The present invention relates to a movement information processing system comprising a control unit adapted to present, on a single presentation unit, a guide image for giving instruction for various movements to a plurality of players, and a plurality of terminal units prepared in accordance with the number of the players so as to detect respective movements of the players.
Heretofore, there has been proposed a game system designed to allow a domestic television adapted to display a screen image for giving instruction for dance step positions, a first terminal units which is a sheet-shaped foot switch and a second terminal unit which is also a sheet-shaped foot switch, to be connected to a dance game apparatus (Patent Publication 1).
In this game system, up to two players can concurrently play a dance game with respect to one domestic television. The dance game apparatus is also designed to calculate and display a consumed calorie amount of each player which has been consumed depending on stepping movements of each player during the dance game.
The above game system is designed to automatically distinguish between a 1P play mode for playing the game by one player and a 2P play mode for playing the game by two players, from a state of input to the foot switches, and change a subsequent processing accordingly. Specifically, in the 1P play mode, a step-position guide image is displayed on the domestic television only for one player. In the 2P play mode, the step-position guide image is displayed on a display screen of the domestic television for each of the two players, i.e., on each of two divided display regions of the screen. In this manner, the display screen is divided into small screens according to the number of players, and thereby the number of players who can play the game using one dance game apparatus is limited to up to two. In other words, an image screen having a desired size can be ensured only if the display screen is provided on a player-by-player basis. Moreover, the players play the game while watching on their respective step-position guide images. Thus, in the game using image screens provided for players individually, a function of fomenting a sense of unity between them becomes poor.
It is an object of the present invention to present a guide image for giving instruction for various movements to a plurality of players, irrespective of the number of the players, so as to provide the guide image with enhanced visibility.
It is another object of the present invention to provide, on an image screen, a presentation region for presenting information about each of a plurality of players, and present, in the presentation region, information about a movement state of the player relative to each of a plurality of terminal units, so as to allow the player to visually check his/her movement state.
Patent Publication 1: JP 2003-38696A
In order to solve the above problems, the present invention provides a movement information processing system which comprises a control unit adapted to present, on a single presentation unit, a guide image for giving instruction for various movements to a plurality of players, and a plurality of terminal units prepared in accordance with the number of the players, and each adapted to detect a movement of an associated one of the players. Each of the terminal units includes a first communication section operable to transmit a result on the detection of the movement of the associated player, to the control unit, and the control unit includes a second communication section operable to receive a signal indicative of the detection result from the first communication section in each of the terminal units, evaluation means operable, based on the detection result signal received by the second communication section, to evaluate the movement of the player relative to each of the terminal units, and annunciation means operable to provide a result on the evaluation to an annunciation section so as to annunciate the evaluation result. This makes it possible to present the guide image for giving instruction for various movements to the players, irrespective of the number of the players, so as to provide the guide image with enhanced visibility.
The control unit may include presentation control means to present the guide image on the presentation unit. The presentation control means is operable to create a plurality of presentation regions for presenting contents related to respective ones of the terminal units, on an image screen of the presentation unit, in a personalized manner with respect to each of the terminal units, and present information about a movement state of the player relative to each of the terminal unit, in a corresponding one of the presentation regions. This makes it possible to present respective movement states of the players in the personalized presentation regions on the image screen of the presentation unit, individually. Thus, each of the players can obtain information about the movement state only by looking at his/her personalized presentation region, so as to facilitate visual checking of information about the movement state.
In
Although not illustrated in
The entering/leaving management apparatus 2 is provided with a communication section 3 which comprises an antenna wirelessly connected to the acceptance apparatus. The communication section 3 is operable to approximately continuously output a read request signal, and, when the transponder TP of a player approaching the entering/leaving management apparatus 2 transmits personal information in response to the request signal, to read the personal information. Through this operation, the acceptance apparatus 20 can identify a player who enters the training room 1. Then, an operation of linking between respective ones of a plurality of players and a plurality of mats to clarify which of the mats each of the player uses is performed by the entering/leaving management apparatus 2, as will be described later. The mat holder 4 provided in the mat storage area is adapted to store a required number (in this embodiment, at least twelve) of mats 30 for use in training. Respective structures of the mat 30 and the mat holder 4 will be described later. Identification information, e.g., a different number (identification number), is attached to each of the mats 30 in a visible manner. In
A projection screen 5 having a predetermined size and serving as a presentation unit is disposed at a front end of the training room 1 to extend upwardly and face rearwardly, and a projector 6, such as liquid-crystal type, is provided at a rear end of an upper portion (ceiling) of the training room 1 to project an image onto an image screen of the projection screen 5. Each of the players looks at a guide image (see GG in
A conventional projector may be employed as the projector 6. For example, the projector 6 comprises a white light source, an optical filter for spectrally dividing white light into red, blue and green components, three liquid-crystal panels disposed on a downstream side of the optical filter and on respective ones of light paths of the three color components to receive respective ones of image signals of the three color components, a dichroic mirror for combining the three color image lights transmitted through the liquid-crystal panels, and a projecting optical lens system.
A control unit 10 is disposed at an appropriate position (in this embodiment, on the right side of the front end) of the training room 1 to operate this system.
An imaging-processing processor 14 is operable, based on an imaging command issued by the main CPU 11, to read required image data from the ROM 12 so as to perform an imaging processing to a display area of the RAM 13, and repeatedly output an image to the projector 6 in a predetermined fast cycle (e.g., 1/60 seconds). In this embodiment, the guide image is configured to contain a positional instruction of on which of front, rear, right and left regions of the mat 30a a player steps by his/her foot or feet. As shown in
An audio-processing processor 15 is operable to write ADPCM data of the music piece read from the ROM 12, in a work area of the RAM 13, and read out the ADPCM data stored in the work area as a sound source, using a clock signal with a frequency, for example, of 44.1 KHz. The audio-processing processor 15 is also operable to subject the ADPCM data read from the work area to various processings, such as pitch conversion, noise addition, envelope setting, level setting and reverb addition, and then output the processed music pieces from the speakers 8 as audio, through to the amplifier unit 8a.
Data of the music pieces and the guide image may be loaded from an external memory through a driver (not shown). For example, a DVD, a CD-ROM, a hard disk, an optical disk, a flexible disk or a semiconductor memory may be employed as the above external memory. In the case where image data, audio data and/or program data are read from an external memory through a driver, the read data is loaded in the RAM or the audio-processing processor 15 through a decoder (not shown). Along with a progress of the music playing, the guide image pre-created in association with respective playing time of the music pieces is output to the projector 21 in synchronization with the playing times.
A board case 300 housing a circuit board for operation control and others is attached to one edge (in
An entry button 306 is a switch serving as a manual operation device for initiating communication with the control unit 10, and disposed at an appropriate position of the outer peripheral portion of the mat 30 (in this embodiment, in a vicinity of the board case 300). An LED 3061 is provided as a means to check that the entry button 306 is pressed, and adapted to be turned on as a result of the pressing operation. The entry button 306 is likely to be pressed twice or erroneously trampled during training. Thus, the mat control section 302 is operable, when a no-input state of the mat 30 continues for a predetermined time, e.g., for 3 minutes, after the entry button 306 is pressed once and a built-in timer or the like is activated, to automatically set the entry button 306 in its OFF state. In an actual training, the communication with the control unit 10 is not initiated even if a player simply picks up the mat 30 from the mat holder 4, but the communication through the communication section 303 is initiated when the player presses the entry button 306 after placing the mat 30 at a predetermined position of the floor. According to this communication, an indication “READY” is presented in the personalized presentation region DA for the player on the image screen 50, as will be described later. An indication character before the “READY” is “Waiting Signal”. This system configuration is employed to avoid useless power consumption in the mat 30 when the entry button 306 is not pressed, and allow a player to personally check that the mat 30 of the player normally operates. If the “READY” is not presented on the image screen despite pressing the entry button 306, the player can recognize that the mat 30 has a problem, such as failure or insufficiency of battery charge. In this case, the player contacts with the instructor to ask a countermeasure, such as replacement with another mat 30.
As shown in
Returning to
A communication section 16 (corresponding to a second communication section) is provided as a means to wirelessly transmit and receive information to/from the communication section 303 in each of the mats 30. In this communication, each of the mats 30 may use a different encoding format or a different carrier frequency for signal transmission, to identify from which of the mats 30 the information received by the communication section 16 is transmitted. Further, when the communication is performed in a bidirectional manner, the communication section 303 in each of the mats 30 may be configured to transmit a signal in response to a signal transmission request from the communication section 16, so as to eliminate the risk of cross talk.
Instead of providing different carrier frequencies, another technique may be employed in which data additionally having individual identification information is continuously transmitted in a common frequency band, and the communication section 16 receives all the data and determines that only data having valid identification information is valid, so as to reflect the valid data on a program. In this embodiment, the communication with the mats 30 is performed in a wireless manner. Alternatively, the communication may be performed in a wired manner even though it is necessary to take time and effort for setup.
In the first example illustrated in
The second example illustrated in
As above, the mat holder 4 in each of the above examples is designed to allow the mats 30 to be collectively stored in a compact and easy manner and to be movable. This makes it possible to contribute to effective utilization of a floor space in the training gym, for example, when the training using the movement information processing system is not performed. If the plurality of mats 30 is stored in such a manner as to be stacked in a horizontal posture, and a specific one of the mats 30 to be used by a player is located at a lower position of the stack, it is difficult to pull out the specific mat 30. In contrast, the above mat holder makes it possible to pick up the mat in a significant smooth manner. In addition, the mat holder is designed to readily the charging operation for the mats in the storage state. Thus makes it possible to readily perform a series of inserting, storing and charging operations so as to provide excellent handleability.
The acceptance CPU 21 includes a personal information reading/writing section 211, a transponder writing section 212, an image display control section 213, a mat selection detection section 214 and a linking processing section 215. The personal information reading/writing section 211 is operable, when a personal card is inserted into a slot of the personal-card reader/writer device 22 during entrance to the gym, to read the personal information from the personal card, and, when the personal card is inserted into the personal-card reader/writer device 22 during leaving from the gym, to update the training record of the personal card. The transponder writing section 212 is operable, after completion of reading of the personal information from the personal card, to write at least information allowing a person (player) to be identified, i.e., identification information, such as player's name or an acceptance number, into the portable transponder TP to be handed over to the player, through the antenna 23. When the acceptance number is written into the transponder TP, the acceptance apparatus 20 may be configured to associate the player's name with the acceptance number so as to allow the player's name to be identified using the acceptance number as collating information.
The image display control section 213 is operable, when the communication section 3 provided in the entering/leaving management apparatus 2 receives the personal information from the transponder TP of a player who is entering the training room 1 through the entrance/exit E2, to detect the received personal information and display a plurality of mat identification numbers serving as a mat selection screen image, on the monitor 241 so as to prompt the player to select one of the mats.
As the mat identification numbers, the same numerals as those printed on the respective actual mats 30 may be displayed. Alternatively, the mat identification numbers may be displayed, for example, in the following manner. A plurality of characters provided correspondingly to the respective mats 30 (representing the respective mats 30 in a pseudo manner) are displayed on the monitor 241. As each of the characters, a numeral, an alphabet letter and a graphic (e.g., animal) are displayed in an associated manner to identify each of the mats 30. The numeral and others identifying each of the mats 30 are set to conform to those printed on the actual mat 30.
In concurrence with the display of the mat identification numbers, a mat selection message “Please select one of the mats to be used” is displayed on the monitor 241. Previously-selected one or more of the mats and the remaining non-selected mats are displayed on the monitor 241 in a distinguished manner. For example, the identification number of the previously-selected mat is displayed with low brightness, and the identification number of the non-selected mat is displayed with high brightness. When the player presses a display position of one (e.g., numeral “7”) of the identification numbers of the non-selected mats in the selection screen, the touch panel 242 will output a signal indicative of the pressed position. Then, in response to receiving the pressed-position signal, the mat selection information generation section 243 outputs the selected mat identification number to the acceptance CPU 21. In response to receiving the mat identification number information transmitted from the mat selection information generation section 243, the mat selection detection section 214 detects the completion of the mat selection. At this moment, a linking between the player and the mat is completed, and a message “Your mat is No. 7” is displayed on the monitor 21. A next player selects one of the mats other than the No. 7 selected by the preceding player, and subsequently the mats to be used by following players will be determined in the same manner. Each of the players picks up a specific one of the mats 30 from the mat holder 4, for example, the mat 30 having the numeral “7” printed thereon, and places the specific mat 30 at a predetermined position of the floor. Alternatively, the mats may be pre-placed on the floor by gym staffs to allow each of the players to directly go to a position where the selected mat is placed.
The linking processing section 215 is operable, in response to detection of the completion of the mat selection, to cross-check the identification information of the transponder TP received from the communication section 3, with the mat identification information, and the identification information of the transponder TP with the personal information, so as to perform a linking processing of linking between respective ones of the players and the mats. The player-mat linked information is sent to the main CPU 11.
The received-information processing section 3022 is operable, in response to receiving a spatial-attraction-annunciation command signal transmitted from the communication section 16 of the control unit 10, to determine whether the command signal is transmitted to its own mat, and, if the command signal is transmitted to its own mat, instruct the event annunciation section 304 to execute an event annunciation processing. Specifically, when the event annunciation section 304 is a light generator, it will be turned on or blinked. When the event annunciation section 304 is a sound generator, it will output a player's name and/or a sound effect. When the event annunciation section 304 is a vibration generator, it will output an acoustic effect. It is understood that the event annunciation section 304 may be a combination of two of the above generators or may include all the generators.
The power source checkup processing section 3023 is provided according to need. The power source checkup processing section 3023 is operable to check up a remaining capacity of the battery 301 and perform an annunciation indicative of insufficiency of battery charge through a warning device optionally disposed at an appropriate position of the mat 30.
An image presentation control section 112 is operable to send a required image signal to the projector 6 through the imaging-processing processor 14 and instruct the projector 6 to project the image onto the projection screen 5. A screen image to be presented includes an entry screen image illustrated in
In each of the presentation regions DA, the identification number of the mat 30, player's name, and an indication of whether the operation of laying down the mat 30 on the floor is completed, are presented. For example, if the operation is completed (identification numbers 1, 2, 4), player's name and a character “READY” will be presented. If only the operation of selecting one of the mats is completed, but the selected mat is not laid down (identification numbers 3, 5), a character “Waiting Signal” is presented. Further, if the mat selection operation is not completed (identification numbers 6, 7, 8), only a character “No Entry” is presented. The program progress control section 111 is configured to be kept in a standby state for a predetermined waiting time, or until the number of players reaches a predetermined value (in this embodiment, eight).
In the lesson screen image illustrated in
The image presentation control section 112 is also operable to additionally present a training image of the instructor pre-created as a background image. Alternatively, the video cameras 9 may selectively pick up an image of a specific one of the players, for example, who has high instantaneous response as will be described later, to additionally present the image. Further, the image presentation control section 112 is operable, in synchronization with a timing of the overlapping between the reference mark RMf and the sequence mark SMf or at a desired timing regardless of a presence or absence of the overlapping timing, to present a guide image for instructing the players to perform another movement, such as a fisted-hand image GH, as a movement of hands, at an appropriate position of the image screen 50 in an easy-to-understand manner. The players are instructed to perform a movement of throwing out their arm just after the fisted-hand image GH is presented. This allows a movement in the lesson to include not only exercise for the lower body but also exercise using the upper body so as to provide further challenging or worthwhile exercise. Although the system according to this embodiment is not specifically configured to detect the fisting (movement of hands or arms), it may be configured such that a portable wraparound-type acceleration sensor is worn on player's hand or arm, and a detection result is wirelessly transmitted to the communication section 16 in the same manner as that in the mat 30, so as to evaluate the movement of the hands or arms.
Returning to
A response evaluation section 116 is operable to measure a time lag between a timing when the sequence mark SM overlaps with a corresponding one of the reference marks RM, and a timing when each of the players actually steps on a stepping position of the mat 30 instructed by the image of the sequence mark SM, so as to evaluate response for each of the mats. For example, when the player steps on the instructed stepping position of the mat 30 in concurrence with the timing when the sequence mark SM overlaps with the corresponding reference mark RM, it will be evaluated that the mat, i.e., the player, has high response. The response, i.e., the time lag, is converted into a certain point (or the time lag is directly used as a point), and the point is added to a last point. In order to determine to which of the sequence marks SM the stepping movement of the player relative to the mat 30 corresponds, a predetermined time period before and after the timing when the sequence mark SM overlaps with the corresponding reference mark RM is defined as a time-lag detecting time window. Then, if the stepping movement relative to the mat 30 is performed within the predetermined time window, the time lag may be measured. If the stepping movement is performed out of the predetermined time window, it may be determined that no stepping movement relative to the mat 30 has been performed with respect to the corresponding sequence mark SM.
The evaluation of the response is divided into a plurality of ranks, for example, five ranks consisting of “AA”, “A”, “B”, “C” and “D” in descending order of response. For example, as shown in
Further, based on an evaluation result of response in each reference evaluation time period (e.g., 10 seconds), i.e., an evaluation result of instantaneous response, during the lesson, the best player is extracted, and a special attraction is presented to the player. For example, when the player associated with the presentation region DA1 is the best, a character “No. 1” is presented in the presentation region DA1 as the special attraction, as shown in
A ranking processing section 117 is operable, based on the evaluation result of the instantaneous response, to determine ranking from a top rank to a predetermined rank. An event processing section 118 is operable to present an indication for the special attraction on one of the presentation regions associated with a player having the highest evaluation of the instantaneous response. In the example illustrated in
The above special attraction is designed to present a character image SG, such as “No. 1”, in the presentation region. Alternatively or in combination with this technique, the entire presentation region may be blinked or repeatedly magnified/demagnified; or only the character image SG may be blinked or may be repeatedly magnified/demagnified or may be magnified up to the remaining presentation regions after momentarily deleting the remaining presentation regions; or a special image, such as a smile character, may be popped up in the presentation region. That is, as to the special attraction using an image, a specific one or more of the presentation regions may be presented in such as manner as to be visually clearly different from the remaining presentation regions, and in a distinct manner. In the above embodiment, a player for the special attraction is determined in each reference evaluation time period, such as 10 seconds. Alternatively, in case of taking training or exercise according to music pieces, a player for the special attraction may be determined at a time when each of the music pieces is completed.
A position setting section 119 is provided according to need. The position setting section 119 is operable to change a position of the presentation region DA associated with a player having the highest evaluation of the instantaneous response, to a predetermined position in the image screen (in this embodiment, a top position on the left side of the image screen 50). In this case, respective positions of the presentation regions for the remaining players will be lowered by one step. In
The ROM 12 stores a reference calorie value to be consumed depending on the front, rear, left and right stepping positions (stepping types), in the form of table data classified by gender, age and body weight. In this embodiment, an exercise amount evaluation section 120 is adapted to evaluate an exercise amount based on a level of calorie consumption resulting from exercise. The exercise amount evaluation section 120 is operable to read the stepping detection information transmitted from the communication section 303 of each of the mats 30 and received by the communication processing section 113, so as to extract the presence or absence of a stepping, and a stepping type, with respect to each of the mats 30, and read the reference consumed calorie value for each stepping so as to add the read reference consumed calorie values to an current consumed calorie value. As shown in
The image presentation control section 112 is operable to present the result image illustrated in
As above, the average rank of all the players joining the common lesson is presented in the final image screen. That is, an evaluation of a sort of class consisting of members receiving the lesson is presented. It is assumed that this system is employed, for example, in a training gym, and therefore participating members in a lesson on each day of a week might be pre-fixed. In this case, a gum planning staff may organize a project of competing in evaluation on the common lesson between respective groups of members in different days of a week or between classes (the name of a class having high evaluation is placed on a message board on the Internet or in the gym, and some benefit is given to participating members of a top class in a week). Through such a project, a sense of unity between members of each class becomes stronger, which leads to enhanced persistence of participating members and contributes to ensure the number of gym membership. Thus, this system is not only enjoyable for players but also beneficial to gym management.
A video camera control section 122 is operable to generate a direction-changing (horizontal/vertical direction) signal for orienting the video camera 9 toward the mat 30 associated with a player having the best evaluation obtained by the response evaluation section 116, and output the direction-changing signal to the changing section 91. The respective laying positions of the mats 30 are pre-determined as mentioned above. Thus, the changing section 91 is pre-adjusted to orient the video camera 9 toward each of the players so as to pre-acquire information about horizontal and vertical directions of the video camera 9 to allow the video camera control section 122 to perform the above processing. In case of using two video cameras 9, a group of players to be covered by each of the video cameras 9 is pre-determined, and the video camera control section 122 is operable, based on information about the mat 30 associated with a player having the best evaluation obtained by the response evaluation section 116, to controllably adjust a direction of one of the video cameras 9 which covers the player, and instruct the video camera 9 to transmit a picked-up image to the communication section 16.
When the predetermined time period has elapsed or the number of players has reached the predetermined value, it is initiated to play a first one of a plurality of music pieces making up a lesson music (Step S7), and it is synchronously initiated to present a guide image GG corresponding to the music piece (Step S9). Then, received information transmitted from the mats 30 and received by the communication section 16 is acquired (Step S11). If the acquired received information includes stepping detection information indicative of the presence of stepping movement, a time lag between a timing of overlapping between the reference mark RM and the sequence mark SM and a timing of the detection of stepping is calculated for each of the mats (Step S13). Then, a response point is calculated from the calculated time lag in each of the mats, and added to (accumulated with) a current point value of a corresponding one of the mats (Step S15). If there is no stepping detection information indicative of the presence of stepping movement, Steps S13 and S15 will be skipped.
Subsequently, it is determined whether a predetermined time period (e.g., 10 seconds as mentioned above) has elapsed (Step S17). If the predetermined time period has not elapsed, the routine skips to Step S27. If the predetermined time period has elapsed, the mats 30 are ranked (Step S19), and then the arrangement of respective presentation regions DA associated with the mats is determined (Step S21). Then, 1st to 3rd players in evaluation of instantaneous response point in a predetermined time period (in this embodiment, 10 seconds) are extracted (Step S23), and a special attraction image SG is presented in each of the presentation regions DA associated with the 1st to 3rd players (Step S25). Then, a consumed calorie value is calculated with respect to each of the mats 30 from the stepping detection information in each of the mats 30, and a summation processing for consumed calorie values is performed (Step S27).
Then, it is determined whether the first music piece in the lesson music is completed (Step S29). If the first music piece is not completed, the routine returns to Step S17, and the same processing as that described above will be repeated. If the first music piece is completed, an evaluation result for the first music piece is calculated, and the result screen image illustrated in
Then, it is determined whether there is one or more remaining music pieces in the lesson music (Step S33). If there are the remaining music pieces, a next one of the remaining music pieces is set up (Step S35), and the routine returns to Step S7 to perform the same processing as that described above. If all of the music pieces making up the lesson music are completed, a total evaluation is performed, and the lesson-termination screen image illustrated in
In case of using a computer other than the control unit 10, a created original music may be written in the ROM 12 of the control unit 10. Alternatively, the created original music may be downloaded from an external recording medium, and played by the control unit 10 through a recording medium drive (not shown) of the control unit 10.
The present invention may employ the following modifications.
(1) The movement information processing system according to the above embodiment may be used as a gaming system as well as a training system.
(2) While the mat in the above embodiment is formed in an approximately square shape, the shape of the mat is not limited to the square shape, but may be a circular shape. Further, while the mat is designed to have four front, rear, left and right stepping positions, the stepping positions may further include one or more diagonal positions. Alternatively, the mat may have a predetermined number of stepping positions arranged around the central home position. It is understood that the position of the home position is not limited to the center of the mat.
(3) As another example of the mat, an elongated-shaped mat may be employed to guide a movement of a player in a longitudinal direction thereof. Ladder-patterned mats as shown in
The mat 230 in
In each of the mats illustrated in
(4) As to detection of a movement of a human body, a movement of hands and arms may be included in addition to the stepping movement of legs as in the above embodiment. For example, the mat 30 may be formed in a smaller size to allow a plurality of patients who sit on a seats to slap a position of the small-sized mat according to instruction of a guide image while looking at the guide image, so as to play a game while improve their reflexes. As a presentation unit to be used in such a case, for example, in training performed in a limited space on some level, such as a medical center, a large-size television may be used as well as a projection screen to which an image is presented using a liquid-crystal projector.
(5) In the above embodiment, the respective presentation regions DA associated with 1st to 3rd players in the instantaneous response evaluation are moved to specific positions. Alternatively, only a position of the 1st player may be changed, or a ranking of all the players may be calculated to allow all the presentation regions DA to be subjected to positional change according to the calculated ranking. If the presentation regions of all the players is arranged in a vertical direction of the image screen according to the ranking, a part of the players having the presentation regions in lower positions are likely to be demotivated in exercise. Thus, instead of arranging the presentation regions of all the players according to the ranking, only a predetermined number (e.g., three) of high-ranked players are preferably presented as “current three best” in an upper region of the image screen.
(6) In the above embodiment, on the side of the control unit 10, the special attraction is executed on an image screen 50 of the projection screen 5. Alternatively or in conjunction therewith, a voice may be generated in such a manner as to call out a name or nickname, for example “(name), you rank first!”, using the speaker 8. In this case, data of a fixed phrase of evaluation, such as “you rank first!” or “quite well!” after name, is pre-stored in the ROM 12. Then, during a special attraction presentation, the main CPU 11 is operable to, after reading the fixed phrase data in conjunction with the completion of the linking processing, create a sentence by connecting the fixed phrase data to the end of player's name or nickname stored in the RAM 13, and produce voice from the speaker 8. When the calling-out is performed as the special attraction, a sound volume of the music piece during training may be lowered or vanished in conjunction with the calling-out processing, to allow the players to clearly hear the calling-out. In this configuration where the special attraction annunciation is executed only on the side of the control unit 10 (presentation in the image screen or annunciation using the speaker 8), information communication can be achieved only by unidirectional communication from the mat 30 to the control unit 10, so as to allow the configuration to be simplified.
(7) In the configuration where the special attraction annunciation is executed in the event annunciation section 304 of the mat 30, an information communication scheme is bidirectional communication between the mat 30 and the control unit 10. In this case, the special attraction annunciation is executed using the mat 30 of a player (beneath player's feet). This makes it possible to highly motivate the player. In addition, the event is executed at a position adjacent to the player's body, such as feet or hands, and thereby the player can recognize the evaluation reliably and sensationally without visually checking his/her presentation region DA on the presentation unit located away from the player. Further, an element to be recognized is any one or a combination of two or more of light, sound and vibration. That is, the player does not recognize the special attraction by visual checking. Thus, the player can recognize his/her evaluation while looking at the guide image and concentrating on training or the like. The configuration in the section (6) also has an advantage of allowing a player to concentrate on training or the like. In the event annunciation section 304 employing the light generator, a mode of annunciation as a means to execute the special attraction for the mats associated with 1st to 3rd players in the instantaneous response evaluation may be configured to be continuously changed. For example, light may be blinked in a faster cycle as the rank becomes higher, or a brightness level or light color may be changed depending on ranking.
(8) In the above embodiment, the linking between the mat 30 and a player is performed by the transponder TP and the mat selection section 24 of the acceptance apparatus 20. Alternatively, the mat 30 may be designed to have a function of authenticate the transponder TP. Specifically, the mat 30 may comprise an antenna for reading personal information written in the memory of the transponder TP, and a storage section for temporarily storing the read personal information. In this case, when a player presses the entry button 306 of the mat 30, the stored personal information is associated with the mat identification information to form a transmitting signal, and the transmitting signal is transmitted to the control unit 10 through the communication section 303 of the mat 30 and the communication section 16, so that the control unit 10 can recognize the linking between the mat 30 and the player. This allow the player to omit the operation of selecting one of the mats using the entering/leaving management apparatus 2 so as to provide enhanced usability. Alternatively, a staff or an instructor may learn about player's name and identification information of the mat 30 from a player before initiation of a lesson, and directly enter the player's name and the identification information of the mat 30 into the control unit 10 using an input section, such as a keyboard, of the control section 10, to allow the control unit 10 to recognize the linking between the mat 30 and the player.
(9) In the above embodiment, an average of response evaluation ranks and a sum of consumed calorie values of all the players are presented in the result image screen and the lesson-termination image screen illustrated in
(10) In the above embodiment, the respective laying positions of the mats 30 are pre-determined. Alternatively, the system may be configured to allow the mats to be laid down at any positions. In this case, the communication section 16 of the control unit 10 and the communication section 303 of the mat 30 may be designed to have a relatively wide directivity. Further, in order to allow the video camera 9 to pick up an image of a specific one of the players, a distinctive element, e.g., a different pattern, may be provided on a surface of each of the mats 30, and respective picked-up images of the mats 30 may be pre-registered, so that each of the mats 30 is identified based on an image of the mat 30 picked up during training, by use of a conventional pattern recognition technique. Thus, respective laying positions of the mats 30 can be identified to allow the video camera 9 to be controllably oriented in a direction for taking an image of a specific player (mat 30). In this modification, a player can place the mat selected using the entering/leaving management apparatus 2, at a desired position, instead of a pre-designated position on the floor of the gym. This allows the player to be released from a bothersome operation of finding out a designated position so as to provide enhanced usability, and reflect his/her preference so as to increase feelings of satisfaction.
As described above, a movement information processing system according to the present invention comprises a control unit adapted to present, on a single presentation unit, a guide image for giving instruction for various movements to a plurality of players, and a plurality of terminal units prepared in accordance with the number of the players, and each adapted to detect a movement of an associated one of the players. Each of the terminal units includes a first communication section operable to transmit a result on the detection of the movement of the associated player, to the control unit, and the control unit includes a second communication section operable to receive a signal indicative of the detection result from the first communication section in each of the terminal units, evaluation means operable, based on the detection result signal received by the second communication section, to evaluate the movement of the player relative to each of the terminal units, and annunciation means operable to provide a result on the evaluation to an annunciation section so as to annunciate the evaluation result.
In movement information processing system of the present invention, the guide image for giving instruction for various movements to the players is presented on the single presentation unit under control of the control unit, and each of the players moves in conformity to contents of a movement instruction indicated by the guide image, using one of the plurality of terminal units adapted to detect respective movements of the players. The movement of the player is detected by the terminal unit, and a result of the detection is transmitted to the control unit through the first communication section. When a signal from the first communication signal of each of the terminal units is received by the control unit through the second communication section, the evaluation means evaluates the result of the movement relative to each of the terminal units, based on the received signal, and the annunciate means annunciates a result of the evaluation to the annunciation section. This makes it possible to present the guide image for giving instruction for various movements to the players, irrespective of the number of players, so as to provide the guide image with enhanced visibility.
Preferably, the presentation unit is combined with the annunciation section. According to this feature, the evaluation result presented by the annunciation means is presented on the single presentation unit presenting the guide image. This makes it possible to eliminate the need for providing the annunciation section separately, and allow each of the players to look at the single presentation unit so as to visually check the evaluation result as well as the guide image.
Preferably, the control unit includes presentation control means to present the guide image on the presentation unit, wherein the presentation control means is operable to create a plurality of presentation regions for presenting contents related to respective ones of the terminal units, on an image screen of the presentation unit, in a personalized manner with respect to each of the terminal units, and present information about a movement state of the player relative to each of the terminal unit, in a corresponding one of the presentation regions.
According to this feature, the presentation regions for presenting contents related to respective ones of the terminal units, on an image screen of the presentation unit, are created in a personalized manner, and information about a movement state of the player relative to each of the terminal unit is presented in a corresponding one of the presentation regions. Thus, a movement state of each of the players is presented in a corresponding one of the presentation region on an image screen of the presentation unit. Thus, each of the players can obtain information about the movement state only by looking at his/her personalized presentation region, so as to facilitate visual checking of information about the movement state.
Preferably, the presentation control means includes layout setting means operable, according to the evaluation result obtained by the evaluation means, to set respective positions of the presentation regions on the image screen of the presentation unit. According to this feature, at least one of the presentation regions is moved to a position closer to a specific position, e.g., upper position of the image screen, according to the evaluation result. Thus, each of the players can readily figure out a level of evaluation on his/her movement from a position of the presentation region associated with the player. If the presentation regions of all the players is arranged in a vertical direction of the image screen according to ranking of the evaluation, a part of the players having the presentation regions in lower positions are likely to be demotivated in exercise. Thus, instead of arranging the presentation regions of all the players according to the ranking, only a predetermined number (e.g., three) of high-ranked players may be presented as “current three best” in an upper region of the image screen. Further, in this case, the presentation region of each of the players will be moved according to changes in the evaluation. Thus, in order to allow each of the players to quickly recognize his/her presentation region, a different background color or a different pattern formed of a plurality of background colors may be applied to each of the presentation regions associated with the respective players; or a name or nick name of each of the players may be largely presented on a portion of the associated presentation region; or outer peripheral edges of the presentation region may be formed in various shapes, such as a circular shape, a triangular shape, a rectangular shape, a star shape and a rhomboid shape. Any one or a combination of two or more of the above techniques may be employed.
Preferably, the movement information processing system includes event annunciation means operable, when the evaluation result obtained by the evaluation means for a specific one of the terminal units meets a predetermined condition, to identify the specific terminal unit, and execute a special attraction for the evaluation result.
According to this feature, when a specific one of the terminal units obtains an evaluation meeting the predetermined condition, the event annunciation means identifies the specific terminal unit, and execute a special attraction for the evaluation result. The term “special attraction” means an event to be executed when an evaluation result of the terminal unit, exactly an evaluation result of player's movement, meets the predetermined condition (e.g., when a specific one of the terminal units is ranked within the top three positions). In this event, a fact, for example, that a specific one of the terminal units (i.e., a player of the specific terminal unit) was one of the three best is annunciated together with the special attraction. Thus, the player playing using the specific terminal unit can have a sense of satisfaction in his/her play while feeling the joy and proud of being selected and highly evaluated in the plurality of players, and finds great pleasure and entertainment in playing, whereby the player is motivated to continue the play or obtain higher evaluation. This makes it possible to achieve a movement information processing system having strong attraction relative to players. In addition, the special attraction can motivate nearby players associated with other terminal units. This is also advantageous to management of a training gym in facilitating acquiring customers based on introduction of this system.
Preferably, the event annunciation means is operable to execute the special attraction on the presentation unit using an image. According to this feature, the special attraction is presented on the pre-set presentation unit in the form of an image.
Preferably, the event annunciation means includes voice output means adapted to output the special attraction using voice. According to this feature, the special attraction is output from the voice output means in the form of voice. In this manner, the special attraction is performed using voice, for example, voice offering much praise to a specific terminal unit. This allows a player to recognize that he/she now obtain a predetermined evaluation, while visually checking the guide image and concentrating on training, without particularly looking at his/her presentation region on the image screen.
Preferably, the movement information processing system includes linking means operable to set a correspondence between identification information of each of the terminal units, and identification information of each of the players, which includes player's name information, wherein the event annunciation means is operable to annunciate with the inclusion of the player's name information during the special attraction.
According to this feature, a correspondence between the identification information of the terminal unit and the identification information of each of the players including player's name information is set by the linking means. Thus, in various processings, identification information of the terminal unit can be used as identification information of the player. This makes it possible to present player's name or generate a voice message including player's name, for example, during the special attraction. For example, characters or voice message “TOM, you are the best” are presented or generated. In this system, during the special attraction, insured of a number of a terminal unit or the like, name or nickname of a specific player linked to (i.e., associated with) the terminal unit is present or generated as a voice message, to annunciate an evaluation result so as to allow the player to feel pleasure, satisfaction and pride in meeting a target and receiving high evaluation, and strongly have a sense of superiority to other player through calling-out of his/her name or nickname in front of others. Further, the player will have a sense of participation in training using this system, and a high degree of probability for wishing to re-join the training. This allows a facility introducing this system to readily acquire repeaters.
Preferably, the first communication section has a signal-receiving function, and the second communication section has a signal-transmitting function. In this case, the control unit is operable, when the evaluation result obtained by the evaluation means for a specific one of the terminal units meets the predetermined condition, to transmit to the specific terminal unit a signal for giving an instruction to execute the special attraction, and each of the terminal units includes motivational annunciation means having at least one of a light generation section, a sound generation section and a vibration generation section, the terminal unit being operable, when it receives the signal for giving an instruction to execute the special attraction, through the first communication section, to instruct the event annunciation means to perform an annunciation operation for the special attraction.
According to this feature, the first communication section has a signal-receiving function, and the second communication section has a signal-transmitting function. Thus, when an evaluation result obtained by the evaluation means for a specific one of the terminal units meets the predetermined condition, the control unit can transmit an instruction signal of special attraction, to the specific terminal unit through the second communication section. Further, each of the terminal devices includes the event annunciation section having at least one of the light generation section, the sound generation section and the vibration generation section. Thus, in response to receiving the instruction signal of special attraction through the first communication section, the event annunciation section of the specific terminal unit can perform an annunciation operation for the special attraction. That is, in the present invention, even when the first communication section has only a signal-transmission function, and the second communication section has only a signal-receiving function, the detection result can be transmitted from the terminal unit to the control unit to allow the control unit to evaluate the detection result, and therefore an intended object of the present invention can be achieved. In the above configuration where the first communication section additionally has a signal-receiving function, and the second communication section additionally has a signal-transmitting function, the special attraction can be executed at not only the control unit but also the terminal unit, or only at the terminal unit, so as to achieve further effective event. When the special attraction is executed at the terminal unit as in this embodiment, the event (special attraction) is executed at a position adjacent to the player's body, such as feet or hands, and thereby the player can recognize the evaluation reliably and sensationally without visually checking his/her presentation region on the presentation unit located away from the player. Further, an element to be recognized is any one or a combination of two or more of light, sound and vibration. That is, the player does not recognize the special attraction by visual checking. Thus, the player can recognize his/her evaluation while looking at the guide image and concentrating on training or the like.
Preferably, the evaluation means includes response evaluation means operable to evaluate a response of the player associated with each of the terminal units, to the guide image. According to this feature, a higher evaluation can be obtained from the response evaluation means as a player moves in conformity with a timing of movement instruction of the guide image, with higher accuracy. This function can be suitably used in evaluation of physical exercise based on movements (training or game) and physical exercise for recovering of movement function or nerve function.
Preferably, the movement information processing system includes a guide information storage section, and a speaker, wherein: the a guide information storage section is adapted to store the guide image in association with each of a plurality of music pieces; the guide image is a pre-produced image for giving instruction for player's stepping in at least one of a frontward/rearward direction and a rightward/leftward direction; the speaker is adapted to output one or more of the music pieces selected from the guide information storage section; the presentation control means is operable to present the guide image for giving instruction for the player's stepping, in synchronization with output ones of the music pieces; and each of the terminal units has a mat shape which is formed with two or more stepping regions on at least one of a front/rear side and a right/left side relative to a home position set at a predetermined position, each of the stepping regions being provided with a sensor adapted to detect a stepping movement independently. According to this feature, the guide image for giving instruction for player's stepping relative to in at least one of a frontward/rearward direction and a rightward/leftward direction is presented on the presentation unit in synchronization with a music piece to be output. When a player steps on a stepping region formed in at least one of front, rear, right and left sides relative to a mat-shaped home position located at a predetermined position, the stepping movement relative to the stepping region is detected. Thus, player's movement performed in conformity to the instruction of the guide image for stepping positions is detected, and a result of the detection is evaluated.
Preferably, the evaluation means includes an exercise-amount evaluation section adapted to evaluate an exercise amount of the player associated with each of the terminal units, based on a result on the detection of the stepping movement against the sensor. According to this feature, based on a result on the detection of the stepping movement against the sensor, the evaluation means evaluate an exercise amount of the player associated with each of the terminal units. For example, the exercise amount is converted to a consumed calorie value, and the consumed calorie value is evaluated.
Preferably, the exercise-amount evaluation section is operable to summate the evaluation of the exercise amount of the player associated with each of the terminal units, and the annunciation means is operable to present a result on the summation when the exercise is completed. According to this feature, regardless of whether an evaluation result is presented during exercise, an evaluation result of exercise amount is presented in total when the exercise is terminated. Thus, each of the players can know a total exercise amount, such as a total consumed calorie value, which has been consumed by stepping movements between initiation and completion of music pieces.
Preferably, the movement information processing system includes one or more image-taking units disposed to take individual images in positions corresponding to respective ones of the terminal units, wherein the presentation control means is operable to additionally present the images taken by a specific one of the image-taking units, on the presentation unit. According to this feature, under control of the presentation control means, a video image picked up by the specific video camera is additionally presented on the presentation unit, on a certain condition or after being arbitrarily selected. This makes it possible to present an image of a player located at a position corresponding to a terminal unit, selectively and additionally as a live video, so as to motivate the player.
In place of the live video, a still image of a player having the best evaluation at the present moment may be presented.
In this specification, an element or component described as means for achieving a certain function is not limited to a structure or configuration described in this specification to achieve the certain function, but includes any other structure or configuration, such as a unit, component or element, capable of achieving the certain function.
In the movement information processing system of the present invention, the guide image for giving instruction for various movements is presented on the single presentation unit to a plurality of players, and each of the terminal units associated with respective ones of the players detects a movement of the player. The movement of the player is evaluated based on a result of the detection for each of the players, and a result of the evaluation is annunciated to the annunciation section. This makes it possible to present the guide image for giving instruction for various movements to a plurality of players, irrespective of the number of the players, so as to provide the guide image with enhanced visibility.
Number | Date | Country | Kind |
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2005-071185 | Mar 2005 | JP | national |
Filing Document | Filing Date | Country | Kind | 371c Date |
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PCT/JP2006/304918 | 3/13/2006 | WO | 00 | 9/11/2007 |