1. Field of the Invention
This invention relates to a game controller for a game and more particularly to a motorized game controller.
2. Description of the Related Art
A game controller is an input device used to control a video game. A controller is typically connected to a video game console or a personal computer. A game controller can be a keyboard, mouse, gamepad, joystick, paddle, or any other device designed for gaming that can receive input. The game controller is used to govern the movement or actions of an entity in a video or computer game. The type of element controlled depends upon the game, but a typical element controlled would be the actions and movements of a player's character.
A gamepad, is the most common kind of game controller, held with both hands where the thumbs are used to provide input and can have anywhere from a two buttons to a dozen or more buttons, combined with multiple omnidirectional control sticks. Gamepads generally feature a set of action buttons handled with the right thumb and a direction controller handled with the left. These controls typically give the player control of the game element movements in up to three dimensions, with many buttons to perform quick actions. Due to the ease of use and precision of gamepads, they have spread from traditional consoles where they originated to computers as a common input device.
Most modern game controllers are a variation of a standard gamepad. Some common additions to the standard pad include shoulder buttons placed along the edges of the pad, centrally placed buttons labeled start, select, and mode, and an internal motor to provide force feedback.
Gamepads are the primary means of input on nearly all modern video game consoles. Gamepads are also available for personal computers, but few computer games support gamepads, preferring the more conventional keyboards and mice.
A paddle is a controller that features a round wheel and one or more fire buttons. The wheel is used to typically control movement of the player or an object along one axis of the video screen.
A joystick is a computer peripheral that consists of a handheld stick that can be tilted around either of two axes and (sometimes) twisted around a third.
The joystick typically features a shaft with a sphere-like handle that is grasped, and one or more buttons for in game actions. Generally, the layout has the joystick on the left, and the buttons on the right. There are instances when this is reversed, or the joystick is in the center with button on both sides
A problem associated with game controllers is a cramp where strain, muscle fatigue, muscle pain, and the like is felt on the thumbs and palm. This tends to occur mostly when using particularly small controllers or when any finger or hand is kept in an arched position for an extended period of time. Most controllers are designed to generally conform to the relaxed position of the hands. The pronged design of most controllers is based on the relaxed hand position that reduces soreness and cramping after extended use. However, this static design does not sufficiently reduce the occurrence of repetitive stress injuries (“RSI”) or carpel tunnel syndrome (“CTS”).
A game controller preferably has a central hub and a pair of wings. The pair of wings are preferably coupled to the central hub and configured to pivot about at least one axis with respect to the central hub.
In another embodiment, the game controller comprises a pair of wings, the pair of wings are configured to pivot with respect to each other about at least one axis.
A method of operating a game controller including connecting the game controller to at least one of a computer and a game console. Parameters are monitored including at least one of button presses, time, and wing position. A drive mechanism is activated based on the parameters, the drive mechanism varying a position of at least one of the pair of wings and the at least one button.
The controller is the most common way of interacting with a game. According to one embodiment of the invention, the game controller is ergonomically designed so that it is comfortable and its use avoids injuries such as repetitive stress injuries (“RSI”) or carpel tunnel syndrome (“CTS”).
Disclosed is a game controller that preferably includes (1) one or more ten (10) axis controllers. In one embodiment, using motorization, the controller changes its relative position and angles relative to the user's hand(s). In one embodiment, the housing contacts the user's the palm, and the buttons on the outer surface come in contact with the user's fingers. In one embodiment, the two wings pivot about an axis. The palm area is adapted to alter its height relative to the finger position. This alters the user's finger and wrist angles. In one embodiment, the finger area will split apart into multiple zones and/or elongate to vary the finger angles in an unlimited number of ways. Such changes in the game controller occur under the control of a microprocessor, a timed controller, a programmed pattern, in accordance with the time used, amount of buttons clicked, by means of temperature, random motion, or in connection with game play changing at different coordinated times within a game. It is through this change that use of the controller can reduce the risks of RSI and CTS.
In one embodiment, the game controller includes a microprocessor. The microprocessor is programmed to analyze the data entry of the user using the game controller including button presses and movements of the 10-axis controller. After a fixed or random number of button presses and/or movements of the 10-axis controller, the microprocessor causes the game controller to change position. In one embodiment, the game controller moves at fixed or random intervals of time. While the game controller preferably utilizes an on-board microprocessors, in other embodiments, the game controller is controller via the game console or computer to which it is connected. In another embodiment, the game controller is controlled from a central server via a communication network such as the Internet.
In one embodiment, an onboard controller controls the game controller 100. The controller is located in the device or, in the computer or game console to which the game controller is connected. Communication takes place between the controller and the game controller via a WIFI connection, Bluetooth, RS232, USB, firewire, serial communication, parallel communication, or the like. The controller preferably has options such as velocity changes, button height change limitations, and the like; motion is controlled and monitored by switches, sensors, or the like. In one embodiment, the game controller 100 is controlled remotely or by other means either located on board, in the computer, or on a server.
Control software will preferably include, but not be limited to, programming aimed at relieving or preventing a specific disease such as carpal tunnel or other ailments due to repetitive motion. The gradual movements of the game controller 100 and more specifically the wings 104, 106 and the control buttons, eliminate repetitive motion from the same angle thereby improving blood flow, changing position of the median nerve, and resting overworked muscles.
The software programming will preferably monitor repetitive motion on specific buttons and adjust the game controller 100 components accordingly. If a user is constantly focusing on one button or 10-axis controller, then the programming will preferably adjust that section accordingly, moving it more frequently, or various other angles.
The software can be stored on the game controller 100 itself, the computer or game console to which it is attached, a third party computer or a server on the network, a dedicated hardware controller, or on an external source such as a key card or a USB memory card, solid state memory or other storage mechanisms.
In one embodiment, the customization of the software is manipulated by use of pre-programming, settings stored on the computer, game console, server, or by user input. The configuration changes can be made automatically when the user logs on the computer or game console. It can also be automatically configured with the help of biometrics or their personal key cards or identification cards. Once the user is identified, the software, wherever it is stored, can adjust the game controller for that specific user.
Another embodiment could offer hand and wrist rest temperature changes in addition to the other mentioned adaptations to alleviate common hand and wrist and arm ailments. To that end, the controller can be heated to warm a user's hands.
In one embodiment, the game controller 100 works with stored settings on a game console. The user's game controller 100 settings are stored in conjunction with game play. In other words, a game controller 100 profile is maintained to provide customized movement to user.
The handle portions 104 and 106 are adapted to be moveable from a rest position shown in
As shown, during use the use of game controller 100, the wings 104, 106 move imperceptibly to the user. In another embodiment, the motions are stepped in a manner noticeable by the user. In yet another embodiment, the driving means disengage so that the wings 104, 106 can be moved as an additional gaming input. The drive means for the wings are disengaged by the game so that the wings are useable as inputs. The user can move the wings 104, 106 to vary the gameplay.
It should be noted that the motion shown in
The wings 104, 106 moved with respect to hub 102 using a motor, springs, gears, piezoelectric elements, magnetic elements, and the like. The power for the motion is drawn from batteries, a USB port, solar power, or the like. In yet another embodiment, a self-winding spring or a drive mechanism driven by friction, or the like drives the motion. In other words, both motorized and non-motorized drive mechanisms can be used.
Wings 104 and 106 change position in response to a number of factors, taken together, in any combination, or individually. Specifically, the factors include, but are not limited to time used, game play, button activation, controller activation, position, and the like. The wings 104, 106 can move in a continuous motion or the motion may be periodic. Further, the wings and or buttons may step through a series of predetermined positions or may make random movements. In one embodiment, an exercise game is played to exercise the user's hand and fingers to avoid RSI or CTS.
In one embodiment, the controller includes a motion sensor. The motion sensor is adapted both to enhance game play as well as provide an input whereby the controller is controlled so that wings 104, 106 and/or buttons 110,120 are moved.
In one embodiment, the controller 100 includes a controller (not shown) configured to control the motion of the controller 100. The controller can be a microprocessor or other hardware and software adapted to control controller 100. In another embodiment, the motion of the controller is controlled by the gaming hardware. It should be noted that in one embodiment, the motion of wings 104, 106 provides an additional input for game play.
While
While this invention has been described by reference to a preferred embodiment, it should be understood that numerous changes could be made within the spirit and scope of the inventive concepts described. Accordingly, it is intended that the invention not be limited to the disclosed embodiment, but that it have the full scope permitted by the language of the following claims.
Thus, while there have shown and described and pointed out fundamental novel features of the invention as applied to a preferred embodiment thereof, it will be understood that various omissions and substitutions and changes in the form and details of the devices illustrated, and in their operation, may be made by those skilled in the art without departing from the spirit of the invention. For example, it is expressly intended that all combinations of those elements and/or method steps which perform substantially the same function in substantially the same way to achieve the same results are within the scope of the invention. Moreover, it should be recognized that structures and/or elements and/or method steps shown and/or described in connection with any disclosed form or embodiment of the invention may be incorporated in any other disclosed or described or suggested form or embodiment as a general matter of design choice. It is the intention, therefore, to be limited only as indicated by the scope of the claims appended hereto.
This is a U.S. national stage under 35 USC §371 of Application No. PCT/US2008/012851, filed on Nov. 17, 2008 and claims priority to U.S. Provisional Application No. 60/988,185 filed on Nov. 15, 2007, the contents of which are incorporated herein by reference.
Filing Document | Filing Date | Country | Kind | 371c Date |
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PCT/US08/12851 | 11/17/2008 | WO | 00 | 5/17/2010 |
Number | Date | Country | |
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60988185 | Nov 2007 | US |