Multi-level pool game apparatus and method

Information

  • Patent Grant
  • 6712710
  • Patent Number
    6,712,710
  • Date Filed
    Thursday, January 10, 2002
    23 years ago
  • Date Issued
    Tuesday, March 30, 2004
    20 years ago
  • Inventors
  • Examiners
    • Sewell; Paul T.
    • Aryanpour; Mitra
    Agents
    • Birch, Stewart, Kolasch & Birch, LLP
Abstract
A multi-level pool game apparatus having two or more generally horizontal ball-supporting playing surfaces supported in stacked relation, spaced sufficiently apart from one another to allow player access to the lower surfaces to strike balls with a cue or the like. Each surface may have one or more ball-receiving pockets. Conduits extend between pockets at adjacent surfaces to provide pathways between such adjacent surfaces. In one form of the game, each player has a set of visually distinguishable balls, and the objective is for each player to advance his/her balls along a predetermined route from surface to surface, while impeding the advance of the other players' balls along the route. In the preferred embodiment there are three or more playing surfaces and at least one set of conduits are aligned with a pocket at an intermediate playing surface to provide both upward and downward pathways from that surface. That set of aligned conduits may include a guide that interacts with a ball entering that pocket to direct the ball either to a higher or a lower surface dependent upon the speed of the ball.
Description




FIELD OF THE INVENTION




The field of the invention is pool games.




BACKGROUND OF THE INVENTION




Single level pool and billiard games are a staple form of game entertainment. Applicant is not aware, however, of any prior art pool games that utilize multiple level pool tables.




Other games do exist in the prior art that operate at multiple levels. For example, we are all familiar with miniature golf courses where the ball must reverse multiple levels to reach the hole. Similarly, there are amusement park type games where balls are rolled or tossed and there are receptacles or holes at different levels, providing different scores, redirection of the balls, etc.




Applicant is also aware of multi-level games such as three-dimensional tick-tack-toe where play pieces are positioned by the players at multiple levels of the device. However in such games there is no movement of pieces from one level to another.




As noted above, applicant is not aware of any multilevel pool tables or similar structures where balls are propelled, not only over a single surface with the objective of being received in pockets at the periphery or other locations on the playing surface, but where the balls are able to travel from pockets at one surface at one level to one or more surfaces at another level for additional play at those surfaces.




SUMMARY OF THE ILLUSTRATED DISCLOSURE




The illustrated multi-level pool game apparatus


20


incorporates a presently preferred embodiment of the present invention. The pool game apparatus


20


includes a multi-level pool table


21


and a plurality of balls


30


. The illustrated table


21


comprises three generally level playing surfaces


22


that are generally rectangular and have upright peripheral retaining rails or walls


26


. The surfaces


22


are supported in stacked relationship with sufficient space between adjacent surfaces to provide the players with access to the intermediate and lower surfaces for striking the balls in accordance with the play of the game.




Each player may be provided with a plurality or set


31




a


of the balls


30


which are visually distinguishable from the sets of balls


31




b


of the other players. Means may be provided for striking or shooting the balls to propel them along the surfaces. In this connection striker or cue balls


32


and cue sticks


34


may be provided. Alternatively, the balls may be marble size, and one may be held and “shot” by the user as in other games of marbles.




Ball receiving pockets


28


in the form of entrance/exits are formed at each of the four corners of each of the illustrated playing surfaces


22


. In the illustrated pool table


21


, these pockets


28


are provided by a generally semicircular cut


29




a


,


29




b


and


29




c


in each corner of the play surface


22


. The pockets


28


lead to and are in communication with conduits


40


. In the illustrated apparatus, the conduits


40


extend between pockets


28


at adjacent playing surfaces


22


. Thus each conduit


40


provides a pathway for the balls between adjacent playing surfaces


22


.




The illustrated pool game table


21


is provided with a base in the form of four base sections


50


. Each base section


50


is disposed at corner of the lowest playing surface


22




a


to support that surface and also to provide a collecting compartment


52


for the balls. Each of the illustrated compartments


52


has a retrieval opening


54


to allow balls to be recovered by the players.




The illustrated pool table


21


is provided with guide means


60


at some of the pockets


28


to direct a ball entering such a pocket either upwardly or downwardly. In the illustrated apparatus


20


this is determined by the speed of a ball: a rapidly moving ball is carried upwardly to the next higher playing surface while a slower moving ball is allowed to drop down to the next lower playing surface (or in the case of the lowest playing surface


22




a


, into a collecting compartment


52


).




In one preferred form of play, each player may be provided with a group or set


31


of balls of a single color (or other distinctive visual appearance), with a cue ball


32


, and with a cue stick


34


for striking the cue ball. Play starts with the balls of all players at the uppermost surface


22




c


. The players may then take turns striking their cue balls


32


with their cue sticks


34


with a dual objective: 1) to propel their own balls progressively downwardly to the intermediate surface


22




b


, then to the lowest surface


22




a


, and ultimately to the collecting compartments


52


, and/or 2) to propel their opponents' balls to higher surfaces so as to negate their opponents' efforts to have their balls reach the collecting compartments.











IN THE DRAWINGS





FIG. 1

is a schematic perspective view of a multi-level pool game apparatus which incorporates a presently preferred embodiment of the invention.





FIG. 1A

is a schematic top plan view of the apparatus of FIG.


1


.





FIG. 2

is a schematic side sectional view of the apparatus taken along a diagonal plane such as


2





2


of

FIG. 1A

, illustrating the progressive movement of a ball from the lower level to the intermediate level, then to the bottom level and then to a collection compartment.





FIG. 3

is a schematic side sectional view of the apparatus like

FIG. 2

, illustrating the progressive movement of a ball from the bottom level to the intermediate level and then to the top level.





FIG. 4

is an enlarged schematic side sectional view of a portion of the apparatus showing of a ball emerging from the upper end of an upper conduit onto the top playing surface.





FIGS. 5A

,


5


B and


5


C are enlarged schematic side sectional views of the apparatus illustrating a ball moving from the upper end of a lower conduit onto the intermediate playing surface.





FIG. 6

is an enlarged schematic side sectional view of the apparatus showing a ball leaving the intermediate playing surface with sufficient speed to enter the lower end of an upper conduit leading to the upper playing surface.





FIG. 7

is an enlarged schematic side sectional view of the apparatus showing a ball leaving the top playing surface and entering the upper end of an upper conduit leading to the intermediate playing surface.





FIG. 8

is an enlarged schematic side sectional view of the apparatus illustrating a ball leaving the lower end of an upper conduit and progressing onto the intermediate playing surface.





FIG. 9

is an enlarged side sectional view of the apparatus showing a ball leaving the intermediate playing surface with sufficiently slow speed to drop down and enter the upper end of a lower conduit to a lower playing surface.





FIG. 10

is an enlarged schematic side sectional view of the apparatus illustrating a ball leaving the lower end of a lower conduit and progressing onto the bottom playing surface.





FIG. 11

is an enlarged schematic side sectional view of the apparatus illustrating a ball leaving the bottom playing surface with sufficiently slow speed to drop down and enter one of the collecting compartments.





FIG. 12

is an enlarged schematic side sectional view of a corner support member of the apparatus.





FIG. 13

is a schematic perspective view of an alternative simplified embodiment of the invention.





FIG. 14

is a schematic plan view of a cue stick, a cue ball and two different sets of player balls.











DETAILED DESCRIPTION OF THE DRAWINGS




The illustrated multi-level pool game apparatus


20


is shown in FIG.


1


. The illustrated apparatus


20


includes the multi-level table


21


and a plurality of balls


30


. The illustrated table


21


has three stacked and spaced about playing surfaces


22


. Each of the illustrated playing surfaces


22


is generally rectangular and is provided by a generally rectangular plate section


24


that has an upstanding peripheral retaining rail


26


to retain the balls on the associated playing surface


22


. Each of the playing surfaces


22


is generally flat or level. The plate sections


24


may be formed of any suitable material such as molded plastic. At each corner of each surface


22


, there is a ball-receiving pocket


28


provided by generally semicircular cutout portion


29


.




The illustrated plate/sections


24


are supported in stacked spaced apart relation as shown in

FIG. 1

by four upright corner support sections


25


, one of which is illustrated in FIG.


12


. The support sections


25


may also be fabricated from a suitable material such as molded plastic. Each illustrated support section


25


provides an upper conduit


40




c


, a low conduit


40




a


and a base section


50


. Each illustrated conduit


40


is a generally tubular C-shaped portion that is cut away to some extent at its interior side. This cutaway saves on cost and material and provides visibility whereby the user can see the balls as they pass along the passageways defined by the conduits.




The uppermost of the play surfaces


22




c


has its four pockets


28




c


each in communication with the upper end of an upper conduit


40




c


of one of the upright support sections


25


. Each support section


25


has a small inwardly extending upper portion


41


which provides a floor for its associated upper cutout portion


29




c


. This ensures that the balls will proceed from the upper end of an upper conduit


40




c


through an associated upper pocket


28




c


and onto the upper surface


22




c


as illustrated at the upper left of FIG.


3


and in FIG.


4


. Similarly, balls from the upper surface


22




c


will proceed through an upper pocket


28




c


and into the upper end of an associated upper conduit


40




c


as illustrated at the upper right of FIG.


2


and FIG.


7


.




Now attention is directed to the intermediate surface


22




b


. This surface


22




b


has four corner cutouts


29




b


providing pockets


28




b


at each corner. These pockets


28




b


are each in communication with the lower end of an associated upper conduit


40




c


and with the upper end of an associated lower conduit


40




a


. As shown at the middle left of FIG.


2


and in

FIG. 8

, a ball proceeding down an upper conduit


40




c


will have sufficient momentum from the fall to move across the associated cutout


29




b


onto the intermediate surface


22




b.






A ball directed from the intermediate surface


22




b


to a pocket


28




b


may proceed either upwardly or downwardly. In this regard,

FIGS. 3 and 6

show such a ball proceeding upwardly, while

FIGS. 2 and 9

show such a ball proceeding downwardly. The construction of the illustrated apparatus


20


facilitates this alternative flow, which depends upon the speed at which the ball is moving when it enters a pocket


28




b


. More particularly, a middle guide


60


is provided at the juncture between each pair of aligned upper and lower conduits


40




c


,


40




a


. These middle guides


60


extend generally horizontally inwardly toward their associated cutouts


29




b


and are generally horizontally aligned with the intermediate playing surface


22




b


. Thus when a ball is propelled sufficient speed along surface


22




b


and into a pocket


28




b


, it will span the associated gap


29




b


and reach the associated guide


60


. This is illustrated to the center left of FIG.


3


and in FIG.


6


. The ball may then progress upwardly through the upper conduit


40




c


and ultimately onto the upper playing surface


22




c.






The upper ends of the lower conduits


40




a


are positioned sufficiently below the level of the intermediate playing surface


22




b


and the level of the associated middle guide


60


to allow a ball from surface


22




b


to enter the upper end of a conduit


40




a


. As shown in

FIGS. 12

,


2


and


9


, the inside or inward surfaces of the upper ends of the lower conduits


40




a


form arcuate collector surfaces


43


for catching a slow moving ball that falls through an associated cutout


29




b


and guiding that ball into the upper end of the associated lower conduit


40




a


. The ball may then progress downwardly through that lower conduit


40




a


to the lower playing surface


22




a.






The lower end of each lower conduit


40




a


is provided with an inwardly extending lower guide


62


that is generally an extension of the lower end of that lower conduit. The lower guide


62


extends generally horizontally and generally at the height of the lower playing surface


22




a


. The lower guide


62


has a slightly raised lip


63


at its end that causes a ball rolling down the associated lower conduit


40




a


and over the lip


63


to have its path of movement directed somewhat upwardly. Thus, as shown at the lower left of FIG.


2


and in

FIG. 10

, a ball coming down a lower conduit


40




a


is thereby assisted to bridge the gap


29




a


and pass onto the lower surface


22




a.






As shown at the lower right of FIG.


2


and in

FIG. 11

, the base sections


50


extend sufficiently below the lower play surface


22




a


and thus below the lower guides


62


, and the gaps


29




a


are sufficiently large, to allow a ball moving sufficiently slowly from the lower surface


22




a


through a pocket


28




a


to drop down through the associated gap


29




a


and into a compartment


52


. Balls may be retrieved from the compartments


52


through the associated retrieval openings


54


. The bottoms of the illustrated compartments


52


are inclined slightly to cause balls to roll to the areas adjacent to the openings


54


.




As shown at the lower right of

FIG. 3

, when a ball is moving sufficiently rapidly along lower surface


22




a


, it will bridge the gap


29




a


and travel upwardly through the associated lower conduit


40




a.







FIGS. 5A through 5C

illustrate a ball


30


moving up to the intermediate surface


22




b.






In

FIG. 5A

, the ball


30


is moving up a lower conduit


40




a


. In

FIG. 5B

the ball has engaged and pushed aside the associated guide


60


. In

FIG. 5C

, the ball has continued past the associated pocket


28




b


and gap


29




b


, and moved onto the intermediate surface


22




b.






In the play of the game, the players may take turns causing balls to move across the surfaces


22


and into pockets


28


in accordance with rules of the particular game being played. In one presently preferred form of the game, each player may be provided with a plurality or set


31


of balls


30


which are distinctively visually marked so it is different as to different them from the balls of the other player or players. One or more cue or striker balls


32


may be provided and the players may be provided with a striker means such as a cue stick


34


. The objective of each player is to move all of his or her balls from the upper surface


22




c


to the compartments


52


before the other players are able to do the same with their balls. To accomplish this, each player would attempt to get his or her balls to travel for the upper surface


22




c


through a pocket


28




c


and an associated upper conduit


40




c


to the intermediate surface


22




b


, then through a pocket


28




b


and down an associated lower conduit


40




a


to the lower surface


22




a


. Finally, he or she would want to propel their balls through a pocket


28




a


and into a compartment


52


. Such pattern of play would be challenging and interesting in and of itself.




The illustrated apparatus


20


however permits a more varied and complex pattern of play. As noted above, a ball entering an intermediate pocket


28




b


may travel either upwardly or downwardly. Similarly, a ball from the lower surface


22




a


entering a lower pocket


28




a


may travel upwardly to a higher surface


22




b


or downwardly into one of the compartments


52


. Thus it would be possible for a player who was attempting to have one of his or her balls move downwardly, instead inadvertently travel upwardly to a higher level if that ball had sufficient speed when it entered a pocket


28


. This would probably not happen very often if it were only a question of a player striking his or her ball too hard to give it too much speed. However, to make the game more interesting and exciting, each player may be allowed to propel the balls of his or her opponent into pockets


28


and may thereby intentionally propel an opponent's balls to a higher level to thereby impede their progress toward the lower compartments


52


. This also gives the players more choices as to their strategy in that they can work on propelling their balls downwardly toward the compartments


52


or their opponents' balls upwardly to a higher level surface.




Obviously, there are many alternate ways that the scoring can be accomplished other than the first player to have all his or her balls reaching the pockets being the winner. For example, players may get points whenever one of their balls moves from a higher to a lower level surface, and may lose points when one of their balls progresses in the opposite direction from a lower to a higher level surface. Players may be given more points for their own progress as distinguished from impeding an opponent's progress or, vice versa, may be given more points for impeding an opponent's progress than for their own progress. The winner might be the player having the most points after a predetermined time interval.




Whatever the details of scoring utilized in play of the game, it will be appreciated that the structure of the illustrated apparatus


20


which allows the selective direction of a ball to an upper or lower location adds greatly to the play value and the variety and interest of this game. It also adds a dimension of skill in that the players are not only trying to cause balls to enter to a pocket but also must take into account the speed at which a ball enters the pocket, as such will determine whether the ball goes upwardly or downwardly.





FIG. 13

illustrates a simplified alternative preferred embodiment


120


having two levels


122




a


,


122




b


instead of three levels. Ball at the lower level


122




a


can be propelled upwardly to the upper level


122




b


, and balls at the upper level


122




b


can be propelled downwardly to the lower level


122




a.





Claims
  • 1. A multi-level pool table game for playing with plurality of balls, said pool table game comprising:1) at least three generally level playing surfaces each having peripheral raised boundaries and a plurality of ball-receiving pockets, 2) support structure for supporting said playing surfaces in generally stacked relation to one another with sufficient space between adjacent surfaces to afford players access to the lower of such adjacent surfaces to impart rolling motion to one or more of the balls, 3) conduits connected to and providing pathways extending between pockets of adjacent pairs of the surfaces, at least one bi-directional pocket at an intermediate surface connected to and in communication with a conduit and pathway leading to a higher level surface and to with a conduit and a pathway leading to a lower level surface, and guide means at said bi-directional pocket for selectively directing balls entering that bi-directional pocket from the associated playing surface either into the conduit and pathway leading upwardly or the conduit and pathway leading downwardly.
  • 2. The pool table game of claim 1 wherein each playing surface has a plurality of said pockets, each of said pockets being generally vertically aligned with at least one other pocket at another adjacent playing surface, there being one of said conduits connected to and extending between each of said pairs of aligned pockets.
  • 3. A method of playing a multi-level pool game comprising the steps of:1. providing a plurality of generally level stacked, spaced apart playing surfaces including a top surface, a bottom surface and at least one intermediate surface disposed between the top and bottom surfaces, the intermediate surface having at least one bi-directional pocket in communication via conduits to both a higher surface and a lower surface, 2. providing a plurality of balls and means for players to cause selected balls to roll along the surfaces, 3. providing guide means at the bi-directional pocket for directing a ball entering that pocket either upwardly to a higher surface or downwardly to a lower surface, dependent upon the speed of the ball, and 4. having the players take turns directing one of the balls into such a bi-directional pocket at a speed selected by the player to cause the ball to be directed either upwardly or downwardly in furtherance of that player's game objective.
  • 4. A multi-level pool game apparatus for play with a plurality of balls, comprising:1) three or more generally level playing surfaces each have raised boundaries and at least one bal-receiving pocket, 2) support structure holding said surfaces in generally stacked relation to one another with sufficient space between adjacent surfaces to afford players access to each of said surfaces, 1) at least one conduit connected to and extending between pockets of each adjacent pair of said surfaces to provide a pathway for travel of a ball between each paid of said surfaces, there being at least one bi-directional pocket of at least one of said surfaces which is located intermediate a higher and a lower one of said surfaces and is connected to and in communication with both an upwardly extending conduit and a downwardly extending conduit, said apparatus also comprising guide means at each of said bi-directional pockets for interacting with the associated conduits and a ball entering a bi-directional pocket from the associated intermediate playing surface to direct that ball either upwardly or downwardly, depending upon the speed of the ball.
  • 5. The pool game apparatus of claim 4 wherein each playing surface has a plurality of said pockets, each of said pockets being generally vertically aligned with at least one other pocket at another adjacent playing surface, there being one of said conduits connected to and extending between each of said pairs of aligned pockets.
  • 6. A multi-level pool game apparatus for play with at least one ball, comprising:1) at least two generally level playing surfaces for supporting a ball for rolling movement over each of said surfaces, each of said surfaces have raised boundaries and at least one ball-receiving pocket, 2) support structure holding said surfaces in generally stacked relation to one another, with sufficient space between said surfaces to afford players access to each of said surfaces so as to propel a ball along each of said surfaces and into a selected pocket of the surface, 3) at least one conduit connected to and extending between pockets of adjacent of said surfaces to provide a generally continuous pathway for travel of a propelled ball from a lower surface to an adjacent upper surface or from an upper surface to a lower adjacent surface.
  • 7. The apparatus of claim 6 wherein each of said playing surfaces has a plurality of said ball-receiving pockets, there being a plurality of said conduits.
  • 8. The apparatus of claim 7 wherein said pockets of each playing surface are paired off and generally vertically aligned with a pocket of at least one adjacent playing surface, there being one of said conduits connected to and extending between each of said pairs of aligned pockets.
  • 9. The game apparatus of claim 6 further including a plurality of balls.
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250948 Murphy Dec 1881 A
449140 Scott et al. Mar 1891 A
476324 Starks Jun 1892 A
504347 Groves Sep 1893 A
854581 Kohler May 1907 A
931470 Patton Aug 1909 A
1167655 Passig Jan 1916 A
1694691 Rentz Dec 1928 A
3064978 Burch Nov 1962 A
3550942 Hawthorne Dec 1970 A
3596911 Kessler Aug 1971 A
5316307 Kersh May 1994 A