Claims
- 1. An interactive play system for entertaining one or more play participants, comprising:a number of play elements situated in one or more play environments; at least one challenge connection connecting two or more of said play elements for providing dexterity and/or physical play challenges; and an electronic system that interfaces with the play elements and exchanges data with the play elements, the exchanged data comprising a play participant's identity, game progress and/or performance; wherein the play elements are interlinked by the electronic system to define a sequence or path along which a play participant proceeds from play element to play element in the course of completing a desired play experience, attaining a desired goal, and/or reaching a stated performance standard.
- 2. The system as defined in claim 1, wherein the exchanged data further comprises one or more play element parameters that correspond to the play participant's progress, performance, ability level and/or a particular subset of said play elements to which the play participant is allowed to access or play next in completing the desired play experience.
- 3. The system as defined in claim 1, wherein the play environments are selected from the group consisting of Links play centers, arcade-type games, home game systems, information appliances connected to the internet, interactive television shows, feature films, game merchandise purchases, game websites, and crafts areas.
- 4. The system as defined in claim 1, wherein the electronic system comprises a central computer system interfaced with a send-receive radio frequency system.
- 5. The system as defined in claim 1, wherein said electronic system comprises a portable indicium associated with each play participant and one or more reader devices or reader/writer devices associated with said play elements, said reader or reader/writer devices being adapted to read and/or exchange data with each said indicium associated with each said play participant, whereby each play participant's progress and/or achievements are recorded.
- 6. The system as defined in claim 5, wherein said portable indicium comprises one or more of the following: a magnetic-storage card, RF card, floppy disk, CD-ROM, or DVD.
- 7. The system as defined in claim 5, wherein said portable indicium comprises a portable machine-readable data storage device.
- 8. The system as defined in claim 5, wherein said portable indicium comprises a stylized photo identification card or passport having an integrated data storage medium.
- 9. The system as defined in claim 5, wherein said portable indicium comprises a password, username, or a combination of a password and username unique to each play participant and/or team of play participants.
- 10. The system as defined in claim 1, wherein said at least one challenge connection comprises one or more of the following: slide, rope bridge, trolley tracks, swinging bridges, net climbs and bridges, V-net bridges, web climbs and bridges, web slides and/or push/pull tracks.
- 11. The system as defined in claim 1, wherein at least one of said play elements comprises a course or maze laid out in a particular sequence and a plurality of play-participant actuated buttons located throughout the course and arranged and configured in such a manner that the buttons may be actuated as each play participant finds his or her way through the maze.
- 12. The system as defined in claim 1, wherein at least one of said play elements comprises a panel comprising a plurality of buttons arranged and configured in such a manner that the buttons may be actuated by a play participant in a desired order to complete a desired play experience.
- 13. The system as defined in claim 1, wherein said play elements are designed and configured to challenge play participants in one or more of the following skill areas: strength, dexterity, communications, puzzles and memory.
- 14. The system as defined in claim 1, wherein said play elements are arranged and configured so as to provide a quest play experience wherein participants move from play element to play element, solving various problems or challenges presented and wherein as said problems or challenges are solved said play participants receive additional clues, tools or other provisions needed to advance in the quest play experience.
- 15. The system as defined in claim 1, wherein said electronic system comprises an electronic tracking system, a computer and a software program configured and adapted to track the locations and activities said play participants and to adjust the play experience for each play participant based on stored data indicating where the play participant has been, what objectives that play participant has accomplished and how many points and/or levels have been reached.
- 16. A method for facilitating an interactive play experience for one or more play participants, comprising the steps of:providing a number of play elements situated in one or more play environments; providing a portable indicium for each said play participant, said indicium providing a unique identification for each play participant and/or each group of play participants working together; using said indicium to track the play activities and/or performance of each associated play participant and/or group of play participants; recording each play participant's or each said group of play participants' performance in the play elements; and modifying the play experience and/or controlling access to a set of play elements to which the participant may proceed based on the recorded performance.
- 17. The method as defined in claim 16, further comprising the step of setting the play parameters in a play element based on the recorded participant performance.
- 18. The method of claim 16, wherein said portable indicium comprises one or more of the following: a magnetic-storage card, RF card, floppy disk, CD-ROM, or DVD.
- 19. The method of claim 16, wherein said portable indicium comprises a portable machine-readable data storage device.
- 20. The method of claim 16, wherein said portable indicium comprises a stylized photo identification card or passport having an integrated data storage means.
- 21. The method of claim 16, wherein said portable indicium comprises the step of play participants entering on a key pad or other entry means a password, username, or a combination of a password and username unique to each play participant and/or group of play participants.
- 22. The method of claim 16 further comprising the step of challenging play participants with one or more physical challenges as they traverse between one or more play elements.
- 23. The method of claim 22 wherein said physical challenges comprises one or more of the following: slide, rope bridge, trolley tracks, swinging bridges, net climbs and bridges, V-net bridges, web climbs and bridges, web slides and/or push/pull tracks.
- 24. The method of claim 16 comprising the further step of causing said play participants to traverse through a maze or obstacle course situated between two or more play elements.
- 25. The method of claim 16, comprising the further step of controlling access to one or more of said play elements based on a play participant or group of play participants successfully completing challenges in one or more of the following skill areas: strength, dexterity, communications, puzzles and memory.
- 26. The method of claim 16, wherein said interactive play experience comprises a quest game wherein participants move from play element to play element, solving various problems and/or challenges presented and thereby receiving additional clues, tools or other provisions needed to advance in the quest game.
- 27. A method for interactive adventure game play carried out within a physical play space containing multiple play areas and multiple corresponding play elements and one or more challenge connections provided between two or more of said play areas, said method comprising electronically tracking the play activities of one or more play participants within the physical play space and adjusting the play experience for each play participant or group of play participants based on stored data indicating which play elements each play participant and/or group of play participants has played with, what objectives have been accomplished and/or how many points or levels have been reached.
- 28. The method of claim 27 wherein the step of tracking play participants comprises providing each play participant with a portable indicium uniquely identifying each said play participant and/or group of play participants, and providing one or more reader devices or reader/writer devices associated with said play elements, said reader or reader/writer devices being adapted to read and/or exchange data with each said indicium associated with each said play participant, whereby each play participant's and/or group of play participants' progress and achievements are electronically tracked.
- 29. The method of claim 27, wherein said interactive adventure game comprises a quest game wherein participants move from play element to play element, solving various problems and/or challenges presented and thereby receiving additional clues, tools or other provisions needed to advance in the quest game.
- 30. The method of claim 29, comprising the further step of allowing or encouraging said play participants to assume and play out the role of one or more characters within a story, plot or thematic setting as provided by the play structure.
- 31. The method of claim 30, comprising the further step of storing a character selected by each play participant and a set of capabilities or aptitudes associated with the selected character and wherein the step of adjusting the play experience comprises adjusting the set of capabilities or aptitudes of the character based on the electronically tracked play activities for each corresponding play participant.
- 32. The method of claim 27, wherein said play space comprises a multi-level play structure.
- 33. The method of claim 27 comprising the further step of timing selected activities of each play participant or group of play participants and awarding points and/or controlling advancement in the game based on the amount of time it takes to complete said selected activities.
RELATED APPLICATIONS
This application claims the benefit of U.S. Provisional Application No. 60/122,137, filed Feb. 26, 1999, titled LINKS INTERACTIVE SYSTEMS.
US Referenced Citations (10)
Provisional Applications (1)
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Number |
Date |
Country |
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60/122137 |
Feb 1999 |
US |