Motivating Occupational Virtual Experiences In Therapy for kids (MOVE-IT)

Information

  • Research Project
  • 9555156
  • ApplicationId
    9555156
  • Core Project Number
    R43HD092169
  • Full Project Number
    1R43HD092169-01A1
  • Serial Number
    092169
  • FOA Number
    PA-17-302
  • Sub Project Id
  • Project Start Date
    4/1/2018 - 6 years ago
  • Project End Date
    3/31/2019 - 5 years ago
  • Program Officer Name
    QUATRANO, LOUIS A
  • Budget Start Date
    4/1/2018 - 6 years ago
  • Budget End Date
    3/31/2019 - 5 years ago
  • Fiscal Year
    2018
  • Support Year
    01
  • Suffix
    A1
  • Award Notice Date
    3/20/2018 - 6 years ago
Organizations

Motivating Occupational Virtual Experiences In Therapy for kids (MOVE-IT)

PROJECT SUMMARY/ABSTRACT Introduction: The Motivating Occupational Virtual Experiences In Therapy for kids (MOVE-IT) SBIR Phase I program will support intensive rehabilitation for pediatric hemiplegia through mixed-reality games that inspire high-dosage, task-directed upper extremity (UE) movements. Although dosage of training is almost uniformly associated with better outcomes in UE rehabilitation [1], [2], [3], [4], achieving the repetitions necessary to achieve lasting results through neuroplasticity is a formidable challenge. The MOVE-IT system will employ mixed-reality games that combine virtual- and real-world physical elements to provide therapists with a turn-key solution that engages patients in repetitive practice, facilitating evidence-based approaches including constraint- induced movement therapy (CIMT) and bimanual intensive therapy (BIM) [5]. This highly innovative solution employs modern video game engine technology, low-cost human motion tracking, and a robotic ?smart toy? to create games that promote adherence. Players are immersed in engaging storylines and multi-modal experiences that nourish the basic psychological needs underpinning human motivation. A web-based provider dashboard will enable therapists to track patient status, manage difficulty settings, as well as generate reports that document activity and progress via game-derived metrics that will be validated as part of the proposed Phase I activity. Problem to be addressed: Pediatric hemiplegia can result from Cerebral Palsy (CP) or acquired brain injury (including pediatric stroke, trauma, tumor, or other disease), and adversely affects motor functions essential to self-care, play, exploratory learning, and other daily activities [6]. CP, in particular, impacts more than 1 in 300 children in the U.S. [7], 60% of whom will experience some level of impairment in UE function [8]. Long-Term Goals: Provide a system for both clinical and home use that facilitates delivery of evidence-based therapies for hemiplegia, such as CIMT and BIM, while improving patient participation and adherence to these regimes. Reduce the cost of, and improve access to, state-of-the-art rehabilitation. Provide validated means for therapists to gauge and track patient progress in both clinical and home-based treatment programs. Phase I Summary: Barron Associates Inc. (award-winning innovators in video game therapy and advanced human-computer interfaces) has partnered with pediatric rehabilitation specialists at the University of Virginia (UVa) to create a highly innovative system that combines virtual world-based games with a robotic smart toy. The combination provides a mixed-reality experience that includes sight, sound, and touch. Phase I tasks include prototype development and demonstration of concept feasibility in testing with pediatric patients at the UVa Children?s Hospital. Commercial Opportunity: The MOVE-IT system will provide a low-cost, turn-key support tool for evidence- based, intensive therapies for use in rehabilitation in both clinics and home-based programs.

IC Name
EUNICE KENNEDY SHRIVER NATIONAL INSTITUTE OF CHILD HEALTH & HUMAN DEVELOPMENT
  • Activity
    R43
  • Administering IC
    HD
  • Application Type
    1
  • Direct Cost Amount
  • Indirect Cost Amount
  • Total Cost
    225000
  • Sub Project Total Cost
  • ARRA Funded
    False
  • CFDA Code
    865
  • Ed Inst. Type
  • Funding ICs
    NICHD:225000\
  • Funding Mechanism
    SBIR-STTR RPGs
  • Study Section
    ZRG1
  • Study Section Name
    Special Emphasis Panel
  • Organization Name
    BARRON ASSOCIATES, INC.
  • Organization Department
  • Organization DUNS
    120839477
  • Organization City
    CHARLOTTESVILLE
  • Organization State
    VA
  • Organization Country
    UNITED STATES
  • Organization Zip Code
    229012496
  • Organization District
    UNITED STATES