Claims
- 1. A method of playing a card game employing a plurality of playing-cards imprinted with special alphabet learning indicia comprising the following steps:
- forming a set of characters from A to Z represented individually upon two discrete suits of 26-cards apportioning into a deck of 52-cards;
- each of said playing-cards having an identical conventional four cornered perimeter parallelogram configuration;
- each of said playing-cards graphic format including a clue object pictograph portraying any familiar object which spelling begins with one of said set of characters, thereby serving to provide a player visual word association to that respective character;
- each of said set of characters being formed on a respective playing-card in a first upper-case version, a second upper-case version, a first lower-case version, and second lower-case version;
- said first upper-case version being formed at a first corner of said playing-card, said first lower-case version being formed at said first corner of said playing card and below said first upper case version;
- said second upper-case version being formed at a second corner of said playing card, said second corner diagonally opposed to said first corner, said second upper-case version being inverted respective to said first upper-case version, said second lower-case version being formed at said second corner of said playing card and below said second upper-case version, said second lower-case version being inverted respective to said first lower-case version; and
- holding said playing-cards in hand vertically stacked with respect to a bottom-end of said playing-cards, said playing cards fan-clustered with respect to a top-end of said playing-cards, whereby either respective said first upper-case versions form a first character string laterally and respective said first lower-case versions form a second character string laterally or respective said second upper-case versions form a third character string laterally and respective said second lower-case versions form a fourth character string laterally.
- 2. The method of claim 1 further comprising the steps:
- dealing of a plurality of playing cards to a plurality of players;
- arranging a portion of said plurality of playing cards into at least one preselected sequence;
- determining a number representing a quantity of said preselected sequence held by each of said plurality of players; and
- determining a winner of said game from said number by identifying one of said plurality of players having said number being larger than said number of all other said plurality of players.
- 3. The method of claim 2 wherein said preselected sequence is a pair of said plurality of playing-cards having said clue object being identical.
- 4. The method of claim 2 wherein said preselected sequence is a pair of said plurality of playing-cards having said character being identical.
- 5. The method of claim 1 wherein said clue object pictograph is an animal.
- 6. The method of claim 1 wherein said clue object pictograph is a fruit.
- 7. The method of claim 1 wherein said clue object pictograph is a vegetable.
- 8. The method of claim 1 wherein said clue object pictograph is a vehicle.
- 9. The method of claim 1 wherein said clue object pictograph is a musical instrument.
- 10. The method of claim 1 wherein said clue object pictograph is a planetary body.
- 11. A card game employing a plurality of playing-cards imprinted with special alphabet learning indicia, said playing-cards comprising:
- a set of characters from A to Z represented individually upon two discrete suits of 26-cards apportioning into a deck of 52-cards;
- each of said playing-cards having an identical conventional four cornered perimeter parallelogram configuration;
- each of said playing-card graphic format including a clue object pictograph portraying any familiar object which spelling begins with one of said set of characters, thereby serving to provide player visual word association to that respective character;
- each one of said set of characters being formed on a respective playing-card in a first upper-case version, a second upper-case version, a first lower-case version, and second lower-case version;
- said first upper-case version being formed at a first corner of said playing-card, said first lower-case version being formed at said first corner of said playing-card and below said first upper case version; and
- said second upper-case version being formed at said second corner of said playing card, said second corner being diagonally opposed to said first corner, said second upper-case version being inverted respective to said first upper-case version, said second lower-case version being formed at said second corner of said playing card and below said second upper-case version, said second lower-case version being inverted respective to said first lower-case version.
- 12. The playing-cards of claim 11 wherein said clue object pictograph is a first clue object pictograph formed on said playing card, and further comprises a second clue object pictograph being formed on said playing-card, said second clue object pictograph being identical to said first clue object pictograph, said second clue object being formed inverted respective to said first clue object pictograph.
- 13. A card game employing a plurality of playing-cards imprinted with special alphabet learning indicia, said playing-cards comprising:
- a set of characters from A to Z represented individually upon two discrete suits of 26-cards apportioning into a deck of 52-cards;
- each of said playing-cards having an identical conventional four cornered perimeter parallelogram configuration;
- said characters respectively formed in at least one corner of said playing cards;
- each of said playing-cards graphic format including a first clue object pictograph portraying any familiar object which spelling begins with one of said set of characters, thereby serving to provide player visual word association to that respective character;
- a second clue object pictograph being formed on said playing-card, said second clue object pictograph being identical to said first clue object pictograph formed on said-playing card, said second clue object being formed inverted respective to said first clue object pictograph.
- 14. The playing cards of claim 13 further comprising a first version and a second version of said character, said first version being formed in a first corner of said playing card, and said second version being formed in a second corner of said playing card, said second corner diagonally disposed with respect to said first corner, said second version inverted with respect to said first version.
Parent Case Info
This application is a continuation of application Ser. No. 08/441,424 filed on May 15, 1995 now U.S. Pat. No. 5,524,899.
US Referenced Citations (12)
Non-Patent Literature Citations (1)
Entry |
Jack, Queen & King in an Ordinary Deck of Playing Cards. |
Continuations (1)
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Number |
Date |
Country |
Parent |
441424 |
May 1995 |
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