Multi-playfield redemption game

Information

  • Patent Grant
  • 6520500
  • Patent Number
    6,520,500
  • Date Filed
    Wednesday, November 28, 2001
    22 years ago
  • Date Issued
    Tuesday, February 18, 2003
    21 years ago
Abstract
The game apparatus has a gamepiece aiming device having a plurality of degrees of movement that allows a player to have better aiming capability. The game apparatus features a multi-playfield game having at least first and second playfields that are coupled to one another. The gamepiece aiming device emits a gamepiece into the first playfield for first game play, the gamepiece thereafter being conducted to the second playfield for second game play. The gamepiece aiming device has a first degree of movement that is a substantially linear movement, and a second degree of movement that is a substantially rotational movement. In general, the playfield has a plurality of playfields and a plurality of levels, at least one respective playfield being in each level of the plurality of levels. Each playfield has a win/lose scenario, and the win/lose scenarios are independent of one another. Redemption tickets can be dispensed based on results of the win/lose scenarios.
Description




FIELD OF THE INVENTION




The present invention relates in general to arcade games, and in particular, to coin or token redemption games.




BACKGROUND OF THE INVENTION




Numerous types of arcade games are known in the prior art. Roll-down games are popular games in arcades and utilize a ramp and a gamepiece, such as a coin, that is directed down the ramp. The coin, for example, is directed onto or into targets or around obstacles, and a game score is accumulated based on hitting or landing on the targets.




U.S. Pat. No. 5,667,217 discloses a roll-down arcade game that has an inclined playing surface and a coin directing mechanism. A player can direct a coin in a desired direction down the playing surface using the directing mechanism. The coin rolls toward one or more targets on the playing surface, and a game score is adjusted based on the target that receives the coin.




Such games only provide one game play per coin. Also, the player has limited aiming ability with regards to propelling the coin onto the playing surface. Furthermore, these arcade games have a limited lifetime, because players lose interest in playing the game.




Therefore, there is a need in the prior art for an arcade game that provides more than one game play for a single coin or token, as well as, an aiming device that allows the player to be more accurate in aiming the coin. There is a further need in the prior art for an arcade game that has a longer lifetime by sustaining the players' interest by providing new game play.




BRIEF SUMMARY OF THE INVENTION




The game apparatus of the present invention has a gamepiece aiming device having a plurality of degrees of movement that allows a player to have better aiming capability. The inventive game apparatus features a multi-playfield game having at least first and second playfields that are coupled to one another. The gamepiece aiming device emits a gamepiece into the first playfield for first game play, the gamepiece thereafter being conducted to the second playfield for second game play.




The gamepiece aiming device has a first degree of movement, of a plurality of degrees of movement, that is a substantially linear movement, and a second degree of movement, of the plurality of degrees of movement, that is a rotational movement. The playfield has a plurality of playfields and a plurality of levels, at least one respective playfield being in each level of the plurality of levels. Each playfield has a win/lose scenario, the win/lose scenarios being independent of one another.




In one embodiment the present invention is a multilevel game apparatus, in which the gamepiece aiming device has a gamepiece ejection device configure to have at least a rotational movement, and a carriage that supports the gamepiece ejection device, the carriage configured to have a linear movement. The game apparatus has a multi-playfield game having at least first and second levels, and having at least first and second playfields that are coupled to one another, the first playfield located in the first level and the second playfield located in the second level. The gamepiece aiming device emits a gamepiece into the first playfield for first game play on the first level, the gamepiece thereafter being conducted to the second playfield for second game play on the second level.




In another embodiment the present invention is a game system, which has a plurality of modular playfields. The game system has a multi-playfield game that has removeably coupled thereto a number of playfields that is a subset of the plurality of modular playfields, each of the playfields in the game device being successively traversed by a gamepiece, and each of the playfields in the game device having a respective win/lose scenario. Each playfield is coupled to a following playfield except for a last playfield in the game device. Each playfield is played irrespective of an outcome of a win/lose scenario of a previous playfield, and playfields in the game device are interchangeable with other playfields of the plurality of modular playfields.











BRIEF DESCRIPTION OF THE DRAWINGS




The features of the present invention which are believed to be novel, are set forth with particularity in the appended claims. The invention, together with further objects and advantages, may best be understood by reference to the following description taken in conjunction with the accompanying drawings, in the several Figures of which like reference numerals identify like elements, and in which:





FIG. 1

is a perspective view of the game apparatus of the present invention.





FIG. 2

is another view of the game apparatus of the present invention.





FIG. 3

is a side view of a diagram depicting the multiple levels of the inventive game apparatus.





FIG. 4

is a top view of the

FIG. 3

embodiment.





FIG. 5

is a side view of a diagram depicting the multiple levels of another embodiment of the inventive game apparatus.





FIG. 6

is a top view of the

FIG. 5

embodiment.





FIG. 7

depicts the gamepiece aiming device of the present invention.





FIG. 8

is a top view of the

FIG. 7

embodiment.





FIG. 9

depicts a cover of the gamepiece aiming device.





FIG. 10

depicts an internal tray of the gamepiece aiming device.





FIG. 11

depicts the components of the gamepiece aiming device.





FIG. 12

is an exploded perspective view of the present invention illustrating the gamepiece aiming device.





FIG. 13

is an exploded perspective view of the present invention illustrating the modular playfield concept.











DETAILED DESCRIPTION OF THE INVENTION




The present invention is a game apparatus or amusement machine having a unique coin mechanism assembly for use in arcade games of skill. The assembly is a gamepiece aiming device that uses more than one degree of movement allowing the player to have a higher degree of accuracy. With the ability to move the gamepiece aiming device side to side, the player is able to line up the entire assembly with the target prior to inserting the coin. In addition the player can also use the pivot option to make fine adjustments in aiming. For the arcade owner of the inventive game apparatus, the coin mechanism also allows for user inaccuracy, thereby increasing the player challenge and level of difficulty.




This sliding, rotating and/or swiveling coin aiming device of the present invention will aim and eject coins onto a downward slanting clear-viewing upper first playfield whereby coins are rolled toward moving lit targets and then drop onto a second playfield of a coin pusher, or other game device which periodically disturbs coins distributed thereon. The novel game apparatus incorporates two playfields or games in a single game cabinet. The player actives both games by insertion of a coin, for example, and gets two plays as one challenge.




The amusement machine of the present invention has the ability to have various interchangeable and compatible components from manufacture produced kits. With these kits the arcade game of skill is easily and quickly transformed into a completely different game. The majority of the game cabinet remains the same, but the internal components such as software, graphics, and specific game hardware are easily interchangeable. With the multi-playfield concept on different levels, the arcade owner has the ability to combine any combination of games offered. If an arcade owner decides to change the game after initial purchase, an upgrade kit from the manufacture will do that. The cabinet assembly including the display boards, circuit board, coin mechanism, ticket mechanism, lighting, glass, cabinet, and other hardware remain the same. Thus the arcade owner can continuously upgrade and change the game at minimal cost.




In one embodiment depicted in

FIG. 1

, the present invention is a multilevel redemption game


100


. The game


100


has a gamepiece aiming device


102


, a multi-playfield game


104


, and a score display


106


, each of which is contained in a cabinet


110


. A redemption game is a game of skill where a player inserts a token or coin, and through the use of eternal controls directs the token to a set of predetermined targets. Upon achieving the targets, a player will be awarded tickets


108


. The tickets


108


may be redeemed for prizes.




As depicted in

FIG. 2

the multi-playfield game proceeds on two layers. In this embodiment a first layer has a first playfield


202


. For the uppermost first layer the target is a series of slots


204


. A lamp indicates which slot


204


is active and will generate additional tickets if the player can direct an inserted coin into the active slot


204


. A coin mechanism slide or gamepiece aiming device


200


allows a player to direct the inserted coin towards an active slot


204


. The coin is inserted into a gamepiece receiving mechanism


201


. Such gamepiece or coin mechanisms are well known in the art.




Once the coin has been directed towards a slot


204


on the first playfield


202


of the first layer, the token will fall towards a second playfield


208


of a second layer where additional tickets may be generated. In the second layer additional tickets will be awarded if the inserted coin can cause additional existing coins to fall off the lower second layer. Such a game is known as a coin pusher in the art.





FIGS. 3 and 4

more clearly show the

FIG. 2

embodiment. The gamepiece aiming device


308


has a shoot


309


via which a coin


310


is ejected onto a surface


312


of a first playfield


302


. The coin


310


then enters a slot


314


, which may or may not be a win. The coin is then conducted via a structure


316


to the second playfield


306


, which is a coin pusher game. On the second playfield


306


, pusher


322


pushes the coins


320


into receiving area


324


. Each of the first and second playfields


302


,


306


are independent games that reside in separate first and second levels,


300


,


304


, respectively. In the

FIG. 2

embodiment, the surface


312


of the first playfield is glass so that a player can view the second playfield


306


, which is located below the first playfield. Tickets or other rewards are dispensed after both playfields have been traversed by a coin. Thus a player can play multiple games with a single coin, each of the games or playfields having its own win/lose scenario. These win/lose scenarios can be independent of one another or, alternatively, playing a successive playfield can be dependent upon the win/lose scenario of a previous playfield.




The second playfield need not be located below the first playfield. An alternative embodiment of the present invention is depicted in

FIGS. 5 and 6

. In this embodiment the second level


504


having a second playfield


506


is located above the first level


500


having a first playfield


502


. Furthermore the second level


504


is substantially in a vertical orientation, whereas the first level


502


is substantially in a horizontal plane relative to one another.




Similar to the

FIG. 3

embodiment, the gamepiece aiming device


508


has a shoot


509


via which a coin


510


is ejected onto the first playfield


502


in the first level


500


. The shoot is adjustable so as to accommodate different size coins or tokens. Alternatively the shoot


509


can have a fixed configuration. The coin


510


then enters a slot


514


, which may or may not be a win. The coin is then conducted via a solenoid


520


and structure


522


to the second playfield


506


in the second level


504


, where obstacles


530


(

FIG. 6

) deflect the coin until it resides in one of the slots


532


. Each of the first and second playfields


502


,


506


are independent games that reside in first and second levels,


500


,


504


, respectively, and tickets or other rewards are dispensed after both playfields have been traversed by the coin. Thus a player can play multiple games with a single coin, each of the games or playfields having its own win/lose scenario.




The gamepiece aiming device uses more than one degree of movement allowing the player to have a higher degree of accuracy. As schematically depicted in

FIG. 7

The gamepiece aiming device


704


has a gamepiece receiving mechanism


706


and a shoot


708


for ejecting coins


710


onto a playfield


700


. The playfield


700


is inclined at an angle


702


, for example about 22 degrees, so that the coins


710


will roll down the playfield


700


. With the ability to move the gamepiece aiming device


704


side to side, as indicated by arrow


714


, the player is able to line up the gamepiece aiming device with the target prior to inserting the coin. In addition the player is also allowed to pivot the gamepiece aiming device


704


, as indicated by arrow


716


, to make fine adjustments. For the operator, the coin mechanism also allows for player inaccuracy, therefore increasing the player challenge and level of difficulty. Depending upon the orientation of the gamepiece aiming device


704


, the coins


710


will be directed along different paths such as paths


712


,


720


,


722


,


724


,


726


,


726


.





FIG. 8

is a top view of the gamepiece aiming device


800


with gamepiece receiving device


808


and shoot


810


. The gamepiece aiming device moves linearly (first degree of movement) as indicated by arrow


804


along rail


802


, and rotates (second degree of movement) as indicated by arrow


806


. Coins can thus be ejected along different paths


812


,


814


,


816


on playfield


811


. In one embodiment the linear first degree of movement is substantially perpendicular to a longitudinal axis on the first playfield. In a further embodiment the gamepiece aiming device


800


has a third degree of movement in a direction perpendicular to the direction of the first degree of movement. (See arrow


705


in

FIG. 7.

) Alternatively, the gamepiece aiming device


800


may have a swivel mechanism for effecting the plurality of degrees of movement.




In one embodiment, the gamepiece aiming device allows for most standard coin mechanisms to be inserted therein. This gives the ability for the operator to interchange different coin mechanisms. The coin mechanism is easily accessible, easily removed, and easily installed. Coin/token accepting mechanisms are well known in the prior art. One common type of standard coin mechanism measures 3″ by 5″, but is not useable in roll-down games. It is commonly used in most video and redemption games. The gamepiece aiming device of the present invention utilizes in one embodiment such a standard coin mechanism due in part to the use of the shoot described above. This is an advantage of the present invention over the prior art in that an operator/owner of the game can easily change from one size coin to another. The coin mechanism slides or is hinged, for example, into an interior of the gamepiece aiming device. Of course various other types of coin mechanisms can be used with the present invention. In this particular embodiment standard coin mechanisms (gamepiece receiving mechanisms) refer to the various coin/token acceptors that have the 3″ by 5″ configuration.




As depicted in

FIGS. 9

,


10


and


11


, the gamepiece aiming device has a carriage


1102


that contains the rail


1106


and bearing components


1104


that allow the side to side motion. The rail


1106


of the carriage


1102


is secured to the game cabinet


1108


. The gamepiece aiming device also has an internal tray


1000


that sits unsecured on the top of the carriage


1102


and covers all exposed openings created by sliding movement. Placed on top of the carriage


1102


, the internal tray


1000


is free moving within the area between the carriage


1102


and a cover


900


. The cover


900


sits on top of the carriage


1102


and internal tray


1000


. The cover


900


is secured to the game cabinet


1108


on either side. None of the three components


900


,


1000


,


1102


are secured to each other. Only the cover


900


and rail


1106


are secured to the cabinet


1108


. Each of the cover


900


and tray


1000


has an opening


902


,


1002


respectively for the gamepiece ejection device


1100


.




The gamepiece aiming device is shown in an exploded view in FIG.


12


. The gamepiece aiming device


1208


has carriage


1202


with rail


1206


and bearings


1204


, internal tray


1210


, and cover


1212


. The rail


1206


and cover


1212


are secured to the cabinet


1200


. A door


1214


of the cabinet


1200


has the redemption ticket dispenser


1216


. A housing cover


1218


is attached to the front of the cabinet


1200


.




The arcade game of the present invention can be easily transformed into a completely different game within minutes. The majority of the game cabinet


1300


(see

FIG. 13

) remains the same, but the internal components such as software, graphics, and specific game hardware are developed to be easily interchangeable. With the door


1302


that has the redemption dispenser


1304


and tickets


1306


in an open position, a modular playfield


1308


can be easily and quickly installed in the cabinet


1300


. With the multi-playfield concept the purchaser/owner has the ability to combine any combination of games offered. If a purchaser/owner later decides to change the game after initial purchase, an upgrade kit can be offered. The cabinet assembly including the display boards, circuit board, coin mechanism, ticket mechanism, lighting, glass, cabinet, and other hardware remain the same. Thus the owner can continuously upgrade and change the game at a significantly lower cost than buying new games. In one embodiment the second playfield is replaceable whereas the first playfield is permanently secured to the game cabinet.




The invention is not limited to the particular details of the apparatus depicted and other modifications and applications are contemplated. For example, gamepieces of various shapes, such as balls, can be utilized with the present invention other than coins and tokens. Certain other changes may be made in the above described apparatus without departing from the true spirit and scope of the invention herein involved. It is intended, therefore, that the subject matter in the above depiction shall be interpreted as illustrative and not in a limiting sense.



Claims
  • 1. A game apparatus, comprising:a gamepiece aiming device having a plurality of degrees of movement; a multi-playfield game having at least first and second playfields that are coupled to one another; and the gamepiece aiming device emitting a gamepiece into the first playfield for first game play, the gamepiece thereafter being conducted to the second playfield for second game play.
  • 2. The game apparatus according to claim 1, wherein the gamepiece is one of a coin and a token.
  • 3. The game apparatus according to claim 1, wherein the gamepiece aiming device has a first degree of movement, of the plurality of degrees of movement, that is a substantially linear movement, and wherein the gamepiece aiming device has a second degree of movement, of the plurality of degrees of movement, that is a rotational movement.
  • 4. The game apparatus according to claim 3, wherein the linear movement is substantially perpendicular to a longitudinal axis of at least the first playfield.
  • 5. The game apparatus according to claim 3, wherein the gamepiece aiming device has a third degree of movement, of the plurality of degrees of movement, in a substantially vertical direction relative to the first degree of movement.
  • 6. The game apparatus according to claim 1, wherein the playfield has a plurality of levels and, wherein the first and second playfields are in different levels of the plurality of levels.
  • 7. The game apparatus according to claim 1, wherein the playfield has a plurality of playfields and a plurality of levels and, wherein at least one respective playfield is in each level of the plurality of levels.
  • 8. The game apparatus according to claim 1, wherein the playfields have a modular configuration and, wherein at least some of the playfields are interchangeable with one another.
  • 9. The game apparatus according to claim 1, wherein the playfields are traversed by the gamepiece in a predetermined sequence.
  • 10. The game apparatus according to claim 1, wherein each playfield has a win/lose scenario, and wherein the win/lose scenarios are independent of one another.
  • 11. A multilevel game apparatus, comprising:a gamepiece aiming device having a gamepiece ejection device configure to have at least a rotational movement, and a carriage that supports the gamepiece ejection device, the carriage configured to have a linear movement; a multi-playfield game having at least first and second levels, and having at least first and second playfields that are coupled to one another, the first playfield located in the first level and the second playfield located in the second level; and the gamepiece aiming device emitting a gamepiece into the first playfield for first game play, the gamepiece thereafter being conducted to the second playfield for second game play.
  • 12. The game apparatus according to claim 11, wherein the gamepiece is one of a coin and a token.
  • 13. The game apparatus according to claim 11, wherein each playfield has a win/lose scenario, and wherein the win/lose scenarios are independent of one another.
  • 14. The game apparatus according to claim 11, wherein the game ejection device has a gamepiece receiving mechanism and an adjustable shoot that is adaptable to gamepieces having different configurations, wherein the gamepiece aiming device has an internal tray that substantially covers the carriage and that has an opening for the game ejection device; and wherein the gamepiece aiming device further has a cover over the internal tray, the cover having an opening for the game ejection device.
  • 15. A game apparatus, comprising:a multi-playfield game having a plurality of playfields, each of the playfields being successively traversed by a gamepiece, and each playfield of the plurality of playfields having a respective win/lose scenario; a gamepiece aiming device having a plurality of degrees of movement, the gamepiece aiming device emitting a gamepiece into the first playfield for game play; each playfield of the plurality of playfields coupled to a following playfield of the plurality of playfields except for a last playfield of the plurality of playfields; and wherein each playfield has a respective win/lose scenario, and wherein each playfield is played irrespective of an outcome of a win/lose scenario of a previous playfield.
  • 16. The game apparatus according to claim 15, wherein the gamepiece is one of a coin and a token.
  • 17. The game apparatus according to claim 15, wherein the gamepiece aiming device has a first degree of movement, of the plurality of degrees of movement, that is a substantially linear movement, and wherein the gamepiece aiming device has a second degree of movement, of the plurality of degrees of movement, that is a rotational movement.
  • 18. The game apparatus according to claim 17, wherein the linear movement is substantially perpendicular to a longitudinal axis of at least the first playfield.
  • 19. The game apparatus according to claim 17, wherein the gamepiece aiming device has a third degree of movement of the plurality of degrees of movement in a substantially vertical direction relative to the first degree of movement.
  • 20. The game apparatus according to claim 15, wherein the game apparatus further comprises a plurality of levels and, wherein the respective playfields are in different levels of the plurality of levels.
  • 21. The game apparatus according to claim 20, wherein the playfields are traversed sequentially by the gamepiece.
  • 22. The game apparatus according to claim 21, wherein the playfields have a modular configuration and, wherein at least some of the playfields are interchangeable with one another.
  • 23. A game system, comprising:a plurality of modular playfields; a multi-playfield game that has removeably coupled thereto a number of playfields that is a subset of the plurality of modular playfields, each of the playfields in the game device being successively traversed by a gamepiece, and each of the playfields in the game device having a respective win/lose scenario; a gamepiece aiming device having at least first and second degrees of movement, the gamepiece aiming device emitting a gamepiece into a first playfield in the game device for game play; each playfield in the game device coupled to a following playfield in the game device except for a last playfield in the game device; and wherein each playfield in the game device is played irrespective of an outcome of a win/lose scenario of a previous playfield, and wherein playfields in the game device are interchangeable with other playfields of the plurality of modular playfields.
  • 24. The game apparatus according to claim 23, wherein the gamepiece is one of a coin and a token.
  • 25. The game apparatus according to claim 23, wherein the game device has a first level having a first playfield and a second level having a second playfield, and wherein the second playfield is interchangeable with other playfields of the plurality of modular playfields, and wherein the first playfield is permanently installed in the game apparatus.
  • 26. The game apparatus according to claim 23, wherein the game device has a plurality of levels and, wherein at least one respective playfield is in each level of the plurality of levels.
  • 27. A game apparatus, comprising:a gamepiece aiming device having a plurality of degrees of movement, and a removable gamepiece receiving mechanism that receives gamepieces; a multi-playfield game having at least first and second playfields that are coupled to one another; and the gamepiece aiming device emitting a gamepiece into the first playfield for first game play, the gamepiece thereafter being conducted to the second playfield for second game play.
  • 28. The game apparatus according to claim 27, wherein the gamepiece is one of a coin and a token.
  • 29. The game apparatus according to claim 27, wherein the gamepiece receiving mechanism is interchangeable with a plurality of other gamepiece receiving mechanisms.
  • 30. The game apparatus according to claim 27, wherein the gamepiece receiving mechanism is one of a plurality of standard gamepiece receiving mechanisms.
CROSS-REFERENCE TO RELATED APPLICATIONS

This application claims the benefit of U.S. Provisional Application No. 60/253,854 filed Nov. 29, 2000.

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