Embodiments of this disclosure generally relate to a payment system, and more particularly, to a multi functional duplex encrypted procurement and payment system and method for merchants and consumers that transfer funds between accounts using a Smartphone, a PDA device, computer or a POS device and wherein the merchant instantly receives confirmation that the consumer's funds have been applied to their account.
It is generally thought that a sales transaction is a straight forward process wherein a first party purchases a product and a monetary sum is given to a second party. However, in actuality, sales transactions require numerous other steps which complicates this procedure. First, current payment systems separate sellers and buyers. Merchants typically have simplex card terminals and consumers have credit cards. However, many merchants are consumers and consumers are merchants. Rather than continuing the division creating a duplex terminal enables one user to rapidly change modes as at one moment a buyer and then as a seller. This creates faster more efficient exchange, tracking and security methods to transfer funds using a duplex virtual payment terminal rather than separate means.
Second, sales transactions are a complex process. In general, a transaction begins when the cardholder presents his or her credit card for payment. The credit card number and transaction information is entered into the merchant's transaction processing system (a credit card terminal, computer, or website). The information is then forwarded into the processor's network along with a request for authorization to secure funds in the amount of the purchase from the cardholder's credit card account. The credit card processor links up with the credit card network in order to transmit the “Authorization Request” to the Issuing Bank's computer network. The Issuing Bank verifies the credit card number and checks that the cardholder has enough money available to fund the transaction. A “hold” for the transaction amount is placed on the cardholder's account, thus reducing the available balance for future transactions. Once the approval is received the processing network sends a response to the merchant's credit card terminal or computer interface. At the end of the business day, the merchant sends a request to the processing network to secure the authorized funds from all the credit card transactions conducted throughout the day. The total amount of all the credit card transactions, minus any processing fees, is then deposited into the merchant's business bank account. Thus, simplifying this process and speeding up the transfer of funds is desirable.
Therefore, it would be desirable to provide a system and method that overcomes the above problems.
A device having a processor, the processor executing program instructions causing the processor to: storing credit card information of an individual in an encrypted format only readable by the processor; function as a credit card terminal by receiving an invoice for payment, wherein the invoice has a merchant key to direct payment to a specified gateway; and transferring funds from the individual to the specified gateway.
A device having a processor, the processor executing program instructions causing the processor to: create an invoice by a merchant; transfer selected items entered into an account catalog to a device of a consumer; sending an invoice to the device of the consumer wirelessly; adding a desired tip by the consumer on the device of the customer; select payment method on the device of the customer; signing the invoice on the device of the customer; and transfer the invoice back to the merchant.
A method for credit card payment comprising: storing credit card information of a first individual in an encrypted format on a device of the first individual; sending e-card information related to the credit card to a server prior to giving a second individual the credit card, wherein sending the e-card information opens a payment gateway window; and authenticating credit card information to allow entry of the consumers shortly to arrive swiped credit card entered or swiped by the merchant.
A credit card payment method comprising: sending an encrypted virtual card to an electronic device of a consumer and a corresponding physical card to a physical location for receipt by the consumer by a credit card issuing company; and comparing the virtual card and the corresponding physical card, wherein the virtual card and the corresponding physical card must match to complete a transaction.
A payment method comprising: capturing a QRCode from a printed invoice of a merchant; approving the invoice by a customer; transfers funds to an account of the merchant via an IP address and or a unique key translated from the QR code and or location information acquiring that related information from a server; and sending confirmation of payment and receipt to the customer and merchant.
A method for tracking payment comprising: purchasing electronic tokens, wherein each token has a plurality of identifiers related to a specific device and user; transferring at least one electronic token during a transaction; recording transfer of the at least one electronic token and the plurality of identifiers associated with the at least one token on a server; and debiting and crediting a number of electronic tokens for each party of the transaction.
The features, functions, and advantages may be achieved independently in various embodiments of the disclosure or may be combined in yet other embodiments.
Embodiments of the disclosure will become more fully understood from the detailed description and the accompanying drawings, wherein:
a-11D shows operation of the iSquiggle feature of the Fast Lane app;
Referring to the Figures, the present invention, hereinafter called Fast Lane, will be described. As shown in
Fast Lane Coupon is another complementary feature. It automatically displays special coupon offerings when driving or walking near a participating merchant. Once the consumer accepts an offer, the order is placed in motion enabling the buyer to bypass ordering and payment lines.
Connect the third choice creates a secure encrypted exchange channel when a seller and buyer establish a secure channel press: (Connect to Consumer) and (Connect to Merchant) using Tap or Point or iSquiggle or QR2 or Bluetooth or accelerometers. This exclusive link allows identity, invoice, billing, transaction and receipt History to be exchanged between a seller and a buyer using an iPhone, iPad or iPod touch, Smartphones in proximity to each other and to near or distant virtual POS terminals. Connect has two operational modes. One is as the consumer and the other is as the merchant. That means any consumer having a business has a ready-to-go credit card terminal and any merchant can open a consumer account using the same app. Each user's device is entitled to one consumer and one merchant account with each requiring separate username and password—a Duplex function. Transactions can use credit, debit, stored value and 121Coin.
The control panel CASHKey represents (Charge, Account, Safe, History and Key) the master dashboard directory. Card swipe terminals can be used in both the consumer and merchant modes for card or indirect token entry into the consumer's Safe for direct or indirect card recall for current and subsequent payments. Tokens and cards can be complete or partial representations with feedback provisions alerting users to fraudulent transactions. Card 2 Match gives both consumer and merchant extra card fraud prevention options.
In order for a merchant to operate the Fast Lane app, the Merchant may need to download the Fast Lane application (the word app and application have two different meanings in this latter case it's a document that needs to be filled out) and create a secured account. The secure account may be done online or the merchant may fill out a merchant application manually and return it. The application is then processed. An encrypted Key may then be assigned and a management account can be setup. The Smartphone or a PDA device which downloaded the Fast Lane app is now ready to use Fast Lane. Merchants can use the app as a card terminal for processing, a POS terminal, an invoice generator with a tip calculator for the consumer, a catalog for items with price and tax information, and a means to interface with the consumer so as to create coupon and loyalty programs as will be described below.
For a consumer to use the Fast Lane app, the consumer may need to download the Fast Lane app to a Smartphone or a PDA device. The consumer may then need to create a secured account. The consumer may need to enter credit cards, debit cards and stored value cards, 121Coin tokens into a Safe and create a unique photo identity. The Smartphone or a PDA device is ready to use the Fast Lane. Consumers can store credit, debit and stored value cards in the Safe as a back up to a traditional physical wallet. If a consumer forgets his/her old wallet, with this app you can recall your cards from the Safe and continue to use those cards by electronically transferring that information to a merchant.
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Credit card terminals are historically designed to accept cards from consumers by merchants. However, there are security exposures to each transaction and consumer's information is exposed every time a consumer gives their credit card to the merchant for processing. To eliminate this exposure segments of the basic procedure as discussed above in Fast Lane are altered to create a card bypass feature.
To do this some of the links and procedures relating to the merchant card terminal and the credit card Safe within the consumer's application are altered. These changes eliminate the need to give merchant direct card information. The Safe within the consumer's side of the application continues to stores credit cards or as a token in an encrypted format that is only readable by the processor. The card terminal compartment now within the consumer's application is designed as a onetime per transaction terminal. The merchant creates the invoice and sends it to the consumer as previously described but additionally includes a special encrypted merchant's Key. The Key directs the payment packet to a specific gateway, processor and ultimately to the merchant's specific account into which the funds are to be deposited. A unique time dependent and random Key can be generated for each of the merchant's transactions which is issued by the processor or a standard encrypted Key can be used. It's given to the merchant for processing per each transaction that is to take place and is to be transferred to the consumer along with the merchants invoice. The consumer, in these arrangements is the party pressing Process button and thus connects with the processor per the unique encrypted Key to sends their card information along with the merchants encrypted one time deposit account information and the funds due as determined by the merchant's electronic invoice. Upon completion both parties are notified of the transaction acceptance or rejection. Consumers and merchants are given a mutual option in the application to use a traditional card with a Swiper (card reader) or the card bypass feature. Since the security benefits resides essentially with the consumers in the form of protecting their data fees may be accessed to the consumers reducing the financial burdens placed exclusively on the merchants may be shared if mutually agreed by both parties. Smartphones and PDA devices may require Bluetooth, WiFi, Cellular and or other communications to use the card bypass feature.
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Once an image/picture is selected, the consumer's debit and credit card information may be entered. This information may be encrypted. Once the information is entered and encrypted, the information may not be edited. As may be seen in the figure, only the last 4 digits of any credit/debit card may be available for viewing. Card issuer offers a Credit or Debit Card with Card 2 Match plus security in the application. Consumer accepts and receives an encrypted Virtual card on their Smartphone and its reciprocal Plastic card is sent in the mail.
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Another feature of Fast Lane is a feature called 121Coin. 121Coin allows merchants and consumers to exchange electronic 121Coins in place of or in conjunction with other payment methods so as to create a totality of traceability. This is in addition to performing traditional credit and debit card exchanges. 121Coins are acquired from a website, for example, www.121Coin.com. The coins are unique, identified and serialized electronic coin tokens for exchange between other Fast Lane accounts. For example, consumer (A) procures 10 121Coins. They receive 10 121Coins and each is identified as 10121Coin(A). (The identification has a random component and numerous identifiers that relate to a specific device and user beyond the simplified example.) When (A) transfers 5 coins to (B) its recorded at both location's 121CoinCloud accounts as −5121Coin(AB) to (A)'s account and +5121Coin(BA) to B's account as well reflected on each device. In effect each transaction has a new identifier with a tracer component generated. Ultimately, the system knows how many 121Coins are issued, to whom and with who a trade was transacted. 121Coins also have a programmed self traceability. If those 10 121Coins are traded between 50 users or an infinite number of users a chain identifier is tagged as historical to each token. When all of the issued 121Coins are redeemed those numbers are terminated and never used again. 121Coins can be used to represent cash that is redeemable into traditional funds or act as a standalone entity representing another means of value assignment for coupons, loyalty, rewards, gifts, games. To use this exchange the consumer/merchant account does not have to have traditional merchant approval requirement as every 121Coin and transaction is traceable.
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iSquiggle typically resides on at least two devices as Smartphones that have screens capable of capturing a iSquiggle (lines and or marks that can be visible or transparent) and sending that information as data or captured images, along with the time and location from both devices to a central server that will subsequently ascertain the similarity or dissimilarity of the data from two devices at the same time and create an acceptance or rejection authority (See
iSquiggle (line or marks or combination of both) can be generated in proximity to two devices by one individual as doing a squiggle with two fingers of preferably the same hand on one device and another finger of the same hand on an adjacent device to create a near identical and unique iSquiggle at the same time (See
Once verification occurs other aspects of the application are launched. In effect iSquiggle is a security door that switches opens when two devices iSquiggles match and occur at the same time and other attributes as signing up for the application which captures pertinent information unique to the device and the individual that are used as determining factors by the server's electronic authority. As previously stated, Current credit card signatures are maintained by the merchant for dispute resolution only.
iSquiggles can be expanded to create higher levels of security and open specific functions. Higher levels can include a break or breaks (taking samples) within a few milliseconds before transmission to the server with another iSquiggle. iSquiggles can be visual and disappear as the marks progress. Specific login iSquiggles can also achieve several functions as authentication and opening other specific programs on a singular device or both devices. So a specific exchange can take place as a iSquiggle resembling a $ for Pay, M for Music, D for Document, P for Photo etc. As to which party enters the iSquiggle first is determined by the individuals. In some cases it may be one individual and in another case it could be one then the other. The default is typically the party transferring the information. Some instances may require one party to iSquiggle and then the other party to enter other iSquiggles. Random requests from the server can also be used as coded prompts that can be set up with user's progressive and or altered commands as Monday its X and Tuesday its Y.
iSquiggle is a dual stamp of time and place that captures a signature and or other iSquiggles that can also link to a traditional credit card and Near Field Communication (NFC) card to enhance security and can be a requirement to complete a transaction before and or after the swipe or NFC read takes place. In the case of a credit card the third magnetic stripe or an embedded data field in an NFC chip sends a signal to the user from the iSquiggle server that looks at this additional information for verification prior to and or an amount for processing by the merchant to the consumer. The consumer has an option to approve or disapprove the transaction on their device separate from the card. This ties the card to a set of devices and iSquiggles. Should the consumer wish to terminate the transaction because of a suspected fraud they have that option as they are alerted to an event in which they are not participating. That feature can be carried to a further extent if the consumer determines that their credit cards are lost by instantly notifying the card issuer that they wish to terminate the card totally. Further if a device is not present with a charge then a “notify me” popup is sent to the consumer (the merchant's location is used and that of the consumers device).
iSquiggle has a dual signature mode that acquires two signatures and or iSquiggle marks, (written and or voice or both) that can contain breaks and discontinuous lines that are generated by the same individual onto two devices with the acquired information sent to a server at the same time from two devices and the signature and or marks are compared for probable identical attributes, assessed and or referenced against a standard for the individual as a signature or unique mark on the servers database that results in approval or denial. Other factors can also be referenced as GPS location, triangulation, server registered location if used in the transaction and time. The issue of proximity is effectively reduced to the distance between two fingers on one hand. That assurance uniquely pegs two devices to a specific relationship. Further the system can be set up so each party's signatures or marks are required to authenticate a transaction. That feature does not exist with any of the prior art methods described above.
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In iSquiggle, voice may also be implemented with the writing applications or operate as a standalone function. Voice packet patterns as generated on each of two phones from one or both parties may be sent to the servers for analysis. The pattern can be used from the phone or sent to the server for generation. With this application a high sub audible frequency with random short bursts is sent from one device to another to assure near distance exchanges. Random questions can be asked and other requests can be made as to generate a iSquiggle related to a security stored symbol. The voice patterns can have specific instructions as “pay twenty five dollars” from the payer and those patterns are compared against a learned and stored pattern maintained at the server.
Alternatively, each user can create a copy-cat motion on their devices of one or the other. This action implies there is no movement by the other party onto another's device. Additionally two individuals can create a similar singular squiggle on their respective devices within a defined radius from inches to thousands of miles. The accuracy of similarity diminishes beyond human audible and visual range as within that range its conceivable that two parties can agree to a iSquiggle and respond within a few seconds. If the server accuracy is diminished, then the probability of a match increases. Individuals using other means of communications can also create a match. When squiggles are drawn at random without any communication between each party and regardless of distance there is still a chance for two parties to create near identical iSquiggles. When that happens the event becomes more of the basis for a game. In this case we call the game Quantum Match.
Quantum Match reinforces the quantum and synchronistic theory that similar events can happen at a given instant regardless of distance and time and for reasons that are often difficult to explain. As a game the idea is that various individuals participate by drawing various iSquiggles and that design is instantly sent to a server which looks for matches. Simple iSquiggles create a greater degree of matching and thus a lower score. When high score designs match the individuals are deemed to be a Quantum Match and contact information can be exchanged if both agree. A user draws a squiggle and within a selected time interval and another person, it is assumed based on the theory of quantum physics gets a similar inspiration and creates the same squiggle. Both squiggles are reviewed on a server and within a specific narrow time from a match are determined. The score generated is based on the match accuracy and the relative time. Thus zero time and a perfect match between two parties receive an effect score of 100.
The players can be anywhere on Earth and that can be displayed on a globe for viewing others actual locations. Also solo users can play based on a server generating random designs with various levels of competition. Furthermore, images can be replaced with numbers, alpha characters and cards. The above feature may provide a man matching quantum interface or chance as a game. For those that do match if they wish they can exchange emails creating a unique one-to-one social network. The use of a single movement on each close device can have a time limit as 1/10 of a second to copy that of the other party and the error variables would have to open. Quantum Match as a game has another mode as between the server generating random iSquiggles and the user. The user creates an iSquiggle and when received another server generates a random iSquiggle which is returned to the user with the results.
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The QR2 system may contain two subsystems: iPhone and or Android Client or others. In operation, Device A generates a QR code and displays it. Device A sends the code to the server in background. The mobile client generates unique ID and sends to the server, so the ID is not requested from the server but rather sent to the server. Device B captures the QR code and gets: a. Session ID; b. Local IP; and c. Security token. Once device A ha accesses to device B, both devices exchange session information and IP addresses. After that this is two directions road and transfer is possible from A to B and from B to A.
QR2 may allow a user to select a picture on a device A and send the image to device B; transfer message or image data from device A to device B either: through the server, in this case device A sends data in small portion indicating the session ID, device B receives data and combines into the final piece; or directly through the local Wi-Fi. Alternatively, in the case where a device has no mobile connection a Wi-Fi passcode is sent to the visitor's device, so the visitor could use this passcode in the device settings. QR2 may further display data transfer performance: a. Data size; b. Transfer time; c. Speed; and the like.
For the QR2, the server should handle requests: 1. Register a communication session; 2. Get information about the communication session; 3. Creation new data transfer; 4. Get data transfer information; 5. Accept a portion of data; 6. Get a portion of data; 7. Data send completion; 8. Data receive completion (so the server could delete all transfer data).
Unique for each incident means the QR has a part of the code that changes thus, on an exchange between A and C devices the codes from A are different than given to B. Any new session should have a unique code.
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If the merchant request that same card to swipe, the merchant presses a button on screen—Turn on Swiper (this removes the card information received from the consumer on the merchants screen), swipes the credit card, field is loaded with swiped card information, cvv numbers and zip are added, this new data from the swiped card is compared to the card information originally supplied and the two must match for security purposes to continue, Process button is pressed, card is Successful and shows up as such at both consumer and merchant and History is reflects properly on each device. The merchant may request the plastic card as the merchant gets a better rate with a swipe and with Card 2 Match all parameters must match or the transaction is thwarted.
When a merchant does not have Fast Lane app on a smart phone or a POS terminal and only accepts a credit card, but the consumer is enrolled in a feature of Fast Lane referenced as—Card 2 Match plus—that is activated on their Smartphone by touching the on (on/off) button superimposed on the image of the card in the Charge section of the consumer's Safe of the application, an e-card information related to the card selected is instantly relayed to the Card2Match plus server prior to giving the merchant their credit, debit, gift or stored value card. That opens the payment gateway window based on a time window and or amount and or location and or a transaction, which feeds into the Card 2 Match plus server, the card processor, card issuer and ultimately to a Bank as defined on the card. The Card 2 Match plus server compares and or authenticates that information and or uses an encrypted key to allow entry of the consumers shortly to arrive swiped credit card entered or swiped by the merchant. Should the card be presented without the proper pre-authorized encrypted e-card or not sent that rejects the transaction as the switch to the processor is not turned on. A lost card is thus worthless and if used without Card 2 Match plus is of no value.
If so used without activation that information is further sent to the consumer's Smartphone for a disposition. Currently banks have a card termination switch that a customer may call to say turn off use of a card. With the Card 2 Match plus feature, the choices are expanded. The pay gate switch is off and only activated for a short duration by the consumer as defined by time, amount or location or the transaction from the consumer's smart phone. Card 2 Match plus is designed to work with NFC, plastic cards and Internet e-payment methods. When two devices have the Card 2 Match plus application the (on/off) Turn on My Card feature is triggered on for that transaction when devices and or related accounts using various communications exchange secure information.
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The app may further have a Hands Free feature. When the Hands Free feature is on, the driver never has to remove the Smartphone from a pocket to trigger the location reference as the application knows when the driver has departed and returned to their vehicle. This Automated feature when activated sets the car's location as a 3rd reference point allowing payments only within a specified programmable area. When Hands Free is on, the driver never has to remove the Smartphone from a pocket. In the hands free mode, the user sets this feature in the Account section.
The premise of the Hands Free mode of operation is that once the hands free mode is turned on essentially no further action is required on the part of the user when the device is working in conjunction with a reference located within the vehicle as the Bluetooth link to the hands free pairing within the vehicle relating to arrival/departure information. Once a change of state is determined as the engine is turned off and or a Bluetooth signal is deactivated as out of its communication range the app sends a signal containing latitude and longitude, effective radius and other required information to the server. The GPS signal or location information received by the smart phone has to fall into certain high accuracy limits thus referenced as super signal on the lower segment of the app signal strength reader which does not have to be viewed necessarily by the user. Since the signal is fairly accurate and the minimal range is 150 meters there is no need on the part of the user to absolutely define the exact position. Using the hands free mode the user assumes that they are at or near a specified location and that they are willing to use this feature as other location points are required to complete a transaction.
In the Hands Free mode, a payment radius and or area payment restrictions rules are used to extend security parameters beyond two or more points such that this feature when activated sets the cars location as a third reference point allowing payments only within a specified programmable radius and when this feature is on the driver never has to remove the smart phone or like device from a pocket to trigger the location reference as the application knows when the driver has departed and returned to their vehicle.
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The app may have a Payment Area Restrictions and Automated Exchanges as shown in
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Bar code and text is read at the merchants entrance or checkout, customer scans the QR code, signs up or logs into the app, merchants IP and or account Key is captured and or location information acquiring that related information from a server, loaded into the Account screen and application, staying there in a truncated view and only for that session, if the merchant uses a locked axis point the password is included, and alternatively, the merchant has an assigned unlocked WiFi router identified as “Fast Lane Checkout” that is detected and displayed on the consumer's Smartphone, taking a new user to sign up and connecting an existing user so as to acquire and load the merchant's Account Key. Transactions charges are determined from the total of scanned items and tax, (Credits are issued from the merchant's Management screen). Auto logout starts after 15 minutes of no activity but items selected for payment can remain until payment or cancellation of the invoice, and space is provided for promotions and that can use location information and or QR codes to determine the superimposed muted layer advertisement image or video presented on this page and or others that can be used to offset transaction fees.
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When using a Smartphone, tablet or computer as browsing a site and wishing to procure an item, the consumer can snap an image of the Fast Lane QRCode with that same device and place that into the Fast Lane Checkout section referenced—Read QRCode Snapshot. That image is decoded just as if the camera was used. All of your information as shipping etc is passed along to the merchant. Payment proceeds as defined in Fast Lane Checkout.
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While embodiments of the disclosure have been described in terms of various specific embodiments, those skilled in the art will recognize that the embodiments of the disclosure may be practiced with modifications within the spirit and scope of the claims.
The present patent application is related to U.S. Provisional Application Ser. No. 61/500,965, filed Jun. 24, 2011 in the name of the same inventor listed above, and entitled, “121 Pay”; U.S. Provisional Application Ser. 61/500,996, filed Jun. 24, 2011 in the name of the same inventor listed above, and entitled, “Isquiggle—Revision 1”; U.S. Provisional Application Ser. 61/513,804, filed Aug. 1, 2011 in the name of the same inventor listed above, and entitled, “Gyro Axis”; U.S. Provisional Application Ser. 61/528,432, filed Aug. 29, 2011 in the name of the same inventor listed above, and entitled, “CURBSIDE ADS”; U.S. Provisional Application Ser. No. 61/533,690, filed Sep. 12, 2011 in the name of the same inventor listed above, and entitled, “121 Pay—Revision 1”; U.S. Provisional Application Ser. No. 61/539,790, filed Sep. 27, 2011 in the name of the same inventor listed above, and entitled, “121 Pay—Revision 2”; U.S. Provisional Application Ser. No. 61/545,387, filed Oct. 10, 2011 in the name of the same inventor listed above, and entitled, “121 Pay—Revision 3”; U.S. Provisional Application Ser. No. 61/549,537, filed Oct. 20, 2011 in the name of the same inventor listed above, and entitled, “121 Pay—Revision 4”; U.S. Provisional Application Ser. No. 61/566,448, filed Dec. 2, 2011 in the name of the same inventor listed above, and entitled, “121 Pay—Revision 5”; and U.S. Provisional Application Ser. No. 61/622,190, filed Apr. 10, 2012 in the name of the same inventor listed above, and entitled, “121 Pay—Revision 7”. The present patent application claims the benefit under 35 U.S.C. §119(e).
Number | Date | Country | |
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61500965 | Jun 2011 | US | |
61500996 | Jun 2011 | US | |
61513804 | Aug 2011 | US | |
61528432 | Aug 2011 | US | |
61533690 | Sep 2011 | US | |
61539790 | Sep 2011 | US | |
61545387 | Oct 2011 | US | |
61549537 | Oct 2011 | US | |
61566448 | Dec 2011 | US | |
61622190 | Apr 2012 | US |