A patent search has been conducted and it has been found that four others have a game that used cards similar to mine.
U.S. Pat. No. 5,762,337 by Poison is a board game which uses 3 decks. One deck is for offence, one for defense and a third has balls and strike. My game uses none of these methods.
U.S. Pat. No. 5,145,173 by Crowder plays using dice, major league playing cards and has a team A and B. A regular deck of cards are used with suits of diamonds, clubs, spades and hearts. My game uses none of these methods.
U.S. Pat. No. 3,957,269 by Bouchard uses two decks with suits of diamonds, hearts, clubs and spades. You must make 3 outs to end an inning, has 5 offensive positions and 6 defensive positions. They also use wild cards and trump cards. My game uses none of these methods.
U.S. Pat. No. 5,522,590 by Moran uses box scores and score sheets and managers fill out line up cards. My game uses none of these methods.
The preferred embodiment of the claimed subject matter will hereinafter be described in conjunction with the appended drawings provided to illustrate and not to limit the scope of the claimed subject matter, where like designations denote like elements, and in which:
batter plays another card;
It is to be understood that like reference numerals refer to like parts throughout the several views of the drawings.
Mr. Manager is an educational baseball card game that provides an opportunity for parents to teach their children how to play baseball and for adults who think they can manage a baseball team.
The game is played with a deck of cards that have 52 cards, which have 52 different things that can happen while a batter is at the plate such as a single, double, triple, home run, strikeout, double play, triple play, etc. Some cards will score runs while others will prevent runs from scoring. The object of the game is to score runs while preventing your opponent to score runs. (Please see drawings)
Game one is played by dealing an equal number of cards to each player until the deck is completely delt out. Because of a different number of players, there may be a few cards left over which should be placed face down on where the pitcher's mound would be. The player to the left of the dealer starts first. He must play one card. There is a lot of strategy involved. If he has a home run card, he may play it and score one run for himself or he may want to save it for when runners are on base. He may also want to play a card which does not put a runner on base which would be an advantage for the next player to play. If he plays a card which does not put a runner on base he places that card face down on where the pitchers mound would be. When cards are played that put a runner on base that card should be placed on the base that applies to it. This continues until all the cards in each player's hands are played. When players score runs, they place those cards face down in front of them. When all cards are played the inning is over and each player counts their runs. The player to the left of the dealer becomes the next dealer and this rotation continues until the game ends. One player should keep score.
Game two is played by dealing an equal number of cards to each player. The player to the left of the dealer starts first. He places a card that does not put a runner on base face down where the pitcher's mound would be and one card that puts a runner on base. If he has no card that puts a runner on base he may play a second card and put it on the pitcher's mound. Players should always play cards that help them the most and hurts them the least. When all cards are played the inning is over and everyone counts their runs.
Game three starts which each player picking five cards from the deck. He plays one to his advantage and play continues until players have no more cards. They then pick five more cards from the deck and continue playing until the entire deck is used. Because of the different number of players in a game, there may be a few cards left over which should be put face down on the pitcher's mound. If there are not enough cards for each player to take 5 cards then they take 4 cards each or 3 card each, etc. When that ends the inning is over. Count your runs.
Game four is played by using a coach. This could be a parent who is using this game to teach children how to play baseball. He may be used to coach in any of the different games played. He stands behind each player and watches the moves they make. If he sees a good play being made he says, “Nice move,” and when he sees a bad play made he shouts, “foul ball” and explains what the player should have done. This is a great way of teaching little leaguers the strategy of the game.
In game five the dealer gives each player 5 cards. The player to his left starts first and plays all 5 of his cards at the same time. He tries to score as many runs as he can then plays cards that do not put runners on base so as to not help the next player. Some times he is forced to put men on base. The dealer then gives 5 cards to the next player who does the same. Depending on the number of players in the game, the dealer gives equal number of cards to each player until the entire deck is used which ends the inning. Count your runs.
In game six each player selects 3 cards from the deck. If he has a card that does not put a man on base he plays it face down on the pitcher's mound. If he is forced to play a card that puts a man on base he uses the card which helps him the most or hurts him the least. When every players uses up their 3 cards they take 3 more and continue until the deck is used up. As the rounds keep going, make sure there are enough cards so that players have an equal amount. Count your runs.
In game seven all players are given an equal number of cards until the entire deck is used. He must play two cards at a time. This continues until no cards are left and the inning is over. Count your runs.