users may be only be able to access the award ticket validation interface and perform EZ pay ticket validations.
Using the input/output interface, a user of the GSUID may be able to send and receive game service transaction information from a number of input mechanisms and output mechanisms. The input/output interface may allow the GSUID user to select, from a list of devices stored in a memory on the GSUID, a device from which the GSUID may input game service transaction information or output game service transaction information. For example, the GSUID may communicate with a ticket reader that reads game service transaction information from bar-coded tickets. The bar-codes may be read using a bar-code reader of some type. The bar-coded tickets may contain bar-code information for awards, prizes, food services, accommodation services and EZ pay tickets. Additionally, the bar-coded tickets may contain additional information including player tracking information that relate the ticket to a specific game player. The information on a ticket is not necessarily in bar-code format and may be in any format readable by a particular ticket reader. As another example, the GSUID may input information from a card reader that reads information from magnetic striped cards or smart cards. The cards may contain player tracking information or other information regarding the game playing habits of the user presenting the card.
The GSUID may output game service transaction information to a number of devices. For example, to print a receipt, the GSUID may output information to a printer. In this game service transaction, the GSUID may send a print request to the printer and receive a print reply from the printer. The printer may be a large device at some fixed location or a portable device carried by the game service representative. As another example, the output device may be a card reader that is able to store information on a magnetic card or smart card. Other devices which may accept input or output from the GSUID are personal digital assistants, microphones, keyboard, storage devices, gaming machines and remote transaction servers.
The GSUID may communicate with the various input mechanisms and output mechanisms using both wire and wire-less communication interfaces. For example, the GSUID may be connected to a ticket reader by a wire connection of some type. However, the GSUID may communicate with a remote transaction server via a wireless communication interface including a spread spectrum cellular network communication interface. An example of a spread spectrum cellular network communication interface is Spectrum 24 offered by Symbol Technologies of Holtsville, N.Y., which operates between about 2.4 and 2.5 Gigahertz. As another example, the GSUID may communicate with the printer via an infra-red wire-less communication interface. The information communicated using the wire-less communication interfaces may be encrypted to provide security for certain game service transactions such as validating a ticket for a cash pay out. Some devices may accommodate multiple communication interfaces. For example, a gaming machine may contain a wire-less communication interface for communication with the GSUID or a port where a cable from the GSUID may be connected to the gaming machine.
Another type of game service interface that may be stored on the GSUID is an award ticket validation interface. One embodiment of the award ticket interface may accommodate the EZ pay ticket voucher system and validate EZ pay tickets as previously described. However, when other ticket voucher systems are utilized, the award ticket validation interface may be designed to interface with the other ticket voucher systems. Using the award ticket validation interface, a game service representative may read information from a ticket presented to the game service representative by a game player using the ticket reader and then validate and pay out an award indicated on the ticket.
Typically, the award ticket contains game service transaction information which may be verified against information stored on a remote transaction server. To validate the ticket may require a number of game service transactions. For example, after the obtaining game service transaction information from the award ticket, the GSUID may send a ticket validation request to the remote transaction server using the spread spectrum communication interface and receive a ticket validation reply from the remote server. In particular, the validation reply and the validation request may be for an EZ pay ticket. After the award ticket has been validated, the GSUI may send a confirmation of the transaction to the remote server. In other embodiments, the award ticket interface may be configured to validate award information from a smart card or some other portable information device or validate award information directly from a gaming machine.
As game service transactions are completed, game service transaction information may be stored on a storage device. The storage device may be a remote storage device or a portable storage device. The storage device may be used as a back-up for auditing purpose when the memory on the GSUID fails and may be removable from the GSUID.
Another type of game service interface that may be stored on the GSUID is a prize service interface. As an award on a gaming machine, a game player may receive a ticket that is redeemable for merchandise including a bike, a computer or luggage. Using the prize service interface, the game service representative may validate the prize service ticket and then check on the availability of certain prizes. For example, when the prize service ticket indicates the game player has won a bicycle, the game service representative may check whether the prize is available in a nearby prize distribution center. The GSUID may validate the prize ticket and check on the availability of certain prizes by communicating with a remote prize server. Further, the game service representative may have the prize shipped to a game player's home or send a request to have the prize sent to a prize distribution location. The game service transactions needed to validate the prize ticket including a prize validation request and a prize validation reply, check on the availability of prizes and order or ship a prize may be implemented using various display screens located within the prize interface. The different prize screens in the prize service interface may be accessed using a menu located on each screen of the prize service interface. In other embodiments, the prize service interface may be configured to validate prize information from a smart card or some other portable information device or validate award information directly from a gaming machine.
Another type of game service interface that may be stored on the GSUID is a food service interface. As an award on a gaming machine or as compensation for a particular amount of game play, a game player may receive a ticket that is redeemable for a food service including a free meal, a free drink or other food prizes. Using the food service interface, the game service representative may validate the food service ticket and then check on the availability of certain prizes. For example, when the game player has received an award ticket valid for a free meal, the food service interface may be used to check on the availability of a dinner reservation and make a dinner reservation. As another example, the GSUID may be used to take a drink order for a player at a gaming machine. The GSUID may validate the food service ticket and check on the availability of certain food awards by communicating with a remote food server. The game service transactions needed to validate the food ticket, check on the availability of food services, request a food service and receive a reply to the food service request may be implemented using various display screens located within the food service interface. These display screens may be accessed using a menu located on each screen of the food service interface. In other embodiments, the food service interface may be configured to validate food service information from a smart card or some other portable information device.
Another type of game service interface that may be stored on the GSUID is an accommodation service interface. As an award on a gaming machine or as compensation for a particular amount of game play, a game player may receive a ticket that is redeemable for a accommodation service including a room upgrade, a free night's stay or other accommodation prize. Using the accommodation service interface, the game service representative may validate the accommodation service ticket and then check on the availability of certain accommodation prizes. For example, when the game player has received an award ticket valid for a room upgrade, the accommodation service interface may be used to check on the availability of a room and make a room reservation. As another example, the GSUID may be used to order a taxi or some other form of transportation for a player at a gaming machine preparing to leave the game playing area. The game playing are may be a casino, a hotel, a restaurant, a bar or a store.
The GSUID may validate the accommodation service ticket and check on the availability of certain accommodation awards by communicating with a remote accommodation server. The game service transactions needed to validate the accommodation ticket, check on the availability of accommodation services, request an accommodation service and receive a reply to the accommodation service request may be implemented using various display screens located within the accommodation service interface. These display screens may be accessed using a menu located on each screen of the accommodation service interface. In other embodiments, the accommodation service interface may be configured to validate accommodation service information from a smart card or some other portable information device.
Another type of game service interface that may be stored on the GSUID is a gaming operations service interface. Using the gaming service interface on the GSUID, a game service representative may perform a number of game service transactions relating to gaming operations. For example, when a game player has spilled a drink in the game playing area, a game service representative may send a request to maintenance to have someone clean up the accident and receive a reply from maintenance regarding their request. The maintenance request and maintenance reply may be sent and received via display screens selected via a menu on the screens of the gaming operations service interface. As another example, when a game service representative observes a damaged gaming machine such as a broken light, the game service representative may send a maintenance request for the gaming machine using the GSUID.
Another type of game service interface that may be stored on the GSUID is a transaction reconciliation interface. Typically, the GSUID contains a memory storing game service transaction information. The memory may record the type and time when particular game service transactions are performed. At certain times, the records of the game service transactions stored within the GSUID may be compared with records stored at an alternate location. For example, for an award ticket validation, each time an award ticket is validated and paid out, a confirmation is sent to a remote server. Thus, information regarding the award tickets, which were validated and paid out using the GSUID, should agree with the information regarding transactions by the GSUID stored in the remote server. The transaction reconciliation process involves using the transaction reconciliation interface to compare this information.
Another type of game service interface that may be stored on the GSUID is a voice interface. Using the spread spectrum cellular network incorporated into the GSUID, a game service representative may use the GSUID as a voice communication device. This voice interface may be used to supplement some of the interfaces previously described. For example, when a game player spills a drink the game service representative may send maintenance request and receive a maintenance reply using the voice interface on the GSUID. As another example, when a game player requests to validate a food service such as free meal, the game service representative may request a reservation at a restaurant using the voice interface on the GSUID.
Yet another game service interface that may be provided by the GSUID is a gaming device performance or metering data transfer interface. As mentioned, the GSUID preferably contains memory to record any wireless transfer of performance or metering data from the gaming device. More preferably, this wireless data transfer interface is particularly suitable for metering data in gaming devices which support mutli-game platforms with multi-denomination inputs. For example, in a multi-game gaming device, which typically includes separate denomination meters for each game of the multiple games, a single gaming maintenance personnel is capable of downloading this metering data quickly and efficiently into the GSUID for subsequent data processing.
In addition to the features described above, the mobile device of the present invention may also include additional functionality for displaying, in real-time, filtered information to the user based upon a variety of criteria such as, for example, geolocation information, casino data information, player tracking information, etc.
As illustrated in the example of
In one implementation, the filter process(es) may be adapted to utilize the geolocation data 610 in order to generate filtered information which is customized based on the relative location/position of the mobile device (and/or user) on the casino floor. For example, the filtered information may include identification of “hot” players or premier players within a predetermined radius of the mobile device's current location. Alternatively, the filtered information may include information relating to specific drop locations in need of servicing within a predetermined radius of the mobile device's current location.
In at least one implementation, the filtered and/or customized information which is displayed on the mobile device may automatically and/or dynamically change based upon the identity and/or privileges of the current user who is operating the mobile device. For example, in one implementation, the mobile device may be adapted to store employee profile information which, for example, may include information relating to casino employees or other persons such as, for example: employee name, employee ID, job description/responsibilities, access privileges, work schedule, etc. Additionally, the mobile device may be adapted to store customized, preconfigured filter parameters which are linked to each respective employee in the employee profile database. Upon determining the identity of the current user operating the mobile device, the customized, preconfigured filter parameters for the current user may be accessed and subsequently used during the information filter processing to generate appropriate filtered and/or customized information which is relevant to the current user. Thus, for example, if the current user is a casino host who's job responsibilities include identifying and greeting “hot” players (e.g., players who are betting and/or winning large amounts) and/or VIP players on the casino floor, the mobile device may use the current user's ID to automatically and a dynamically configure itself to display filtered information which includes identification of “hot” players and VIP players who are currently within a predetermined radius of the mobile device's current location. Alternatively, if the current user is a casino attendant who's job responsibilities include servicing gaming machine hoppers and verifying jackpot payoffs, the mobile device may use the current user's ID to automatically and a dynamically configure itself to display filtered information which includes identification of gaming machines within a predetermined radius of the mobile device's current location which are in need of hopper servicing or drops, and/or which currently require jackpot verification.
In an alternate implementation, the filtered and/or customized information displayed on the mobile device may be acquired without necessarily requiring that the mobile device generate geolocation data relating to its current location. For example, in one embodiment, the mobile device may be adapted to communicate, via a wireless interface, only with gaming machines or other devices on the casino floor which the mobile device believes are within a predetermined proximity to the mobile device. The mobile device may also be adapted to receive, via a wireless interface, information from gaming machines or other devices on the casino floor which are within a predefined range of the mobile device. For example, current implementations of Bluetooth™ technology allow a Bluetooth™ enabled device to communicate with other Bluetooth™ enabled devices which are within a 10 meter radius. Using such technology, the mobile device may be adapted to receive wireless information from gaming machines or other devices on the casino floor which are within a predetermined proximity (e.g., within 10 meters) of the mobile device. However, in at least one implementation, the mobile device will not receive wireless information from gaming machines or other devices on the casino floor which are outside the predetermined proximity.
At 702, a current user of the mobile device (MD) is identified. In one implementation, the identification of the current user may be implemented via the User Identification module (547,
According to a specific embodiment, once the current user of the MD has been identified, a determination may then be made (704) as to the various types of information to be acquired or accessed for use in generating the filtered and/or customized information to be displayed to the user via the MD. In one implementation, such a determination may involve accessing profile information relating to the identified user in order to facilitate the determination of which types of information will be relevant to the identified user. Such information may include, for example: information relating to casino floor layouts and/or physical environments; information relating to casino employees and/or agents; information relating to various players or patrons of the casino; information relating to real-time gaming or play data; gaming machine status information; real time directions to another area of the casino; real time alerts; messages from other MD users or casino management; staff schedules; etc.
As shown at 706, the desired information may then be acquired for example, by accessing one or more data sources such as those described, for example, in
At 712, one or more filter parameters may be identified for use in generating the filtered and/or customized information. In at least one implementation, the selection of the specific filter parameters to be used may be based, at least in part, upon the identity and/or privileges of the current user who is operating the mobile device. For example, in one implementation, the mobile device may be adapted to store employee profile information as well as customized, preconfigured filter parameters which may be associated with specific parameters relating to the employee profile information. According to one embodiment, upon determining the identity of the current user operating the mobile device, the customized, preconfigured filter parameters associated with the current user may be accessed and subsequently used during the information filter processing to generate appropriate filtered and/or customized information which is relevant to the current user. Examples of such filter parameters may include, for example: physical proximity parameters (e.g., display relevant data which is within 50 feet of current MD position); path selection criteria (e.g., shortest available path, line of sight, as crow flies, etc.); parameters relating to the current user's job description (e.g., casino host, pit boss, security, maintenance, drops, casino attendant, gaming regulator, player, waiter/waitress, security staff, etc.); game play parameters; player parameters; information type parameters (e.g., display only selected types of information; do not display specified types of information; etc.); user selected parameters; time parameters (e.g. display machines that are scheduled for maintenance this week); etc.
As shown at 714, filtered and/or customized information may then be generated, for example, by applying the selected filter parameters and/or geolocation data to the acquired relevant information. According to different embodiments, different filter processes may be implemented at different devices or systems of the gaming network such as, for example: mobile device(s), gaming machine(s), server(s), and/or any combination thereof.
Once the desired filtered and/or customized information has been generated, the filtered and/or customized information may be displayed (716) to the current user via one or more displays of the MD. Additionally, the displayed information may be updated (718) based on a variety of conditions such as, for example: at scheduled and/or periodic intervals; upon demand (e.g., by the user, casino management, the player hitting an attendant button on the device, etc.); upon the occurrence of once or more predetermined events; upon the detection of a change in the information being displayed; upon the detection of a change in real-time data being displayed; upon the detection of a change in position or location of the MD; upon the detection of a change in the filter parameter selection; in response to user input; etc.
In at least one implementation, the MD may be adapted to dynamically modify (720) the format, type, scope and/or amount of information displayed based on user input or user interaction. For example, the MD may provide the user with a graphical interface for allowing the user to select the type and degree of filtered information to be displayed.
In the example of
In one embodiment, the graphical user interface 811 is arranged to display information provided by an application or function which generates casino environment image information. In addition, in one or more embodiments, the graphical user interface 811 is arranged to display information provided from other applications or functions, and particularly those associated with individual functions or systems of a casino. These other applications or functions may be player tracking, casino accounting, security and the like.
In a preferred embodiment, the graphical user interface 811 includes a main window 40. The main window 40 may comprise a variety of elements having a variety of shapes and sizes. In general, the main window 40 comprises an element displayed on or by a device, such as a video screen.
In a preferred embodiment, when displayed, the main window 40 provides a gaming system environment information and permits interaction with an application executed by or function being performed by the mobile device 800 and, as described below, one or more other devices. In the embodiment illustrated, the main window 40 includes a display area 42, one or more menu elements 44 and one or more control or navigation icons 46.
In one implementation, graphical information regarding or representing a gaming environment is illustrated in the display area 42. The display area 42 preferably comprises a portion or field of the main window 40. This display area 42 portion of the main window 40 may be referred to as the data panel, window or viewport.
According to different embodiments, the information which is displayed in the display area 42 comprises a two-dimensional or three-dimensional representation of a gaming environment. The specific embodiment illustrated in
One example of such information is illustrated in
In a preferred embodiment, the representation of each gaming system device 24 is illustrated in a location on the display relative to all other gaming system devices 24 which represent the actual relative locations of the gaming system devices 24 of the gaming system 22 being portrayed in their actual physical environment.
In one embodiment, one or more aspects of the actual physical environment in which the components of the gaming system 22 are located is displayed. For example, a representation of a casino which is housing the gaming system 22 may be displayed. Once again, the aspects of the casino or other physical environment are preferably illustrated in relative and representative form to the actual physical environment, including size, relative location and the like.
An example of a portrayal of an actual gaming environment is illustrated in
Preferably, the information which is displayed to the user aids the user in correlating the illustrated information with the actual physical environment. A wide variety of information may be displayed to aid this function. For example, referring to
Preferably, a variety of functions are provided for manipulating the information which is displayed in the display area 42. In one embodiment, a selector 59 is provided for selecting elements in the window 40. This selector 59 may comprise, as is known in the art, a mouse pointer or as illustrated, a hand with pointed finger. The selector 59 may be guided by a mouse, track-ball or a wide variety of other user input devices. Other means may be provided for selecting elements, such as by a menu or selection buttons, screen icons, etc,
As described, a plurality of navigation elements 46 may be provided. In one embodiment, the navigation elements 46 comprise directional arrows 60a, b, c, d, e, f, g, h, i. Selection of one of these arrows 60a-i preferably results in the display of information regarding an area of the gaming environment which is available in the direction of the arrow. For example, if a user selects the arrow 60d, then the field of view is shifted to the right. Information regarding the gaming system and related environment which lies in this direction is thus displayed in replacement of the information regarding the current location. In one embodiment, selection of a particular arrow 60 results in a predetermined distance of movement.
In addition, functions may be performed via menu selections. As illustrated, the menu 44 includes a number of menu elements. In one embodiment, the menu elements comprise “open machine” 62, “navigate” 64, “zoom” 66, “view” 67, “location” 68, “tools” 70, “window” 72, and “help” 74.
Upon selecting one of the menu selections, one or more functions associated with that selection may be presented to the user. These functions or selections may be illustrated in a hierarchical or other menu format. With respect to the “open machine” 62 selection, a user may be provided with a number of sub-selections, such as “open accounting,” “open security,” “open operating data” and the like. Each one of these sub-selections preferably results in the generation or display of certain information regarding a gaming system device which is illustrated in the display area 42, which device and information corresponds to an actual gaming system device of the gaming system 22.
With respect to the “navigate” 64 selection, a user may be provided with sub-selections such as “move right,” “move left,”, “move up,” “move down,” and the like. Other selections may be provided, such as a user's selection of a specifically designated area.
With respect to the “zoom” 66 selection, a user may be provided with sub-selections such as “zoom in,” “zoom out,” “percentage zoom,” “zoom to specified radius” (e.g., zoom to a radius of 30 feet from the current location of the mobile device), etc. Such selections may be used to change the magnitude of the size of displayed information. For example, “zoom out” preferably causes the scale of the displayed elements to reduce or become smaller, such that a larger representative area of the gaming environment is displayed in the display area 42. The “zoom in” features preferably causes the scale of the displayed elements to increase or become larger, such that a smaller representative area of the gaming environment is displayed in the display area 42.
With respect to the “view” 67 selection, a user may be provided with a number of sub-selections such as “camera view” or “archive view.” As described below, using such features a user may obtain a photographic image of a particular component or live video feed from a camera including the component within its field of view.
With respect to the “location” 68 selection, a user may be provided with options for the display of specific areas of a gaming environment. These locations may be pre-designated, such as “entrance” or the like.
With respect to the “tools” 70 selection, a user may be provided with a variety of function options such as changing the color of displayed information, contrast, importing and exporting of information, saving of data and the like.
With respect to the “window” 72 option, a user may be provided with options such as sizing of the window, closing or reducing the window 40. The user may also be provided with the option of making the display area 42 a full screen (i.e. no borders displayed). The user may also be provided with the option of changing the format of information displayed in the window 40, such as adding visible tool bars, changing the style of the navigation elements, and adding or removing information bars or areas. For example, in one embodiment, a “location” bar 73 may be displayed in the window 40. The “location” bar 73 may display information regarding the information of the location of the graphical components which are presently illustrated in the display area 42, such as the name of the casino and more detailed mapping information.
With respect to the “help” 74 selection, a user may be provided with a variety of help functions. These functions may include an index of help topics.
In one embodiment, the various functions which are provided by the menu 44 are enabled by software and/or hardware. For example, the mobile device 800 may include computer executable code arranged to “zoom” the information which is displayed in the display area 42. The mobile device may also be adapted to dynamically modify the filtered and/or customized information displayed, based on user input or user interaction. A variety of other menu selections may be provided, as is known. For example, menu selections may include “print” for printing displayed information.
In one or more embodiments, one or more of the elements which are displayed in the display area 42, such as represented gaming system devices, may comprise a container element. In general, a container element is an element which contains other elements or information. One or more of the elements displayed in the display area 42 may comprise application initiating elements. Application initiating elements comprise elements which, when selected, cause an application to be initiated or run.
In one embodiment, when a particular displayed element is selected, data associated with that element is displayed. The information which is displayed is dependent upon the element which is selected. For example, if the selected element is the gaming machine or table game, then information regarding the physical gaming machine or gaming table to which the displayed element corresponds is displayed. If the selected element is a progressive meter 75, then information regarding that device is displayed.
The manner by which the information is generated and displayed may vary. As described, the displayed element may comprise a container with which information is associated. For example, a displayed gaming system device may be configured similar to a file folder in a computer-based application window. Data from other applications or elements may be associated with the container so that when the container is selected, the associated information is accessible, accessed or displayed.
In another embodiment, the selection of a display element causes an underlying function or application to be initiated. Preferably, this function or application is arranged to generate and then display information associated with the display element. For example, upon selecting a particular gaming system device, an application may be initiated which polls various of the devices of the gaming system, such as servers or hosts, for information regarding that device.
The information may be displayed in a wide variety of manners. In one embodiment, the information may be displayed in a new window 76 which has characteristics separate from the main window 40. For example, the new window 76 may be moved, re-sized, and closed independent of the main window 40. In another embodiment, the information may be displayed in the main window 40.
In one embodiment, a user may be required to select by a menu or by touching the appropriate area on the display. In another embodiment, information may be presented when the selector 59 is moved over a particular element or as the user navigates through the virtual environment. For example, a window may automatically open and present information regarding a component positioned under the selector 59 or when touched by the user in a touch-display format.
The type of information which may be displayed may vary. In one embodiment, the information may comprise one or more selectable elements themselves, such as a menu of selections for the user. In another embodiment, specific information may be automatically configured and displayed. Such an arrangement is illustrated in
The information may include a wide variety of information obtained from the actual gaming system device 24 which corresponds to the graphical representation. The information may also come from other sources, such as the individual servers or hosts. For example, accounting information such as total coins (or money) in and coins (or money) paid out by the gaming system device during periods of time may be displayed. Other information such as the operating status of the gaming system device and specific information about operating software may be provided from the gaming system device 24 via the game server 26.
The graphical user interface 811 may be configured in a wide variety of manners. For example, the navigation element, menu elements and the like may comprise text, buttons, symbols or take other forms. These elements, such as the arrows 60, menu elements and the like may have a variety of shapes and sizes.
In one embodiment, the display may be touch sensitive, allowing a user to select a display element directly. In such event, the various elements such as navigation arrows 60 and menu elements may be arranged as buttons which are sized for selection by the finger-tip touch of a user.
In one or more embodiments, one or more external windows (not shown) or other elements may be associated with the graphical user interface 811. Such windows or elements may be associated with, but not form a portion of, the main window 40 or its components. In one or more embodiments, the element may comprise a window in which information may be displayed, or may comprise a button, or panel including information, or other graphical elements having a variety of forms and configurations. In one embodiment, such an external window may be associated with an entirely different application from that which the graphical user interface 811 is associated. In another embodiment, a window may be displayed which is associated with an element of the graphical user interface 811.
In accordance with the present invention, there is provided a method of configuring a graphical user interface, such as the graphical user interface 811 described above. One embodiment of the invention comprises displaying a graphical representation of at least a portion of a gaming environment comprising a physical gaming system and its associated environment, and displaying filtered and/or customized information regarding one or more components of that gaming system.
A variety of other methods are contemplated as within the scope of the invention, and the steps may of the methods of the invention may be performed in a variety of sequences. In one embodiment, the method includes the step of generating a graphical user interface and displaying generated graphical gaming environment or gaming system information using the interface, such as in the display area of the interface. The method also includes the steps of accepting input from a user, such as for effecting navigation or requesting information regarding a particular displayed element.
In one embodiment, each gaming system device 24 or component is uniquely identifiable, and a graphical representation of a component is uniquely associated with an identified physical component. When a user selects a particular graphically represented gaming system device, a request for information regarding that gaming system device from a server or host is made by using the identifier for that device. This identifier may comprise a machine I.D., serial number or the like.
A variety of other embodiments of the invention are contemplated. In one embodiment of the invention, the mobile device 800 may be provided with a communication link to one or more cameras, such as casino security cameras. If desired, a user of the graphical user interface may be permitted to view the physical device to which the graphical representation corresponds using information from such a camera or cameras. As described above, a “view” 67 menu selection may be provided. By selecting a particular element in the display area 42 and the “view” selection, actual photographic information of the component in the physical environment may be presented to the user.
In one embodiment, when the user selects the “view” option, the mobile device 800 is arranged to obtain photographic information. Such information may be obtained from a particular camera or cameras through a communication link directly with the camera(s), or through a centralized security or other monitoring system through which data feeds from the one or more cameras is provided. The information may also comprise an archived image of the component.
For example, in one implementation, a camera or other image collection device may be configured to collect image information regarding one or more gaming system devices 24 and/or activities and objects (including players). By selecting the “view” 67 menu selection, a user may be permitted to select a particular camera, gaming system device 24 and/or area for which collected image information is desired. This image information may then be displayed to the user. The image information may comprise individual frame or streaming video information.
The photographic information may be displayed in a variety of manners. In one embodiment, the information is displayed in a new window located in the display area 42, in similar manner to the window 76. In one embodiment, the image information may be stored by the user. For example, when particular image information is selected, the user may utilize a “store” feature (such as provided in a sub-menu) to store the information for later use.
Of course, a wide variety of information may be provided to the user who is viewing the graphical user interface 811. For example, audio or audio and video information from the physical gaming environment may be provided.
The various components or elements of the graphical user interface 811 may be arranged in a variety of configurations. In general, it is desired, however, that the interface 811 provide a user with a consolidated “picture” of one or more portions of the gaming system and be capable of providing specific information regarding one or more components of that gaming system. In this regard, the gaming environment which is depicted may be referred to as a “virtual casino” in that it represents the casino in computer generated/presented format.
While it is preferred that the gaming system be represented in a three-dimensional form, other formats may be provided. In one embodiment, the gaming system may be represented in a two-dimensional format. In another embodiment, the gaming system may be represented using actual images of the gaming environment. For example, photographs may be taken of each gaming device 24 and the image of each particular gaming machine may be displayed in the represented environment with its photograph or other image. In another embodiment, live video information may be displayed to represent the environment. Other information may be imposed upon that image information to aid the user in identifying features and obtaining information. Alternatively, the image information may be imposed over a template, whereby when the user selects a particular displayed element, such as a particular gaming machine, the selection results in selection of the gaming machine as identified by its underlying template.
According to different embodiments, the graphical user interface 811 may also include an icon 98 representing a current position of location of the mobile device relative to other objects in the displayed gaming environment. In one implementation, the mobile device icon 98 may remain in a fixed position (e.g., in the center) of the graphical user interface 811 while other objects of the displayed gaming environment may automatically and dynamically change as the position of the mobile device changes. In an alternate embodiment, the mobile device icon 98 does not remain in a fixed position on the graphical user interface 811, and the user is able to scroll, pan, or otherwise change the portion of gaming environment which is being displayed.
In one embodiment of the invention, information regarding activities or events located remote from the user are displayed in real-time to the user. When a user selects a particular gaming system device 24, information regarding that device is displayed to the user in real time. For example, when a user selects a particular gaming machine 59, as illustrated in
In another embodiment, as also described, the user may obtain historical information. As illustrated in
It will be appreciated that one or more components of a gaming environment or system may be located in more than one geographic location. For example, International Game Technology's MEGABUCKS™. system includes gaming system devices which are located in multiple casinos. In an embodiment of the invention, it is contemplated that the system may be modeled or represented in similar manner to that described above. In such an embodiment, at one “zoom” level, an overview graphical representation of the system may be provided, such as one in which all of the casinos having such machines are illustrated. A user may then select a particular casino or location and another level of information, such as a casino level detail as illustrated in
In this regard, the method and apparatus of the invention is not limited to presentation of information regarding a single gaming system or a portion of a gaming system at only a single location. It is contemplated that a user may be presented information regarding gaming systems at different casinos or a gaming system spread among or including multiple casinos. In such an embodiment, as described above, the user may be provided with a means for selecting the particular portion or area of the gaming system or the particular gaming system or casino property which the user would like information about. In an embodiment such as where the gaming system is distributed among multiple casinos or locations, the mobile device 800 may communicate with gaming system devices 24 at the individual casinos.
In one or more embodiments, means other than arrows or the like may be provided for changing the illustrated information or otherwise “navigating” the information. In one embodiment, navigation may be permitted using the selector 59. For example, as a user moves the selector 59 (such as with a track-ball) over the displayed gaming system information, the displayed information may “move” as well. For example, in the embodiment illustrated in
As noted, a variety of information regarding individual gaming system devices or components may be presented. This information may include device or structural data such as serial number, manufacturer and the like. The information may also include operational data, such as power on/off, malfunction and the like. The information may also include game-related information, such as amounts bet and awarded, percentage hold and the like. In one or more embodiments, the statistics from more than one gaming system device may be aggregated, such as by selecting an entire bank of gaming machines or a group of table games.
In one embodiment, graphical representations of players (e.g., 99) may be included. For example, in the event information is received that a particular gaming machine is in play by a player, the graphical representation of the environment may be updated to add a graphical representation of a player at that particular gaming machine. Likewise, graphical representation of players and dealers may be illustrated with respect to table games. In this manner, a user of the system may easily identify the gaming system devices which are current in use from those which are not.
In a preferred embodiment of the invention, as illustrated in
As described above, a player may identify themselves by using a player tracking card or the like. In such an event, the user may obtain specific information regarding the player and the player's activities, such as tracked by a player tracking server (see, e.g.,
In this embodiment, a user may obtain information which allows the user to make decisions regarding the player. For example, by viewing the historical and/or real time play of a player as illustrated in
In a similar manner, a user may obtain information regarding other persons. For example, a user may obtain information regarding a dealer at a Blackjack table 56. A dealer may be required to log in when they begin dealing at a particular table 56. Further, equipment may be used, as described, for tracking game play, including bets and amounts paid at the table. By selection upon the representation of the dealer, the user may obtain information such as the identity of the dealer, their time at the table and related information.
In one or more embodiments, other options may be provided for manipulating the graphical information. For example, in one embodiment, a user may be permitted to move graphical elements, such as individual gaming system devices (such as representations of gaming machines or table games). In this manner, a user may be permitted to reconfigure the virtual gaming environment or casino and visually inspect the new configuration. This information may be useful in changing the actual physical environment/arrangement of the system.
For example, a user may utilize the graphical representation to reconfigure the gaming environment. For example, a casino may wish to reconfigure their gaming floor, such as by moving one or more gaming machines. A user may obtain a visual representation of the gaming floor as reconfigured by moving the representations of the gaming system devices 24. In one embodiment, the user may “drop and drag” the representations, or may use input commands to effect the movement.
In one embodiment, once one or more of the representations of the gaming devices 24 have been moved, reconfiguration information may be generated and output. This information may comprise, for example, the identification of moved devices and their new locations, such as in coordinate or other form. Technicians or workers may then utilize those instructions to move the physical devices to their intended locations.
In another embodiment, the physical gaming devices may be moved and then the system of the invention may utilize input information to change the represented environment. For example, technicians may input new location information for moved devices, and the system may then utilize that information to generate a new graphical representation for use by the user. In this manner, the representation is always accurate of the true environment.
In one embodiment, the user may be permitted to interact with individual gaming system device by sending information, such as control instructions, to the device. For example, a technician may query a device using the system and then send information to the device, such as a reset code. A user may also use the system to update control code, such as gaming machine game code using the system. In this arrangement, information or instructions are provided the virtual information host 56 to the one or more devices.
In one embodiment, a user may cause information to be transmitted to a gaming system device for use by a technician or similar party. For example, a user may obtain information regarding a particular gaming machine using the interface 811 and determine that the gaming machine should be reconfigured. The user may cause a work ticket to be printed from a ticket printer or dispenser at that gaming machine for use by the technician. Such work tickets may also be printed to provide trouble-shooting or similar information to a technician or other party at the gaming system device. Alternatively, the user of the mobile device may transmit a wireless message to an appropriate entity (e.g., service technician who also has a mobile device), to cause at least a portion of desired information to be displayed on the display of the receiving entity.
In general, the graphical user interface and system permit a party to obtain information regarding gaming system devices and transmit information to those devices. Advantageously, the interface provides a convenient means for recognizing and utilizing the information.
A variety of methods have been described above which, as indicated, may be implemented via the mobile device 800. For example, embodiments of the invention can be implemented as computer software in the form of computer readable code executed on a general purpose computer or other electronic device, or in the form of bytecode class files executable within a Java™ runtime environment running on such a computer/device, or in the form of bytecodes running on a processor (or devices enabled to process bytecodes) existing in a distributed environment (e.g., one or more processors on a network).
In the example of
In a preferred embodiment, the graphical user interface (GUI) 951 includes a main window adapted to display a variety of objects having a variety of shapes and sizes. In a preferred embodiment, when displayed, the main window may be adapted to provide gaming system environment information for facilitating interaction with an application executed by or function being performed by the mobile device 900 and/or one or more other devices.
As shown in the example of
As illustrated in the example of
In at least one implementation, at least a portion of the filter parameters may be selected and/or configured by the user. For example, in one implementation, the user may select the displayed “Modify Display Features” button 924 to activate a GUI (not shown) which enables the user to select, modify, activate and/or deactivate desired parameters associated with the information being displayed on primary display 910 and/or auxiliary display(s) 920.
Additionally, in at least one implementation, the mobile device may be adapted to allow the user to scroll, pan, navigate or otherwise change the portion of gaming environment being displayed in GUI 1051 via at least one user input device. For example, using navigation buttons, the user may navigate across different sections of the casino to view desired portions of the casino floor and/or other regions of the casino. According to a specific embodiment, if the mobile device is not within the selected portion of gaming environment being displayed in GUI 1051, additional may be included in GUI 1051 to indicate, for example, the relative direction and distance to the mobile device.
In at least one implementation, the representation of the gaming environment displayed in GUI 1151 may include information which has been filtered and/or customized based on a variety of different filter parameters such as those described herein and/or other filter parameters which are commonly know to one having ordinary skill in the art. For example, as illustrated in the example of
At least a portion of the different filter parameters may be displayed to the user, for example, via auxiliary display 1120 and GUI 1153. Thus, for example, as shown at 1122, the user is provided with information relating to enabled and/or disabled filter parameters which are being used (or not being used) for generating the filtered information displayed in GUI 1151. In this particular example, the displayed filter parameters shown at 1122 indicate the following with regard to the information displayed in GUI 1151:
In at least one implementation, at least a portion of the filter parameters may be selected and/or configured by the user. For example, in one implementation, the user may select the displayed “Modify Display Features” button 1124 to activate a GUI (not shown) which enables the user to select, modify, activate and/or deactivate desired parameters associated with the information being displayed on primary display 1110 and/or auxiliary display(s) 1120.
In at least one implementation, the representation of the gaming environment displayed in GUI 1251 may include information which has been filtered and/or customized based on a variety of different filter parameters such as those described herein and/or other filter parameters which are commonly know to one having ordinary skill in the art. For example, as illustrated in the example of
At least a portion of the different filter parameters may be displayed to the user, for example, via auxiliary display 1220 and GUI 1253. Thus, for example, as shown at 1222, the user is provided with information relating to enabled and/or disabled filter parameters which are being used (or not being used) for generating the filtered information displayed in GUI 1251. In this particular example, the displayed filter parameters shown at 1222 indicate the following with regard to the information displayed in GUI 1251:
In at least one implementation, at least a portion of the filter parameters may be selected and/or configured by the user. For example, in one implementation, the user may select one or more of the displayed filter parameters (e.g., by tapping the touchscreen on the box icon associated with the filter parameter to be modified) to activate a GUI (not shown) which enables the user to select, modify, activate and/or deactivate the selected filter parameter(s) associated with the display of information on primary display 1210 and/or auxiliary display(s) 1220.
In an alternate embodiment as shown, for example, in
In at least one implementation, the mobile device 1800 may also be adapted to allow the user to view additional information about other selected persons and/or devices which may be displayed in the gaming environment such as, for example: casino employees (e.g., dealers, attendants, hosts, security, maintenance, cocktails, drops, pit bosses, etc.); vendors; mobile devices; security devices; gaming devices; etc. Depending upon the characteristics of the object which has been selected by the user, various detailed information relating to the selected object may be displayed on primary display 1210 and/or auxiliary display(s) 1220. Such detailed information may include, for example:
In at least one implementation, the representation of the gaming environment displayed in GUI 1351 may include information which has been filtered and/or customized based on a variety of different filter parameters such as those described herein and/or other filter parameters which are commonly know to one having ordinary skill in the art. For example, as illustrated in the example of
At least a portion of the different filter parameters may be displayed to the user, for example, via auxiliary display 1320 and GUI 1353. Thus, for example, as shown at 1322, the user is provided with information relating to enabled and/or disabled filter parameters relating to the filtered/customized information displayed in GUI 1351. In this particular example, the displayed filter parameters shown at 1322 indicate the following with regard to the information displayed in GUI 1351:
In at least one implementation, at least a portion of the filter parameters may be selected and/or configured by the user. For example, in one implementation, the user may select one or more of the displayed filter parameters (e.g., by tapping the touchscreen on the box icon associated with the filter parameter to be modified) to activate a GUI (not shown) which enables the user to select, modify, activate and/or deactivate the selected filter parameter(s) associated with the display of information on primary display 1310 and/or auxiliary display(s) 1320.
In an alternate embodiment as shown, for example, in
Further, in at least one implementation, the mobile device 1900 may be adapted to allow the user to initiate a variety of other actions and/or responses based upon the information displayed to the user via the mobile device. For example, as shown in
Additionally, as shown at 1422, the user is provided with information relating to enabled and/or disabled filter parameters which are being used (or not being used) for generating the filtered information displayed in GUI 1451. In this particular example, the displayed filter parameters shown at 1422 indicate the following with regard to the information displayed in GUI 1451:
In at least one implementation, at least a portion of the filter parameters may be selected and/or configured by the user. For example, in one implementation, the user may select the displayed “Update Route” button 1426 in order to obtain updated navigation and/or routing information. Additionally, as shown in
In at least one implementation, the representation of the gaming environment displayed in GUI 1551 may include information which has been filtered and/or customized based on a variety of different filter parameters such as those described herein and/or other filter parameters which are commonly know to one having ordinary skill in the art. For example, as illustrated in the example of
According to at least one implementation, the mobile device may be adapted to display a second GUI (e.g., GUI 1553) which may also present filtered/customized information to the user. For example, as shown in the embodiment of
In the embodiment of
Upon receiving the message, mobile device of 1600 may process and display the received message to the user via display 1610 and/or display 1620, for example. For example, as illustrated in
For example, in one implementation, the user of mobile device 1600 may select the Reply button 1605 in order to compose a reply message to be sent to Mobile Device 12. An example of this is illustrated in
In the example of
According to at least one implementation, the mobile device may be adapted to display a second GUI (e.g., GUI 1753) which may also present filtered/customized information to the user. For example, as shown in the embodiment of
It will be appreciated that the features and/or functionalities of the mobile devices described herein represent only an exemplary portion of a wide variety of features and/or functionalities which may be unable using the technique of the present invention. In addition to the features/functionalities of the mobile devices described above, other embodiments of the mobile device of the present invention may include one or more of the following features and/or functionalities:
Although several preferred embodiments of this invention have been described in detail herein with reference to the accompanying drawings, it is to be understood that the invention is not limited to these precise embodiments, and that various changes and modifications may be effected therein by one skilled in the art without departing from the scope of spirit of the invention as defined in the appended claims.
Priority claimed under 35 U.S.C. §120 to U.S. patent application Ser. No. 10/723,375 (Attorney Docket No. IGT1P304/AC043) entitled “MOBILE DATA ACCESS”, by Atkinson, Keith W. et al., filed on Nov. 25, 2003, which claims benefit of U.S. provisional application 60/439,084, filed Jan. 8, 2003; and which also claims benefit of U.S. provisional application 60/477,644, filed Jun. 12, 2003. Each of these applications is herein incorporated by reference in its entirety for all purposes. Priority claimed under 35 U.S.C. §120 to U.S. patent application Ser. No. 10/755,202 (Attorney Docket No. IGT1P303/AC034) entitled “SYSTEM FOR REALTIME GAME NETWORK TRACKING”, by Atkinson, filed on Jan. 7, 2004, which claims benefit of U.S. provisional application 60/439,084, filed Jan. 8, 2003; and which also claims benefit of U.S. provisional application 60/477,644, filed Jun. 12, 2003. Each of these applications is herein incorporated by reference in its entirety for all purposes. This application is related to U.S. patent application Ser. No. 09/746,944, which is now U.S. Pat. No. 6,645,077, issued Nov. 11, 2003 (Attorney Docket No. IGT1P042/P-392) entitled “GAMING TERMINAL DATA REPOSITORY AND INFORMATION DISTRIBUTION SYSTEM”, by Richard E. Rowe, filed on Dec. 21, 2000, which claims benefit under 35 U.S.C. §119(e) from U.S. Provisional Patent Application No. 60/242,046, filed Oct. 19, 2000, naming Richard E. Rowe as inventor, and titled “GAMING TERMINAL DATA REPOSITORY AND INFORMATION DISTRIBUTION SYSTEM.” Each of these applications is herein incorporated by reference in its entirety for all purposes. This application is related to U.S. patent application Ser. No. 10/259,998 (Attorney Docket No. IGTP129X1/P-714CIP) entitled “METHOD AND APPARATUS FOR GRAPHICALLY PORTRAYING GAMING ENVIRONMENT AND INFORMATION REGARDING COMPONENTS THEREOF” by Foss et al., filed on Sep. 26, 2002, which is a continuation-in-part of U.S. application Ser. No. 09/965,785, filed Sep. 27, 2001. Each of these applications is herein incorporated by reference in its entirety for all purposes. This application is related to U.S. patent application Ser. No. 10/115,164, which is now U.S. Pat. No. 6,800,029, issued Oct. 5, 2004, (Attorney Docket No. IGT1P032X1/P-267CIP2) entitled “GAMING ENVIRONMENT INCLUDING PORTABLE TRANSACTION DEVICES”, by Rowe et al., which is a continuation-in-part application of U.S. patent application Ser. No. 09/544,884, filed Apr. 7, 2000, and entitled “WIRELESS GAMING ENVIRONMENT.” Each of these applications is herein incorporated by reference in its entirety for all purposes. This application is related to U.S. application Ser. No. 09/921,489 (Atty. Docket No. IGT1P060/P-568), filed Aug. 3, 2001, which is now U.S. Pat. No. 6,908,387, entitled PLAYER TRACKING COMMUNICATION MECHANISMS IN A GAMING MACHINE, by inventors HEDRICK et al., the disclosure of which is incorporated by reference herein in its entirety for all purposes. This application is related to U.S. application Ser. No. 10/246,373 (Atty. Docket No. IGT1P060X1/P-568CIP), filed Sep. 16, 2002, entitled PLAYER TRACKING COMMUNICATION MECHANISMS IN A GAMING MACHINE, by inventors HEDRICK et al., the disclosure of which is incorporated by reference herein in its entirety for all purposes. This application is related to U.S. application Ser. No. 10/661,404 (Atty. Docket No. IGT1P060X2/P-568CIP2), filed Sep. 11, 2003, entitled WIRELESS INPUT/OUTPUT AND PERIPHERAL DEVICES ON A GAMING MACHINE, by inventors Silva et al., the disclosure of which is incorporated by reference herein in its entirety for all purposes. This application is related to U.S. application Ser. No. 10/903,024 (Atty. Docket No. IGT1P060X3/P-568CIP3), filed Jul. 30, 2004, entitled PLAYER TRACKING COMMUNICATION MECHANISMS IN A GAMING MACHINE, by inventors HEDRICK et al., the disclosure of which is incorporated by reference herein in its entirety for all purposes. This application is related to U.S. application Ser. No. 11/094,943 (Atty. Docket No. IGT1P060X4/P-568CIP4), filed Mar. 30, 2005, entitled PLAYER TRACKING COMMUNICATION MECHANISMS IN A GAMING MACHINE, by inventors HEDRICK et al., the disclosure of which is incorporated by reference herein in its entirety for all purposes.
Number | Date | Country | |
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Number | Date | Country | |
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Parent | 10723375 | Nov 2003 | US |
Child | 11472585 | Jun 2006 | US |
Parent | 10755202 | Jan 2004 | US |
Child | 11472585 | Jun 2006 | US |