In the drawings:
One aspect of the present invention involves parallel processing of the Monte Carlo simulations for propagation of the photons of step S12 using pixel shaders of a graphical processor unit (GPU). The pixel shaders of a GPU are designed to work with pixels, each of which has a separate value for red, green, blue, and alpha channels (RGBα). The pixel shaders are parallel processing units which read data (RGBα values) from a texture memory, perform a function or kernel, and write the output to a framebuffer. The function or kernel typically is used to generate, e.g., lighting effects, on the pixels of an image. The GPU has several memory planes per pixel so that it can process an entire image efficiently, without data bottlenecks.
To process the propagation of photons in parallel, the Monte Carlo simulation must be organized in a way that is amenable to processing by a GPU. This requires transforming the problem from a sequential type problem in which each photon simulation is performed sequentially, to a parallel problem in which a plurality of the photon simulations are performed in parallel. In a preferred embodiment all of the photon simulations are performed in parallel using the pixel shaders of the GPU.
According to one embodiment of the present invention shown in
A 1024×1024 bit map image may be created to represent over a million photons. The assignment of a specific pixel location to a specific photon does not mean that this photon corresponds to that physical location, either as a starting point or an ending point in its path. While an image processing GPU is utilized, and the calculation is organized in terms of pixels, the GPU is not performing a conventional display calculation, but is instead tracking the outcome for a million photons as they propagate through a two- or three-dimensional sample.
In addition to using a graphics API such as DirectX, the GPU could be programmed using a GPU programming language such as CUDA by Nvidia™ to perform the above tasks directly on x, y, z data of the photons.
For a fluorescence molecular imaging case, one may treat this in the same way as the bioluminescence case. This effectively assumes uniform excitation of the fluorescent material at all points within the organism. A more detailed model illustrated in the flow chart of
This process can be used for in-vivo imaging of mice, humans, and any other animal where one wishes to view light through a scattering or absorptive layer of tissue. While it is especially valuable for non-invasive imaging of intact whole-animals, the process may also be applied to imaging through one or more layers of a specimen which has had some of the overlying material removed from the path. An example would be the use of the present invention to image structures within tissue while in the operating theatre.
In general, the above concept may be used to model any light interaction with tissue. For example, the present invention may be used to simulate laser/tissue interaction to determine the appropriate wavelength, power, and exposure time for treatment of conditions such as, for example, port wine stain. It may be used to determine the optical properties of materials. In this case, the Monte Carlo simulation is performed using different optical properties until the model output matches the actual output. The inventive method could also be used in depth estimate calculations by modeling a point source of a light at various depths. By including the absorption and scattering coefficients as a function of wavelength, the change in the spectrum of light measured at the surface as a function of depth could be determined.
Although the above examples describe using all four values, represented as RGBA, in the GPU's 4-vector processors, the present invention also applies to Monte Carlo simulations where the data being read in could contain pixel vector lengths of 1, 2, 3, or 4. In addition, some cases may require more than four pieces of information per trial. In that case, more than one image may be used as the input, wherein the same pixel location in each of the images contains the relevant information for one trial. For example, in the case in which light includes a location and a direction vector, the RGB of a pixel in one image may include starting location information x, y, z for a trial and the RGB of the same pixel in a second image may include starting direction information Ux, Uy, Uz.
Thus, while there have shown and described and pointed out fundamental novel features of the invention as applied to a preferred embodiment thereof, it will be understood that various omissions and substitutions and changes in the form and details of the devices illustrated, and in their operation, may be made by those skilled in the art without departing from the spirit of the invention. For example, it is expressly intended that all combinations of those elements and/or method steps which perform substantially the same function in substantially the same way to achieve the same results are within the scope of the invention. Moreover, it should be recognized that structures and/or elements and/or method steps shown and/or described in connection with any disclosed form or embodiment of the invention may be incorporated in any other disclosed or described or suggested form or embodiment as a general matter of design choice. It is the intention, therefore, to be limited only as indicated by the scope of the claims appended hereto.
The present invention claims priority to U.S. Provisional Application No. 60/810,957, filed on Jun. 5, 2006.
Number | Date | Country | |
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60810957 | Jun 2006 | US |