Mother natures creatures

Information

  • Patent Application
  • 20050194739
  • Publication Number
    20050194739
  • Date Filed
    March 04, 2004
    20 years ago
  • Date Published
    September 08, 2005
    19 years ago
Abstract
A Game Board structure and equipment, with the Board containing a number of different courses, each course having a start and a finish for two different animal figures that move through regions of the course according to the roll of the die and pursuant to different instructions that are located within the various regions. The object is for a player to get his animals “home” at the end of each course before the other players.
Description
BACKGROUND

1. Field of Invention


This invention is cards with animal pictures on the front side, trivia questions and multiple choice answers on the backside, to be used with a board game related to these animals.


2. Description of Prior Art


No prior Art found on this invention.




DRAWING FIGURES OF CARDS

In the drawings of the cards.



FIG. 1A shows the front of the card and the size of the card.



FIG. 2 shows the size of the border and color of the border.



FIG. 3 Shows where the personal name and the type of species, and the sub species and the picture of the animal will be placed.



FIG. 2B shows the back of the card, and shows where the trivia questions and the multiple choice answers will be placed.




REFERENCE NUMERALS IN DRAWINGS


10 front of the card 12 border and color



14 personal name and species 16 sub species



18 picture of the type of animal 20 back of the card



22 questions 24 multiple choice trivia answers


SUMMARY

The front of the cards will have the animals name, the type of animal, the species and a picture of the animal. The back will have numerous questions with multiple choice answers.


DESCRIPTION FIGS. 1A to 1B

In 1A shows the front view of the card and what it details for the whole card, also the size of the card 2 the border shown around the edge of the card, its colors that will vary according to various characteristics of the animals 3 shows where the personal name will be placed on the colored border in the center along with the species. At the bottom on the colored border will be the sub species, the picture of the animal will be centered in the middle of the card. 1B shows the back view of the whole card. It shows where the trivia questions and the multiple choice answers to each question will be located.

Claims
  • 1. (canceled)
  • 2. (canceled)
  • 3. (canceled)
  • 4. (canceled)
  • 5. (canceled)
  • 6. (canceled)
  • 7. A board game having a plurality of different courses, with each course having a start and a finish for two different objects that move through distinctive locations of said course according to a roll of a die, and the results of the different locations with their different instructions, within said courses; whereby the object is for a player to get his object “home” at the end of each course before the other players and each colored course has two different playing figures assigned to it.
  • 8. A board game as defined in claim 7 wherein said courses are of different colors; pink represents a bear and wolf, green a deer and rabbit, orange a tiger and lion, blue a whale and dolphin, yellow an eagle and falcon, purple a jaguar and cougar; each of said locations is a square and each object is an animal.
  • 9. A board game as defined in claim 7 wherein a card holder will be placed in the middle of said board, to be most accessible to all players, with the name of the game bordering it.
  • 10. A board game as defined in claim 7 wherein each location is a square with a definition thereon, and meanings and instructions, other than regular “course colored” squares.
  • 11. A board game as defined in claim 8 wherein said card holder holds two different sets of playing cards, one being “mother natures creatures (MNCI) trivia cards, the second set of cards being “danger cards”, with said MNC cards determining whether or-not a player gets a second roll of the die, depending on whether the player answers the trivia correctly, and the danger cards (to be drawn by players having landed on the red dander squares) having different instructions that said players have to follow.
  • 12. A board game as defined in claim 7 wherein said courses include a pink course, an orange course, a yellow course, a green course, a blue course and a purple course.
  • 13. A board game as defined-in claim 11 wherein said pink course, which other than its background color is identical to the other courses, with a description of the various other colored squares and their locations; the meanings of these squares and the results of landing on them, are stated on said board itself, and in the rules of play; a forest green square is “habitat repair”, a brown square is “habitat damage”, plain white is a “good manners” square, VET is a veterinarian” square, royal blue is a “challenge” square, black is a “death” square, red is a “danger” square, REC is a “recovery” square and purple is a “tranquilizer” square.
  • 14. A method of playing a board game having a plurality of different courses, with each course having a start and a finish, comprising the steps of: (a) moving two different objects through distinctive locations of said course according to a roll of a die, and the results of the different locations with their different instructions, within said courses; and (b) having the object for a player to get his object “home” at the end of each course before the other players; and (c) assigning each course to two different playing figurest.
  • 15. The method as defined in claim 14 wherein said courses are of different colors; pink represents a bear and wolf, green a deer and rabbit, orange a tiger and lion, blue a whale and dolphin, yellow an eagle and falcon, purple a jaguar and cougar; each of said locations is a square and each object is an animal.
  • 16. The method as defined in claim 14 wherein a card holder will be placed in the middle of said board, to be most accessible to all players, with the name of the game bordering it.
  • 17. The method as defined in claim 14 wherein each location is a square with a definition thereon, and meanings and instructions, other than regular “course colored” squares.
  • 18. The method as defined in claim 14 wherein said card holder holds two different sets of playing cards, one being “mother natures creatures (MNCI) trivia cards, the second set of cards being “danger cards”, with said MNC cards determining whether or-not a player gets a second roll of the die, depending on whether the player answers the trivia correctly, and the danger cards (to be drawn by players having landed on the red dander squares) having different instructions that said players have to follow.
  • 19. The method as defined in claim 14 wherein said courses include a pink course, an orange course, a yellow course, a green course, a blue course and a purple course.
  • 20. The method as defined in claim 19 wherein said pink course, which other than its background color is identical to the other courses, with a description of the various other colored squares and their locations; the meanings of these squares and the results of landing on them, are stated on said board itself., and in the rules of play; a forest green square is “habitat repair”, a brown square is “habitat damage”, plain white is a “good manners” square, VET is a veterinarian” square, royal blue is a “challenge” square, black is a “death” square, red is a “danger” square, REC is a “recovery” square and purple is a “tranquilizer” square.
  • 21. A method of manufacturing a board game having a plurality of different courses, with each course having a start and a finish, comprising the steps of: (d) providing two different objects for movement through distinctive locations of said course according to a roll of a die, and the results of the different locations with their different instructions, within said courses; and (e) having the object for a player to get his object “home” at the end of each course before the other players; and (f) assigning each course to two different playing figures.
  • 22. The method as defined in claim 21 wherein said courses are of different colors; pink represents a bear and wolf, green a deer and rabbit, orange a tiger and lion, blue a whale and dolphin, yellow an eagle and falcon, purple a jaguar and cougar; each of said locations is a square and each object is an animal.
  • 23. The method as defined in claim 21 wherein a card holder will be placed in the middle of said board, to be most accessible to all players, with the name of the game bordering it.
  • 24. The method as defined in claim 21 wherein each location is a square with a definition thereon, and meanings and instructions, other than regular “course colored” squares.
  • 25. The method as defined in claim 21 wherein said card holder holds two different sets of playing cards, one being “mother natures creatures (MNCI) trivia cards, the second set of cards being “danger cards”, with said MNC cards determining whether or-not a player gets a second roll of the die, depending on whether the player answers the trivia correctly, and the danger cards (to be drawn by players having landed on the red dander squares) having different instructions that said players have to follow.
  • 26. The method as defined in claim 21 wherein said courses include a pink course, an orange course, a yellow course, a green course, a blue course and a purple course.