1. Field of the invention
The invention relates to a mood-interacting shoe device which can sense and calculate data collected through sensors and microprocessors therein so as to determine the mood of the user, and change the music played by a video and music player in accordance with various moods, thereby accomplish a mood-interacting function.
2. Description of the prior art
There are many kinds of shoes on present market. In addition to protect feet, shoes can make walking more convenient. For responding to the requirement, a great variety of shoe styles, as well as shoes with various functional types are developed. Other than increasing beautiful appearance, better effects can be achieved on sport, and therefore, a great variety of shoes have been mass produced.
Nevertheless, most of conventional shoes have been designed based on different styles or different exercising requirement, and accordingly, several points need to be improved as described below:
1. Traditionally, shoes are simply worn on feet; no means could be used to produce other interaction to the user during walking.
2. Lacking the interaction, the user will reduce the enjoyment of wearing shoes.
Thus it can be seen that the above-described conventional techniques have many disadvantages and deficiencies, which are not perfect in design and need to be improved urgently.
In view of those disadvantages and deficiencies derived from the above-described conventional techniques, the inventor had devoted to improve and innovate earnestly, and after studying intensively and diligently for many years, had developed successfully the mood-interacting shoe device according to the invention.
The object of the invention is to provide a mood-interacting shoe device, characterized in that the device can sense the heart rate, the moving speed, and the pressure distribution value when the thenar exerts the pressure, determine the mood of the user by means of calculation and analysis, and then play corresponding music in accordance with the current mood, thereby achieve an effect of producing interacting feeling through shoes during walking or running.
The mood-interacting shoe device that can achieve the above-mentioned object of the invention comprises mainly: a shoe body and an interactive sensing mechanism, wherein said interactive sensing mechanism is provided within the shoe body, and the interactive sensing mechanism comprises a heart rate sensor, speed sensor, pressure sensor, microprocessor and a radio frequency emitter, wherein the heart rate sensor is provided at the side of the shoe body, and senses heart rate value through a foot; the speed sensor is provided within the shoe body to sense the moving speed; and the pressure sensor is provided within the sole of the shoe body to sense the pressure distribution value when the thenar exerts pressure; and the heart rate, moving rate and the pressure value as pressing thus-sensed will be transmitted to the microprocessor, where values thus-sensed will be computed and analyzed to determine the mood of the user; the analytical result will be transmitted to a video and music player via the radio frequency emitter, such that the video and music player can play different music in accordance with the mood, or play music each with different music speed or sound field; and a light emitting diode (LED) display unit is further provided such that the user can understand whether each sensor operates normally or not.
These features and advantages of the present invention will be fully understood and appreciated from the following detailed description of the accompanying Drawings.
Referring to
a shoe body 1, for being worn on a foot of a user;
an interactive sensing mechanism 2, provided within the shoe body 1, wherein the interactive sensing mechanism 2 comprises further a power supply 21, a heart rate sensor 22, a speed sensor 23, a pressure sensor 24, a microprocessor 25, a radio frequency emitter 27 and a LED display unit 28, wherein the power supply 21 supplies total electric power to the whole interactive sensing mechanism 2; wherein the heart rate sensor 22 is provided on a side of the shoe body, and is used to sense heart rate value through the foot, and then transmits the heart rate value thus-sensed to the microprocessor 25 (as shown in
a video and music player 3, comprising a radio frequency receiver 31, wherein the radio frequency receiver 31 receives the calculated and analyzed message transmitted by the radio frequency emitter 27 in the interactive sensing mechanism 2, and plays various music in accordance with the deduced mood, or music with different music speed or sound field, and the video and music player 3 may be a MP3, MP4, PDA or mobile communication set, the video and music player 3 may be a watch provided with a radio frequency receiver 31 and a state displaying panel, thereby can understand current heart rate, speed, and pressure distribution through the displaying panel.
Further, the heart rate sensor 22 measures heart rate through contacting at the position of a foot thumb. The speed sensor 23 is used to sense marching rate when the user moves, such as slow walking, jogging, or running. The pressure sensor 24 is provided and distributed over four different positions, and is used to calculate the average pressure distribution value of the gravity center.
Referring to
Mood of type A includes frightened, nervous, anger, afraid, annoyed, worried, and frustration.
Mood of B type includes excitement, astonishment, agitating, delight, and happy.
Mood of type C includes pain, sorrow, melancholy, depression, sick, tired, and weary.
Mood of type D includes happy, merry, tranquil, satisfactory, relief, satisfaction, relax, calmness and sleepiness.
Furthermore, moods included change by curve way within each type, for example, mood of type B changes gradually from more exciting mood of excitement and astonishment, to the less exciting mood of delight and happy; mood of type D changes from low mood of sleepiness and calmness to less exciting mood of happy and merry.
Further, the way to determine the speed comprises determining once whether the action is always kept within the accepting range per 10 speeds, since this depends on the continuity and stability of actions performed within a continuous time period. Accordingly, critical values are used to confirm the stability of actions, and states accumulated in a time period are used to determine the continuity and stability of actions.
The way for determining heart rate under keeping ideal heart rate can be carried out as followed:
220−age=the highest heart rate;
The highest heart rate×0.6=the lower limit of the ideal heart rate;
The highest heart rate×0.8=the upper limit of the ideal heart rate.
The way for determining pressure comprises of calculating the average pressure distribution value of the gravity center, and determines whether it belongs to good, normal, or poor depending on which region the gravity center falls in.
The mood-interacting shoe device provided according to the invention has following advantages over other conventional techniques:
Many changes and modifications in the above described embodiment of the invention can, of course, be carried out without departing from the scope thereof. Accordingly, to promote the progress in science and the useful arts, the invention is disclosed and is intended to be limited only by the scope of the appended claims.