Within the gaming boards, and in particular within control systems of the so-called “hybrid games” (video games combined with physical toys), the interaction between physical and virtual environments is based on the positioning and/or movement of objects or gaming elements on a predefined sensorized surface, said surface being limited and generally squared-shaped (as, for example, in U.S. Pat. No. 5,853,327, US20070015588, WO2011107888, WO2012033863, US2006246403).
Such devices are particularly suitable for being used for controlling video games and educational games, by means of a connection with personal computers or game consoles but they are limited by the predefined shape of the interactive surface and its size so they cannot be used to make board games interactive.
This type of games, in fact, mostly involves the use of a large board, often foldable or consisting of different modules, which can be positioned so as to symbolically recreate settings and paths even very extensive and complex (as, for example, in US20150028544), within which players must move their characters, facing different obstacles and interacting through gaming elements (as in U.S. Pat. No. 5,584,484).
Recently, new board games are getting popular where a part of the interaction (for example the random events generation or the tracking of game shifts and player choices) takes place by means of external tools, such as tablets or personal computers, allowing to increase the challenge level and to increase the game possibilities.
In order to provide this level of interaction, however, many games require the user to manually enter information about the actions taken, the choices made and, in many cases, even the result of the dice roll in the support software. The technological solutions currently on the market, such as the aforementioned interactive boards, in fact, do not allow interaction between the physical gaming environment (board) and the virtual environment (app or video game) if the playable elements are outside a predefined sensored surface of the board and, above all, do not allow to modify and/or expand the relative playable area according to shapes and sizes which can be freely configured depending on the user's choice and gaming situations. At the most, some solutions allow to replace the graphic panel on the sensorized area (as, for example, in US2016287979 or WO2011107888), or enable to modify the gaming area itself (as in WO2012033863, FIG. 11, 12, 16) by means of additional elements that must however be positioned on the main board, and in particular in the range of contactless identification system used, but cannot “increase” the interactive surface extending it outside of this: even in these solutions, moving the objects outside the predefined sensorized surface, the position and identification information are lost and this does not enable to manage extended movements of the individual miniatures and or to allow an interaction/movement of the miniatures consistent with the conformation of the game environment and corresponding to the virtual/digital part of the game.
In order to solve these problems, some solutions have been developed which, however, are characterized by a significant complexity and very high production costs, as well as significant functional limits. For example, solutions that use flexible boards are known, in which a network of RFID antennas is integrated, one for each box/space where the interactive elements can be positioned, which can be managed by a central unit equipped with appropriate electronic interaction devices (as in US20100032900). Further solutions allow to increase the gaming area by cloning and flanking, by means of connectors, further boards, provided with the same tracing and identification means of the main one. In many of these solutions (as, for example, in US2006246403, in FIG. 6 of said patent) the extent of the gaming area which can be traced is made by means of the combination of different identical boards, in which there are identification and tracing systems based on the use of multiple RFID readers and antennas, able to identify and trace objects and miniatures.
All these solutions are extremely complex and expensive due to the difficult management of the RFID antennas network they are based on. Such RFID antennas require the use of extremely complex printed circuits, the use of multiplexer circuits or multiple readers and, in addition, they are extremely subject to interference.
Further solutions involve the use of sensored modular elements, each of them provided with power supply and independent communication systems (as in US20080280682), however, such devices have a considerable functional complexity (they involve the use of accelerometers, tactile sensors and radio chips, for each modular element) and consequently have very high production costs.
The object of the present invention is to make a modular expansion system for hybrid board games, with electronic control, which allows to extend the traceability area and the interaction outside the original sensorized surface of the game, especially outside the sensing area of an identification system associated with the gaming system.
This allows the user to obtain a new and better level of interaction between the physical and the virtual environment, based on a modular, interactive gaming surface which can be freely configured, which does not limit the interaction to a pre-established size and shape, but which allows to make, physically, an interactive and modular gaming surface which reproduces, for example, the environments layout, enabling to interact in a more realistic way with the virtual events and with different gaming environments.
According to the proposed solution, any gaming board, provided with an original tracing system, possibly contactless, and an identification system (for example via RFID) of playable elements and accompanied by physical interaction elements and a system communicating with a gaming apparatus (PC, tablet, console) in which a program or video game to interact with is running can be expanded/extended by means of a series of additional elements, able to interconnect with each other and with said gaming board, provided with an extremely economical and reliable position tracing system based only on magnetic sensors and accompanied with an appropriate tracing method.
In the exemplary embodiment described below, the proposed gaming board includes magnetic sensors, a contactless identification system for interactive elements (for example optical or RFID) and a data processing unit, able to manage a communication bus and different connection ports, in the form of mechanical interlocks and which can be expanded by the user by means of additional elements. Additional modular elements can be connected to each of the aforementioned interlocks in order to extend and increase the interactive gaming area; such modular elements consisting of sensorized surfaces, provided exclusively with a series of magnetic sensors and able to detect the position and movement of objects provided with appropriate magnetic markers. Each expansion element has a processing unit for acquiring the status information of the magnetic sensors and transmitting such information to the central unit through an appropriate fieldbus. The expansion elements, of different shape and size, are also provided with further interlocks, to which further additional elements can be freely connected, enabling to create interactive surfaces even very complex and ramified allowing to build a multitude of shapes of different sizes.
On the central unit, figures, objects or gaming interaction elements can be freely positioned; they are provided with magnetic markers and/or identifying markers which can be read by the identification system, in order to allow the player to interact, via physical actions, with the program or digital game. For example, cards provided with identifying markers can be positioned on the surface in order to transmit to the gaming system the will to perform certain actions, or elements with magnetic markers can be arranged, identifying the position (relative to the interactive surface) wherein an action is to be performed. Miniatures provided with magnetic markers and identifying markers can also be positioned, enabling the user to select, in this way, the character to be used in the game and to define its position and movement on the gaming surface itself.
By moving the miniature outside the surface of the central unit, on one of the additional expansion elements, connected to the central unit itself via interlocks, the magnetic sensors system in said expansion unit enables to trace the movements of the character, thus allowing the user to follow complex physical paths, correlated and consistent with the contents displayed within the video game.
By positioning and moving on said further additional elements provided with magnetic marker, the user is able to simulate the movement of several objects and/or characters, within the gaming environments, being able to rely on a physical representation on scale of the environment itself (layout), which is enables to improve and increase the level of interaction.
The system proposed includes the following elements:
a) A main gaming board, characterized by the following elements:
From the implementation point of view:
Further characteristics and advantages of the proposed technical solution will be further explained in the following description of a preferred but not exclusive embodiment integrated with the following accompanying figures where:
With reference to the attached drawings, and in particular to
With reference to the attached drawings, and in particular to
Objects (120) provided with magnetic markers (126) and with identification markers (124), as for example RFID tags or QR code can be positioned, within the sensorized area (101).
Furthermore, the base (100) is provided with at least one interlocking connection system (105), suitable for enabling connection with further sensorized expansion elements.
Furthermore, the base is equipped with a central data processing unit (110), consisting of a CPU (111) able to acquire the data produced by the identification system (114) connected to the identification tool (104), by the management interface (116) for the magnetic sensors (106) installed on the board, as well as those exchanged with the expansion elements through a wired or wireless fieldbus (115). Data of the various systems can be memorized on a memory (112), processed by the CPU (111) and, then, transmitted to an outer device (200) via an interface (103), by means of an appropriate communication unit (113).
With reference to the attached drawings, and in particular to
Gaming elements (130) provided with appropriate magnetic markers (136) and gaming elements (120) provided with magnetic marker (126) and identifying marker (124) can be freely positioned on the expansion elements.
With reference to the attached drawings and in particular to
While using the main board (100), the player can position objects (120) on the sensorized area (101); such objects are provided with an appropriate identification marker (124) and magnetic marker (126). The system identifies the objects through the identification apparatus (114) and acquires the information related to the initial position of the objects through the magnetic sensor system (116); such information is stored in the memory (112) and used by the CPU (111) for tracking of the objects, as long as they move.
By connecting an expansion element (180) to the main board (100) through the interlock (105), said expansion element transmits to the master CPU (111) by means of the fieldbus (115) the information concerning to the state of its own magnetic sensors (186). When an object (120) leaves the sensorized area (101) of the main board (100) and moves to an expansion element (180), the central system (110) keeps trace of the object's movements itself through the information provided from the magnetic sensor network (186) and transmit such information to the gaming system (200), using an appropriate method consisting of the following steps:
By placing gaming elements provided with magnetic markers (130) on the expansion elements (180), the user can prevent the movement of the interactive objects (120), determining obligatory paths and particular conformations of the resulting interactive gaming area.
By joining the main board (100) together with multiple expansion elements (180), through the interlocks (105, 185), the user can make interactive surfaces also very extensive and articulated, whose shape and dimensions can be detected and mapped by the gaming system through a method which allows to identify all the expansion elements (180) used and connected to the main board (100) through the fieldbus (115).
Such method comprises the following steps:
The proposed solution applies to hybrid table games, with electronic control, which can be connected to electronic systems such as PC, Console, Tablet, Smartphone, for recreational play activities. The proposed solution is effective, easy to make and employs and enables to extend the interactive board games area with electronic control over the original surface, through a series of low cost expansion modular elements which can be freely positioned, thus allowing the user to make interactive surfaces also very complex and extensive and able to reproduce gaming environments with varying shapes and sizes; thanks to modularity, enables to create extremely various interface systems in terms of size and shape, not limited only to the original shape of the main board, but which can be freely configured based on the user's will or based on specific gaming patterns. This expansion system, for example, can be used to reproduce gaming environments with very variable shapes and sizes, extending and enlarging the gaming surface in addition to the main board interactive area geometry, allowing to create a physical depiction of the gaming environments layout, reproduced in the software (210) running on the gaming system (200).
Number | Date | Country | Kind |
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102017000094362 | Aug 2017 | IT | national |
Filing Document | Filing Date | Country | Kind |
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PCT/IT2018/050158 | 8/20/2018 | WO | 00 |